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    Game 1 EXP Trout vs beelee

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    • B Offline
      beelee @Trout
      last edited by beelee

      @trout

      heh heh yea that's cool. I'm still learning too 🙂

      Yea once Italy is taken over, you need to post turn summary after UK or it won't show up after France. So i copy and post the summary and then continue until France is done and then post with the save too.

      Makes for a rather long turn sometimes. Of course G is longer now too 🙂

      Yea the reach of airpower can be pretty deadly. Victory has got me more than once with it. Something to remember on it, is that defending air can only move 1 space but retreating attacking air can use all of it's movement.

      For some reason, I had that wrong for years 🙂

      G after bit. Gotta finish my chores. 🙂

      Edit
      Also, I always go through History anyway, so it's not a big deal. Just a nice feature to have for quick reference and a good habit to be in.

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by beelee

        @trout

        Game History

        Round: 10
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: <body><b>It is Late 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !      You may Now Purchase Waffen Heavy Tanks.
                Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
                Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
                triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
                triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
                triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
                triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Germans buy 3 Atlantic_Walls, 1 Escort, 2 German_LCVs, 5 German_Rocketss, 2 King_Tigers, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 3 Type_XXI_UBoats, 2 UndrgroundFctrys, 2 Waffen_Hvy_Tanks, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major
                1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany
                Units in Western Germany being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in Western Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                    Turning on Edit Mode
                    EDIT: Germans takes Eastern Persia from British
                    EDIT: Germans takes West India from British
                    EDIT: Changing ownership of Eastern Persia from Germans to British
                    EDIT: Turning off Edit Mode
                5 German_Rocketss moved from Poland to Belarus
                2 Panzer_Grndrss, 1 artillery and 1 infantry moved from Rostov to Volgograd
                1 bomber moved from Romania to Volgograd
                1 Waffen_Para moved from Caucasus to Tambov
                      Germans take Tambov from Russians
                EDIT: 1 Waffen_Para moved from Caucasus to West India
                1 bomber moved from Romania to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 artillery, 2 infantry and 1 mech_infantry moved from Karelia to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 tactical_bomber moved from Romania to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
        
            Combat - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Battle in 110 Sea Zone
                    EDIT: Germans attack with 3 Type_XXI_UBoats
                    EDIT: British defend with 4 Seafires, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 4 infantry, 4 transports and 1 uk_armour; French defend with 1 destroyer; Americans defend with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 transports, 3 usa_fighters and 1 usa_tactical_bomber
                        EDIT: 2/3 hits, 2.00 expected hits
                    EDIT: Units damaged: 1 carrier owned by the Americans and 1 Heavy_BB owned by the Americans
                        EDIT: 19/42 hits, 19.50 expected hits
                    EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone
                    EDIT: Americans win
                    EDIT: Turning off Edit Mode
                Battle in Belarus
                    Germans attack with 5 German_Rocketss
                    Russians defend with 1 1stSovietAG, 1 2ndCorps, 4 aaGuns, 2 artilleries, 1 elite, 3 guard_infantrys and 15 infantry
                        Germans roll dice for 5 German_Rocketss in Belarus, round 2 : 4/5 hits, 1.67 expected hits
                        4 infantry owned by the Russians lost in Belarus
                        5 German_Rocketss owned by the Germans lost in Belarus
                    Russians win with 1 1stSovietAG, 1 2ndCorps, 4 aaGuns, 2 artilleries, 1 elite, 3 guard_infantrys and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 4 infantry
                    Casualties for Germans: 5 German_Rocketss
                Battle in Volgograd
                    Germans attack with 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry and 1 russian_minor
                        Germans roll dice for 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Some non-combat units are destroyed: 
                    Germans win, taking Volgograd from Russians with 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 bombers, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 2 bombers, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 2/10 hits, 3.67 expected hits
                        Russians roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Germans lost in Novgorod
                        2 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/7 hits, 3.17 expected hits
                        Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                        2 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 infantry
                    1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans forced to land in United Kingdom
        
