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    #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

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    • VictoryFirst
      VictoryFirst last edited by VictoryFirst

      @Trout I forgot to say the UK fighters are Lend-Lease, normally you would have to say that after the UK turn but I didn't think about it 😅

      The Russian bear has declared war on Japan so the Japanese will get 6 IPCs worth of units to place in any territory they control. You can do that right now, then I will proceed with the Russian turn. This is the end of the Russian combat movement phase.

      R5 combat move.tsvg

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      • T
        Trout @VictoryFirst last edited by

        @victoryfirst Hi VF. I don't know how to do that but I will place two infantry in Shensi. Thanks

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          beelee @Trout last edited by

          @trout

          Hi Trout

          Victory can place them, as it's still his turn. They will be added via edit. Same for extra PUs if you didn't place anyone.

          Triplea will charge for breaking the pact, which is after Purchase, so you gotta save enough dough to do it, but it can't do the " give stuff to the other player part "

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          • VictoryFirst
            VictoryFirst last edited by

            TripleA Turn Summary: Russians round 5

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 5
            
                Purchase Units - Russians
                    Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                    Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                    Russians buy 3 AirLLs, 26 Army_Conscripts and 1 fighter; Remaining resources: 9 PUs; 0 AirLendLease; 3 TankLendLease; 
            
                Place Units - Russians
                    3 AirLLs placed in Caucasus
            
                Politics - Russians
                    Russians spend 6 PUs on Political Action: Political Action Russians To War With JapaneseTurn5
                        Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Japanese and Russians from Neutrality to War
                        Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied
                        Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            
                Combat Move - Russians
                    Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber
                    EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Japanese to Shensi: 2 infantry
                        EDIT: Turning off Edit Mode
                    Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                    1 infantry moved from Amur to Korea
                          Russians take Korea from Japanese
                    1 infantry moved from Amur to Manchuria
                          Chinese take Manchuria from Japanese
            
                Combat - Russians
                    Russians creates battle in territory 125 Sea Zone
                    Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar
                    EDIT: Adding units owned by Russians to Vologda: 1 Soviet_Commisar_3
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novosibirsk
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov
                    1 Soviet_Commisar_3 and 3 armour moved from Vologda to Kansu
                    2 fighters moved from Novgorod to Kansu
                    4 fighters and 2 tactical_bombers moved from Caucasus to Kansu
                    2 armour and 5 infantry moved from Archangel to Vologda
                    1 Russian_Rail moved from Russia to Ukraine
                    1 Russian_Rail and 1 russian_minor moved from Ukraine to Rostov
                    1 Russian_Rail moved from Russia to Novgorod
                    1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
                    1 R_Europe_Rail moved from Russia to Novgorod
                    1 R_Europe_Rail and 1 infantry moved from Novgorod to Novosibirsk
                    3 guard_infantrys moved from Russia to Vologda
                    1 infantry moved from Novgorod to Archangel
                    1 infantry moved from Novgorod to Archangel
                    1 armour moved from Urals to Vologda
                    1 infantry moved from Rostov to Caucasus
                    3 infantry moved from Bryansk to Rostov
                    2 aaGuns moved from Bryansk to Russia
                    2 infantry moved from Bryansk to Russia
                    1 elite moved from Bryansk to Russia
                    1 artillery moved from Bryansk to Rostov
                    2 aaGuns moved from Smolensk to Vologda
                    1 artillery and 3 infantry moved from Smolensk to Russia
                    1 infantry moved from Karelia to Novgorod
                    1 infantry moved from Novgorod to Archangel
                    2 infantry moved from Bryansk to Tambov
            
                Place Units - Russians
                    20 Army_Conscripts placed in Russia
                    6 Army_Conscripts placed in Volgograd
                    1 fighter placed in Rostov
                    Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                    Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                    Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                    Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
            
                Turn Complete - Russians
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6
                    Russians collect 32 PUs (3 lost to blockades); end with 35 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • VictoryFirst
              VictoryFirst last edited by

              @Trout

              Here is a save with the 1st, 2nd and 3rd Army Corps activated 🙂 : R5 edit.tsvg

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              • VictoryFirst
                VictoryFirst last edited by

                Couple of NCM edits, I also added the army tokens for the Army Corps. Make sure when attacking any of these army corps that you remove the token before you move in, otherwise it will participate in combat and that's annoying.

                R5 edit 2.tsvg

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                  beelee @VictoryFirst last edited by beelee

                  @victoryfirst

                  Yes annoying but if you forget just ignore them and don't take as casualties

                  Unless you win.

