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    #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain

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    • T Offline
      Trout @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Game History

      Round: 5
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
              Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
              Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
              Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
              Americans buy 6 Fortifications, 2 artilleries, 1 battleship, 2 destroyers, 1 elite, 1 harbour, 2 infantry, 2 submarines, 2 transports and 1 usa_armour; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 usa_fighter moved from Eastern United States to 101 Sea Zone
              1 usa_fighter moved from Eastern United States to 101 Sea Zone
              1 usa_armour moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 Heavy_BB, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 mech_infantrys, 1 submarine, 4 transports, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
              1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 30 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 30 Sea Zone
              1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
              1 usa_fighter moved from 26 Sea Zone to 30 Sea Zone
              1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
              1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 31 Sea Zone
              1 carrier moved from 10 Sea Zone to 31 Sea Zone
              1 NavyFighter moved from 10 Sea Zone to 31 Sea Zone
              1 NavyFighter moved from 10 Sea Zone to 31 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 35 Sea Zone
              Battle in Morocco
              Battle in 16 Sea Zone
                  Americans attack with 3 usa_fighters
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 3 usa_fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 usa_fighter owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 usa_fighter owned by the Americans lost in 16 Sea Zone
                      Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 usa_fighter owned by the Americans lost in 16 Sea Zone
                  Japanese win, taking 35 Sea Zone from Japanese, taking Morocco from Italians with 1 Japan_destroyer remaining. Battle score for attacker is -27
                  Casualties for Americans: 3 usa_fighters
              Battle in 31 Sea Zone
                  Americans attack with 1 Heavy_BB, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport
                  Japanese defend with 1 Escort
                      Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 31 Sea Zone
                  Americans win with 1 Heavy_BB, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 30 Sea Zone
                  Americans attack with 1 destroyer and 3 usa_fighters
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 destroyer and 3 usa_fighters in 30 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 31 Sea Zone to Wake Island
              1 infantry moved from 31 Sea Zone to Wake Island
              1 infantry moved from 31 Sea Zone to Wake Island
              1 usa_fighter moved from 30 Sea Zone to 31 Sea Zone
              1 usa_fighter moved from 30 Sea Zone to Hawaiian Islands
              1 usa_fighter moved from 30 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              6 Fortifications placed in Hawaiian Islands
              1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 harbour placed in Wake Island
              1 artillery, 1 elite and 1 usa_armour placed in Eastern United States
              2 infantry placed in Western United States
              1 artillery placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
              Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 FrenchUK, 1 artillery, 5 infantry, 1 mine_unarmed, 3 uk_armours and 1 uk_para; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 FrenchUK placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
              EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
              EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              EDIT: 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 artillery, 7 infantry, 1 mech_infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
              1 uk_tactical_bomber moved from Iraq to Alexandria
              1 uk_fighter moved from Iraq to Alexandria
              1 uk_fighter moved from Iraq to Alexandria
              1 infantry moved from Burma to Shan State
                    British take Shan State from Japanese
      