            Non Combat Move - Germans
                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Denmark
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Denmark
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone
                Trigger SubPenLate44Place: Germans has 1 SubPen placed in Western Germany
                1 ArmyGroupCentre, 1 aaGun, 7 armour, 5 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Karelia
                2 bombers moved from Novgorod to Eastern Poland
                2 german_paras moved from Romania to Germany
                1 1stPanzerArmy moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 elite moved from Ukraine to Rostov
                1 infantry moved from Bessarabia to Ukraine
                1 aaGun and 1 infantry moved from Romania to Eastern Poland
                1 artillery and 3 infantry moved from Bulgaria to Romania
                2 fighters and 1 tactical_bomber moved from Romania to Western Germany
                1 bomber moved from Volgograd to Romania
                1 Escort moved from 95 Sea Zone to 97 Sea Zone
                3 infantry moved from Southern Italy to Northern Italy
                1 LuftwaffeAce moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                1 elite moved from Germany to Western Germany
                2 G_Rails and 2 Waffen_Hvy_Tanks moved from Germany to Denmark
                1 G_air_transport and 1 mech_infantry moved from Western Germany to Karelia
                1 G_air_transport moved from Karelia to Western Germany
                1 Panzer_Grndrs and 1 armour moved from Norway to Karelia
                1 aaGun, 1 elite and 3 infantry moved from Norway to Finland
                8 GermanUBoats, 2 Wolfpacks, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Denmark
                1 infantry moved from Western Germany to Denmark
                1 Europe_Rail moved from Germany to Southern Italy
                1 Europe_Rail and 1 infantry moved from Southern Italy to Denmark
                1 4thWaffenArmy moved from Southern Italy to Western Germany
        
            Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats
                EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens
                EDIT: Turning off Edit Mode
                2 King_Tigers, 1 Panzer_Grndrs and 6 TotalWarMechInfs placed in Western Germany
                3 Atlantic_Walls placed in Denmark
                2 German_LCVs, 5 German_Rocketss, 1 elite and 3 infantry placed in Germany
                3 Type_XXI_UBoats placed in 113 Sea Zone
                1 Escort placed in 112 Sea Zone
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 2ndPanzerArmy and 1 4thWaffenArmy
                EDIT: Adding units owned by Germans to Army Group South: 1 2ndPanzerArmy and 1 4thWaffenArmy
                EDIT: Removing units owned by Germans from Western Germany: 2 King_Tigers, 2 Panzer_Grndrss, 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Army Group South: 2 King_Tigers, 2 Panzer_Grndrss, 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Army Group South: 1 ArmyGroupSouth
                EDIT: Adding units owned by Germans to Western Germany: 1 ArmyGroupSouth
                EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3
                EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General
                EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General
                EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3
                EDIT: Removing units owned by Germans from 4th Waffen: 1 Waffen_Oberst_4
                EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst
                EDIT: Turning off Edit Mode
                Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
        
            Turn Complete - Germans
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,3,2,6,6,5,3
                Germans collect 62 PUs (12 lost to blockades); end with 62 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
                Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 89 PUs
                Trigger Germans ControlItalyOilObjectivePersia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
        

        Combat Hit Differential Summary :

        Russians regular : 1.67
        Germans regular : -0.50
        EDIT: : -0.50
        

        EXP Game 1 Trout G 10.tsvg

        Edit
        I took a hit on US CV and Hvy BB for the Type XXI's. They're in their Subpen now.

        Rockets did heavy damage. I took 4 Inf for their hits. Pizza can change if needed.

        If you guys are uncertain on any big battles, save after CM and we can check for OOL and that the correct units are active.

        Also, if you decide to do D-Day, I've only done it once but it seemed to work pretty good. I think Panzer has done it once too. Just follow the Notes and ask as needed of course 🙂

        Screenshot from 2025-02-06 17-55-49.png

        Screenshot from 2025-02-06 17-56-27.png

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Game History

          Round: 10
          
              Purchase Units - Russians
                  Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  1 infantry moved from Archangel to Novgorod
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Baltic States
                  1 fighter moved from Russia to Baltic States
                  1 fighter moved from Russia to Baltic States
                  1 tactical_bomber moved from Russia to Baltic States
                  1 infantry moved from Belarus to Novgorod
                  1 infantry moved from Belarus to Novgorod
                  1 FighterAce moved from Russia to Novgorod
          
