42 G20 Woods vs Wylie
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Italy to Northern Italy 3 armour moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to Northern Italy 2 armour and 1 infantry moved from Archangel to Belarus 3 armour moved from Novgorod to Belarus Combat - Germans Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northern Italy Germans attack with 3 armour, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Northern Italy 2 infantry owned by the Americans lost in Northern Italy Germans roll dice for 2 armour and 1 fighter in Northern Italy, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 armour and 1 fighter in Northern Italy, round 4 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Belarus Germans attack with 5 armour and 1 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 5 armour and 1 infantry in Belarus, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 4 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Yugoslavia to Greater Southern Germany 3 mech_infantrys moved from Western Germany to Southern Italy 2 armour moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Western Germany 1 bomber moved from 95 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 4 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.00 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 artillery moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 2 tactical_bombers moved from Cyprus to Kazakhstan 1 fighter moved from Cyprus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Iraq to Kazakhstan 1 fighter moved from Iraq to Kazakhstan 2 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery moved from Iraq to Persia 2 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 armour moved from Iraq to Caucasus 1 armour moved from Volgograd to Kazakhstan Combat - British Battle in Yugoslavia British attack with 2 artilleries and 3 infantry Italians defend with 2 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Yugoslavia, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Yugoslavia 1 mech_infantry owned by the Italians lost in Yugoslavia British roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Romania British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania British win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 2 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers Japanese defend with 3 armour and 4 mech_infantrys British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 5/1 hits, 4.33 expected hits Japanese roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 2 : 3/1 hits, 2.83 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan 4 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan British roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kazakhstan, round 3 : 4/1 hits, 3.50 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan British win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 armour and 2 mech_infantrys Casualties for Japanese: 3 armour and 4 mech_infantrys Non Combat Move - British 2 fighters moved from Kazakhstan to Volgograd 3 tactical_bombers moved from Kazakhstan to Volgograd 1 armour moved from Iraq to Caucasus 1 armour moved from Iraq to Persia Place Units - British 1 factory_minor placed in Greece 3 armour placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 British collect 39 PUs (3 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.17 Germans regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 5x airfield; Remaining resources: 22 PUs; Russians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Ukraine to Belarus 2 fighters moved from Russia to Belarus 2 tactical_bombers moved from Russia to Belarus 2 artilleries moved from Russia to Vologda 3 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland Combat - Russians Battle in Belarus Russians attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 5 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 4/1 hits, 3.50 expected hits Germans roll dice for 5 armour in Belarus, round 2 : 3/1 hits, 2.50 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus 4 armour owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 5 armour Battle in Vologda Russians attack with 2 artilleries and 3 infantry Japanese defend with 2 armour Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda 1 armour owned by the Japanese lost in Vologda Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Battle in Eastern Poland Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd 1 artillery placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : -0.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 8 armour, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from New Britain to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 fighter moved from 37 Sea Zone to 55 Sea Zone 5 destroyers moved from 37 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Central Mongolia to Yenisey 1 armour moved from Dzavhan to Yenisey 2 artilleries moved from Evenkiyskiy to Yenisey 1 armour moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Americans 1 armour moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Buyant-Uhaa to Buryatia Japanese take Buryatia from Russians 3 armour moved from Jehol to Manchuria 3 armour moved from Shantung to Manchuria 1 bomber moved from Japan to Soviet Far East 1 armour moved from Buyant-Uhaa to Amur 1 armour moved from Buyant-Uhaa to Amur 1 artillery moved from Korea to Amur 2 artilleries moved from West India to Eastern Persia 2 infantry moved from West India to Eastern Persia 1 armour moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from 80 Sea Zone to Eastern Persia 2 fighters moved from 80 Sea Zone to Eastern Persia 6 armour moved from Buyant-Uhaa to Suiyuyan 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Yunnan to Sikang 1 armour moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Novosibirsk to Samara 1 fighter moved from Novosibirsk to Samara 1 fighter moved from Novosibirsk to Samara 1 tactical_bomber moved from Novosibirsk to Kazakhstan 1 fighter moved from 37 Sea Zone to 6 Sea Zone Combat - Japanese Air Battle in Soviet Far East Japanese attacks with 1 units heading to Soviet Far East Russians launches 4 interceptors out of Soviet Far East Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in Soviet Far East Air Battle is over, the attackers have all died Battle in 54 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 6 armour Americans defend with 3 armour; Chinese defend with 1 infantry Japanese roll dice for 6 armour in Manchuria, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits 2 armour owned by the Japanese lost in Manchuria 2 armour owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 4 armour in Manchuria, round 3 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour Casualties for Chinese: 1 infantry Casualties for Americans: 3 armour Battle in Yenisey Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry Americans defend with 3 armour Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 3 armour in Yenisey, round 2 : 1/1 hits, 1.50 expected hits 1 artillery owned by the Japanese lost in Yenisey 1 armour owned by the Americans lost in Yenisey Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yenisey, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 armour in Yenisey, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey 1 armour owned by the Americans lost in Yenisey Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 4 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Americans: 3 armour Battle in Eastern Persia Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry British defend with 1 armour, 2 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Eastern Persia, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Japanese lost in Eastern Persia 1 mech_infantry owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Battle in Amur Japanese attack with 2 armour and 1 artillery Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in Amur, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Samara to Suiyuyan 1 tactical_bomber moved from Kazakhstan to Suiyuyan 2 fighters moved from Eastern Persia to 80 Sea Zone 2 armour moved from India to West India 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 bomber placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in India Japanese undo move 1. 