          Combat - British
              Battle in Alexandria
                  British attack with 1 artillery, 7 infantry, 1 mech_infantry, 3 uk_armours, 3 uk_fighters and 2 uk_tactical_bombers
                  Italians defend with 3 armour, 4 artilleries, 1 bomber, 4 infantry, 1 italian_para, 1 mech_infantry and 1 tactical_bomber
                      British roll dice for 1 artillery, 7 infantry, 1 mech_infantry, 3 uk_armours, 3 uk_fighters and 2 uk_tactical_bombers in Alexandria, round 2 : 7/17 hits, 6.17 expected hits
                      Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 4 infantry, 1 italian_para, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 8/15 hits, 5.50 expected hits
                      1 mech_infantry owned by the British and 7 infantry owned by the British lost in Alexandria
                      1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Alexandria
                  3 uk_fighters owned by the British and 2 uk_tactical_bombers owned by the British retreated
                  1 artillery owned by the British and 3 uk_armours owned by the British retreated to Egypt
                  Italians win with 3 armour, 2 artilleries, 1 bomber, 1 italian_para and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 7 infantry and 1 mech_infantry
                  Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
              Battle in Normandy Bordeaux
                  British attack with 1 bomber, 4 uk_fighters, 5 uk_paras and 1 uk_tactical_bomber
                  Germans defend with 1 UndergroundMinr, 1 Waffen_Arty, 1 artillery, 1 elite, 1 harbour and 6 infantry
                      British roll dice for 1 bomber, 4 uk_fighters, 5 uk_paras and 1 uk_tactical_bomber in Normandy Bordeaux, round 2 : 5/11 hits, 4.17 expected hits
                      Germans roll dice for 1 Waffen_Arty, 1 artillery, 1 elite and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3.67 expected hits
                      3 uk_paras owned by the British lost in Normandy Bordeaux
                      5 infantry owned by the Germans lost in Normandy Bordeaux
                      British roll dice for 1 bomber, 4 uk_fighters, 2 uk_paras and 1 uk_tactical_bomber in Normandy Bordeaux, round 3 : 5/8 hits, 3.67 expected hits
                      Germans roll dice for 1 Waffen_Arty, 1 artillery, 1 elite and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
                      1 uk_para owned by the British lost in Normandy Bordeaux
                      1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 bomber, 4 uk_fighters, 1 uk_para and 1 uk_tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for British: 4 uk_paras
                  Casualties for Germans: 1 Waffen_Arty, 1 artillery, 1 elite and 6 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              1 bomber, 4 uk_fighters and 1 uk_tactical_bomber moved from Normandy Bordeaux to United Kingdom
              1 uk_tactical_bomber moved from Alexandria to Egypt
              1 uk_fighter moved from Alexandria to Egypt
              1 uk_fighter moved from Alexandria to Egypt
              1 uk_fighter moved from Alexandria to Egypt
              1 uk_tactical_bomber moved from Alexandria to Egypt
              1 uk_armour moved from Belgian Congo to Egypt
              1 uk_armour moved from Belgian Congo to Egypt
              1 uk_armour moved from Union of South Africa to Belgian Congo
              1 uk_armour moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Iraq
              1 infantry moved from 80 Sea Zone to Iraq
              1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 uk_armour moved from India to Burma
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 Seafires, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 artillery, 3 infantry, 1 mine_unarmed and 1 uk_armour placed in India
              2 infantry and 2 uk_armours placed in Union of South Africa
              1 uk_para placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,3,4,2,5
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,1,6
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,4,2,6,1,6,3,3,6,5
              British collect 36 PUs (13 lost to blockades); end with 40 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -3.50
      Italians regular : 2.50
      Japanese regular : 1.00
      Germans regular : -1.67
      British regular : 3.00
      

      0f4480cf-8afc-4c04-8cd5-d2d8813cf0c0-exp-game-1-trout-vs.panzer-uk5.tsvg

      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 No need for the crowbar. They acquitted themselves on my turn with a destroyer taking out three fighters and then Italy pitched in by dicing me on the Alexandria attack 😞

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        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @Trout
          last edited by

          @trout

          Oh boy,

          Alexandria was brutal....but SZ16 was a miracle....depending on your point of view! 🙂
          Horrible for the US Fighters for sure!

          BR

          Game History

          Round: 5
          
              Purchase Units - Italians
                  Italians buy 1 Italian_LCV, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 Italian_LCV and 2 infantry moved from Gibraltar to Morocco
                  EDIT: 2 fighters moved from Gibraltar to Morocco
          