              Combat - Russians
                  Battle in Novgorod
                      Russians attack with 1 FighterAce and 3 infantry
                      Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
                      Russians win, taking Novgorod from Germans with 1 FighterAce and 3 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 artillery and 1 mech_infantry
                  Battle in Baltic States
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Russians
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                  1 fighter moved from Baltic States to Smolensk
                  1 fighter moved from Baltic States to Smolensk
                  1 tactical_bomber moved from Baltic States to Smolensk
                  1 FighterAce moved from Novgorod to Smolensk
          
              Place Units - Russians
                  3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
          
              Turn Complete - Russians
                  Russians collect 12 PUs; end with 20 PUs
          

          912dee9c-c499-487c-8123-db50e8d1e18d-exp-game-1-trout-r10.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout

            Game History

            Round: 10
            
                Purchase Units - Japanese
                    Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body>
                    Japanese buy 1 Escort, 7 Repair_BBs, 4 armour, 1 artillery, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Place Units - Japanese
                    7 Repair_BBs placed in 45 Sea Zone
            
                Combat Move - Japanese
                    Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    5 units repaired.
                    Trigger Japanese RemoveRepair BB: has removed 7 Repair_BBs owned by Japanese in 45 Sea Zone
                    1 infantry moved from Philippines to 35 Sea Zone
                    1 JPN_Pacific_DD and 1 infantry moved from 35 Sea Zone to 55 Sea Zone
                    1 infantry moved from 55 Sea Zone to Northern Territory
                    1 infantry moved from Philippines to 35 Sea Zone
                    1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                    1 infantry moved from Paulau Island to 34 Sea Zone
                    2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                    3 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                    2 fighters moved from 45 Sea Zone to Malaya
                    2 Heavy_BBs, 1 Japan_destroyer, 3 artilleries, 2 battleships, 1 carrier, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 2 transports moved from 45 Sea Zone to 46 Sea Zone
                    3 artilleries, 1 elite and 4 infantry moved from 46 Sea Zone to New Guinea
                    1 elite and 1 infantry moved from Japan to 6 Sea Zone
                    1 transport moved from 6 Sea Zone to 17 Sea Zone
                    2 infantry moved from Iwo Jima to 17 Sea Zone
                    1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 elite, 1 infantry, 1 pacific_carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                    2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                    1 Escort moved from 16 Sea Zone to 25 Sea Zone
                    1 elite and 3 infantry moved from 25 Sea Zone to Midway
                    1 Banzai moved from Japan to Midway
                    2 armour moved from Novosibirsk to Vologda
                    1 infantry moved from Urals to Vologda
                    2 armour and 1 elite moved from Novosibirsk to Samara
                    1 infantry moved from Kazakhstan to Samara
            
