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    Game 1 EXP Trout vs beelee

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    • B Offline
      beelee @Trout
      last edited by beelee

      @trout

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body>
              Japanese buy 1 Escort, 7 Repair_BBs, 4 armour, 1 artillery, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Place Units - Japanese
              7 Repair_BBs placed in 45 Sea Zone
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              5 units repaired.
              Trigger Japanese RemoveRepair BB: has removed 7 Repair_BBs owned by Japanese in 45 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 JPN_Pacific_DD and 1 infantry moved from 35 Sea Zone to 55 Sea Zone
              1 infantry moved from 55 Sea Zone to Northern Territory
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
              3 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 fighters moved from 45 Sea Zone to Malaya
              2 Heavy_BBs, 1 Japan_destroyer, 3 artilleries, 2 battleships, 1 carrier, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 2 transports moved from 45 Sea Zone to 46 Sea Zone
              3 artilleries, 1 elite and 4 infantry moved from 46 Sea Zone to New Guinea
              1 elite and 1 infantry moved from Japan to 6 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              2 infantry moved from Iwo Jima to 17 Sea Zone
              1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 elite, 1 infantry, 1 pacific_carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
              1 Escort moved from 16 Sea Zone to 25 Sea Zone
              1 elite and 3 infantry moved from 25 Sea Zone to Midway
              1 Banzai moved from Japan to Midway
              2 armour moved from Novosibirsk to Vologda
              1 infantry moved from Urals to Vologda
              2 armour and 1 elite moved from Novosibirsk to Samara
              1 infantry moved from Kazakhstan to Samara
      
          Combat - Japanese
              Battle in Northern Territory
              Battle in Vologda
                  Japanese attack with 2 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 armour and 1 infantry in Vologda, round 3 : 0/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Vologda
                      Japanese roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Japanese win, taking Northern Territory from ANZAC, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Japanese attack with 2 armour, 1 elite and 1 infantry
                  Russians defend with 2 Army_Conscripts
                      Japanese roll dice for 2 armour, 1 elite and 1 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 2 Army_Conscripts in Samara, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Samara
                      1 Army_Conscript owned by the Russians lost in Samara
                      Japanese roll dice for 2 armour in Samara, round 3 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 1 Army_Conscript in Samara, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese lost in Samara
                      1 Army_Conscript owned by the Russians lost in Samara
                  Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 armour, 1 elite and 1 infantry
                  Casualties for Russians: 2 Army_Conscripts
              Battle in 25 Sea Zone
                  Japanese attack with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
              Battle in Midway
                  Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry
                  Changer defend; Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Midway, round 2 : 2/5 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Midway
                  Japanese win, taking Midway from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in New Guinea
                  Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite and 4 infantry
                  Changer defend; ANZAC defend with 1 aaGun and 1 infantry
                      Japanese roll dice for 2 Heavy_BBs, 2 battleships and 1 pacific_BB in New Guinea, round 2 : 6/7 hits, 5.33 expected hits
                      ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                  Japanese win, taking New Guinea from ANZAC with 3 artilleries, 1 elite and 4 infantry remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 aaGun and 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Midway
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kazakhstan
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Urals
              1 fighter moved from Caroline Islands to Philippines
              2 armour moved from Yunnan to Malaya
              2 artilleries and 6 infantry moved from Yunnan to French Indo China
              1 armour moved from Yunnan to French Indo China
              EDIT: 2 fighters moved from Malaya to 46 Sea Zone
              1 transport moved from 45 Sea Zone to 20 Sea Zone
              2 air_transports and 2 infantry moved from Japan to Philippines
              4 fighters moved from Japan to Philippines
              3 armour moved from Yunnan to French Indo China
              1 aaGun moved from Yunnan to French Indo China
              1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
              12 armour and 4 mech_infantrys moved from Kweichow to French Indo China
              2 armour and 1 mech_infantry moved from Shantung to Kweichow
              1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
              1 J_Rail moved from Kiangsu to Siberia
              1 J_Rail and 1 elite moved from Siberia to Urals
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Yenisey to Timguska
              1 infantry moved from Yakut S.S.R. to Yenisey
              1 aaGun moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Sakha to Buryatia
              1 infantry moved from Siberia to Sakha
              1 aaGun moved from Amur to Siberia
              1 Japanese_LCV moved from Siberia to Amur
              1 J_Rail and 1 armour moved from Kiangsu to Kazakhstan
      
          Place Units - Japanese
              1 Escort and 1 carrier placed in 6 Sea Zone
              1 elite and 3 infantry placed in Japan
              2 armour and 1 mech_infantry placed in Shantung
              2 armour and 1 mech_infantry placed in Kiangsu
              1 artillery and 2 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
              Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
              Japanese collect 71 PUs; end with 71 PUs
              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs
              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
              Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs
              Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.83
      ANZAC regular : -0.33
      Russians regular : 2.00
      

      EXP Game 1 Trout J 10.tsvg

      When I tried to end my mass naval move by running it a ground so I could redo it, it landed the 2 Ftrs in Singapore which i didn't notice. Hence the edit.