              Combat - Italians
                  Battle in Morocco
                      Italians attack with 1 Italian_LCV, 2 fighters and 2 infantry
                      Americans defend with 1 infantry
                          Italians roll dice for 1 Italian_LCV, 2 fighters and 2 infantry in Morocco, round 2 : 3/4 hits, 1,33 expected hits
                          Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Americans lost in Morocco
                      Italians win, taking Morocco from Americans with 1 Italian_LCV, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Italians
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                  Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland
                  2 fighters moved from Morocco to Gibraltar
                  2 transports moved from 97 Sea Zone to 98 Sea Zone
                  2 armour and 2 artilleries moved from Alexandria to 98 Sea Zone
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 bomber and 1 tactical_bomber moved from Alexandria to Syria
                  EDIT: 1 air_transport and 1 infantry moved from Southern Italy to Syria
                  1 aaGun moved from Northern Italy to Western Germany
                  2 infantry moved from Northern Italy to Western Germany
                  EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
                  1 Rail moved from Southern Italy to Northern Italy
                  1 Rail and 1 infantry moved from Northern Italy to Eastern Poland
                  1 infantry moved from Northern Italy to Southern Italy
                  3 infantry moved from Northern Italy to Southern France
                  3 armour, 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                  3 armour and 2 artilleries moved from 99 Sea Zone to Syria
                  1 Escort_Convoy and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
          
              Place Units - Italians
                  1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
                  2 infantry and 4 mech_infantrys placed in Northern Italy
          
              Turn Complete - Italians
                  Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                  Italians collect 19 PUs; end with 19 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -0,33
          Italians regular : 1,67
          

          0f4480cf-8afc-4c04-8cd5-d2d8813cf0c0-exp-game-1-trout-vs.panzer-it5.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Yes, the SZ16 battle had to be down in the 1% battle odds levels. Not much of a turn for ANZAC now 😞 G6 up!

            Game History

            Round: 5
            
                Combat Move - ANZAC
            
                Combat - ANZAC
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    1 transport moved from 56 Sea Zone to 58 Sea Zone
                    1 destroyer moved from 62 Sea Zone to 50 Sea Zone
                    1 infantry moved from Dutch New Guinea to New Guinea
            
                Combat Move - French
                    1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            
                Combat - French
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            20f0a76c-25a7-48f8-a02a-e9edcadc6539-exp-game-1-trout-vs.panzer-fran5.tsvg

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by Panzerstahl-Helm 0

              @Trout

              Game History

              Round: 6
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                      Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                      Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                      Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                      Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                      Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                      Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                      Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                      triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                      triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                      triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                      triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Germans buy 3 Atlantic_Walls, 1 GermanUBoat, 1 German_LCV, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 elite, 1 german_para, 5 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 2 armour
                      1 WaffenPnzrGrndr and 2 waffen_panzers placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      Turning on Edit Mode
                          EDIT: Germans takes Bessarabia from Russians
                          EDIT: Germans takes Caucasus from Russians
                          EDIT: Changing ownership of Bessarabia from Germans to Russians
                          EDIT: Turning off Edit Mode
                      2 infantry moved from Holland Belgium to Normandy Bordeaux
                      2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                      1 bomber moved from Western Germany to Normandy Bordeaux
                      EDIT: 1 german_para moved from Romania to Caucasus
              
                  Combat - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Battle in Normandy Bordeaux
                          Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                          British defend with 1 UndergroundMinr, 1 harbour, 1 uk_para and 1 uk_paraBoost
                              Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                              British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                              1 uk_para owned by the British lost in Normandy Bordeaux
                              1 uk_paraBoost owned by the British lost in Normandy Bordeaux
                          Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                          Casualties for British: 1 uk_para and 1 uk_paraBoost
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria
              