                Combat - Japanese
                    Battle in Northern Territory
                    Battle in Vologda
                        Japanese attack with 2 armour and 1 infantry
                        Russians defend with 1 infantry
                            Japanese roll dice for 2 armour and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                            Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                            Japanese roll dice for 2 armour and 1 infantry in Vologda, round 3 : 0/3 hits, 1.17 expected hits
                            Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Vologda
                            Japanese roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits
                            Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Vologda
                        Japanese win, taking Northern Territory from ANZAC, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for Russians: 1 infantry
                    Battle in Samara
                        Japanese attack with 2 armour, 1 elite and 1 infantry
                        Russians defend with 2 Army_Conscripts
                            Japanese roll dice for 2 armour, 1 elite and 1 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits
                            Russians roll dice for 2 Army_Conscripts in Samara, round 2 : 2/2 hits, 0.67 expected hits
                            1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Samara
                            1 Army_Conscript owned by the Russians lost in Samara
                            Japanese roll dice for 2 armour in Samara, round 3 : 2/2 hits, 1.00 expected hits
                            Russians roll dice for 1 Army_Conscript in Samara, round 3 : 1/1 hits, 0.33 expected hits
                            1 armour owned by the Japanese lost in Samara
                            1 Army_Conscript owned by the Russians lost in Samara
                        Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -7
                        Casualties for Japanese: 1 armour, 1 elite and 1 infantry
                        Casualties for Russians: 2 Army_Conscripts
                    Battle in 25 Sea Zone
                        Japanese attack with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport
                        Americans defend with 1 destroyer
                            Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 destroyer owned by the Americans lost in 25 Sea Zone
                        Japanese win with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                        Casualties for Americans: 1 destroyer
                    Battle in Midway
                        Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry
                        Changer defend; Americans defend with 1 airfield and 1 infantry
                            Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Midway, round 2 : 2/5 hits, 1.67 expected hits
                            Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Americans lost in Midway
                        Japanese win, taking Midway from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 3
                        Casualties for Americans: 1 infantry
                    Battle in New Guinea
                        Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite and 4 infantry
                        Changer defend; ANZAC defend with 1 aaGun and 1 infantry
                            Japanese roll dice for 2 Heavy_BBs, 2 battleships and 1 pacific_BB in New Guinea, round 2 : 6/7 hits, 5.33 expected hits
                            ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                        Japanese win, taking New Guinea from ANZAC with 3 artilleries, 1 elite and 4 infantry remaining. Battle score for attacker is 8
                        Casualties for ANZAC: 1 aaGun and 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Midway
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kazakhstan
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Urals
                    1 fighter moved from Caroline Islands to Philippines
                    2 armour moved from Yunnan to Malaya
                    2 artilleries and 6 infantry moved from Yunnan to French Indo China
                    1 armour moved from Yunnan to French Indo China
                    EDIT: 2 fighters moved from Malaya to 46 Sea Zone
                    1 transport moved from 45 Sea Zone to 20 Sea Zone
                    2 air_transports and 2 infantry moved from Japan to Philippines
                    4 fighters moved from Japan to Philippines
                    3 armour moved from Yunnan to French Indo China
                    1 aaGun moved from Yunnan to French Indo China
                    1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                    12 armour and 4 mech_infantrys moved from Kweichow to French Indo China
                    2 armour and 1 mech_infantry moved from Shantung to Kweichow
                    1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                    1 J_Rail moved from Kiangsu to Siberia
                    1 J_Rail and 1 elite moved from Siberia to Urals
                    1 infantry moved from Timguska to Novosibirsk
                    1 infantry moved from Yenisey to Timguska
                    1 infantry moved from Yakut S.S.R. to Yenisey
                    1 aaGun moved from Buryatia to Yakut S.S.R.
                    1 infantry moved from Sakha to Buryatia
                    1 infantry moved from Siberia to Sakha
                    1 aaGun moved from Amur to Siberia
                    1 Japanese_LCV moved from Siberia to Amur
                    1 J_Rail and 1 armour moved from Kiangsu to Kazakhstan
            
                Place Units - Japanese
                    1 Escort and 1 carrier placed in 6 Sea Zone
                    1 elite and 3 infantry placed in Japan
                    2 armour and 1 mech_infantry placed in Shantung
                    2 armour and 1 mech_infantry placed in Kiangsu
                    1 artillery and 2 infantry placed in French Indo China
            
                Turn Complete - Japanese
                    Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                    Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                    Japanese collect 71 PUs; end with 71 PUs
                    Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs
                    Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs
                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
                    Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs
                    Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs
                    Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs
                    Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            

            Combat Hit Differential Summary :

            Americans regular : -0.67
            Japanese regular : 0.83
            ANZAC regular : -0.33
            Russians regular : 2.00
            

            EXP Game 1 Trout J 10.tsvg

            When I tried to end my mass naval move by running it a ground so I could redo it, it landed the 2 Ftrs in Singapore which i didn't notice. Hence the edit.

            Just a heads up Axis is at 155 PUs. Triplea doesn't count the Pacific Island Bonuses, so gotta do that by hand.

            Screenshot from 2025-02-06 22-14-39.png

            Triplea 142
            Aleutians 1
            Midway 3
            Guam 1
            PHI 3
            DNG 2
            NG 2
            Celebes 1

            Total 155

            Need 148 for Economic Victory. Allies should be able to hold off at least another turn. Give you a chance to use that Big Fleet you have 🙂

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Hey beelee. Started my turn but how do I repair ships? I purchased the repair BB and repair Carrier but how do I apply that to the English Channel navy??

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                Hi Trout

                Yea the repair markers will only place in a SZ that is next to a TTy you control. So the US can't place in 110.

                You need to edit a TTy to US control, Netherlands will work,
                stay in edit and go to Actions
                place the repair dudes
                go back to actions
                Change ownership back

                It'll auto select G as it was the original owner, that's why it's a tad faster than using Normandy or UK.