2 armour and 1 mech_infantry placed in French Indo China 1 bomber and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 Defenders Fire, : 0.33 Attackers Fire, : -0.17 Russians regular : -2.00 British regular : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 2 bombers moved from Soviet Far East to 16 Sea Zone 1 bomber moved from Soviet Far East to 7 Sea Zone 1 fighter moved from Siberia to Amur 1 tactical_bomber moved from Siberia to Amur 1 bomber moved from Soviet Far East to Amur 4 fighters moved from Soviet Far East to Amur 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 armour moved from Soviet Far East to Amur 1 armour moved from Soviet Far East to Amur 1 bomber moved from Cyprus to Southern Italy 3 fighters moved from Albania to Southern Italy 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry Germans defend with 2 infantry and 3 mech_infantrys; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Southern Italy, round 2 : 3/1 hits, 3.17 expected hits Italians roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Americans lost in Southern Italy 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Southern Italy, round 3 : 3/1 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 mech_infantrys in Southern Italy, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Americans lost in Southern Italy 3 mech_infantrys owned by the Germans lost in Southern Italy Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Southern Italy, round 4 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern Italy Americans captures 7PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter and 3 infantry Casualties for Germans: 2 infantry and 3 mech_infantrys Casualties for Italians: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 2 bombers and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 2 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Amur Americans attack with 2 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 artillery Americans roll dice for 2 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 5/0 hits, 5.00 expected hits Japanese roll dice for 2 armour and 1 artillery in Amur, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Amur 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Japanese: 2 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Amur to Soviet Far East 5 fighters moved from Amur to Soviet Far East 1 tactical_bomber moved from Amur to Soviet Far East 1 bomber moved from 7 Sea Zone to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour moved from Alaska to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 2 armour, 1 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 2 armour moved from 3 Sea Zone to Soviet Far East 2 bombers moved from 16 Sea Zone to Soviet Far East 1 infantry moved from British Columbia to Alaska 1 infantry moved from Western United States to British Columbia 1 bomber moved from Southern Italy to Cyprus 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Cyprus 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Bulgaria to Greece 1 tactical_bomber moved from Bulgaria to Greece 1 fighter moved from Eastern United States to Gibraltar 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Alaska 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Italians regular : -0.00 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 2 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus 3 armour moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to 97 Sea Zone 4 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Western Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Western Germany to Romania 2 fighters moved from Holland Belgium to Yugoslavia 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Yugoslavia to Romania Combat - Germans Battle in 97 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yugoslavia Germans attack with 1 armour, 1 fighter and 4 mech_infantrys British defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the British lost in Yugoslavia Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Yugoslavia, round 3 : 1/1 hits, 1.50 expected hits British roll dice for 2 artilleries in Yugoslavia, round 3 : 0/1 hits, 0.67 expected hits 1 artillery owned by the British lost in Yugoslavia Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Yugoslavia, round 4 : 2/1 hits, 1.50 expected hits British roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Battle in Romania Germans attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 3 infantry Germans roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Romania, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania 2 infantry owned by the British lost in Romania Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 1/1 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Romania 1 infantry owned by the British lost in Romania Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 4 : 2/1 hits, 1.50 expected hits British roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Romania Germans win, taking Romania from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 3 infantry Battle in 95 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 1 destroyer owned by the Americans lost in 95 Sea Zone 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer and 2 transports Battle in Belarus Germans attack with 3 armour Russians defend with 2 mech_infantrys Germans roll dice for 3 armour in Belarus, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans roll dice for 3 armour in Belarus, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Southern Italy Germans attack with 3 armour Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 armour in Southern Italy, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 3 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 armour, 1 bomber and 4 mech_infantrys Russians defend with 2 artilleries and 3 infantry Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Eastern Poland, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 1/1 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 4 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 1 fighter moved from Romania to Slovakia Hungary 1 tactical_bomber moved from 95 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Western Germany 1 fighter moved from 97 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Romania to Germany Place Units - Germans 3 armour placed in Novgorod 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -2.00 Germans regular : 0.50 British regular : -0.67 -
