Game 1 EXP Trout vs beelee
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@beelee Nice work taking out the Chinese. I finished USA & China but Pizza Man exhausted from today so he's offline now. He'll hit UK in the morning. USA took Gibraltar and activated Brazil. Not much else besides that and built more capital ships.
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@beelee said in Game 1 EXP Trout vs beelee:
.... Also, they have to be occupied at all times or they die. So you can't move out in CM and then move back in in NCM.
Oh, I didn't know that. I moved dudes out in CM and fresh dudes in in NCM.
I am learning while not playing...
Good Games so gar Guys! Enjoy!
BR
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Hope you and the girls enjoying Thialand

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@beelee Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 2 NavyFighters, 2 battleships, 1 carrier, 4 infantry, 1 submarine and 2 transports; Remaining resources: 10 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 elite moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 elite and 2 infantry Germans defend with 1 infantry Americans win, taking Gibraltar from Germans with 1 artillery, 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 elite moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 aaGun moved from Alaska to Eastern United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Eastern United States 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 2 battleships and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 64 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 Fortifications, 5 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 transport and 2 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Quebec to 106 Sea Zone 1 uk_armour moved from Quebec to 106 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 uk_armour moved from Egypt to Alexandria 1 uk_armour moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 2 artilleries, 7 infantry and 2 uk_armours Italians defend with 1 infantry British win, taking Alexandria from Italians with 2 artilleries, 7 infantry and 2 uk_armours remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan 1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan 1 uk_fighter moved from Iceland to United Kingdom 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 Seafires, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 Fortifications placed in Sumatra 1 battleship, 1 destroyer and 1 transport placed in 106 Sea Zone 5 artilleries placed in India 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 55 PUs; end with 56 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 57 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 68 PUsMussolini up
45473efd-df37-4b70-9e7a-361319ba9c92-exp-game-1-trout-uk4.tsvg -
Hi Trout
A reminder to MPE, the Fortifications count as part of the India build. So remove 1 Arty and add some form of Inf, LM or Fort to round it out I imagine or any combo of 20.
I see you guys like your BBs
I'm not sure how much of a problem that is gonna be 
Duce in a bit
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@beelee Good catch. Should have known that. Will change and re-send.
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no worries. You can do it on ANZC
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Ukraine from Russians 1 bomber moved from Southern Italy to Caucasus EDIT: 1 italian_para moved from Greece to Ukraine EDIT: 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para moved from Greece to Caucasus Combat - Italians EDIT: Battle in Caucasus EDIT: Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber, 1 infantry and 1 italian_para EDIT: Russians defend with 3 infantry EDIT: 1/4 hits, 1.50 expected hits EDIT: 2/3 hits, 1.00 expected hits EDIT: 1 italian_para owned by the Italians and 1 Italian_LCV owned by the Italians lost in Caucasus EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: 0/3 hits, 1.33 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1/3 hits, 1.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the Italians lost in Caucasus EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: 2/2 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Caucasus EDIT: Italians takes Caucasus from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -1 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Caucasus to Romania 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
EDIT: : -0.83You'll notice I fought Caucasus in Edit. That is because you can't retreat Air until all the Paras and LCVs and there dudes are dead.
Didn't want another German fiasco. It was a close call all the same

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@beelee Hey beelee. I couldn't figure out how to change it in Edit without restarting way back to US turn. So the intent is to remove 1 artillery from India and save the $4. I am guessing that you were not planning on attacking India on your J5 turn so if you are okay with it, I will just make sure that we only place $17 max in India on UK5. Will that work??
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yea so got to edit ctrle or top left under Game
click on arty and right sidebar will have "Remove Selected Units"
Then go to "Change Resources" and adjust PU total. I can do it on G if needed