                Make sure to buy the correct amout of repairs, as 1 repair will fix all BBs. Hvy included. CVs work the same.

                I'll add a detailed example in Notes. Remember, they're under Help top left and explain most situations triplea wise.

                Screenshot from 2025-02-07 13-37-50.png

                They will finish repair at end of CM

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                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee That worked - thanks! Scramble SZ 97 or 112?

                  be61ac65-8207-4f9d-82b8-398d1d337454-exp-game-1-trout-usa10scram.tsvg

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                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @trout

                    Max to 97 No to 112

                    Edit
                    Just curious did you mean to leave those Trprts loaded ?

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                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee yes

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                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Game History

                        Round: 10
                        
                            Purchase Units - Americans
                                Americans buy 1 Heavy_Transport, 3 Repair_BBs, 1 Repair_Carrier, 4 TotalWarFighters, 1 battleship and 1 carrier; Remaining resources: 24 PUs; 
                        
                            Place Units - Americans
                                Turning on Edit Mode
                                EDIT: Changing ownership of Holland Belgium from Germans to Americans
                                EDIT: 3 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone
                                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                                EDIT: Turning off Edit Mode
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                3 units repaired.
                                Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone
                                Trigger Americans RemoveRepair BB: has removed 3 Repair_BBs owned by Americans in 110 Sea Zone
                                2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 2 usa_fighters and 2 usa_tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                2 infantry, 1 pacific_destroyer and 1 pacific_transport moved from 26 Sea Zone to 46 Sea Zone
                                1 Heavy_BB moved from 110 Sea Zone to 112 Sea Zone
                                5 battleships and 3 carriers moved from 110 Sea Zone to 112 Sea Zone
                                1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux
                                1 USA_Hvy_Bomber moved from Eastern United States to Holland Belgium
                                1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                                1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                                1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                                1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                                1 usa_fighter moved from United Kingdom to Holland Belgium
                                1 usa_fighter moved from United Kingdom to Normandy Bordeaux
                                1 usa_tactical_bomber moved from United Kingdom to Normandy Bordeaux
                                1 usa_fighter moved from United Kingdom to Holland Belgium
                                1 bomber moved from Gibraltar to 97 Sea Zone
                                1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                                1 artillery moved from Gibraltar to 91 Sea Zone
                                1 infantry moved from Gibraltar to 91 Sea Zone
                                1 infantry moved from Gibraltar to 91 Sea Zone
                                1 usa_armour moved from United Kingdom to 110 Sea Zone
                                1 ArmoredInfantry moved from United Kingdom to 110 Sea Zone
                                1 artillery moved from United Kingdom to 110 Sea Zone
                                1 elite moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 ArmoredInfantry, 1 transport and 1 usa_armour moved from 110 Sea Zone to 112 Sea Zone
                                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                                1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from 110 Sea Zone to Holland Belgium
                                1 infantry moved from 110 Sea Zone to Holland Belgium
                                1 ArmoredInfantry, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                                1 artillery moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                                1 infantry moved from United Kingdom to 110 Sea Zone
                                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                        
                            Combat - Americans
                                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                                Battle in Normandy Bordeaux
                                    Americans attack with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber
                                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                                    Americans win, taking Normandy Bordeaux from Germans with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 infantry
                                Battle in Holland Belgium
                                    Americans attack with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters
                                    Germans defend with 1 infantry
                                    Americans win, taking Holland Belgium from Germans with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 infantry
                                Battle in 112 Sea Zone
                                    Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 FighterAceUSAs, 1 Heavy_BB, 3 artilleries, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 6 transports, 1 usa_armour and 2 usa_fighters
                                    Germans defend with 1 Escort; Changer defend
                                    Units damaged: 1 battleship owned by the Americans
                                    Americans win with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 transports and 2 usa_fighters remaining. Battle score for attacker is 6
                                    Casualties for Germans: 1 Escort
                                Battle in 97 Sea Zone
                                    Americans attack with 1 bomber and 5 submarines
                                    Germans defend with 1 Escort, 1 LuftwaffeAce, 1 destroyer and 2 fighters
                                    1 bomber owned by the Americans retreated
                                    Germans win with 1 LuftwaffeAce and 1 fighter remaining. Battle score for attacker is -8
                                    Casualties for Americans: 5 submarines
                                    Casualties for Germans: 1 Escort, 1 destroyer and 1 fighter
                                Battle in 46 Sea Zone
                                    Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                                    Japanese defend with 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 1 carrier, 2 fighters, 1 pacific_BB, 1 pacific_transport and 3 transports
                                    Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                                    Units damaged: 1 pacific_BB owned by the Americans and 1 battleship owned by the Americans
                                    Japanese win with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 pacific_BB, 1 pacific_transport and 3 transports remaining. Battle score for attacker is -117
                                    Casualties for Americans: 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                                    Casualties for Japanese: 1 Japan_destroyer and 2 fighters
                                Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                                Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                                1 bomber moved from 97 Sea Zone to Malta
                                1 usa_fighter moved from Normandy Bordeaux to 112 Sea Zone
                                1 usa_tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                                1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
                                1 USA_Hvy_Bomber moved from Holland Belgium to United Kingdom
                                1 usa_fighter moved from Holland Belgium to United Kingdom
                                1 usa_fighter moved from Holland Belgium to United Kingdom
                        