      Just a heads up Axis is at 155 PUs. Triplea doesn't count the Pacific Island Bonuses, so gotta do that by hand.

      Screenshot from 2025-02-06 22-14-39.png

      Triplea 142
      Aleutians 1
      Midway 3
      Guam 1
      PHI 3
      DNG 2
      NG 2
      Celebes 1

      Total 155

      Need 148 for Economic Victory. Allies should be able to hold off at least another turn. Give you a chance to use that Big Fleet you have 🙂

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Hey beelee. Started my turn but how do I repair ships? I purchased the repair BB and repair Carrier but how do I apply that to the English Channel navy??

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @trout

          Hi Trout

          Yea the repair markers will only place in a SZ that is next to a TTy you control. So the US can't place in 110.

          You need to edit a TTy to US control, Netherlands will work,
          stay in edit and go to Actions
          place the repair dudes
          go back to actions
          Change ownership back

          It'll auto select G as it was the original owner, that's why it's a tad faster than using Normandy or UK.

          Make sure to buy the correct amout of repairs, as 1 repair will fix all BBs. Hvy included. CVs work the same.

          I'll add a detailed example in Notes. Remember, they're under Help top left and explain most situations triplea wise.

          Screenshot from 2025-02-07 13-37-50.png

          They will finish repair at end of CM

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee That worked - thanks! Scramble SZ 97 or 112?

            be61ac65-8207-4f9d-82b8-398d1d337454-exp-game-1-trout-usa10scram.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by beelee

              @trout

              Max to 97 No to 112

              Edit
              Just curious did you mean to leave those Trprts loaded ?

              T 4 Replies Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee yes

                1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Game History

                  Round: 10
                  
                      Purchase Units - Americans
                          Americans buy 1 Heavy_Transport, 3 Repair_BBs, 1 Repair_Carrier, 4 TotalWarFighters, 1 battleship and 1 carrier; Remaining resources: 24 PUs; 
                  
                      Place Units - Americans
                          Turning on Edit Mode
                          EDIT: Changing ownership of Holland Belgium from Germans to Americans
                          EDIT: 3 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone
                          EDIT: Changing ownership of Holland Belgium from Americans to Germans
                          EDIT: Turning off Edit Mode
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          3 units repaired.
                          Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone
                          Trigger Americans RemoveRepair BB: has removed 3 Repair_BBs owned by Americans in 110 Sea Zone
                          2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 2 usa_fighters and 2 usa_tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                          1 infantry moved from Hawaiian Islands to 26 Sea Zone
                          1 infantry moved from Hawaiian Islands to 26 Sea Zone
                          2 infantry, 1 pacific_destroyer and 1 pacific_transport moved from 26 Sea Zone to 46 Sea Zone
                          1 Heavy_BB moved from 110 Sea Zone to 112 Sea Zone
                          5 battleships and 3 carriers moved from 110 Sea Zone to 112 Sea Zone
                          1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux
                          1 USA_Hvy_Bomber moved from Eastern United States to Holland Belgium
                          1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                          1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                          1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                          1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                          1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                          1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                          1 usa_fighter moved from United Kingdom to Holland Belgium
                          1 usa_fighter moved from United Kingdom to Normandy Bordeaux
                          1 usa_tactical_bomber moved from United Kingdom to Normandy Bordeaux
                          1 usa_fighter moved from United Kingdom to Holland Belgium
                          1 bomber moved from Gibraltar to 97 Sea Zone
                          1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                          1 artillery moved from Gibraltar to 91 Sea Zone
                          1 infantry moved from Gibraltar to 91 Sea Zone
                          1 infantry moved from Gibraltar to 91 Sea Zone
                          1 usa_armour moved from United Kingdom to 110 Sea Zone
                          1 ArmoredInfantry moved from United Kingdom to 110 Sea Zone
                          1 artillery moved from United Kingdom to 110 Sea Zone
                          1 elite moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 ArmoredInfantry, 1 transport and 1 usa_armour moved from 110 Sea Zone to 112 Sea Zone
                          2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                          1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from 110 Sea Zone to Holland Belgium
                          1 infantry moved from 110 Sea Zone to Holland Belgium
                          1 ArmoredInfantry, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                          1 artillery moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                          1 infantry moved from United Kingdom to 110 Sea Zone
                          1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  
                      Combat - Americans
                          Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                          Battle in Normandy Bordeaux
                              Americans attack with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber
                              Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                              Americans win, taking Normandy Bordeaux from Germans with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Battle in Holland Belgium
                              Americans attack with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters
                              Germans defend with 1 infantry
                              Americans win, taking Holland Belgium from Germans with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Battle in 112 Sea Zone
                              Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 FighterAceUSAs, 1 Heavy_BB, 3 artilleries, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 6 transports, 1 usa_armour and 2 usa_fighters
                              Germans defend with 1 Escort; Changer defend
                              Units damaged: 1 battleship owned by the Americans
                              Americans win with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 transports and 2 usa_fighters remaining. Battle score for attacker is 6
                              Casualties for Germans: 1 Escort
                          Battle in 97 Sea Zone
                              Americans attack with 1 bomber and 5 submarines
                              Germans defend with 1 Escort, 1 LuftwaffeAce, 1 destroyer and 2 fighters
                              1 bomber owned by the Americans retreated
                              Germans win with 1 LuftwaffeAce and 1 fighter remaining. Battle score for attacker is -8
                              Casualties for Americans: 5 submarines
                              Casualties for Germans: 1 Escort, 1 destroyer and 1 fighter
                          Battle in 46 Sea Zone
                              Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                              Japanese defend with 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 1 carrier, 2 fighters, 1 pacific_BB, 1 pacific_transport and 3 transports
                              Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                              Units damaged: 1 pacific_BB owned by the Americans and 1 battleship owned by the Americans
                              Japanese win with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 pacific_BB, 1 pacific_transport and 3 transports remaining. Battle score for attacker is -117
                              Casualties for Americans: 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                              Casualties for Japanese: 1 Japan_destroyer and 2 fighters
                          Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                          Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                          1 bomber moved from 97 Sea Zone to Malta
                          1 usa_fighter moved from Normandy Bordeaux to 112 Sea Zone
                          1 usa_tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                          1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
                          1 USA_Hvy_Bomber moved from Holland Belgium to United Kingdom
                          1 usa_fighter moved from Holland Belgium to United Kingdom
                          1 usa_fighter moved from Holland Belgium to United Kingdom
                  
