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    Mega New Elk WIP

    Scheduled Pinned Locked Moved Maps & Mods
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    • Black_ElkB Offline
      Black_Elk @RogerCooper
      last edited by Black_Elk

      That would be rad!

      We may have to make some compromises based on the needs of the gameplay, or how difficult it is to say change a label compared to redrawn stuff in the polys, but definitely if something jumps out as particularly conspicuous or just plain off hehe. When transcribing stuff initially, sometimes I would reverse particularly characters, but then it just wouldn't even register for me, like by brain would just blast past I guess. As if everything on land might have been just an abstraction the way sea zones are just some number. Ideally the contours in place on land should give an impression though, something that feels familiar enough to riff on for these target dates. Maybe set a few different time periods to cover without having to make too many poly adjustments for that. Sorta the ideal of one map with multiple potential games, but then the period target changed so many times over the years, there are like these little vestigial remains of prior attempts or things I'd have just missed in the port at whatever step. If anything though, kinda fun for maybe a where waldo or crossword puzzle for the history buffs and the double check. If we can spot the goofs early, gets the gold star cause then it's nice and tidy. Easier for the relief stuff. Even if stuff doesn't ultimately have to all display, nice to have the option off/on reading cleanly
      🙂

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        @Black_Elk, @beelee

        I've got the xml's updated with @RogerCooper name changes, including centers, place, polygons and pu_place.

        Next, I would like to work on units. I would like to replace "infantry" with "Infantry", "mech_infantry" with "Halftrack" etc.
        Or maybe named units like "Panzer III", "Tiger II". This is up to you.

        Let me know.

        Cheers...

        Black_ElkB B 2 Replies Last reply Reply Quote 2
        • Black_ElkB Offline
          Black_Elk @wc_sumpton
          last edited by Black_Elk

          @wc_sumpton Sounds awesome!

          Hopefully, for some of the territory labels at least, the problem may go away when we shorten the names a bit for the map display on. Like if the error was in the second name and we can just crop it down to the first name and such. That sort of thing.

          For unit labels/naming conventions, I think it would be helpful to default to whatever G40 uses for the standard roster. Just so as not to confuse players who come over from the basic G40 game with those sorts of unit naming expectations. This would be to retain the option to use whatever tech code or HR type options might be available from the standard games.

          That said, if doing the rename on anything unit-wise, I think it would be optimal to choose names that don't have variant spellings in American vs British standards. For example Tank is always a Tank, compared to Armour vs Armor, or Harbour vs Harbor etc that sort of thing. Just so we don't have to start a spelling war where one could be avoided altogether if we'd just picked something different for that initially. We have "font map and color" in the game settings, I'm sure some users would prefer colour. Maybe hue would have worked, but it's just one of those things. Hard to go back once everyone gets used it being called 'such and such' all I was thinking.

          I'm not the one to fight the spelling war though, like I'm just the most terrible typist in our whole squad probably. I'm happy to defer or delegate on that, for sure hehe

          😉

          TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @Black_Elk
            last edited by

            Having done a quick analysis of the views for GCD, over 10+ to 1 of the views come from the US so I would keep US spelling and Im an English man. 🙂

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton @Black_Elk
              last edited by

              @black_elk, @beelee

              GitHub has been updated. A '40 version was added.

              Cheers...

              Black_ElkB 1 Reply Last reply Reply Quote 2
              • Black_ElkB Offline
                Black_Elk @wc_sumpton
                last edited by

                @wc_sumpton Fantastic! That looks killer!

                Thanks dude

                🙂

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @Black_Elk
                  last edited by wc_sumpton

                  @black_elk

                  Of note in '40 the UK_Pacific was removed, there were no units and only India was listed as a Capital under British control. Unless the Pacific 40 territories are to be given, I don't see a need to add them back. All unit are changed over to British, so they basically have no movement or combat.

                  Cheers...