                            Place Units - Americans
                                1 carrier placed in 10 Sea Zone
                                1 Heavy_Transport and 1 battleship placed in 101 Sea Zone
                                4 TotalWarFighters placed in Eastern United States
                                Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                                Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                        
                            Turn Complete - Americans
                                Americans collect 57 PUs; end with 81 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 95 PUs
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 92 PUs
                                Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 PUs; end with 91 PUs
                                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs
                                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 87 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy nothing; Remaining resources: 8 PUs; 
                        
                            Combat Move - Chinese
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                        
                            Turn Complete - Chinese
                                Chinese collect 0 PUs; end with 8 PUs
                        
                            Purchase Units - British
                                British buy 1 FrenchUK, 1 UK_Hvy_Bomber, 2 infantry, 1 transport and 4 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                1 FrenchUK placed in United Kingdom
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 infantry moved from Burma to Yunnan
                                      Chinese take Yunnan from Japanese
                                1 uk_armour moved from Burma to Szechwan
                                      Chinese take Szechwan from Japanese
                                5 artilleries, 20 infantry and 5 uk_armours moved from Burma to Shan State
                                1 infantry moved from India to West India
                                1 uk_armour moved from India to West India
                                1 uk_tactical_bomber moved from India to West India
                                1 uk_fighter moved from India to West India
                                1 uk_fighter moved from India to West India
                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                                1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                                1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                        
                            Combat - British
                                Battle in West India
                                    British attack with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                    Germans defend with 1 Waffen_Para
                                    British win, taking West India from Germans with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                                    Casualties for Germans: 1 Waffen_Para
                                Battle in Shan State
                                    British attack with 5 artilleries, 20 infantry and 5 uk_armours
                                    Japanese defend with 1 infantry
                                    British win, taking Shan State from Japanese with 5 artilleries, 20 infantry and 5 uk_armours remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Southern France
                                    British attack with 2 UK_Hvy_Bombers and 2 uk_paras
                                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                                    British win, taking Southern France from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -1
                                    Casualties for British: 1 uk_para
                                    Casualties for Germans: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                                1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                                1 uk_tactical_bomber moved from West India to India
                                1 uk_fighter moved from West India to India
                                1 uk_fighter moved from West India to India
                                1 infantry moved from India to Burma
                                1 infantry moved from India to Burma
                                1 infantry moved from India to Burma
                                1 aaGun moved from Burma to Shan State
                                1 aaGun moved from Burma to Shan State
                                1 aaGun moved from Burma to Shan State
                                1 uk_armour moved from India to Burma
                                1 uk_armour moved from India to Burma
                                1 uk_armour moved from India to Burma
                                1 artillery moved from India to Burma
                        
                            Place Units - British
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                4 uk_armours placed in India
                                1 UK_Hvy_Bomber and 2 infantry placed in United Kingdom
                                1 transport placed in 110 Sea Zone
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                Total Cost from Convoy Blockades: 0
                                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                                British collect 47 PUs; end with 48 PUs
                                Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 47 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                        