                      Place Units - Americans
                          1 carrier placed in 10 Sea Zone
                          1 Heavy_Transport and 1 battleship placed in 101 Sea Zone
                          4 TotalWarFighters placed in Eastern United States
                          Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                          Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                  
                      Turn Complete - Americans
                          Americans collect 57 PUs; end with 81 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 95 PUs
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 92 PUs
                          Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 PUs; end with 91 PUs
                          Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs
                          Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 87 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy nothing; Remaining resources: 8 PUs; 
                  
                      Combat Move - Chinese
                  
                      Combat - Chinese
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  
                      Turn Complete - Chinese
                          Chinese collect 0 PUs; end with 8 PUs
                  
                      Purchase Units - British
                          British buy 1 FrenchUK, 1 UK_Hvy_Bomber, 2 infantry, 1 transport and 4 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Place Units - British
                          1 FrenchUK placed in United Kingdom
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 infantry moved from Burma to Yunnan
                                Chinese take Yunnan from Japanese
                          1 uk_armour moved from Burma to Szechwan
                                Chinese take Szechwan from Japanese
                          5 artilleries, 20 infantry and 5 uk_armours moved from Burma to Shan State
                          1 infantry moved from India to West India
                          1 uk_armour moved from India to West India
                          1 uk_tactical_bomber moved from India to West India
                          1 uk_fighter moved from India to West India
                          1 uk_fighter moved from India to West India
                          EDIT: 1 uk_para moved from United Kingdom to Southern France
                          EDIT: 1 uk_para moved from United Kingdom to Southern France
                          1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                          1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                  
                      Combat - British
                          Battle in West India
                              British attack with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                              Germans defend with 1 Waffen_Para
                              British win, taking West India from Germans with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for Germans: 1 Waffen_Para
                          Battle in Shan State
                              British attack with 5 artilleries, 20 infantry and 5 uk_armours
                              Japanese defend with 1 infantry
                              British win, taking Shan State from Japanese with 5 artilleries, 20 infantry and 5 uk_armours remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Battle in Southern France
                              British attack with 2 UK_Hvy_Bombers and 2 uk_paras
                              Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                              British win, taking Southern France from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -1
                              Casualties for British: 1 uk_para
                              Casualties for Germans: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                          1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                          1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                          1 uk_tactical_bomber moved from West India to India
                          1 uk_fighter moved from West India to India
                          1 uk_fighter moved from West India to India
                          1 infantry moved from India to Burma
                          1 infantry moved from India to Burma
                          1 infantry moved from India to Burma
                          1 aaGun moved from Burma to Shan State
                          1 aaGun moved from Burma to Shan State
                          1 aaGun moved from Burma to Shan State
                          1 uk_armour moved from India to Burma
                          1 uk_armour moved from India to Burma
                          1 uk_armour moved from India to Burma
                          1 artillery moved from India to Burma
                  