                  B 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton

                    yea so this is what I had yesterday 1.343

                    Screenshot from 2025-03-05 12-12-39.png

                    Now I have

                    Screenshot from 2025-03-05 12-15-37.png

                    The xml says 1.34 also

                    Anyway, I'm not quite certain how to add that back as a merge will wipeout most of your stuff. We need the name_place, pu_place and place

                    I made a few name changes as well but not too many. They can be added in easy enough.

                    I'll see what it looks like in a bit.

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee

                      I'm very sorry, I did not add the name_place file, also from viewing your pictures, I can see you downloaded before I move vc.prg back to the misc folder. The vc star you are seeing is the small default included as a default. The name_place has been readded. Please check, this is what I am seeing here:
                      Screenshot 2025-03-05 135804.png

                      Hoping this helps.

                      Cheers...

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @wc_sumpton
                        last edited by beelee

                        @wc_sumpton

                        oh yay ! Looks as if we're back in sync 🙂

                        Edit
                        I'm not sure how to handle the multiple xmls going forward as I'll be continuing to change the names as I work through place and the PU locations.

                        I guess I will just keep track of which names I change and make note of that in the PR comments. Then one can update the others at their leisure. Of course triplea will tell what's off when you fire it up but probably more efficient listing them going forward.

                        Right arm. I should be close to knocking G out tonight. Or mainland Europe anyways 🙂

                        Nice work wc

                        wc_sumptonW 2 Replies Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @beelee
                          last edited by

                          @beelee

                          Really, really sorry about that! I had thought that I had downloaded your latest update prior to making any changes. But as we are not in sync again, as I am adding the captureUnitOnEnteringBy for Axis and Allied neutrals. Does not affect the main map but does '40 start.

                          Cheers...

                          B 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @beelee
                            last edited by

                            @beelee

                            Prior to making any updates I will check GitHub desktop prior to making any changes. It will inform me of any changes which are not reflected in my work directory.

                            Cheers...

                            1 Reply Last reply Reply Quote 2
                            • B Offline
                              beelee @wc_sumpton
                              last edited by beelee

                              @wc_sumpton

                              Ok would you do a test branch and merge with a PR going forward. That keeps a way to revert if we ever need to.

                              Also I would ask @Black_Elk if he likes the smaller stars or not. I like them better myself, don't take as much room but gets the information out there.

                              Anyway, that's Elkstar's call 🙂

                              Edit
                              Ok i'll wait till your next one hits before I dive in. It won't affect place an PUs but every name change will.

                              We'll get a system down. 🙂 Git is still mostly a mystery to me 🙂

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk @wc_sumpton
                                last edited by Black_Elk

                                @wc_sumpton @beelee

                                Using the updated map from the GIT and that 1940 scenario you provided, I created this as a basic templet to describe the approach I would like to take.

                                I used the Edit Mode to reposition the forces and control/ownership to match more closely the standard global game.

                                2025-3-5-Mega-New-Elk-1940.tsvg

                                First I blanked all the TUV from the other scenario, and then placed the forces according to the starting units the way they are grouped in G40.

                                I tried to keep this all very similar so it would look fairly familiar at the foundation. So you'll see that the force which typically goes in East Germany is still grouped together (with the same unit totals there) now in the TT called Berlin. The Units typically in Poland are now in Danzig. The design in the East was to basically have the starting units there out of position for a direct confrontation with USSR, or at least to not have it be optimal on G1. Instead they are oriented more towards the West vs France, or positioned to take over the Pro-Axis neutrals in the Balkans and Finland.

                                What I was trying to do here was show how we can set up the Fall of France, with the Factory Rail at M+1.

                                Check out the Forces around Paris. You can see that the force which is typically in "Holland-Belgium" on the G40 board, has now been moved to just Netherlands. Same force there, but now the whole pile is in Netherlands. A new force has been added to Belgium, which will allow Germany to Blitz at the M+1 distance with their Armor and Mech prepositioned on a minor Factory w/ Rail. They can reach to take all the same territories that they might take typically in a G40 game. With some small risk they can reach all the way to Bordeaux and Brittany using their starting Tanks from Belgium. Similarly Vichy can either go to Italy, or Germany on G2, but you can see that the basic forces will have a similar reach on G1.

