Continuation of Trout - VF
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@victoryfirst said in Continuation of Trout - VF:
or a plane with a red line through it
yea that's what I meant. Stick a rocket on his other shoulder
Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.
Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.
Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now
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Got sucked up into the multi. That one is looking more interesting every turn
Looking at this now
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@beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.
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heh heh coming right up. Not much for them to do lol
Game History
Round: 8 Purchase Units - Italians Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France 1 marine owned by the Americans lost in Southern France Americans win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 infantry Casualties for Americans: 1 marine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy Place Units - Italians 1 Escort placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 5 PUs (3 lost to blockades); end with 7 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33
Well this will probably do it lol Still enjoyed playing it
One needs a way to evac those aaGuns or ... well yea ha ha ha
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Perhaps the air transport can lend a hand? lol
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So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had
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@victoryfirst
G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anywaysEdit
hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ? -
@beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.
I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.
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@victoryfirst said in Continuation of Trout - VF:
So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had
oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !
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@victoryfirst said in Continuation of Trout - VF:
@beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.
I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.
I don't think it would survive to complete it's mission
Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer
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@beelee said in Continuation of Trout - VF:
hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?
I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.
This the Revised rules. I guess I'll bug on him and ask lol
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@beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report
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