#1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
-
@victoryfirst Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger FrenchUK: buyFrenchUK added to productionBritish Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 3 GermanUBoats, 1 Panzer_Grndrs, 1 armour, 1 destroyer, 1 elite and 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 Panzer_General moved from Germany to Baltic States 1 infantry moved from Greece to Bulgaria Germans take Bulgaria from Russians 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 waffen_infantry moved from Eastern Poland to Belarus 1 Waffen_Arty moved from Eastern Poland to Belarus 1 Waffen_Arty moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 elite moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Germany to Western Ukraine 1 bomber moved from Germany to Western Ukraine 1 artillery moved from Slovakia Hungary to Romania 1 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Romania 1 fighter moved from Western Germany to Romania 1 fighter moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Norway 1 German_LCV moved from Germany to Western Germany Combat - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans creates battle in territory 125 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Norway: 1 German_LCV EDIT: Adding units owned by Germans to Norway: 2 infantry EDIT: Removing units owned by Germans from Germany: 1 German_LCV EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Belarus: 5 armour EDIT: Turning off Edit Mode Battle in 125 Sea Zone Germans attack with 2 GermanUBoats Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Romania Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 russian_paras and 1 russian_paraBoost Germans winGermans winGermans win with 2 GermanUBoats remaining with 2 GermanUBoats remaining, taking Romania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour, 2 uk_paras and 1 uk_paraBoost Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 uk_paras and 1 uk_paraBoost Battle in Norway Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 uk_para and 1 uk_paraBoost Germans win with 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 2 Waffen_Artys, 3 artilleries, 1 elite, 9 infantry, 1 mech_infantry and 6 waffen_infantrys Russians defend with 2 infantry Germans win, taking Belarus from Russians with 2 Waffen_Artys, 3 artilleries, 1 elite, 9 infantry, 1 mech_infantry and 6 waffen_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 Panzer_General, 5 armour and 2 infantry Russians defend with 2 infantry Germans win, taking Baltic States from Russians with 1 Panzer_General, 5 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 German_Engineer moved from Yugoslavia to Southern France 1 German_Engineer moved from Yugoslavia to Southern France 1 1stPanzerArmy moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 elite moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 Panzer_Grndrs moved from Slovakia Hungary to Belarus 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Romania to Germany 1 G_Rail moved from Germany to Slovakia Hungary 1 G_Rail and 1 artillery moved from Slovakia Hungary to Belarus 1 elite moved from Germany to Western Germany 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Western Ukraine to Germany EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Baltic States Place Units - Germans 2 GermanUBoats and 1 destroyer placed in 93 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 1 Panzer_Grndrs, 1 armour, 1 elite and 1 infantry placed in Germany 2 infantry placed in Yugoslavia 5 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans collect 49 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUsHey VF! Had technical difficulties with the Panzer Generals and LCV. I was unable to move the LCV for assault of Norway so had to edit move it then it wouldn't recognize that Norway was mine, and the Panzer Generals were all hosed up also. So need your technical help with removing the LCV from Norway, making the territory German, and removing the 5 panzers & 1 PG from Baltic States which had formed into 2nd Panzer Army. I was able via Edit to correct the resource count and put back the fighter since I should have lost the LCV, not the fighter.
-
@victoryfirst Also if you don't mind a little tutorial on how I am supposed to amphib assault with LCVs that would be great. Thx!
-
Yea I been slacking over at the other site. I had started some in depth rule explanations but they are somewhat outdated and Idk if I did LCVs or not.
Game Notes explains most of it pretty well. I'll take a look at what you did and reply, since Victory in bed right now and I'm just wasting oxygen

Edit
Yea, so you need to move the LCV and it's dudes in CM with edit "Perform Move or Other Actions". You added him in Combat is why it didn't work.Go to edit and hit "Change Territory" and swap Norway to German. Then click on the LCV and "Remove Selected Units" then "Add Units" and you can add the FTR back in.
For 2nd Panzer, You will need to activate him before you attack. So before any moves, remove "Panzer_General" and add "Panzer_General3" to the box, then use "Perform Move ..." and move them to Balt STs.
If a Army or Corps is disbanded during combat, you will need to kill the Commander or it will continue to give it's bonus. So if only 4 Pnzrs you need to kill the PG instead of a Pnzr.
After combat you can adjust as needed with edit. Remove a surviving Pnzr and replace with PG if any Pnzrs survived and that's what you want to do.
Only use PG3 when the Pnzr Army is active. Only 1 Army/Corps active per TTy, unless it's your Capital. Then two can be active.
Game Notes are pretty detailed and should explain most of it. I'm constantly updating trying to make them better though