                                Screenshot 2025-03-05 121315.png

                                Screenshot 2025-03-05 121359.png

                                For the handling in North Africa, Germany will similarly be able to Blitz with a new pocket force for the Afrika Corps, which is pre-position to target French North Africa. The idea here is that most of Metropolitan France will be overrun by Axis on the first turn, and they will then re-focus around French Equatorial Africa as their main hub out of Gabon.

                                East Africa has a bit of an anachronistic set up in standard G40, with Italians still lurking over there, but I kept this as more familiar from the standard game. Much of the French territory will swing to the Axis side the way I arranged it here, with an option for Axis sweep a bit across Algeria, similar to the old Classic style handling for Africa, but with some tension there now on account of extra VCs.

                                This is of course just a barest of bones foundation, I left the forces extremely light so that it would be easier to add from there.

                                I would suggest that when we add new forces, rather than placing them together with an existing force already shown, that we instead cluster them into a nearby tile that is currently empty. I think this will preserve at least a little bit of the familiar, as players will see some similar forces in familiar spots, but then when we add new stuff, say like I did in Belgium, or in Tripoli, it will be a little easier to spot what sort of stuff has been added.

                                I would also like to focus particularly on the AI behavior when adding forces from here, so that we can get the Fast/HardAI to play a fun game.
                                🙂

                                Here is a quick visual overview of the ideas I have going right now for a 40 scenario, exported image of the map.

                                https://drive.google.com/file/d/1giz3yfHFvu1yXoOfpzt_yVswsr4CAvHA/view?usp=sharing

                                Mega 1940 templet.png

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @beelee
                                  last edited by

                                  @beelee

                                  Just remove them from the misc directory. Maybe I should create another folder for unused items.

                                  Since Neutral Axis/Alllies are not used in the main ('41) map, they could be removed. Your call.

                                  Cheers...

                                  B 1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @Black_Elk
                                    last edited by wc_sumpton

                                    @black_elk

                                    Ok try this:
                                    mega_new_elk_1940.xml

                                    Cheers...

                                    P. S The new '40 xml has been loaded, but you should use this instead of downloading a whole new copy.

                                    Cheers...

                                    Black_ElkB 1 Reply Last reply Reply Quote 2
                                    • Black_ElkB Offline
                                      Black_Elk @wc_sumpton
                                      last edited by

                                      @wc_sumpton Incredible! We're going gang busters now!

                                      Sweet!

                                      🙂

                                      So of course the templet is just a templet, we can add to it and riff, clean things up or experiment with tweaks. I just thought it would be helpful, since sorta looks like the G40 at bedrock, and then we can just juice it little by little till we got a playpattern that feels right for the board scale.

                                      Exciting! Great work!!!

                                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Offline
                                        wc_sumpton @Black_Elk
                                        last edited by wc_sumpton

                                        @black_elk

                                        I just commented out the old stuff just in case you wanted to revert back. When you push your next save setup game, all comments will be removed, so no problems.

                                        Cheers...

                                        P.S let me know if you change the Neutral Axis(~10)/Allied(~50) territories. You don't have to tell me which were changed, just let me know that there were changes. The variable list is not that hard to do but it is time consuming.

                                        Cheers...

                                        1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          beelee @wc_sumpton
                                          last edited by

                                          @wc_sumpton said in Mega New Elk WIP:

                                          Since Neutral Axis/Alllies are not used in the main ('41) map, they could be removed. Your call.

                                          Yea I would leave them. It'll be good to have them handy for anyone that wants to mod it and I believe some will be needed anyway.

                                          We don't want a buncha empty TTys I wouldn't think. Impassable or not. Just from a visual perspective.

                                          wc_sumptonW 1 Reply Last reply Reply Quote 2
                                          • wc_sumptonW Offline
                                            wc_sumpton @beelee
                                            last edited by

                                            @beelee

                                            No problem, but none of the territories are marked "captureUnitOnEnteringBy", for the basic map.

                                            Cheers...

                                            B 2 Replies Last reply Reply Quote 2

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