                  Then kill them 🙂

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                    Trout @VictoryFirst last edited by

                    @victoryfirst Hey VF. Had three brain farts. One in not dealing with the turning commissar into its components before the battle started, second not realizing that if it rolls to the US turn, then at that point you cannot view the turn report, and third something happened to where I did not save it correctly. So just know that I decided to just throw everything into the big battle and see what happened even though dice not in my favor. Essentially did a Battle of the Bulge decision where the chances of ultimate victory were greater than 0% but not by much. But desperate times call for desperate messages. I diced you a bit on the Philippines battle but not in the big one. So you won without even needing it anyway. I only had those two battles. So I concede/surrender at this point and am up for another game at some point but not until I analyze a bit what you did just as the French needed time to understand exactly how they got blitzed. Congratulations on completely spanking my hiney this time!!

                    VictoryFirst 1 Reply Last reply Reply Quote 1
                    • VictoryFirst
                      VictoryFirst @Trout last edited by

                      @Trout, Hi, thanks for letting me know. I think this game was far from being over. I like to try something new each game and this time I tried to save China which I normally don't do. In this case, I think you should have stopped building naval units as Germany turn 2 or 3 when it became clear that the Soviet army in the Far East just stayed there, and just focussed fully on Russia and play defense with Japan. The attack in Kansu was actually in your favor at around 63% so I was actually a bit scared you might try, get lucky and destroy all my units. That would be very bad, in that case I don't think the Russians would be able to stop Germany.

                      Also, as Germany, I am pretty sure you can just move the complete Wehrmacht adjacent to Moscow and put a lot of pressure on the capital. Stalin at the moment only has infantry and the airforce is chilling in China.

                      Not saying the Axis are in a winning position, I believe I can attack your fleet in SZ 91 with favorable odds as the Americans, however the game is definitely not over. You are doing better than you think.

                      My suggestion is that you redo your Japanese turn in the way you like it. No worries about rules or game mistakes. However if you want to start a new game that's OK with me too.

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                        Trout @VictoryFirst last edited by

                        @victoryfirst Hi VF. Thanks for that. I agree with you on a lot of what you said. I didn’t check the battle odds but I did throw everything that could reach at it including the Strat Bombers and lost badly. I also do believe you would have won the SZ 91 battle. In any case, my big mistakes were not recognizing the threat to Japan and reacting to it along with the rules issue with boats blocking sea zones from shore bombardment. I had played all my previous board games with that not being the case but that rule is a game changer. So I need to develop new strategies which align with that

                        B VictoryFirst 2 Replies Last reply Reply Quote 1
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                          beelee @Trout last edited by

                          @trout

                          Hi Trout

                          While your BB strategy is not as effective as you first thought, it still has some merit. It essentially just takes an extra turn to implement.

                          Secure the SZ and next turn, bombard it to pieces 🙂

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                            Trout @beelee last edited by

                            @beelee True that. But in G40 HRE, one turn delay is a game changer. I am not giving up BB's altogether. But building more destroyers/escorts makes sense and a naval delaying strategy with blockers is more effective than I thought

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                              beelee @Trout last edited by

                              @trout

                              Yea, Ive found escorts to be good blockers. Victory always seems to have a ton of DDs lol

                              VictoryFirst 1 Reply Last reply Reply Quote 1
                              • VictoryFirst
                                VictoryFirst @beelee last edited by

                                @beelee

                                Hehe yeah DD is my favorite naval unit 🙂 Besides the super heavies of course but you can only have two of those lol.

                                B 1 Reply Last reply Reply Quote 1
                                • VictoryFirst
                                  VictoryFirst @Trout last edited by

                                  @trout Okay, that sounds good to me. You can hit me up anytime, I'm always available for an EXP game 😀

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                                    beelee @VictoryFirst last edited by

                                    @victoryfirst said in #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

                                    DD is my favorite naval unit

                                    yea I'm starting to appreciate them with JPN more. I like the potential D3 for Escort and cheaper cost but 3-4 DDs dropping dudes on the Allies can really ruin there day lol

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                                      beelee last edited by

                                      @VictoryFirst

                                      Ok ready to take over trout's position. I've followed along a little bit but take a few to get up to speed here.

                                      Hmm ... I guess we need to start a new thing ? my email not in the loop or maybe just can add it ?

                                      Well, I'll leave it up to you while I study up 🙂

                                      VictoryFirst 1 Reply Last reply Reply Quote 1
                                      • VictoryFirst
                                        VictoryFirst @beelee last edited by

                                        @beelee

                                        Yeah let's start a new thread. You want to take over Axis?

                                        Awesome 🙂

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                                        • VictoryFirst
                                          VictoryFirst last edited by VictoryFirst

                                          this post is deleted

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                                          • B
                                            beelee @VictoryFirst last edited by

                                            @victoryfirst
                                            you can only upvote 6 times a day

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