Edit
I'll post a save from start of your turn that you can go through in History.Here's a save you can go through
Trout VF LCV Tutorial.tsvgCtrlh for History or top left under game. You can click next at bottom of History bar to cycle through but will need to open up in combat, by clicking + and then you have to manually click through.
When edit comes up, you need to click on History top right side bar and then click through or it won't show up.
I activated both Pnzr Armies and since 2nd Pnzr was already deployed to Berlin, I left him there instead of moving to his box as he was going to attack. In NCM I moved him to his box.
The Tommie Paras in Normandy were tougher than expected, so you didn't get Norway and the Soviet Sub did 1 blockade damage to NOR. So you need to roll 2 blockade dice for NOR.
That's why the PU total is different.I think that was it, oh yea, so Belarus got captured that turn, so you can't use Rail movement with the Arty. I just left him where he was I think.
Anyway, NCM might have been a tad off from what I did but it should mirror pretty closely to what you did.
You can also move multiple guys at once in triplea from the same TTy or SZ. Either keep clicking on them or find a blank spot in the TTy to click on and all the dudes show up for you to choose from.
Idk maybe windows does it different and you need to right click TTy
-
@beelee Hey beelee. Not following everything you are saying but for Norway battle I only had one casualty. But for some reason, combat did not include the two infantry/one LCV. So I should have lost the LCV with the two dudes occupying Norway with all aircraft surviving and Norway back to being German. For the sub convoy, yeah I did miss that. I guess I will just need to manually roll two dice and remove PU's if any hits. I wouldn't know how else to do that. For the PG's, not following what you are saying. Before my G5, I had one Panzer Army in E. Poland and one in Berlin. The one in E. Poland attacked Belarus and the one in Berlin attacked Baltic States. Unless there is some rule with PG's that I am not tracking correctly which is possible since I have already have messed up a few times on rules with the HRE special units.
-
yea you edited the LCV and 2 dudes during combat. You need to do it in CM and while you can remove and add, you should use the "Move" function when in Edit.
The save I posted shows two Inf in Norway with the LCV dead.
I missed 1st Pnzr attack. I wonder why you didn't use him.

Anyway, checkout the save and go move by move through it.
Edit
"Perform Mover or Other Actions" only works during CM and NCM. Have to remove and add otherwise.Edit2
Yea you can use this old thread for dicebot
https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/355 -
Hi, here is a corrected save file of your G5 turn
-
first round of combat in Norway, you got no hits and my para got a hit. Second round it was the opposite. Meaning if you attacked with the LCV and two infantry, only one unit would have died and that's your LCV.
-
The Soviet submarine would have rolled for convoy damage, I did that using pbegames.com/roller/. Both of us got an email containing the below.
Results: Results sent via email. Summary: Convoy Roll Norway -------------------------------------------------- Roll One Generating 2 rolls of d6, 10 per line. Comment: Soviet submarine 1 3That means 3 IPC damage.
- As for the armies, I like to do them a bit differently than beelee/panzerstahl-helm. I like to leave the units on the map so that it's easier to calculate combat odds. You can optionally put the army token in the territory as well alongside the units to show more clearly that there is an army in the territory. This way you don't need to move the units in and out of the boxes every time. When a territory becomes too cluttered, it's better to replace the units with the tokens and leave the units in the boxes. Also when forming an Army Group it's better use a token instead of the units because it's not always clear what units are inside the AG. However when it is obvious, like a tank army or a commissar with three tanks and no other units then I recommend just leaving them on the map.
-
-
@trout said in #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
Also if you don't mind a little tutorial on how I am supposed to amphib assault with LCVs that would be great. Thx!
Beelee has explained this well enough however if it's still unclear here is the condensed step-by-step process:
-
Be in the Combat Movement Phase
-
Enter edit mode (Ctrl+E)
-
Click on "Perform Move or Other Actions"
-
Click on an LCV and the two units you want to load (order doesn't matter).
-
Move all units to the territory.
-
Leave edit mode (Ctrl+E)
-
-
One important thing to note is that each army needs the correct leader unit when participating in combat. The "blank" units won't do anything except rolling at their normal combat factors. These are the ones that show up in the purchase screen. However before you attack an army or with an army you need to have replaced the leader unit of the army that you choose to be active (remember normally only one army can be active and get extra dice rolls). Which exact leader unit depends on what combat unit in the army gets the extra die roll (which I call the "active" unit). See the list below.
Panzer_General3 - panzer army
Waffen_Oberst_2 - waffen army with the active unit Waffen Infantry
Waffen_Oberst_3 - waffen army with the active unit Waffen Panzer Grenadier, Waffen Artillery, or Waffen Paratrooper
Waffen_Oberst_4 - waffen army with the active unit Waffen PanzerAlso the Soviets have a list like this. However you can also hover over the unit and it will tell you to what unit it will give bonuses. Enter edit mode, click on add units, look for the leader units in the pop-up and hover over.
-
@beelee said in #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
Victory in bed right now
Heh heh I was in bed indeed :face_with_tears_of_joy:
-
@Trout Here's a pic of the G5 edit save file I've sent you to illustrate what I mean.