                  Non Combat Move - Germans
                      Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Eastern Poland
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
                      1 GermanUBoat, 1 German_Heavy_BB, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                      1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                      2 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone
                      2 transports moved from 92 Sea Zone to 93 Sea Zone
                      1 Panzer_Grndrs and 3 infantry moved from Southern France to 93 Sea Zone
                      1 Escort, 1 Panzer_Grndrs, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                      1 Panzer_Grndrs and 3 infantry moved from 92 Sea Zone to Gibraltar
                      1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                      1 tactical_bomber moved from Southern France to Gibraltar
                      1 German_LCV moved from Northern Italy to Southern France
                      1 bomber moved from Normandy Bordeaux to Western Germany
                      2 infantry moved from Western Germany to Holland Belgium
                      1 infantry moved from Holland Belgium to Normandy Bordeaux
                      1 infantry moved from Western Germany to Holland Belgium
                      1 WaffenPnzrGrndr and 2 waffen_panzers moved from Germany to Eastern Poland
                      1 elite moved from Poland to Eastern Poland
                      1 infantry moved from Slovakia Hungary to Eastern Poland
                      1 german_para moved from Germany to Eastern Poland
                      1 armour moved from Holland Belgium to Germany
                      1 G_Rail moved from Germany to Holland Belgium
                      1 G_Rail and 1 waffen_infantry moved from Holland Belgium to Eastern Poland
                      1 G_Rail moved from Germany to Denmark
                      1 G_Rail and 1 Waffen_Oberst moved from Denmark to Eastern Poland
                      1 elite moved from Germany to Poland
                      1 infantry moved from Western Germany to Holland Belgium
                      2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 99 Sea Zone
                      1 infantry moved from Poland to Eastern Poland
                      2 infantry moved from Finland to Norway
                      2 tactical_bombers moved from 112 Sea Zone to Western Germany
              
                  Place Units - Germans
                      1 Atlantic_Wall placed in Holland Belgium
                      1 Atlantic_Wall placed in Denmark
                      1 Atlantic_Wall placed in Norway
                      1 German_LCV, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany
                      3 infantry placed in Southern France
                      2 infantry placed in Western Germany
                      Germans undo move 6.
                      2 infantry placed in Western Germany
                      1 GermanUBoat placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Germany: 1 German_LCV
                      EDIT: Adding units owned by Germans to Western Germany: 1 German_LCV
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - Germans
                      Trigger Germans RemoveConvoySZ92Invert: has removed 1 Escort owned by Germans in 92 Sea Zone
                      Trigger Germans RemoveConvoySZ92Invert: Germans has 1 Escort_Convoy placed in 92 Sea Zone
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger ParaBoost atCaucasus: Germans has 1 german_paraBoost placed in Caucasus
                      Germans collect 44 PUs; end with 44 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              

              Combat Hit Differential Summary :

              Germans regular : -1,00
              British regular : -0,50
              

              20f0a76c-25a7-48f8-a02a-e9edcadc6539-exp-game-1-trout-vs.panzer-ger6.tsvg

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Okay, need a little help from you or Beelee before I do this. I am attacking E. Poland and I am very confused as to how to do the battle when there are Armies, Army Groups, etc. present. So you have an Army Group + 1 Oberst and I have one Commissar with three tanks. It's a crucial battle obviously so I want to get it right before doing it. SOS.

                04f825f8-d57f-472a-ba26-f55ecec7de36-exp-game-1-trout-vs.panzer-r6attack.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Trout
                  last edited by

                  @trout

                  You need to move all the German dudes from their boxes to E POL first.
                  You also need to swap out your Commiesar before moving from Belarus to the attack for the active one.

                  I'll post a save in a few showing it in detail.

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                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Thanks! Appreciate it- I also believe he gets two dice rolls with a Five if I am not mistaken

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                    • B Online
                      beelee @Trout
                      last edited by

                      @trout

                      Yea his AG Flag will. Victory and I have found it best to fight these big ones in edit, otherwise the AG Flag gets a hit which it shouldn't.

                      And if unsure of casualty selection, to post by battle rd a screenshot and you can save by clicking on save mid battle but the hot key ctrl s won't work.

                      You can only have 1 Elite in the battle, so I left the one in Baltic there.

