Game 1 EXP Silas vs beelee
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@sirsilas said in Game 1 EXP Silas vs beelee:
For some reason I was not able to move in edit with Preform a move
It should move to Hawaii.oh yea so perform move only works in CM and NCM. It took me a long time to figure that out. It should be documented better. I'm not sure but I may have mentioned it in one of the notifications at game start but usually people will just blow through those anyway

Vacation is over. they're headed to Pearl. Probably nicer there anyway

Edit
You can delete and add though when not in a move phase, although not always. -
did you wanna arm those LMs in Bryansk ?
Edit
I'm just gonna arm them against Belarus. We can change it and redo the battle if you want.Edit2

Edit 3
I fought Bryansk in edit, so I could kill the two unlucky bastards that stepped on the LMs.
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 2 Atlantic_Walls, 1 LuftwaffeAce, 3 Panzer_Grndrss, 6 TotalWarMechInfs, 2 Waffen_Paras, 1 elite, 4 infantry, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General, 3 armour and 2 german_paras 2 Waffen_Paras, 1 waffen_PG and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 6 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 6 R_mine_Bryansk_Belaruss EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone EDIT: 1 1stCorps moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 1st Corps to Caucasus 1 bomber and 2 tactical_bombers moved from Romania to Caucasus 1 bomber moved from Eastern Poland to Caucasus EDIT: 2 German_LCVs, 1 artillery, 1 elite and 2 infantry moved from Romania to Caucasus 2 artilleries and 8 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Battle in Bryansk EDIT: Germans attack with 2 artilleries and 10 infantry; Changer loiter and taunt EDIT: Changer defend; Russians defend with 3 Army_Conscripts, 3 infantry and 1 russian_minor EDIT: 2/12 hits, 2.67 expected hits EDIT: 4/6 hits, 2.00 expected hits EDIT: 6 infantry owned by the Germans lost in Bryansk EDIT: 2 Army_Conscripts owned by the Russians lost in Bryansk EDIT: 2/6 hits, 1.67 expected hits EDIT: 1/4 hits, 1.33 expected hits EDIT: 1 infantry owned by the Germans lost in Bryansk EDIT: 1 infantry owned by the Russians and 1 Army_Conscript owned by the Russians lost in Bryansk EDIT: 0/5 hits, 1.50 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the Germans lost in Bryansk EDIT: 0/3 hits, 1.00 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1/3 hits, 1.00 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the Russians lost in Bryansk EDIT: 1/3 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Bryansk EDIT: Germans takes Bryansk from Russians EDIT: Some non-combat units are destroyed: EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -12 EDIT: Turning off Edit Mode Battle in Caucasus Germans attack with 2 German_LCVs, 1 artillery, 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers Russians defend with 1 Soviet_Commisar_3, 3 armour and 1 infantry Germans roll dice for 2 German_LCVs, 1 artillery, 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Caucasus, round 2 : 3/7 hits, 3.33 expected hits 2 German_LCVs owned by the Germans and 1 infantry owned by the Germans lost in Caucasus 1 Soviet_Commisar_3 owned by the Russians, 1 infantry owned by the Russians and 3 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers, 1 elite, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 German_LCVs and 1 infantry Casualties for Russians: 1 Soviet_Commisar_3, 3 armour and 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Non Combat Move - Germans Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Changer from Bryansk: 2 R_mine_Bryansk_Belaruss EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers and 2 tactical_bombers moved from Caucasus to Romania 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 3rdWaffenArmy moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 Waffen_Para moved from Germany to Western Ukraine 1 LuftwaffeAce moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Belarus 1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland EDIT: 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Eastern Poland 1 Waffen_Para moved from Germany to Belarus 1 G_Rail and 1 elite moved from Germany to Bessarabia EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 Panzer_Grndrs and 1 aaGun moved from Southern France to 93 Sea Zone 1 Escort_Convoy, 1 Panzer_Grndrs, 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 Panzer_Grndrs and 1 aaGun moved from 92 Sea Zone to Gibraltar 1 G_air_transport moved from Alexandria to Western Germany 1 G_air_transport moved from Alexandria to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 German_LCV moved from Germany to Slovakia Hungary 1 G_Rail and 1 infantry moved from Germany to Belarus 1 infantry moved from Germany to Poland 1 Panzer_Grndrs moved from Western Germany to Poland 1 infantry moved from Western Germany to France Place Units - Germans 1 Panzer_Grndrs, 6 TotalWarMechInfs and 1 infantry placed in Western Germany 1 infantry placed in Western Germany 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite and 1 infantry placed in Germany 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 1 Panzer_Grndrs placed in Germany 1 infantry placed in Southern France Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 53 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 EDIT: : -1.50Edit 4
You can also see in History how I offed the commiesar when his corps disbanded. Hmm actually that might have been in the test game. I got good dice
and they all died at once 
Anyway, you need to kill the bonus dudes first in battle if their program doesn't work anymore or they'll just keep pumping out the bonus.
You can swap them out after battle with edit if needed.
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@beelee What the hell! I need Caucasus!

It is fine, dont worry

Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 artillery moved from Rostov to Tambov 1 artillery, 1 elite, 3 infantry and 2 mech_infantrys moved from Rostov to Tambov 1 Soviet_Commisar moved from Volgograd to Tambov Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 armour EDIT: Adding units owned by Russians to Russia: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsStop sending trops to GIB!

