Game 1 EXP Trout vs beelee
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Hi Trout
A reminder to MPE, the Fortifications count as part of the India build. So remove 1 Arty and add some form of Inf, LM or Fort to round it out I imagine or any combo of 20.
I see you guys like your BBs
I'm not sure how much of a problem that is gonna be 
Duce in a bit
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@beelee Good catch. Should have known that. Will change and re-send.
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no worries. You can do it on ANZC
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Ukraine from Russians 1 bomber moved from Southern Italy to Caucasus EDIT: 1 italian_para moved from Greece to Ukraine EDIT: 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para moved from Greece to Caucasus Combat - Italians EDIT: Battle in Caucasus EDIT: Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber, 1 infantry and 1 italian_para EDIT: Russians defend with 3 infantry EDIT: 1/4 hits, 1.50 expected hits EDIT: 2/3 hits, 1.00 expected hits EDIT: 1 italian_para owned by the Italians and 1 Italian_LCV owned by the Italians lost in Caucasus EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: 0/3 hits, 1.33 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1/3 hits, 1.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the Italians lost in Caucasus EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: 2/2 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: Italians takes Caucasus from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Caucasus to Romania 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
EDIT: : -0.83You'll notice I fought Caucasus in Edit. That is because you can't retreat Air until all the Paras and LCVs and there dudes are dead.
Didn't want another German fiasco. It was a close call all the same

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@beelee Hey beelee. I couldn't figure out how to change it in Edit without restarting way back to US turn. So the intent is to remove 1 artillery from India and save the $4. I am guessing that you were not planning on attacking India on your J5 turn so if you are okay with it, I will just make sure that we only place $17 max in India on UK5. Will that work??
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yea so got to edit ctrle or top left under Game
click on arty and right sidebar will have "Remove Selected Units"
Then go to "Change Resources" and adjust PU total. I can do it on G if needed

