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    EXP Game 6 Barnee vs Trout

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    • B Offline
      beelee @Trout
      last edited by beelee

      @trout

      yea so the Escorts can't attack subs. Only defend. Looks like you won most of your battles easily enough, so I don't think the Air assets used are a big deal but probably stick the Escort back with the Fleet.

      Also, you should have used a Ober 4 instead of a 3 in Normandy since you had a ss Panzer but it worked out ok too. Ober3 boosted the ss Pnzrgrndr anyway πŸ™‚

      I kinda like the overflow Boxes so far. Wish I had a little more room for them. Seems to work better than edit. I'll see if I can cram a few more dudes in there.

      Captain has some new stuff coming up, so I'm probably gonna have to go S Atlantic for those.

      Well, we'll see how it goes. πŸ™‚

      Thunderstorm Hope I don't lose power πŸ™‚

      Soviets in a bit

      Edit
      Actually, maybe you want the Air from the Sub attack to go somewhere else in ncm ? Don't count it's CM

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by beelee

        @trout

        Moved your Escort and rolled for Sub convoy. No damage 😞

        Screenshot from 2025-09-22 23-22-22.png

        SSR attacks Nippon. You get 4 bucks to put anywhere that is not in a combat zone.

        Screenshot from 2025-09-22 23-31-56.png

        EXP Game 6 Trout R 7 CM 2.tsvg

        Edit
        I'm gonna go ahead and roll this out. What you do, if you place anyone, isn't gonna affect my moves anyway πŸ™‚

        Game History

        Round: 7
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                Russians buy 1 Elitearmour, 3 Mass_Tankss and 6 TotalWar_Artys; Remaining resources: 4 PUs; 0 AirLendLease; 1 TankLendLease; 
        
            Politics - Russians
                Russians spend 4 PUs on Political Action: Political Action Russians To War With JapaneseTurn7
                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Dutch from Neutrality to Friendly
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Chinese takes Suiyuyan from Japanese
                    EDIT: Chinese takes Chahar from Japanese
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
                EDIT: Changing ownership of Chahar from Chinese to Japanese
                EDIT: Turning off Edit Mode
                Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                1 infantry moved from Belarus to Baltic States
                1 artillery and 3 infantry moved from Karelia to Finland
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
                EDIT: 1 1stCorps, 1 1stTankArmy and 10 infantry moved from 1st Army Group to Bryansk
                EDIT: 1 1stCorps moved from Bryansk to 1st Corps
                EDIT: 1 Soviet_Commisar and 3 armour moved from 1st Corps to Bryansk
                EDIT: 2 armour moved from Bryansk to Baltic States
                1 Russian_Engineer and 1 elite moved from Smolensk to Baltic States
                1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
                1 fighter moved from Bryansk to Bessarabia
                3 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 guard_infantry moved from Urals to Kansu
                      Chinese take Kansu from Japanese
                EDIT: 1 2ndCorps moved from Amur to 2nd Corps
                EDIT: 1 Soviet_Commisar_3, 2 armour and 1 elite moved from 2nd Corps to Manchuria
                2 fighters, 16 infantry and 1 tactical_bomber moved from Amur to Manchuria
        
            Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 Russian_Engineer, 2 armour, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Baltic States from Germans with 1 Russian_Engineer, 2 armour, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Finland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 elite, 2 fighters, 16 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians win, taking Manchuria from Japanese with 1 Soviet_Commisar_3, 2 armour, 1 elite, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Buryatia
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Amur
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                1 infantry moved from Bryansk to Belarus
                2 russian_paras moved from Novgorod to Bryansk
                1 Tank_General and 5 armour moved from Russia to Bryansk
                EDIT: 1 Tank_General and 5 armour moved from Bryansk to 2nd Tank
                EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk
                EDIT: 1 1stTankArmy, 1 2ndTankArmy and 10 infantry moved from Bryansk to 1st Army Group
                EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 armour moved from Urals to Novosibirsk
                1 guard_infantry moved from Russia to Novosibirsk
                1 R_Europe_Rail and 1 elite moved from Russia to Amur
                1 Army_Conscript moved from Rostov to Caucasus
                EDIT: 1 infantry moved from Bryansk to Rostov
                1 guard_infantry moved from Russia to Smolensk
                2 russian_paras moved from Russia to Caucasus
                1 mine_unarmed moved from Bryansk to Belarus
                2 mine_unarmeds moved from Russia to Bryansk
                EDIT: 1 Soviet_Commisar and 1 armour moved from Bryansk to Caucasus
                EDIT: 1 Soviet_Commisar, 1 armour and 2 guard_infantrys moved from Caucasus to 1st Corps
                EDIT: 1 1stCorps moved from 1st Corps to Caucasus
                1 Russian_Rail and 1 guard_infantry moved from Russia to Buryatia
                1 Russian_Rail moved from Russia to Western Ukraine
                1 Russian_Rail and 1 armour moved from Western Ukraine to Buryatia
                2 fighters and 1 tactical_bomber moved from Manchuria to Buryatia
                2 fighters and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
                1 guard_infantry moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Archangel
        