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heh heh. You slaughtered the last batch

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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 Japanese_LCV, 3 armour, 1 elite, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 bombers moved from Yunnan to India 1 armour, 1 artillery and 1 elite moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 Japan_destroyer, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 elite and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 1 armour moved from 43 Sea Zone to Borneo 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from Philippines to Borneo 1 Japan_destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone 1 elite moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese killed by AA in India Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 pacific_submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 pacific_submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Borneo Japanese attack with 1 armour, 1 artillery, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 7/11 hits, 4.67 expected hits British roll dice for 5 infantry in Borneo, round 2 : 5/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Borneo 2 infantry owned by the ANZAC and 3 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 1 elite, 1 fighter and 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 1 battleship moved from 45 Sea Zone to 43 Sea Zone 1 Japan_destroyer and 1 cruiser moved from 45 Sea Zone to 43 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 1 Japan_destroyer, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Shan State to Burma 1 aaGun, 2 armour and 1 mech_infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 5 armour and 1 mech_infantry moved from Kweichow to Burma 1 bomber moved from India to Yunnan 1 Heavy_BB and 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 2 air_transports moved from Caroline Islands to Japan 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 artilleries moved from Kweichow to Yunnan 1 artillery moved from Shensi to Szechwan 3 armour moved from Shantung to Kweichow 1 aaGun moved from Anhwe to Hunan 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 J_Rail and 1 infantry moved from Kiangsu to Burma 1 infantry moved from Japan to 6 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Burma 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 Fortification placed in Caroline Islands 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 1 factory_minor placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 Japanese_LCV and 1 elite placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 56 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 58 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 5.33 British AA : 0.67 British regular : 3.33 -
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Hi @beelee
Sorry - UK & US turn is up coming!
I will be away for a business rest of the week. So I will not be able to play in the coming period. If you can wait it is okay with me else you won this one?

US T7:
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 8 artilleries, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 NavyFighters, 1 battleship, 1 carrier, 1 pacific_carrier and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports moved from 91 Sea Zone to 102 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 5 artilleries placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 52 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsUK t4
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 8 artilleries, 1 destroyer, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 NavyFighters, 1 battleship, 1 carrier, 1 pacific_carrier and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports moved from 91 Sea Zone to 102 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 5 artilleries placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 52 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British repair damage of 3x factory_major; Remaining resources: 53 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 5 infantry and 3 uk_armours; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Syria from Italians EDIT: Turning off Edit Mode EDIT: 2 uk_paras moved from United Kingdom to Normandy Bordeaux EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium EDIT: 1 uk_armour moved from Trans-Jordan to Syria EDIT: 1 uk_armour moved from Syria to Iraq EDIT: 1 uk_fighter moved from Egypt to Iraq EDIT: 2 uk_tactical_bombers moved from Egypt to Iraq EDIT: 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia EDIT: British undo move 7. EDIT: British undo move 6. EDIT: British undo move 5. EDIT: British undo move 4. EDIT: British undo move 3. 1 uk_armour moved from Trans-Jordan to Syria British take Syria from Italians 1 uk_armour moved from Syria to Iraq 2 uk_tactical_bombers moved from Egypt to Iraq 1 uk_fighter moved from Egypt to Iraq Combat - British Battle in Normandy Bordeaux British attack with 2 uk_paras Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 uk_paras in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux British roll dice for 1 uk_para in Normandy Bordeaux, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux Italians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Battle in Iraq British attack with 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers Italians defend with 1 infantry British roll dice for 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers in Iraq, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_tactical_bombers moved from Iraq to Egypt 1 uk_fighter moved from Iraq to Egypt 1 uk_armour moved from Belgian Congo to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India 1 infantry moved from 79 Sea Zone to West India 1 carrier, 3 destroyers and 2 uk_fighters moved from 91 Sea Zone to 102 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy 3 destroyers placed in 106 Sea Zone 5 infantry placed in India 3 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,6,6,2 British collect 37 PUs (11 lost to blockades); end with 39 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 1.33 British regular : -1.67 -
@sirsilas No I can wait. Just didn't want you to disappear.

This your first game with triplea, so it's basically a test game for you to learn how the engine works with all the EXP rules.
Of course we always try to win too

-
Hej silas
Game History
Round: 7 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 3 armour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Italians takes Syria from British EDIT: Turning off Edit Mode 1 bomber moved from Greece to Iraq 1 infantry and 1 italian_para moved from Northwest Persia to Iraq EDIT: 2 italian_paras moved from Southern Italy to Syria 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Iraq Italians attack with 1 bomber, 1 infantry and 1 italian_para British defend with 1 uk_armour Italians roll dice for 1 bomber, 1 infantry and 1 italian_para in Iraq, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 uk_armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 uk_armour owned by the British lost in Iraq Italians win, taking Trans-Jordan from British, taking Iraq from British with 1 bomber, 1 infantry and 1 italian_para remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy 1 bomber moved from Iraq to Alexandria 1 air_transport and 1 artillery moved from Northern Italy to Alexandria 2 air_transports moved from Alexandria to Northern Italy 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern France to Gibraltar 1 Escort moved from 97 Sea Zone to 92 Sea Zone EDIT: 2 Italian_LCVs moved from Southern Italy to Southern France 4 infantry moved from Northern Italy to Southern France 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 artillery moved from Northern Italy to Greece 1 armour moved from Romania to Greece 1 armour moved from Northern Italy to Romania 1 aaGun moved from France to Southern France Place Units - Italians 1 air_transport placed in Northern Italy 1 Italian_LCV, 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.50 -
Hi silas
It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver :astonished_face:
Anyway, you still welcome to play on triplea with our small gruppe.
Hope you give it a try again

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