                      R6 Attack E POL Example.tsvg

                      Click through History and it'll show you step by step

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                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Thanks! Doing back of the napkin math now to see if I will get slaughtered before I fire bullets. If so, I will not attack.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Trout
                          last edited by

                          @trout

                          you can use battle calc. It didn't look real promising 🙂

                          Screenshot from 2025-03-01 17-53-28.png

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                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Yikes! Battle calc didn't work for me but back of the napkin screamed don't do it. Your screen shot confirms it in a huge way. Yep hard for Soviets to get any traction until their Conscripts get into the action which hasn't happened yet. Always a bad sign for Allies when Italy is in the high 30's for income but no Soviet rescue this turn

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                            • B Online
                              beelee @Trout
                              last edited by

                              @trout battle calc didn't work ?

                              Put cursor on the TTy and hit ctrl b

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                              • T Offline
                                Trout @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0 Game History

                                Round: 6
                                
                                    Purchase Units - Russians
                                        Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                        Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                        Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                        Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                        Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 2 russian_paras; Remaining resources: 23 PUs; 0 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        Turning on Edit Mode
                                            EDIT: Russians takes Slovakia Hungary from Germans
                                            EDIT: Russians takes Romania from Germans
                                            EDIT: Turning off Edit Mode
                                        1 artillery, 1 guard_infantry and 2 infantry moved from Volgograd to Caucasus
                                        EDIT: 1 russian_para moved from Belarus to Slovakia Hungary
                                        EDIT: 1 russian_para moved from Belarus to Romania
                                
                                    Combat - Russians
                                        Battle in Caucasus
                                            Russians attack with 1 artillery, 1 guard_infantry and 2 infantry
                                            Germans defend with 1 german_para and 1 german_paraBoost
                                            Russians win, taking Caucasus from Germans with 1 artillery, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 1
                                            Casualties for Russians: 1 infantry
                                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                        1 elite moved from Belarus to Novgorod
                                        3 Army_Conscripts and 1 elite moved from Bryansk to Belarus
                                        1 Army_Conscript moved from Smolensk to Belarus
                                        2 infantry moved from Rostov to Bryansk
                                        1 armour and 1 fighter moved from Russia to Belarus
                                        1 Army_Conscript and 1 R_Europe_Rail moved from Russia to Belarus
                                        1 Army_Conscript and 1 Russian_Rail moved from Russia to Belarus
                                        1 Army_Conscript and 1 Russian_Rail moved from Russia to Belarus
                                        1 armour moved from Urals to Russia
                                        1 Army_Conscript moved from Russia to Samara
                                        3 Army_Conscripts moved from Russia to Smolensk
                                        9 Army_Conscripts moved from Russia to Bryansk
                                        1 infantry moved from Volgograd to Kazakhstan
                                        1 infantry moved from Ukraine to Bryansk
                                        1 infantry moved from Novgorod to Karelia
                                
                                    Place Units - Russians
                                        1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 2 russian_paras placed in Russia
                                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                
                                    Turn Complete - Russians
                                        Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                        Russians collect 42 PUs; end with 65 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUs
                                

                                f85c49e7-0089-4b60-a5ec-b7200b8eb3cf-exp-game-1-trout-vs.panzer-r6.tsvg

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                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @Trout

                                  Game History

                                  Round: 6
                                  
                                      Purchase Units - Japanese
                                          Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                                          Japanese buy 2 Escorts, 2 Fortifications, 1 Japanese_LCV, 1 Repair_Carrier, 1 air_transport, 1 carrier, 1 elite, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Place Units - Japanese
                                          1 Repair_Carrier placed in 54 Sea Zone
                                  
