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    EXP Game 6 Barnee vs Trout

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    • C
      crockett36 @crockett36 last edited by

      @crockett36 if Japan doesn’t want to Dow or kill the unit.

      1 Reply Last reply Reply Quote 1
      • T
        Trout last edited by

        @beelee Hey bro. Can you doublecheck the UK IPC numbers? I am coming up with 56 instead of 61 and I think the issue is that TripleA gave them a 5 IPC bonus. But I am not aware of any bonuses for UK since Axis have Hong Kong and Gibraltar. 51 + 9 (Denmark/HB/Iraq/Persia) - 4 (Hong Kong/convoy of 1)

        B 1 Reply Last reply Reply Quote 1
        • T
          Trout @beelee last edited by

          @beelee Very quiet Italian turn. Built a battleship and collected money. That's about it

          44d92c61-d73e-49a1-8e0b-e2af4f96ce0b-exp-game-6-trout-i4.tsvg

          1 Reply Last reply Reply Quote 1
          • B
            beelee @Trout last edited by beelee

            @trout

            Yea they will get the 5 bucks for having control of all there PU value TTys on Europe map. It's different from OOB, as that requires all TTys whether they have a PU value or not.

            Edit
            Wow Italia cash heavy ! lol Regia Marina just launched a BB too ! πŸ™‚

            I'll bust out ANZAC now

            Game History

            Round: 4
            
                Purchase Units - ANZAC
                    ANZAC buy 1 Escort, 2 Fortifications, 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
                    1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                    2 fighters moved from Queensland to 42 Sea Zone
            
                Combat - ANZAC
                    Battle in 42 Sea Zone
                        ANZAC attack with 1 destroyer and 2 fighters
                        Japanese defend with 1 submarine
                            ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                            Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 submarine
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                    2 fighters moved from 42 Sea Zone to Java
                    1 artillery and 1 infantry moved from New South Wales to Queensland
                    2 infantry moved from New South Wales to 62 Sea Zone
                    2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                    2 infantry moved from 42 Sea Zone to Java
                    1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            
                Place Units - ANZAC
                    2 Fortifications placed in Java
                    1 Escort and 1 destroyer placed in 62 Sea Zone
                    1 armour and 1 fighter placed in New South Wales
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            
                Non Combat Move - French
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 1 GAirCommander, 2 fighters and 1 tactical_bomber moved from 1st Luftflotten to GermanFlow
                    EDIT: 1 GAirCommanderTac moved from GermanFlow to 1st Luftflotten
                    1 infantry moved from Anglo Egyptian Sudan to Egypt
                    1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Japanese regular : -0.17
            ANZAC regular : -0.33
            

            EXP game 6 Trout F 4.tsvg

            I configured 1st Luft for Offensive Operations. Think of the Overflow Boxes as just extra pieces next to the board. You don't have to use edit as much this way.
            I should probably add the AF Ftrs and Tacs to the Boxes at Game Start too.

            We'll see how the experiment goes πŸ™‚

            Also, do you use Map Blends ? I think I'm gonna make it the default as it's easier for new users to see the Units. Can see a little more topography as well.

            Elk is down with it, just wondered if you had an opinion πŸ™‚

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @beelee last edited by

              @beelee I don't even know what Map Blends is so can't offer an opinion. Took me a long time to do G5. Struggled with how to deploy my air force. You registered 4/4 hits with your Tommy paras!! I get real confused with the Luftlotten attacks. You probably see that with all of my Edit Moves. I don't get it right half of the time I think. Big naval battle brewing in the Pacific on J5 possibly.

              d334f450-f83d-4fd8-8815-ba04954d5652-exp-game-6-trout-g5.tsvg

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @Trout last edited by beelee

                @trout

                Hi Trout

                Yea, so blends are under "View". They're off by default, which gives the brighter look.

                Screenshot from 2025-09-18 20-53-38.png

                When on, TTys are lighter. The dudes standout better as they don't change. There's a couple spots, Italy, Java etc ... that are hard to see the guys when first playing.

                Screenshot from 2025-09-18 20-55-19.png

                Edit
                Screenshot from 2025-09-18 21-13-42.png
                Screenshot from 2025-09-18 21-14-23.png

                Screenshot from 2025-09-18 21-15-12.png
                Screenshot from 2025-09-18 21-15-43.png

                Depends on the Terrain. The Deserts are light to begin with but the Forested areas darker

                Edit2

                Looks as if you have it dialed in pretty good with the Flow moving the Ober. Also, you can see you get the correct die rolls for the Bess battle

                Screenshot from 2025-09-18 21-24-10.png

                Edit 3

                Wow Tommie Paras were cream of the crop. They all hit. Even Ivan scored a couple πŸ™‚

                Edit 4
                So for 2nd Waffen, you should keep Ober 3 in the Box as he is still active.

                I'm guessing the edit move with the LCV from Germany to Greece was for Rail ? and the 2 Inf to GIB from S FRA was just a swap of the LCVs ?

                No biggie if so, as we've played each other enough, but I like to see the actual movement. Can click on edit, hit move, then click on the 2 dudes and the LCV all at once and move.

                Can then click on the other LCV and move back. Don't need to hit move again in edit as it'll stay that way until you do something else.

