EXP Game 6 Barnee vs Trout
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@crockett36 if Japan doesnβt want to Dow or kill the unit.
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@beelee Hey bro. Can you doublecheck the UK IPC numbers? I am coming up with 56 instead of 61 and I think the issue is that TripleA gave them a 5 IPC bonus. But I am not aware of any bonuses for UK since Axis have Hong Kong and Gibraltar. 51 + 9 (Denmark/HB/Iraq/Persia) - 4 (Hong Kong/convoy of 1)
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@beelee Very quiet Italian turn. Built a battleship and collected money. That's about it
44d92c61-d73e-49a1-8e0b-e2af4f96ce0b-exp-game-6-trout-i4.tsvg
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Yea they will get the 5 bucks for having control of all there PU value TTys on Europe map. It's different from OOB, as that requires all TTys whether they have a PU value or not.
Edit
Wow Italia cash heavy ! lol Regia Marina just launched a BB too !I'll bust out ANZAC now
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 Fortifications, 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 Fortifications placed in Java 1 Escort and 1 destroyer placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 GAirCommander, 2 fighters and 1 tactical_bomber moved from 1st Luftflotten to GermanFlow EDIT: 1 GAirCommanderTac moved from GermanFlow to 1st Luftflotten 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
I configured 1st Luft for Offensive Operations. Think of the Overflow Boxes as just extra pieces next to the board. You don't have to use edit as much this way.
I should probably add the AF Ftrs and Tacs to the Boxes at Game Start too.We'll see how the experiment goes
Also, do you use Map Blends ? I think I'm gonna make it the default as it's easier for new users to see the Units. Can see a little more topography as well.
Elk is down with it, just wondered if you had an opinion
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@beelee I don't even know what Map Blends is so can't offer an opinion. Took me a long time to do G5. Struggled with how to deploy my air force. You registered 4/4 hits with your Tommy paras!! I get real confused with the Luftlotten attacks. You probably see that with all of my Edit Moves. I don't get it right half of the time I think. Big naval battle brewing in the Pacific on J5 possibly.
d334f450-f83d-4fd8-8815-ba04954d5652-exp-game-6-trout-g5.tsvg
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Hi Trout
Yea, so blends are under "View". They're off by default, which gives the brighter look.
When on, TTys are lighter. The dudes standout better as they don't change. There's a couple spots, Italy, Java etc ... that are hard to see the guys when first playing.
Edit
Depends on the Terrain. The Deserts are light to begin with but the Forested areas darker
Edit2
Looks as if you have it dialed in pretty good with the Flow moving the Ober. Also, you can see you get the correct die rolls for the Bess battle
Edit 3
Wow Tommie Paras were cream of the crop. They all hit. Even Ivan scored a couple
Edit 4
So for 2nd Waffen, you should keep Ober 3 in the Box as he is still active.I'm guessing the edit move with the LCV from Germany to Greece was for Rail ? and the 2 Inf to GIB from S FRA was just a swap of the LCVs ?
No biggie if so, as we've played each other enough, but I like to see the actual movement. Can click on edit, hit move, then click on the 2 dudes and the LCV all at once and move.
Can then click on the other LCV and move back. Don't need to hit move again in edit as it'll stay that way until you do something else.
Just a personal preference. Makes it a tiny bit easier to follow
Edit 5
Surprised you didn't take out Bulg
Ok commies coming up -
@beelee Yes the dice have favored you so far except for that SZ 93 wipeout which changed my entire strategy. Otherwise your bullet stoppers and AA gunners have been lights out in several battles. I luckily had a Waffen dude next door to keep Gruppen Army intact. Maybe the dice will even out a bit on J5
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@beelee Yes one SRM for moving the factory to France and one moving the LCV to Greece. Yes the LCVs swapped in moving two Nazis to Gibraltar
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@beelee Not taking Bulgaria was a screwup. For some reason in my mind I thought that Italy could take Bulgaria before the next Russian turn.
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Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts, 1 elite and 1 mine_unarmed; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Greater Southern Germany from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Bulgaria to Greater Southern Germany 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 2 infantry moved from Novgorod to Baltic States 1 elite moved from Belarus to Baltic States 1 armour and 1 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer and 1 elite Russians roll dice for 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 ElitePanzer and 1 elite in Baltic States, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 elite owned by the Germans and 1 ElitePanzer owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 ElitePanzer and 1 elite Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Timguska Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Amur Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 elite moved from Rostov to Caucasus 1 fighter moved from Western Ukraine to Caucasus 1 Russian_Engineer moved from Belarus to Russia 1 Russian_Engineer moved from Bryansk to Russia 3 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Russia to Bryansk 1 guard_infantry moved from Russia to Belarus 1 elite moved from Bryansk to Belarus 1 guard_infantry moved from Russia to Rostov 1 guard_infantry moved from Russia to Kazakhstan 1 guard_infantry moved from Russia to Novosibirsk 1 R_Europe_Rail and 1 elite moved from Russia to Timguska 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Amur 1 aaGun and 15 infantry moved from Buryatia to Amur 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail and 1 Soviet_Commisar moved from Bryansk to Amur 1 russian_para moved from Novgorod to Russia 2 guard_infantrys moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk Place Units - Russians 3 Army_Conscripts placed in Bryansk 3 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Novgorod 17 Army_Conscripts, 1 elite and 1 mine_unarmed placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.50
That was more of a complex turn than I thought lol