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Combat Move - Italians 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary Non Combat Move - Italians Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 10 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from 80 Sea Zone to 76 Sea Zone 1 armour and 1 mech_infantry moved from Kweichow to Tsinghai 4 fighters moved from 6 Sea Zone to Amur 2 infantry moved from Korea to Amur 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Japan to Shensi 4 armour moved from Suiyuyan to Shensi 1 armour moved from Suiyuyan to Novosibirsk 1 armour moved from Suiyuyan to Novosibirsk 1 battleship, 1 carrier and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Evenkiyskiy 1 artillery moved from Yenisey to Evenkiyskiy Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 destroyers and 3 fighters Americans defend with 2 destroyers Japanese roll dice for 2 destroyers and 3 fighters in 16 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Battle in 76 Sea Zone Japanese attack with 1 destroyer and 2 fighters French defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 76 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Amur Japanese attack with 4 fighters and 2 infantry Americans defend with 2 armour Japanese roll dice for 4 fighters and 2 infantry in Amur, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 armour in Amur, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Amur 2 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 2 armour Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Suiyuyan to Burma 2 fighters moved from Suiyuyan to Burma 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Kweichow 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 4 fighters moved from Amur to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 2 fighters moved from 76 Sea Zone to 39 Sea Zone 1 carrier, 5 destroyers and 2 fighters moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 armour placed in India 3 armour placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.33 French regular : -0.33 Japanese regular : 0.17 Russians regular : 0.67 -
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Bulgaria 1 fighter moved from Slovakia Hungary to Bulgaria 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to Albania 2 mech_infantrys moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Belarus to Novgorod Combat - Germans Battle in 95 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bulgaria Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Germans roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria 1 infantry owned by the Americans lost in Bulgaria Germans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry Battle in Southern Italy Germans attack with 10 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 10 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Albania Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania 1 artillery owned by the British lost in Albania Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from Albania to Western Germany 1 fighter moved from Bulgaria to Northern Italy 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 armour moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 tactical_bomber moved from Germany to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Germans regular : -0.17 British regular : 0.67 -
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Combat Move - Italians Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Shensi to Novosibirsk 1 bomber moved from Shensi to Novosibirsk 2 armour moved from Shensi to Tsinghai 2 mech_infantrys moved from Kweichow to Tsinghai 4 armour moved from Kweichow to Sikang 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 armour moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from India to West India 1 mech_infantry moved from Burma to West India 1 tactical_bomber moved from Burma to West India 2 fighters moved from Burma to West India 2 infantry moved from Korea to Amur 2 fighters moved from 6 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Kenya Battle in West India Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in West India 1 mech_infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking Kenya from British, taking West India from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 2 fighters and 2 infantry Americans defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Amur 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Novosibirsk Japanese attack with 2 armour and 1 bomber British defend with 2 armour Japanese roll dice for 2 armour and 1 bomber in Novosibirsk, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Novosibirsk 2 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Tsinghai Japanese attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians lost in Tsinghai Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Sikang Japanese attack with 4 armour British defend with 1 armour and 1 mech_infantry Japanese roll dice for 4 armour in Sikang, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 4 armour remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 2 armour moved from Burma to India 2 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 armour moved from Manchuria to Ulaanbaatar 3 armour moved from Shantung to Kweichow 2 fighters moved from Amur to 6 Sea Zone 1 carrier, 5 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan Place Units - Japanese 3 armour placed in Shantung 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 transport placed in 39 Sea Zone 1 armour and 1 infantry placed in India 2 mech_infantrys placed in Kiangsu 1 artillery and 1 bomber placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.33 Japanese regular : 0.17 UK_Pacific regular : 0.17 Russians regular : 0.50 -
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans buy 1 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 4 mech_infantrys moved from Western Germany to Yugoslavia 6 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Yugoslavia 1 bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia Combat - Germans Battle in Northern Italy Germans attack with 1 bomber and 4 mech_infantrys Americans defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 2 fighters and 5 mech_infantrys British defend with 1 mech_infantry; Americans defend with 1 tactical_bomber Germans roll dice for 2 fighters and 5 mech_infantrys in Yugoslavia, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia 1 mech_infantry owned by the British and 1 tactical_bomber owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 tactical_bomber Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 6 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Poland, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Western Germany 2 fighters moved from Yugoslavia to Western Germany 2 mech_infantrys moved from Western Germany to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 0.50 British regular : 0.17
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