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@beelee Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 fighter moved from 61 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Algeria Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Okay, your instructions worked. Reich is up!
e8d86c6e-bc2e-48b7-b40f-b1160d9f0f3b-exp-game-1-trout-f-4.tsvg
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger FrenchUK: buyFrenchUK added to productionBritish Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 1 German_LCV, 3 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 artillery, 1 carrier, 1 elite, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 infantry and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 7 infantry moved from Karelia to Novgorod 2 bombers moved from Romania to 98 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 elite and 4 infantry moved from Romania to Bessarabia EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 Panzer_Grndrss and 4 armour moved from Army Group North to Baltic States EDIT: 2 Panzer_Grndrss moved from Baltic States to Western Ukraine EDIT: 1 artillery, 1 elite and 1 infantry moved from Baltic States to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 6 infantry moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Battle in 104 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 elite Germans roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 elite in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 98 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers and 2 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 GermanUBoats in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack, 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone 1 cruiser owned by the British lost in 98 Sea Zone 1 Wolfpack owned by the Germans lost in 98 Sea Zone Germans roll dice for 2 GermanUBoats in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 GermanUBoat, 2 bombers and 2 fighters remaining. Battle score for attacker is 29 Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Western Ukraine Germans attack with 2 Panzer_Grndrss, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 Panzer_Grndrss, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 Panzer_Grndrs owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 Panzer_Grndrs Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 elite and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 elite and 4 infantry in Bessarabia, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 elite and 3 infantry in Bessarabia, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 elite and 3 infantry in Bessarabia, round 4 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 elite and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 13 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 13 infantry in Novgorod, round 2 : 5/19 hits, 5.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Non Combat Move - Germans Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 1 infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 2 infantry moved from Finland to Karelia 1 aaGun moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Poland 1 artillery and 4 infantry moved from Poland to Baltic States 1 Panzer_General moved from Germany to Baltic States 1 infantry moved from Germany to Poland 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 2 bombers moved from 98 Sea Zone to Romania 2 fighters moved from 98 Sea Zone to Libya 1 aaGun moved from Tobruk to Libya 1 G_air_transport moved from Tobruk to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Eastern Poland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 2 G_Rails and 2 infantry moved from Germany to Eastern Poland EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Eastern Poland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to France 1 fighter moved from Northern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 3rd Waffen: 1 Waffen_Oberst EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Oberst_3 EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst EDIT: Turning off Edit Mode 1 carrier placed in 112 Sea Zone 1 German_LCV, 2 Panzer_Grndrss, 1 elite and 2 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 Panzer_Grndrs and 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -4.50 British regular : -0.50A few things.
I kept the DD over the CA in 98 as SOP. We can always reroll battles by hand if we assume wrong.
Large battles in question I ask for Order Of Loss if questionable or go rd by rd.You can use History to see how I moved in and out of the Boxes. Usually, I make the legal move and when everybody is present, move them to the box.
Since it's our first game, trying to be deliberate about it. As VF mentioned, you may not always want to do it for time purposes or just don't feel like it
I kinda like seeing them myself lol
When looking at History during edit moves, you need to go to "History" top right or it won't show up.
Also, you have to click on each move. Can't just keep hitting next.Finally, Conscription next turn for Ivan. You can place up to 20 in Moscow, 6 in Stalingrad and 3 in any other Fctry. Even if they have moved. Not that turn or you go by the Fctry move rules for place.
Usually, they will auto change to Inf after endTurn. They have the same power as Inf, so it's just to add another placement and keep a cleaner board.
You can always edit any stragglers.Think that was it. There sure are a lot of Battleships in the Oceans
Raeder a little concerned. Convinced the fuhrer to cut loose with some dough for the Graf Zeppelin lol -
@beelee Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 4 artilleries moved from Bryansk to Belarus 9 guard_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 1stCorps and 34 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 7 infantry moved from Archangel to Belarus 1 elite moved from Bryansk to Ukraine EDIT: 1 Soviet_Commisar moved from Bryansk to 2nd Corps EDIT: 1 armour moved from Bryansk to 2nd Corps EDIT: 1 armour moved from Bryansk to 2nd Corps EDIT: 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 2ndCorps moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 elite, 3 infantry and 1 tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Ukraine from Italians with 1 armour, 1 elite, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 Panzer_Grndrs Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Caucasus Russians attack with 1 fighter and 2 infantry Italians defend with 1 artillery Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Belarus Russians attack with 1 1stCorps, 1 2ndCorps, 4 artilleries, 9 guard_infantrys and 41 infantry Germans defend with 1 artillery, 1 elite and 1 infantry Russians win, taking Belarus from Germans with 1 1stCorps, 1 2ndCorps, 4 artilleries, 9 guard_infantrys and 41 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals 4 aaGuns moved from Bryansk to Belarus 1 elite moved from Smolensk to Belarus 1 elite moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 Russian_Rail moved from Russia to Archangel 1 Russian_Rail and 1 russian_minor moved from Archangel to Urals 1 armour moved from Urals to Russia 1 infantry moved from Novosibirsk to Timguska 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 Russian_Rail moved from Russia to Timguska 1 Russian_Rail and 1 aaGun moved from Timguska to Bryansk Place Units - Russians 6 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Bryansk 17 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsYamamoto up
44fb9542-673b-4320-a5a6-0018e22cf318-exp-game-1-trout-rus-5.tsvg -
@beelee Hey beelee. Before you start your Japan turn, can you please check to see if I did it right for forming the Russian Army Commissar Corps?
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I need to make a trigger for 17 Convicts in Moscow to change lol Have 18,19,20 right now. Math works better with 17

Yea, so what you or MPE did is fine. You had overwhelming firepower to win.
I would wait and create 2nd Corps after the battle and you don't want to send Tokens into combat, as triplea will want to take them as casualties.If 2nd Corps attacking on it's own, you would delete the Commisar and edit the correct active one in and then move him in edit to attack.
So for attack, the tokens should be in the boxes and the dudes should attack.
So, I would form 2nd Corps in NCM, as only 1 Corps/Army can be active in a TTy unless it's Moscow. I'd just move them in CM as is and in NCM, you can move them to the box.
Also, 1st AG can form for SSR now. I would make all of the above moves with moving dudes to there boxes and when that's done, move what's needed to 1st AG box.
I will post a save you can look at in History
Edit
So I would set it up like this. Sorry messed up UKR attack a little
It's correct, just had a redo for the Inf 
EXP game 1 Trout R 5 Box Moves.tsvg
I'll finish up now
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@beelee Okay thanks. Not exactly following everything you said but I think you said to only have one corps formed when attacking with two of them since only one has the bonus anyway. Do I have that right??
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Here the end of the save as how I'd do it. The attacks ended up a little different but you should get the idea.
Also, I was wrong, edit will work with next to go move to move.
Edit
For going through HistoryEXP game 1 Trout R 5 Box Moves R Complete.tsvg
So roll through History and you should dial in.
You guys doing Good. First Game

That's a lot of soviet Infantry

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@trout said in Game 1 EXP Trout vs beelee:
you said to only have one corps formed when attacking with two of them since only one has the bonus anyway
yea, so those guys then just attack as normal units would. they can still attack though. The Commisar is what activates them for bonus rolls. Use the non bonus commie and send everyone in

Ok
Try and get J out here in a bit
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Test J done
Coming up
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lol I forgot the 6 bucks to DOW redo