                                      Combat Move - Japanese
                                          Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                          1 unit repaired.
                                          Trigger Japanese RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Japanese in 54 Sea Zone
                                          1 submarine moved from 54 Sea Zone to 50 Sea Zone
                                          2 bombers moved from Queensland to 50 Sea Zone
                                          1 battleship moved from 54 Sea Zone to 42 Sea Zone
                                          1 infantry moved from Caroline Islands to 33 Sea Zone
                                          1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                                          1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                          1 infantry moved from Queensland to Northern Territory
                                                Japanese take Northern Territory from ANZAC
                                          1 infantry moved from Queensland to South Australia
                                                Japanese take South Australia from ANZAC
                                          1 artillery moved from New South Wales to Victoria
                                                Japanese take Victoria from ANZAC
                                          1 artillery and 1 elite moved from Celebes to 44 Sea Zone
                                          1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 elite and 2 transports moved from 44 Sea Zone to 43 Sea Zone
                                          1 artillery and 1 elite moved from 43 Sea Zone to Borneo
                                          1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
                                          1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                                          2 fighters moved from Queensland to 56 Sea Zone
                                          3 infantry moved from Malaya to Shan State
                                          1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                                          1 infantry moved from Shensi to Tsinghai
                                          1 mech_infantry moved from Kweichow to Tsinghai
                                          2 infantry moved from Hopei to Suiyuyan
                                          1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                                          1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                                          1 artillery and 1 elite moved from Queensland to 54 Sea Zone
                                          1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                                          1 artillery and 1 elite moved from 63 Sea Zone to New Zealand
                                          1 tactical_bomber moved from Kweichow to Suiyuyan
                                          1 fighter moved from Kweichow to Tsinghai
                                  
                                      Combat - Japanese
                                          Battle in Dutch New Guinea
                                          Battle in New Zealand
                                              Japanese attack with 1 artillery and 1 elite
                                              ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                                                  Japanese roll dice for 1 artillery and 1 elite in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
                                                  ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the ANZAC lost in New Zealand
                                              Japanese win, taking Dutch New Guinea from ANZAC, taking New Zealand from ANZAC with 1 artillery and 1 elite remaining. Battle score for attacker is 3
                                              Casualties for ANZAC: 1 infantry
                                          Battle in Borneo
                                              Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber
                                              British defend with 1 infantry
                                                  Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
                                                  Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits
                                                  British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                                                  1 artillery owned by the Japanese lost in Borneo
                                                  1 infantry owned by the British lost in Borneo
                                              Japanese win, taking Borneo from British with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                                              Casualties for Japanese: 1 artillery
                                              Casualties for British: 1 infantry
                                          Battle in 56 Sea Zone
                                              Japanese attack with 2 fighters
                                              Americans defend with 1 transport
                                                  Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                                                  Americans roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                                  1 transport owned by the Americans lost in 56 Sea Zone
                                              Japanese win with 2 fighters remaining. Battle score for attacker is 6
                                              Casualties for Americans: 1 transport
                                          Battle in 50 Sea Zone
                                              Japanese attack with 2 bombers and 1 submarine
                                              ANZAC defend with 1 destroyer
                                                  Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                  Japanese roll dice for 2 bombers in 50 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                                                  ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                                  1 submarine owned by the Japanese lost in 50 Sea Zone
                                                  1 destroyer owned by the ANZAC lost in 50 Sea Zone
                                              Japanese win with 2 bombers remaining. Battle score for attacker is 1
                                              Casualties for Japanese: 1 submarine
                                              Casualties for ANZAC: 1 destroyer
                                          Battle in Suiyuyan
                                              Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                                              Chinese defend with 1 infantry
                                                  Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 1/5 hits, 2,00 expected hits
                                                  Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the Chinese lost in Suiyuyan
                                              Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                              Casualties for Chinese: 1 infantry
                                          Battle in Tsinghai
                                              Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                                              Chinese defend with 1 infantry
                                                  Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits
                                                  Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the Chinese lost in Tsinghai
                                              Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                              Casualties for Chinese: 1 infantry
                                          Battle in 42 Sea Zone
                                              Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
                                              French defend with 1 destroyer
                                                  Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                                                  French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 destroyer owned by the French lost in 42 Sea Zone
                                              Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                                              Casualties for French: 1 destroyer
                                          Battle in Shan State
                                              Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                                              British defend with 1 infantry
                                                  Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1,67 expected hits
                                                  British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the British lost in Shan State
                                              Japanese win, taking Shan State from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                              Casualties for British: 1 infantry
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - Japanese
                                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria
                                          Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                                          Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                                          1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                                          1 artillery moved from Kwangsi to Yunnan
                                          3 infantry moved from French Indo China to Yunnan
                                          1 infantry moved from Kwangsi to Yunnan
                                          3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                                          1 J_Rail moved from Kiangsu to Hopei
                                          1 J_Rail and 1 aaGun moved from Hopei to Yunnan
                                          1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                                          1 infantry moved from Chahar to Hopei
                                          3 infantry moved from Shantung to Anhwe
                                          2 infantry moved from Kiangsu to Anhwe
                                          1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
                                          2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
                                          1 mech_infantry moved from Chahar to Kweichow
                                          1 elite and 1 infantry moved from Japan to 6 Sea Zone
                                          1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                                          1 carrier moved from 33 Sea Zone to 42 Sea Zone
                                          1 Heavy_BB and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                                          2 bombers moved from 50 Sea Zone to Queensland
                                          1 Heavy_BB moved from 36 Sea Zone to 6 Sea Zone
                                          1 transport moved from 36 Sea Zone to 6 Sea Zone
                                          1 elite and 1 infantry moved from 6 Sea Zone to Korea
                                          2 fighters moved from Caroline Islands to Japan
                                          1 Japan_destroyer moved from 33 Sea Zone to 49 Sea Zone
                                          2 fighters moved from 56 Sea Zone to 42 Sea Zone
                                          1 carrier moved from 54 Sea Zone to 42 Sea Zone
                                          2 bombers moved from Queensland to New South Wales
                                          1 cruiser and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                  
                                      Place Units - Japanese
                                          2 Fortifications placed in Caroline Islands
                                          2 Escorts, 1 carrier and 2 submarines placed in 6 Sea Zone
                                          1 Japanese_LCV, 1 air_transport and 1 elite placed in Japan
                                          Japanese undo move 2.
                                          3 infantry placed in New South Wales
                                          2 Escorts, 1 carrier and 2 submarines placed in 6 Sea Zone
                                          3 infantry placed in Shantung
                                          3 infantry placed in Kiangsu
                                          2 infantry placed in Japan
                                  