                        Now I will do the two little Allies

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                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Game History

                          Round: 10
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
                          
                              Combat Move - ANZAC
                                  1 fighter moved from Queensland to 55 Sea Zone
                                  1 fighter moved from Queensland to 55 Sea Zone
                                  1 infantry moved from South Australia to Northern Territory
                                  1 artillery moved from Queensland to Northern Territory
                          
                              Combat - ANZAC
                                  Battle in 55 Sea Zone
                                      ANZAC attack with 2 fighters
                                      Japanese defend with 1 JPN_Pacific_DD
                                          ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                          Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                          1 fighter owned by the ANZAC lost in 55 Sea Zone
                                          1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone
                                      ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                                      Casualties for ANZAC: 1 fighter
                                      Casualties for Japanese: 1 JPN_Pacific_DD
                                  Battle in Northern Territory
                                      ANZAC attack with 1 artillery and 1 infantry
                                      Japanese defend with 1 infantry
                                          ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
                                          Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the ANZAC lost in Northern Territory
                                          ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                                          ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
                                          Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Northern Territory
                                      ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0
                                      Casualties for ANZAC: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  1 fighter moved from 55 Sea Zone to 62 Sea Zone
                                  1 transport moved from 54 Sea Zone to 62 Sea Zone
                                  1 submarine moved from 54 Sea Zone to 62 Sea Zone
                                  1 aaGun moved from Queensland to New South Wales
                                  1 infantry moved from Queensland to New South Wales
                                  1 infantry moved from Queensland to New South Wales
                          
                              Place Units - ANZAC
                                  1 battleship and 1 destroyer placed in 62 Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 14 PUs; end with 14 PUs
                                  Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs
                          
                              Combat Move - French
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry
                                  EDIT: Removing units owned by British from United Kingdom: 1 fighter
                                  EDIT: Removing units owned by French from United Kingdom: 1 fighter
                                  EDIT: Removing units owned by French from United Kingdom: 2 infantry
                                  EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                                  EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
                                  EDIT: Turning off Edit Mode
                          
                              Combat - French
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  1 infantry moved from Trans-Jordan to Iraq
                                  1 infantry moved from Trans-Jordan to Egypt
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          Japanese regular : 0.67
                          ANZAC regular : -0.33
                          

                          3ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg

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                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.

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                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.

                              Screenshot from 2025-02-07 18-25-22.png

                              Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game 😊

                              Screenshot from 2025-02-07 18-29-33.png

                              I need to make that token only purchaseable that one turn. My bad 😞

                              Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.

                              Sorry about that. It's on the list now 🙂

                              Edit
                              If you don't mind my asking 🙂 why did you send the loaded Trprt into 46 battle ?

                              Edit 2
                              I'll just buy 2 Inf for UK for now. We can change if you wanna do something different

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                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.

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                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.

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                                  • B Offline
                                    beelee @Trout
                                    last edited by beelee

                                    @trout

                                    Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.

                                    Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.

                                    You have the one with Victory and Pizza is the only other ?

                                    If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.

                                    Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.

                                    I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.

                                    Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.

                                    I was thinking
                                    Reich and Italia
                                    SSR
                                    Nippon
                                    USA and China
                                    UK, ANZAC and France

                                    This would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.

                                    At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.

                                    Wouldn't be right for a proper Texan anyway 🙂

                                    Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.

                                    Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.

                                    Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game 🙂

                                    Edit
                                    Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board too 🙂

                                    Just do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.

                                    If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
                                    It would still have taken JPN a while to get there and there not there yet 🙂

                                    Anyway, point being, he played well.

                                    Learning how powerfull Paras and LCVs are will also help going forward.

                                    Ok enough for now 🙂

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                                    • T Offline
                                      Trout @beelee
                                      last edited by

                                      @beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?

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                                      • B Offline
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.

                                        May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian 🙂

                                        Edit
                                        I propose
                                        Panzer Reich and Italia
                                        Victory USSR
                                        beelee JPN
                                        You and Pizza the rest

                                        What say guys 🙂

                                        Having Victory paired on your team will help for learning the game

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                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn

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                                          • B Offline
                                            beelee @Trout
                                            last edited by beelee

                                            @trout

                                            Ok you know best. 🙂

                                            Edit
                                            Best way to learn is to play 🙂

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