                Just a personal preference. Makes it a tiny bit easier to follow πŸ™‚

                Edit 5
                Surprised you didn't take out Bulg πŸ™‚
                Ok commies coming up

                T 3 Replies Last reply Reply Quote 0
                • T
                  Trout @beelee last edited by

                  @beelee Yes the dice have favored you so far except for that SZ 93 wipeout which changed my entire strategy. Otherwise your bullet stoppers and AA gunners have been lights out in several battles. I luckily had a Waffen dude next door to keep Gruppen Army intact. Maybe the dice will even out a bit on J5 πŸ™

                  1 Reply Last reply Reply Quote 1
                  • T
                    Trout @beelee last edited by

                    @beelee Yes one SRM for moving the factory to France and one moving the LCV to Greece. Yes the LCVs swapped in moving two Nazis to Gibraltar

                    1 Reply Last reply Reply Quote 1
                    • T
                      Trout @beelee last edited by

                      @beelee Not taking Bulgaria was a screwup. For some reason in my mind I thought that Italy could take Bulgaria before the next Russian turn.

                      1 Reply Last reply Reply Quote 1
                      • B
                        beelee last edited by beelee

                        @Trout

                        Game History

                        Round: 5
                        
                            Purchase Units - Russians
                                Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                                Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                                Russians buy 26 Army_Conscripts, 1 elite and 1 mine_unarmed; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Turning on Edit Mode
                                    EDIT: Russians takes Greater Southern Germany from Germans
                                    EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                EDIT: 1 russian_para moved from Bulgaria to Greater Southern Germany
                                2 infantry moved from Bryansk to Western Ukraine
                                1 infantry moved from Bryansk to Western Ukraine
                                1 fighter moved from Bryansk to Western Ukraine
                                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                                2 infantry moved from Novgorod to Baltic States
                                1 elite moved from Belarus to Baltic States
                                1 armour and 1 infantry moved from Belarus to Baltic States
                        
                            Combat - Russians
                                Russians creates battle in territory 125 Sea Zone
                                Battle in Baltic States
                                    Russians attack with 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                                    Germans defend with 1 ElitePanzer and 1 elite
                                        Russians roll dice for 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 2.50 expected hits
                                        Germans roll dice for 1 ElitePanzer and 1 elite in Baltic States, round 2 : 1/4 hits, 1.67 expected hits
                                        1 infantry owned by the Russians lost in Baltic States
                                        1 elite owned by the Germans and 1 ElitePanzer owned by the Germans lost in Baltic States
                                    Russians win, taking Baltic States from Germans with 1 armour, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                                    Casualties for Russians: 1 infantry
                                    Casualties for Germans: 1 ElitePanzer and 1 elite
                                Battle in Western Ukraine
                                    Russians attack with 1 fighter and 3 infantry
                                    Germans defend with 1 infantry
                                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
                                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 4 : 2/4 hits, 1.00 expected hits
                                        Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Germans lost in Western Ukraine
                                    Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Timguska
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Amur
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                                1 elite moved from Rostov to Caucasus
                                1 fighter moved from Western Ukraine to Caucasus
                                1 Russian_Engineer moved from Belarus to Russia
                                1 Russian_Engineer moved from Bryansk to Russia
                                3 mine_unarmeds moved from Bryansk to Belarus
                                3 mine_unarmeds moved from Russia to Bryansk
                                1 guard_infantry moved from Russia to Belarus
                                1 elite moved from Bryansk to Belarus
                                1 guard_infantry moved from Russia to Rostov
                                1 guard_infantry moved from Russia to Kazakhstan
                                1 guard_infantry moved from Russia to Novosibirsk
                                1 R_Europe_Rail and 1 elite moved from Russia to Timguska
                                1 Russian_Rail moved from Russia to Urals
                                1 Russian_Rail and 1 armour moved from Urals to Amur
                                1 aaGun and 15 infantry moved from Buryatia to Amur
                                1 Russian_Rail moved from Russia to Bryansk
                                1 Russian_Rail and 1 Soviet_Commisar moved from Bryansk to Amur
                                1 russian_para moved from Novgorod to Russia
                                2 guard_infantrys moved from Russia to Urals
                                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                        
                            Place Units - Russians
                                3 Army_Conscripts placed in Bryansk
                                3 Army_Conscripts placed in Volgograd
                                3 Army_Conscripts placed in Novgorod
                                17 Army_Conscripts, 1 elite and 1 mine_unarmed placed in Russia
                                Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod
                                Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia
                                Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod
                                Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia
                        
                            Turn Complete - Russians
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany
                                Russians collect 43 PUs; end with 43 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
                        

                        Combat Hit Differential Summary :

                        Germans regular : -1.67
                        Russians regular : -0.50
                        

                        EXP Game 6 Trout R 5.tsvg

                        That was more of a complex turn than I thought lol

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          Trout @beelee last edited by

                          @beelee Okay, dice favored Axis this round a bit. Now I have too many carriers and a bad strategic position but Halsey went bye-bye. The Emperor is pleased that he can return to fishing with his kids on the weekends in SZ 6.

                          7f441ef5-3b5a-41b6-b276-bfd05f734ac4-exp-game-6-trout-j5.tsvg

                          1 Reply Last reply Reply Quote 0
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