                                      Turn Complete - Japanese
                                          Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                                          Japanese collect 62 PUs; end with 62 PUs
                                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
                                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
                                          Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
                                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs
                                          Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : -0,67
                                  Americans regular : -0,17
                                  French regular : -0,33
                                  Japanese regular : -3,83
                                  ANZAC regular : 0,33
                                  British regular : 0,33
                                  

                                  f85c49e7-0089-4b60-a5ec-b7200b8eb3cf-exp-game-1-trout-vs.panzer-j6.tsvg

                                  T 2 Replies Last reply Reply Quote 0
                                  • T Offline
                                    Trout @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0 Question: Can airplanes scrambling into SZ 91 prevent shore bombardment of Gibraltar? It appears from me running a test that it does.

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee
                                      last edited by

                                      @trout

                                      yea the scramble creates a naval battle and there can be no bombard if there is a naval battle.

                                      So it's a cheap way to sacrifice a Ftr to keep those big guns trained elsewhere. And the Ftr might even get a hit 🙂

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                                      • T Offline
                                        Trout @beelee
                                        last edited by

                                        @beelee Again, all of my old strategies don't work anymore. 😞

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @Trout
                                          last edited by

                                          @trout

                                          yea I think there's some house rules out there that some use or maybe it's a different game so a single unit doesn't shutdown and entire fleet but that's how A&A does it 🙂

                                          Could bomb the hell out of the AB with the yanks and the tommies could then bombard.

                                          They don't really have a lot of bombard capability though 🙂

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @beelee
                                            last edited by

                                            @Trout

                                            The 6 dollar Naval Ftrs are an even better choice in the Pacific. Cheaper than a DD 🙂

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