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@beelee Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 fighter moved from 61 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Algeria Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Okay, your instructions worked. Reich is up!
e8d86c6e-bc2e-48b7-b40f-b1160d9f0f3b-exp-game-1-trout-f-4.tsvg
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger FrenchUK: buyFrenchUK added to productionBritish Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 1 German_LCV, 3 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 artillery, 1 carrier, 1 elite, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 infantry and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 7 infantry moved from Karelia to Novgorod 2 bombers moved from Romania to 98 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 elite and 4 infantry moved from Romania to Bessarabia EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 Panzer_Grndrss and 4 armour moved from Army Group North to Baltic States EDIT: 2 Panzer_Grndrss moved from Baltic States to Western Ukraine EDIT: 1 artillery, 1 elite and 1 infantry moved from Baltic States to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 6 infantry moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Battle in 104 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 elite Germans roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 elite in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 98 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers and 2 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 GermanUBoats in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack, 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone 1 cruiser owned by the British lost in 98 Sea Zone 1 Wolfpack owned by the Germans lost in 98 Sea Zone Germans roll dice for 2 GermanUBoats in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 GermanUBoat, 2 bombers and 2 fighters remaining. Battle score for attacker is 29 Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Western Ukraine Germans attack with 2 Panzer_Grndrss, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 Panzer_Grndrss, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 Panzer_Grndrs owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 Panzer_Grndrs Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 elite and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 elite and 4 infantry in Bessarabia, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 elite and 3 infantry in Bessarabia, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 elite and 3 infantry in Bessarabia, round 4 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 elite and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 13 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 13 infantry in Novgorod, round 2 : 5/19 hits, 5.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Non Combat Move - Germans Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 1 infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 2 infantry moved from Finland to Karelia 1 aaGun moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Poland 1 artillery and 4 infantry moved from Poland to Baltic States 1 Panzer_General moved from Germany to Baltic States 1 infantry moved from Germany to Poland 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 2 bombers moved from 98 Sea Zone to Romania 2 fighters moved from 98 Sea Zone to Libya 1 aaGun moved from Tobruk to Libya 1 G_air_transport moved from Tobruk to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Eastern Poland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 2 G_Rails and 2 infantry moved from Germany to Eastern Poland EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Eastern Poland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to France 1 fighter moved from Northern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 3rd Waffen: 1 Waffen_Oberst EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Oberst_3 EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst EDIT: Turning off Edit Mode 1 carrier placed in 112 Sea Zone 1 German_LCV, 2 Panzer_Grndrss, 1 elite and 2 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 Panzer_Grndrs and 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -4.50 British regular : -0.50A few things.
I kept the DD over the CA in 98 as SOP. We can always reroll battles by hand if we assume wrong.
Large battles in question I ask for Order Of Loss if questionable or go rd by rd.You can use History to see how I moved in and out of the Boxes. Usually, I make the legal move and when everybody is present, move them to the box.
Since it's our first game, trying to be deliberate about it. As VF mentioned, you may not always want to do it for time purposes or just don't feel like it
I kinda like seeing them myself lol
When looking at History during edit moves, you need to go to "History" top right or it won't show up.
Also, you have to click on each move. Can't just keep hitting next.Finally, Conscription next turn for Ivan. You can place up to 20 in Moscow, 6 in Stalingrad and 3 in any other Fctry. Even if they have moved. Not that turn or you go by the Fctry move rules for place.
Usually, they will auto change to Inf after endTurn. They have the same power as Inf, so it's just to add another placement and keep a cleaner board.
You can always edit any stragglers.Think that was it. There sure are a lot of Battleships in the Oceans
Raeder a little concerned. Convinced the fuhrer to cut loose with some dough for the Graf Zeppelin lol -
@beelee Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 4 artilleries moved from Bryansk to Belarus 9 guard_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 1stCorps and 34 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 7 infantry moved from Archangel to Belarus 1 elite moved from Bryansk to Ukraine EDIT: 1 Soviet_Commisar moved from Bryansk to 2nd Corps EDIT: 1 armour moved from Bryansk to 2nd Corps EDIT: 1 armour moved from Bryansk to 2nd Corps EDIT: 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 2ndCorps moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 elite, 3 infantry and 1 tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Ukraine from Italians with 1 armour, 1 elite, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 Panzer_Grndrs Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Caucasus Russians attack with 1 fighter and 2 infantry Italians defend with 1 artillery Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Belarus Russians attack with 1 1stCorps, 1 2ndCorps, 4 artilleries, 9 guard_infantrys and 41 infantry Germans defend with 1 artillery, 1 elite and 1 infantry Russians win, taking Belarus from Germans with 1 1stCorps, 1 2ndCorps, 4 artilleries, 9 guard_infantrys and 41 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals 4 aaGuns moved from Bryansk to Belarus 1 elite moved from Smolensk to Belarus 1 elite moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 Russian_Rail moved from Russia to Archangel 1 Russian_Rail and 1 russian_minor moved from Archangel to Urals 1 armour moved from Urals to Russia 1 infantry moved from Novosibirsk to Timguska 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 Russian_Rail moved from Russia to Timguska 1 Russian_Rail and 1 aaGun moved from Timguska to Bryansk Place Units - Russians 6 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Bryansk 17 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsYamamoto up
44fb9542-673b-4320-a5a6-0018e22cf318-exp-game-1-trout-rus-5.tsvg -
@beelee Hey beelee. Before you start your Japan turn, can you please check to see if I did it right for forming the Russian Army Commissar Corps?
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I need to make a trigger for 17 Convicts in Moscow to change lol Have 18,19,20 right now. Math works better with 17

Yea, so what you or MPE did is fine. You had overwhelming firepower to win.
I would wait and create 2nd Corps after the battle and you don't want to send Tokens into combat, as triplea will want to take them as casualties.If 2nd Corps attacking on it's own, you would delete the Commisar and edit the correct active one in and then move him in edit to attack.
So for attack, the tokens should be in the boxes and the dudes should attack.
So, I would form 2nd Corps in NCM, as only 1 Corps/Army can be active in a TTy unless it's Moscow. I'd just move them in CM as is and in NCM, you can move them to the box.
Also, 1st AG can form for SSR now. I would make all of the above moves with moving dudes to there boxes and when that's done, move what's needed to 1st AG box.
I will post a save you can look at in History
Edit
So I would set it up like this. Sorry messed up UKR attack a little
It's correct, just had a redo for the Inf 
EXP game 1 Trout R 5 Box Moves.tsvg
I'll finish up now
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@beelee Okay thanks. Not exactly following everything you said but I think you said to only have one corps formed when attacking with two of them since only one has the bonus anyway. Do I have that right??
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Here the end of the save as how I'd do it. The attacks ended up a little different but you should get the idea.
Also, I was wrong, edit will work with next to go move to move.
Edit
For going through HistoryEXP game 1 Trout R 5 Box Moves R Complete.tsvg
So roll through History and you should dial in.
You guys doing Good. First Game

That's a lot of soviet Infantry

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@trout said in Game 1 EXP Trout vs beelee:
you said to only have one corps formed when attacking with two of them since only one has the bonus anyway
yea, so those guys then just attack as normal units would. they can still attack though. The Commisar is what activates them for bonus rolls. Use the non bonus commie and send everyone in

Ok
Try and get J out here in a bit
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Test J done
Coming up
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lol I forgot the 6 bucks to DOW redo

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Sadly, machine froze
Tried to recover with auto save but didn't work.Anyway, was through 3 battles and they were all as expeceted. Don't know what else to do but restart . fbs
well, here we go again
Edit
I will check email and see if I can recover the rolls thereEdit
Yea they are there but pita to deal with. Just gonna reo. If anything you'll do better and if you don't it won't really matter

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