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Sadly, machine froze
Tried to recover with auto save but didn't work.Anyway, was through 3 battles and they were all as expeceted. Don't know what else to do but restart . fbs
well, here we go again
Edit
I will check email and see if I can recover the rolls thereEdit
Yea they are there but pita to deal with. Just gonna reo. If anything you'll do better and if you don't it won't really matter

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Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 8 Fortifications, 1 Heavy_BB, 1 carrier, 1 elite and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Tsinghai to Novosibirsk 1 armour and 1 infantry moved from Kansu to Novosibirsk 3 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska 1 tactical_bomber moved from Shensi to Novosibirsk 1 fighter and 1 tactical_bomber moved from Shensi to Burma 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Shensi to Shan State 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Shan State 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to 41 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Borneo 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Kwangsi to Philippines 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from Szechwan to Burma 1 fighter moved from Yunnan to Shan State 1 fighter moved from Szechwan to Kwangtung Combat - Japanese Battle in Siberia Battle in Malaya Japanese attack with 1 artillery and 2 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Siberia from Russians, taking Malaya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 4 artilleries, 1 elite, 2 fighters, 7 infantry and 2 tactical_bombers Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 6 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japanese_LCV, 4 artilleries, 1 elite, 1 fighter, 7 infantry and 2 tactical_bombers in Philippines, round 2 : 10/16 hits, 5.33 expected hits Americans roll dice for 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters in Philippines, round 2 : 5/8 hits, 4.33 expected hits 1 Japanese_LCV owned by the Japanese and 4 infantry owned by the Japanese lost in Philippines 2 usa_fighters owned by the Americans, 2 Fortifications owned by the Americans, 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 3 : 3/12 hits, 4.67 expected hits Americans roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Americans lost in Philippines Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 5/12 hits, 4.67 expected hits Americans roll dice for 1 Fortification in Philippines, round 4 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 Japanese_LCV, 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 4 infantry in Kwangtung, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Kwangtung, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Borneo Japanese attack with 1 Japanese_LCV, 1 artillery and 1 elite British defend with 1 infantry Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Borneo, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 Japanese_LCV, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Timguska Japanese attack with 3 armour, 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 1 mech_infantry in Timguska, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 air_transports and 2 infantry moved from Japan to Caroline Islands 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Chahar to Japan 1 fighter moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from 41 Sea Zone to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 armour moved from Shantung to Yunnan 2 armour moved from Shantung to Kweichow 2 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Novosibirsk to Shensi 2 fighters moved from Shensi to Yunnan 1 carrier moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 8 Fortifications placed in Caroline Islands 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 2 infantry placed in Shantung 1 infantry placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 59 PUs; end with 59 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.67 Americans AA : 0.50 Russians regular : -0.67 British regular : 1.50Well finally got it done. Took like 5 minutes the first time lol
Edit
Totally messe this up
Shan ST planes go to the CVoogiliy moogily
Edit 2
Oh yea so SSR can place up to 6 bucks worth of dudes in any TTy they control that didn't get sneak attacked or put it in the bank.I think the prompts mention it but ... idk anymore lol

Edit 3
Oh yea, finally remebered lol. Pizza can destroy the bases in Novgorod if he wants. Use edit. The SSR Fctrys auto destroy if they haven't moved
You don't have to kill them though. Player Enforced thingy like on the real board 
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Here latest save again in case my edits obscured it. Just landed a Tac and Ftr on the CV in 37
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@beelee Good morning beelee. Not following everything but understand your machine froze and you tried to recover. Was that successful?? We don't mind restarting if that is the case. Or were you able to find a work around?? If that's the case, then let's play on!
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@beelee Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 battleship, 2 carriers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Western United States to Eastern United States 1 usa_fighter moved from Western United States to Eastern United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 4 transports placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 2 ArmoredInfantrys and 4 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British repair damage of 20x factory_major; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 2 Seafires, 1 carrier, 1 harbour, 2 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 artilleries, 7 infantry and 2 uk_armours moved from Alexandria to Tobruk 1 uk_fighter moved from Egypt to Tobruk 1 bomber moved from Egypt to Tobruk 1 uk_armour moved from Egypt to Tobruk 1 uk_armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Tobruk British attack with 2 artilleries, 1 bomber, 7 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter Germans defend with 1 infantry British win, taking Tobruk from Italians with 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Burma to India 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 uk_armours moved from Belgian Congo to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 harbour placed in Gibraltar 1 carrier placed in 106 Sea Zone 2 Seafires placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 40 PUs (4 lost to blockades); end with 40 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsdeddf32e-90ad-4b19-b066-5b8177e31e14-exp-game-1-trout-uk5.tsvg
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