You can see I've put the five tanks and the panzer general from both armies in the territories of Baltic State/Belarus, along with the army token to clearly show there is a panzer army in both territories. I've also replaced the panzer general with a panzer_general3 unit, which you can tell by the red dot. Blue dot would mean the normal panzer general unit.
Now let's say I want to attack you in Belarus this turn as the Russians, all I need to do is remove your army token, replace one of my commissars, which are "blank" at the moment, with the correct equivalent (in this case it would be Commissar3, which gives extra dice rolls to itself and a tank) and just move in. If both of our armies were in the boxes, I would have to first move them out of the boxes and move the tokens back to the boxes, which is a lot more work.
-
@Trout I forgot to say the UK fighters are Lend-Lease, normally you would have to say that after the UK turn but I didn't think about it

The Russian bear has declared war on Japan so the Japanese will get 6 IPCs worth of units to place in any territory they control. You can do that right now, then I will proceed with the Russian turn. This is the end of the Russian combat movement phase.
-
@victoryfirst Hi VF. I don't know how to do that but I will place two infantry in Shensi. Thanks
-
Hi Trout
Victory can place them, as it's still his turn. They will be added via edit. Same for extra PUs if you didn't place anyone.
Triplea will charge for breaking the pact, which is after Purchase, so you gotta save enough dough to do it, but it can't do the " give stuff to the other player part "
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 3 AirLLs, 26 Army_Conscripts and 1 fighter; Remaining resources: 9 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Caucasus Politics - Russians Russians spend 6 PUs on Political Action: Political Action Russians To War With JapaneseTurn5 Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 2 infantry EDIT: Turning off Edit Mode Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Vologda: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 Soviet_Commisar_3 and 3 armour moved from Vologda to Kansu 2 fighters moved from Novgorod to Kansu 4 fighters and 2 tactical_bombers moved from Caucasus to Kansu 2 armour and 5 infantry moved from Archangel to Vologda 1 Russian_Rail moved from Russia to Ukraine 1 Russian_Rail and 1 russian_minor moved from Ukraine to Rostov 1 Russian_Rail moved from Russia to Novgorod 1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk 1 R_Europe_Rail moved from Russia to Novgorod 1 R_Europe_Rail and 1 infantry moved from Novgorod to Novosibirsk 3 guard_infantrys moved from Russia to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Vologda 1 infantry moved from Rostov to Caucasus 3 infantry moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 elite moved from Bryansk to Russia 1 artillery moved from Bryansk to Rostov 2 aaGuns moved from Smolensk to Vologda 1 artillery and 3 infantry moved from Smolensk to Russia 1 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel 2 infantry moved from Bryansk to Tambov Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Volgograd 1 fighter placed in Rostov Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6 Russians collect 32 PUs (3 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
-
Here is a save with the 1st, 2nd and 3rd Army Corps activated
: R5 edit.tsvg -
Couple of NCM edits, I also added the army tokens for the Army Corps. Make sure when attacking any of these army corps that you remove the token before you move in, otherwise it will participate in combat and that's annoying.
-
Yes annoying but if you forget just ignore them and don't take as casualties
Unless you win.
Then kill them

-
@victoryfirst Hey VF. Had three brain farts. One in not dealing with the turning commissar into its components before the battle started, second not realizing that if it rolls to the US turn, then at that point you cannot view the turn report, and third something happened to where I did not save it correctly. So just know that I decided to just throw everything into the big battle and see what happened even though dice not in my favor. Essentially did a Battle of the Bulge decision where the chances of ultimate victory were greater than 0% but not by much. But desperate times call for desperate messages. I diced you a bit on the Philippines battle but not in the big one. So you won without even needing it anyway. I only had those two battles. So I concede/surrender at this point and am up for another game at some point but not until I analyze a bit what you did just as the French needed time to understand exactly how they got blitzed. Congratulations on completely spanking my hiney this time!!
-
@Trout, Hi, thanks for letting me know. I think this game was far from being over. I like to try something new each game and this time I tried to save China which I normally don't do. In this case, I think you should have stopped building naval units as Germany turn 2 or 3 when it became clear that the Soviet army in the Far East just stayed there, and just focussed fully on Russia and play defense with Japan. The attack in Kansu was actually in your favor at around 63% so I was actually a bit scared you might try, get lucky and destroy all my units. That would be very bad, in that case I don't think the Russians would be able to stop Germany.
Also, as Germany, I am pretty sure you can just move the complete Wehrmacht adjacent to Moscow and put a lot of pressure on the capital. Stalin at the moment only has infantry and the airforce is chilling in China.
Not saying the Axis are in a winning position, I believe I can attack your fleet in SZ 91 with favorable odds as the Americans, however the game is definitely not over. You are doing better than you think.
My suggestion is that you redo your Japanese turn in the way you like it. No worries about rules or game mistakes. However if you want to start a new game that's OK with me too.
-
@victoryfirst Hi VF. Thanks for that. I agree with you on a lot of what you said. I didn’t check the battle odds but I did throw everything that could reach at it including the Strat Bombers and lost badly. I also do believe you would have won the SZ 91 battle. In any case, my big mistakes were not recognizing the threat to Japan and reacting to it along with the rules issue with boats blocking sea zones from shore bombardment. I had played all my previous board games with that not being the case but that rule is a game changer. So I need to develop new strategies which align with that
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login