            Place Units - Russians
                1 Elitearmour, 3 Mass_Tankss and 6 TotalWar_Artys placed in Russia
                Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
        
            Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
        

        Forgot to move aaGuns to Manchuria

        EXP Game 6 Trout R 7Edit.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Very interesting strategy. Go KJF and be willing to take massive casualties to keep me moving around. Dice were in your favor in every battle this round. This game is making me think hard before every move 😧
          a7064c88-0bcf-4be3-962c-477914ef9979-exp-game-6-trout-j7.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout

            heh heh keeps your mind young πŸ™‚ Fight off dementia as long as possible πŸ™‚

            Just finished test. Allies coming up

            Game History

            Round: 7
            
                Purchase Units - Americans
                    Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                    Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                    Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                    Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                    Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                    Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                    Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                    Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                    Americans buy 1 ArmoredInfantry, 2 Escorts, 1 Hvycarrier, 4 TotalWarFighters, 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
                    1 Escort_Convoy, 1 Heavy_BB, 2 carriers, 1 cruiser, 3 destroyers, 1 elite, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                    1 elite and 1 infantry moved from 91 Sea Zone to Morocco
                    1 AirCommander and 1 usa_fighter moved from Eastern United States to 91 Sea Zone
                    1 usa_tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                    1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                    1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone
            
                Combat - Americans
                    Americans creates battle in territory 106 Sea Zone
                    Battle in Morocco
                    Battle in 16 Sea Zone
                        Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber
                        Japanese defend with 1 Escort
                            Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 pacific_submarine owned by the Americans lost in 16 Sea Zone
                            1 Escort owned by the Japanese lost in 16 Sea Zone
                        Americans win, taking 106 Sea Zone from Germans, taking Morocco from Germans with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 pacific_submarine
                        Casualties for Japanese: 1 Escort
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                    1 Escort, 2 NavyFighters, 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                    1 Escort moved from 26 Sea Zone to 25 Sea Zone
                    1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                    1 ArmoredInfantry, 2 artilleries and 1 elite moved from Western United States to 10 Sea Zone
                    1 ArmoredInfantry, 1 Escort_Convoy, 4 NavyFighters, 2 artilleries, 2 carriers, 1 destroyer, 1 elite, 1 pacific_carrier and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                    2 artilleries and 1 elite moved from 3 Sea Zone to Soviet Far East
                    1 ArmoredInfantry moved from 3 Sea Zone to Soviet Far East
                    1 FighterAceUSA moved from Eastern United States to Alaska
                    1 artillery and 3 infantry moved from Brazil to British Guiana
                    1 Escort moved from 101 Sea Zone to 104 Sea Zone
            
                Place Units - Americans
                    1 Escort placed in 101 Sea Zone
                    4 TotalWarFighters placed in Eastern United States
                    1 ArmoredInfantry and 1 artillery placed in Western United States
                    1 Escort, 1 Hvycarrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                    Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                    Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                    Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 53 PUs; end with 53 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                    Chinese buy 1 artillery; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Yunnan to Kweichow
                          Chinese take Kweichow from Japanese
            
                Combat - Chinese
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    1 artillery placed in Yunnan
            
                Turn Complete - Chinese
                    Chinese collect 8 PUs; end with 8 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
            
