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    Game 1 EXP Trout vs beelee

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    • T Offline
      Trout @beelee
      last edited by

      @beelee yes

      1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @beelee
        last edited by

        @beelee Game History

        Round: 10
        
            Purchase Units - Americans
                Americans buy 1 Heavy_Transport, 3 Repair_BBs, 1 Repair_Carrier, 4 TotalWarFighters, 1 battleship and 1 carrier; Remaining resources: 24 PUs; 
        
            Place Units - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Holland Belgium from Germans to Americans
                EDIT: 3 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Turning off Edit Mode
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                3 units repaired.
                Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone
                Trigger Americans RemoveRepair BB: has removed 3 Repair_BBs owned by Americans in 110 Sea Zone
                2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 2 usa_fighters and 2 usa_tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry, 1 pacific_destroyer and 1 pacific_transport moved from 26 Sea Zone to 46 Sea Zone
                1 Heavy_BB moved from 110 Sea Zone to 112 Sea Zone
                5 battleships and 3 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux
                1 USA_Hvy_Bomber moved from Eastern United States to Holland Belgium
                1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone
                1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 usa_fighter moved from United Kingdom to Holland Belgium
                1 usa_fighter moved from United Kingdom to Normandy Bordeaux
                1 usa_tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 usa_fighter moved from United Kingdom to Holland Belgium
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 usa_armour moved from United Kingdom to 110 Sea Zone
                1 ArmoredInfantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 elite moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 ArmoredInfantry, 1 transport and 1 usa_armour moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 ArmoredInfantry, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        
            Combat - Americans
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 112 Sea Zone
                    Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 FighterAceUSAs, 1 Heavy_BB, 3 artilleries, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 6 transports, 1 usa_armour and 2 usa_fighters
                    Germans defend with 1 Escort; Changer defend
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 transports and 2 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Escort
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 5 submarines
                    Germans defend with 1 Escort, 1 LuftwaffeAce, 1 destroyer and 2 fighters
                    1 bomber owned by the Americans retreated
                    Germans win with 1 LuftwaffeAce and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Americans: 5 submarines
                    Casualties for Germans: 1 Escort, 1 destroyer and 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                    Japanese defend with 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 1 carrier, 2 fighters, 1 pacific_BB, 1 pacific_transport and 3 transports
                    Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                    Units damaged: 1 pacific_BB owned by the Americans and 1 battleship owned by the Americans
                    Japanese win with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 pacific_BB, 1 pacific_transport and 3 transports remaining. Battle score for attacker is -117
                    Casualties for Americans: 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers
                    Casualties for Japanese: 1 Japan_destroyer and 2 fighters
                Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 97 Sea Zone to Malta
                1 usa_fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 usa_tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom
                1 USA_Hvy_Bomber moved from Holland Belgium to United Kingdom
                1 usa_fighter moved from Holland Belgium to United Kingdom
                1 usa_fighter moved from Holland Belgium to United Kingdom
        
            Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 Heavy_Transport and 1 battleship placed in 101 Sea Zone
                4 TotalWarFighters placed in Eastern United States
                Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
        
            Turn Complete - Americans
                Americans collect 57 PUs; end with 81 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 95 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 92 PUs
                Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 PUs; end with 91 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs
                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 8 PUs
        
            Purchase Units - British
                British buy 1 FrenchUK, 1 UK_Hvy_Bomber, 2 infantry, 1 transport and 4 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                1 FrenchUK placed in United Kingdom
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 uk_armour moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese
                5 artilleries, 20 infantry and 5 uk_armours moved from Burma to Shan State
                1 infantry moved from India to West India
                1 uk_armour moved from India to West India
                1 uk_tactical_bomber moved from India to West India
                1 uk_fighter moved from India to West India
                1 uk_fighter moved from India to West India
                EDIT: 1 uk_para moved from United Kingdom to Southern France
                EDIT: 1 uk_para moved from United Kingdom to Southern France
                1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                1 UK_Hvy_Bomber moved from United Kingdom to Southern France
        
