EXP crockett Victory Panzer beelee
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@beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.
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yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
I assumed you just wanted to move it to Russia and forgot.
Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.
The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.
Here's how triplea does it:
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The software did that, just saying.
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That's fine. We'll have to keep an eye on it as I haven't seen that before.
At any rate, you will want to change the Engnr so it can move the LMs.
Edit
Looking through it again and there are two Elites in Moscow. Can only have one per territory.Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Novgorod: 1 elite EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@crockett36 two questions. I moved the elite to NOV. Is that possible by rail?
Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.
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yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.
That's not necesssary anymore thanks to redrum
Anyway, it doesn't cost anything.
Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.
You click on the Rail unit and then click on the unit you want to move.
Newly conquered TTys from the same turn are Player enforced not to move into.
@VictoryFirst
Gentle reminder the Yanks are up -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Novgorod: 1 elite EDIT: Turning off Edit Mode Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from Western United States to 101 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 elite and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 2 Rails and 2 infantry moved from Kansu to Sikang 8 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Ethiopia to Italian Somaliland 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland 1 cruiser moved from 98 Sea Zone to 76 Sea Zone Combat - British Battle in Italian Somaliland British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Italian Somaliland 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Italian Somaliland to Egypt 4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 uk_armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 uk_armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 destroyer placed in 109 Sea Zone 3 uk_paras placed in United Kingdom 3 uk_armours placed in Egypt 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Removing units owned by British from India: 1 uk_armour EDIT: Removing units owned by British from India: 1 factory_major EDIT: Adding units owned by British to India: 1 UndrgroundFctry EDIT: Changing PUs for British from 0 to 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 uk_armour EDIT: Removing units owned by British from Malaya: 1 harbour EDIT: Changing PUs for British from 1 to 2 EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1 British collect 47 PUs (7 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,67 Japanese regular : 0,67 British regular : 1,67
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Sorry for the edits at the end of the British turn
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Your troops need your command!
Italy has declared war on Russia, hence you will get 10IPC for this violation.You can spend them immediately or save them to buy Vodka and get ready for the party!
Attached the file G3_before_CM for you to place your units.
BR
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG EDIT: Adding units owned by Russians to Bryansk: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@crockett36 Give peace a chance man!
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Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.
Idk that'll matter in this case but just a heads up for future play
Edit
I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.Or I could clarify it in the first popup.
Edit 2
Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.Looks like this now
Edit 3
Hmm ... was rereading the rule and it seems somewhat contradictory
So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?
Idk, doesn't seem real clear to me. Seems unnecessarily complex.
Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.
Well, whatever, I guess if crockett wants to move his dudes after CM he can.
Last Edit
Kept original DOW Notification the same.
Second one fires after CM
I'll clarify in Game Notes the full rule.
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Merry Christmas
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG EDIT: Adding units owned by Russians to Bryansk: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Italians takes Ukraine from Russians EDIT: Some non-combat units are destroyed: EDIT: Italians takes Rostov from Russians EDIT: Changing ownership of Rostov from Italians to Russians EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus 1 bomber moved from Southern Italy to Caucasus 2 artilleries and 3 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 armour moved from Romania to Bessarabia 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French Combat - Italians Battle in Caucasus Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 Italian_LCV owned by the Italians lost in Caucasus 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Caucasus to Romania 1 infantry moved from Northern Italy to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 4 infantry moved from Northern Italy to France EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece Place Units - Italians 1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy 1 air_transport and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Russians regular : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from Sumatra to 55 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Northern Territory Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from Sumatra to 55 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Northern Territory Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Here we go!