                Purchase Units - British
                    Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                    Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                    Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                    Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                    Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                    Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                    Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                    Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                    British buy 1 UK_LCV, 1 aaGun, 1 destroyer, 1 elite, 9 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Holland Belgium from Germans
                        EDIT: Turning off Edit Mode
                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                    1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                    3 uk_fighters moved from United Kingdom to 109 Sea Zone
                    2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to Kiangsi
                    1 infantry moved from Kwangsi to Kiangsi
                    1 infantry moved from Hunan to Kiangsi
                    1 mech_infantry moved from Yunnan to Kwangtung
                          British take Kwangtung from Japanese
            
                Combat - British
                    Battle in Kiangsi
                        British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                        Japanese defend with 1 armour
                            British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
                            Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the British lost in Kiangsi
                        2 uk_fighters owned by the British and 1 uk_tactical_bomber owned by the British retreated
                        1 infantry owned by the British retreated to Hunan
                        Japanese win with 1 armour remaining. Battle score for attacker is -3
                        Casualties for British: 1 infantry
                    Battle in 109 Sea Zone
                        British attack with 1 destroyer and 3 uk_fighters
                        Germans defend with 4 GermanUBoats and 1 Wolfpack
                            British roll dice for 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                            Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                            Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                            1 destroyer owned by the British lost in 109 Sea Zone
                            2 GermanUBoats owned by the Germans lost in 109 Sea Zone
                            1 Wolfpack owned by the Germans lost in 109 Sea Zone
                        Germans and British reach a stalemate
                        . Battle score for attacker is 1
                        Casualties for British: 1 destroyer
                        Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Changing ownership of Shensi from Japanese to Chinese
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
                    2 uk_fighters and 1 uk_tactical_bomber moved from Kiangsi to Yunnan
                    1 infantry moved from Szechwan to Shensi
                    1 infantry moved from Siam to Shan State
                    5 infantry moved from Burma to Yunnan
                    1 artillery moved from Kwangsi to Yunnan
                    1 infantry moved from Yunnan to Kwangsi
                    2 uk_armours moved from India to Yunnan
                    2 infantry moved from India to 39 Sea Zone
                    1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                    1 Escort moved from 79 Sea Zone to 80 Sea Zone
                    2 infantry moved from 80 Sea Zone to Persia
                    2 uk_armours moved from Eastern Persia to Persia
                    1 mech_infantry moved from Eastern Persia to Persia
                    2 uk_armours moved from India to Eastern Persia
                    2 artilleries, 1 infantry and 2 uk_armours moved from Iraq to Persia
                    1 infantry moved from Caucasus to Northwest Persia
                    1 infantry moved from Iraq to Persia
                    1 infantry moved from Trans-Jordan to Iraq
                    1 infantry moved from Egypt to Trans-Jordan
                    1 uk_armour moved from Union of South Africa to Belgian Congo
                    2 Rails and 2 infantry moved from Union of South Africa to Persia
                    3 uk_fighters moved from 109 Sea Zone to United Kingdom
                    1 infantry and 1 uk_armour moved from Eastern United States to 101 Sea Zone
                    1 infantry, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone
                    1 infantry and 1 uk_armour moved from 91 Sea Zone to Morocco
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                    1 destroyer placed in 106 Sea Zone
                    1 UK_LCV, 1 elite and 2 uk_paras placed in United Kingdom
                    1 aaGun and 2 infantry placed in Egypt
                    2 infantry and 1 uk_armour placed in Union of South Africa
                    5 infantry and 1 uk_armour placed in India
            
                Turn Complete - British
                    Trigger British RemoveUKConvoySZ80Invert: has removed 1 Escort owned by British in 80 Sea Zone
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger British RemoveUKConvoySZ80Invert: British has 1 Escort_Convoy placed in 80 Sea Zone
                    Total Cost from Convoy Blockades: 9
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,6
                        Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1,5,6,3,5,3,3
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,2,4,4
                    British collect 46 PUs (9 lost to blockades); end with 46 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
                    Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 62 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 0.67
            Japanese regular : 1.17
            Germans regular : 0.00
            British regular : -1.83
            

            EXP Game 6 Trout UK 7.tsvg

            lol screwed up the china battle. No biggie. The top UK Commanders are moving to the ME πŸ™‚

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Hitler has kicked Mussolini to the curb! Buildup for Operation Sea Lion has begun!

              e709ee78-3cb7-4388-b88e-bbdcc1e56b5d-exp-game-6-trout-i7.tsvg

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                Hi from the middle of the night πŸ™‚ Why did the German Trprt get removed in 112 ?