            Combat - British
                Battle in West India
                    British attack with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 1 Waffen_Para
                    British win, taking West India from Germans with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Waffen_Para
                Battle in Shan State
                    British attack with 5 artilleries, 20 infantry and 5 uk_armours
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 5 artilleries, 20 infantry and 5 uk_armours remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern France
                    British attack with 2 UK_Hvy_Bombers and 2 uk_paras
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -1
                    Casualties for British: 1 uk_para
                    Casualties for Germans: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                1 UK_Hvy_Bomber moved from Southern France to United Kingdom
                1 uk_tactical_bomber moved from West India to India
                1 uk_fighter moved from West India to India
                1 uk_fighter moved from West India to India
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 uk_armour moved from India to Burma
                1 uk_armour moved from India to Burma
                1 uk_armour moved from India to Burma
                1 artillery moved from India to Burma
        
            Place Units - British
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                4 uk_armours placed in India
                1 UK_Hvy_Bomber and 2 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone
        
            Turn Complete - British
                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                British collect 47 PUs; end with 48 PUs
                Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 47 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
        

        Now I will do the two little Allies

        1 Reply Last reply Reply Quote 1
        • T Offline
          Trout @beelee
          last edited by

          @beelee Game History

          Round: 10
          
              Purchase Units - ANZAC
                  ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  1 fighter moved from Queensland to 55 Sea Zone
                  1 fighter moved from Queensland to 55 Sea Zone
                  1 infantry moved from South Australia to Northern Territory
                  1 artillery moved from Queensland to Northern Territory
          
              Combat - ANZAC
                  Battle in 55 Sea Zone
                      ANZAC attack with 2 fighters
                      Japanese defend with 1 JPN_Pacific_DD
                          ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                          Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 fighter owned by the ANZAC lost in 55 Sea Zone
                          1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 1 fighter
                      Casualties for Japanese: 1 JPN_Pacific_DD
                  Battle in Northern Territory
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
                          Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the ANZAC lost in Northern Territory
                          ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                          ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Northern Territory
                      ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  1 fighter moved from 55 Sea Zone to 62 Sea Zone
                  1 transport moved from 54 Sea Zone to 62 Sea Zone
                  1 submarine moved from 54 Sea Zone to 62 Sea Zone
                  1 aaGun moved from Queensland to New South Wales
                  1 infantry moved from Queensland to New South Wales
                  1 infantry moved from Queensland to New South Wales
          
              Place Units - ANZAC
                  1 battleship and 1 destroyer placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs
          
              Combat Move - French
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry
                  EDIT: Removing units owned by British from United Kingdom: 1 fighter
                  EDIT: Removing units owned by French from United Kingdom: 1 fighter
                  EDIT: Removing units owned by French from United Kingdom: 2 infantry
                  EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                  EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
                  EDIT: Turning off Edit Mode
          
              Combat - French
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - French
                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  1 infantry moved from Trans-Jordan to Iraq
                  1 infantry moved from Trans-Jordan to Egypt
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : 0.67
          ANZAC regular : -0.33
          

          3ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by beelee

              @trout

              yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.

              Screenshot from 2025-02-07 18-25-22.png

              Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game 😊

              Screenshot from 2025-02-07 18-29-33.png

              I need to make that token only purchaseable that one turn. My bad 😞

              Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.

              Sorry about that. It's on the list now 🙂

              Edit
              If you don't mind my asking 🙂 why did you send the loaded Trprt into 46 battle ?

              Edit 2
              I'll just buy 2 Inf for UK for now. We can change if you wanna do something different

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.

                1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @trout

                    Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.

                    Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.

                    You have the one with Victory and Pizza is the only other ?

                    If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.

                    Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.

                    I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.

                    Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.

                    I was thinking
                    Reich and Italia
                    SSR
                    Nippon
                    USA and China
                    UK, ANZAC and France

                    This would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.

                    At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.

                    Wouldn't be right for a proper Texan anyway 🙂

                    Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.

                    Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.

                    Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game 🙂

                    Edit
                    Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board too 🙂

                    Just do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.

                    If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
                    It would still have taken JPN a while to get there and there not there yet 🙂

                    Anyway, point being, he played well.

                    Learning how powerfull Paras and LCVs are will also help going forward.

                    Ok enough for now 🙂

                    T 1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout

                        Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.

                        May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian 🙂

                        Edit
                        I propose
                        Panzer Reich and Italia
                        Victory USSR
                        beelee JPN
                        You and Pizza the rest

                        What say guys 🙂

                        Having Victory paired on your team will help for learning the game

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @Trout
                            last edited by beelee

                            @trout

                            Ok you know best. 🙂

                            Edit
                            Best way to learn is to play 🙂

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                            • B Offline
                              beelee
                              last edited by

                              @Trout

                              hmm I guess we ended this one at F 10 ? I don't see any other saves so 🙂

                              Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol

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