Operation Barbarossa is on.BR
I suppose no scramble in SZ109 (3 subs + 2 bomber + 3 fighter + 2 tact. bomber vs. 1 DD + up to 3 fighters)
In case you wish to scramble, we can re-roll this battle.BR
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 1 Escort, 2 GermanUBoats, 2 Panzer_Grndrss, 1 UndrgroundFctry, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_major, 2 infantry and 2 waffen_infantrys 1 UndrgroundFctry, 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Ukraine from Russians EDIT: Germans takes Rostov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Poland to Western Ukraine Germans take Eastern Poland from Russians Germans take Western Ukraine from Russians 1 armour moved from Romania to Western Ukraine EDIT: 1 german_para moved from Romania to Ukraine EDIT: 1 german_para moved from Romania to Rostov 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 artillery and 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Battle in 109 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 destroyer owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 GermanUBoats, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 3 fighters moved from 109 Sea Zone to Normandy Bordeaux 2 Waffen_Obersts and 2 waffen_infantrys moved from Germany to Eastern Poland 1 2ndWaffenArmy moved from Poland to Western Ukraine 1 elite moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 German_Engineer and 3 mine_unarmeds moved from Germany to Eastern Poland 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 infantry moved from Bulgaria to Romania 1 artillery and 5 infantry moved from Romania to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 87 Sea Zone to 92 Sea Zone 2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 94 Sea Zone to 98 Sea Zone 1 Me_109T, 1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone 3 infantry moved from Western Germany to Denmark 2 infantry moved from Germany to Poland 1 elite moved from Germany to Poland 1 german_para moved from Germany to Romania 3 aaGuns moved from Slovakia Hungary to Eastern Poland 2 bombers moved from 109 Sea Zone to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 2 mine_unarmeds moved from Germany to Poland 3 infantry moved from Finland to Norway 1 G_air_transport moved from Germany to Western Germany EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Army Group Centre to Slovakia Hungary EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Slovakia Hungary to Western Ukraine EDIT: 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine EDIT: 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour and 2 mech_infantrys moved from Western Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Western Ukraine 1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone 3 GermanUBoats moved from 91 Sea Zone to 92 Sea Zone Place Units - Germans 1 Escort placed in 93 Sea Zone 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 2 infantry placed in Western Germany 2 GermanUBoats placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 55 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 British regular : 0,67
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Hi crockett.
The SSR is now in the fight !
If you are uncertain of anything combat wise, I suggest saving after your Combat Move and we can look it over in case there are any misunderstandings.
Edit
Also , turn 5 Conscripts are available for that turn only, so you'll wanna save some dough to max them out. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 russian_para moved from Novgorod to Rostov 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 armour moved from Smolensk to Rostov 2 bombers moved from Novgorod to Caucasus 1 armour moved from Smolensk to Rostov 1 1stCorps moved from Karelia to Finland 8 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Finland 1 armour moved from Urals to Russia 1 Soviet_Commisar moved from Timguska to Yakut S.S.R. 1 armour moved from Yenisey to Buryatia 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Karelia to Russia 1 elite moved from Smolensk to Russia 2 armour moved from Smolensk to Russia 5 infantry moved from Smolensk to Russia 1 elite moved from Russia to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 german_para owned by the Germans lost in Ukraine 1 german_paraBoost owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Finland Russians attack with 1 1stCorps and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 armour and 1 russian_para Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 russian_para owned by the Russians lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 german_para owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 russian_para Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 bombers Italians defend with 2 infantry Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Caucasus Russians win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 bombers moved from Caucasus to Russia 1 fighter moved from Karelia to Russia Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.67 Russians regular : 1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 russian_para moved from Novgorod to Rostov 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 armour moved from Smolensk to Rostov 2 bombers moved from Novgorod to Caucasus 1 armour moved from Smolensk to Rostov 1 1stCorps moved from Karelia to Finland 8 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Finland 1 armour moved from Urals to Russia 1 Soviet_Commisar moved from Timguska to Yakut S.S.R. 1 armour moved from Yenisey to Buryatia 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Karelia to Russia 1 elite moved from Smolensk to Russia 2 armour moved from Smolensk to Russia 5 infantry moved from Smolensk to Russia 1 elite moved from Russia to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 german_para owned by the Germans lost in Ukraine 1 german_paraBoost owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Finland Russians attack with 1 1stCorps and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 armour and 1 russian_para Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 russian_para owned by the Russians lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 german_para owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 russian_para Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 bombers Italians defend with 2 infantry Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Caucasus Russians win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 bombers moved from Caucasus to Russia 1 fighter moved from Karelia to Russia Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Changing PUs for Russians from 43 to 52 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.67 Russians regular : 1.50