                      Place Units - British
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          4 uk_armours placed in India
                          1 UK_Hvy_Bomber and 2 infantry placed in United Kingdom
                          1 transport placed in 110 Sea Zone
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                          Total Cost from Convoy Blockades: 0
                              Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                          British collect 47 PUs; end with 48 PUs
                          Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 47 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                  

                  Now I will do the two little Allies

                  1 Reply Last reply Reply Quote 1
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Game History

                    Round: 10
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                            1 fighter moved from Queensland to 55 Sea Zone
                            1 fighter moved from Queensland to 55 Sea Zone
                            1 infantry moved from South Australia to Northern Territory
                            1 artillery moved from Queensland to Northern Territory
                    
                        Combat - ANZAC
                            Battle in 55 Sea Zone
                                ANZAC attack with 2 fighters
                                Japanese defend with 1 JPN_Pacific_DD
                                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                                    1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone
                                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                                Casualties for ANZAC: 1 fighter
                                Casualties for Japanese: 1 JPN_Pacific_DD
                            Battle in Northern Territory
                                ANZAC attack with 1 artillery and 1 infantry
                                Japanese defend with 1 infantry
                                    ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the ANZAC lost in Northern Territory
                                    ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                                    ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Northern Territory
                                ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0
                                Casualties for ANZAC: 1 infantry
                                Casualties for Japanese: 1 infantry
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            1 fighter moved from 55 Sea Zone to 62 Sea Zone
                            1 transport moved from 54 Sea Zone to 62 Sea Zone
                            1 submarine moved from 54 Sea Zone to 62 Sea Zone
                            1 aaGun moved from Queensland to New South Wales
                            1 infantry moved from Queensland to New South Wales
                            1 infantry moved from Queensland to New South Wales
                    
                        Place Units - ANZAC
                            1 battleship and 1 destroyer placed in 62 Sea Zone
                    
                        Turn Complete - ANZAC
                            ANZAC collect 14 PUs; end with 14 PUs
                            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs
                    
                        Combat Move - French
                            Turning on Edit Mode
                            EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry
                            EDIT: Removing units owned by British from United Kingdom: 1 fighter
                            EDIT: Removing units owned by French from United Kingdom: 1 fighter
                            EDIT: Removing units owned by French from United Kingdom: 2 infantry
                            EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                            EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
                            EDIT: Turning off Edit Mode
                    
                        Combat - French
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - French
                            Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            1 infantry moved from Trans-Jordan to Iraq
                            1 infantry moved from Trans-Jordan to Egypt
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Japanese regular : 0.67
                    ANZAC regular : -0.33
                    

                    3ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg

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                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.

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                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout

                        yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.

                        Screenshot from 2025-02-07 18-25-22.png

                        Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game 😊

                        Screenshot from 2025-02-07 18-29-33.png

                        I need to make that token only purchaseable that one turn. My bad 😞

                        Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.

                        Sorry about that. It's on the list now 🙂

                        Edit
                        If you don't mind my asking 🙂 why did you send the loaded Trprt into 46 battle ?

                        Edit 2
                        I'll just buy 2 Inf for UK for now. We can change if you wanna do something different

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                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.

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                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.

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                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.

                              Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.

                              You have the one with Victory and Pizza is the only other ?

                              If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.

                              Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.

                              I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.

                              Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.

                              I was thinking
                              Reich and Italia
                              SSR
                              Nippon
                              USA and China
                              UK, ANZAC and France

                              This would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.

                              At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.

                              Wouldn't be right for a proper Texan anyway 🙂

                              Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.

                              Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.

                              Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game 🙂

                              Edit
                              Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board too 🙂

                              Just do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.

                              If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
                              It would still have taken JPN a while to get there and there not there yet 🙂

                              Anyway, point being, he played well.

                              Learning how powerfull Paras and LCVs are will also help going forward.

                              Ok enough for now 🙂

                              T 1 Reply Last reply Reply Quote 1
                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @Trout
                                  last edited by beelee

                                  @trout

                                  Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.

                                  May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian 🙂

                                  Edit
                                  I propose
                                  Panzer Reich and Italia
                                  Victory USSR
                                  beelee JPN
                                  You and Pizza the rest

                                  What say guys 🙂

                                  Having Victory paired on your team will help for learning the game

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @Trout
                                      last edited by beelee

                                      @trout

                                      Ok you know best. 🙂

                                      Edit
                                      Best way to learn is to play 🙂

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                                      • B Offline
                                        beelee
                                        last edited by

                                        @Trout

                                        hmm I guess we ended this one at F 10 ? I don't see any other saves so 🙂

                                        Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol

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