                Game History

                Round: 7
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                        1 infantry moved from New South Wales to 62 Sea Zone
                        1 artillery moved from New South Wales to Queensland
                        1 Escort_Convoy, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                        1 infantry moved from Queensland to 54 Sea Zone
                        1 Escort_Convoy, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                        1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                        2 infantry moved from 42 Sea Zone to Java
                        1 fighter moved from New Guinea to Java
                        1 fighter moved from Queensland to Java
                        3 fighters moved from New Guinea to Queensland
                        1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                
                    Place Units - ANZAC
                        1 factory_minor placed in Queensland
                        1 infantry placed in New South Wales
                        1 destroyer and 1 transport placed in 62 Sea Zone
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 14 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                
                    Non Combat Move - French
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                        1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                EXP Game 6 Trout F 7.tsvg

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Hi back at you! Trouble sleeping again. On G5 or G6, can’t remember exactly, I had added a transport so that I could shore bombard Denmark while LCV from West G attacked it. Then I forgot to remove it afterwards. I noticed it on I7 so deleted it

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                    Trout @beelee
                    last edited by

                    @beelee 06c59f73-c6b2-4526-b091-d4a30c549ec5-exp-game-6-trout-g8.tsvg

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                      beelee @Trout
                      last edited by beelee

                      @trout

                      Looks as if Operation Sealion will most likely succeed. Good move. I didn't see it coming. We'll see what happens πŸ™‚

                      Edit
                      There may be some hope for little old England yet πŸ™‚ Still gonna be a close run thing.

                      Screenshot from 2025-09-25 16-46-39.png

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                        Trout @beelee
                        last edited by

                        @beelee Hard to see all of the possibilities Axis can do with the Takeover. I only saw it after I had completed G7 myself. Pizza did OSL to me one time with it. Same situation as here where we both saw it last-minute in games that were not going well up until that point

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                          beelee @Trout
                          last edited by beelee

                          @trout

                          uggh ! Spent an hour trying to figure out why I couldn't buy 2 Commisars. I had one in the overflow box lol. Ended up buying Tank Destroyer anyways 😊

                          OK commies coming up

                          Edit
                          JFC just did entire turn in Local GD it !

                          Stupid is as Stupid does. That's what happens when I get in a hurry. Now I'ts just gonna take longer πŸ™‚

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                            beelee @Trout
                            last edited by

                            @trout

                            Do you wanna keep the Elite 2 at 2 or the SS Arty 1 at 4 ?

                            Screenshot from 2025-09-25 18-21-47.png

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                              Trout @beelee
                              last edited by

                              @beelee I thought the SSArty defended at 3 but the SS dude at 4. So I will keep the SS piece whichever defends at 4

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                                beelee @Trout
                                last edited by beelee

                                @trout

                                They A3 D4. All SS D4

                                Game History

                                Round: 8
                                
                                    Purchase Units - Russians
                                        Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                        Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                        Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Soviet_Commisar, 1 TankDestroyerFS, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                        Turning on Edit Mode
                                            EDIT: Russians takes Bulgaria from Germans
                                            EDIT: Turning off Edit Mode
                                        1 submarine moved from 115 Sea Zone to 113 Sea Zone
                                        2 fighters and 1 tactical_bomber moved from Bryansk to Baltic States
                                        1 guard_infantry moved from Novgorod to Baltic States
                                        1 Russian_Engineer, 1 guard_infantry and 1 infantry moved from Smolensk to Baltic States
                                        1 infantry moved from Belarus to Baltic States
                                        EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
                                        EDIT: 1 1stTankArmy, 1 2ndTankArmy and 10 infantry moved from 1st Army Group to Bryansk
                                        EDIT: 1 2ndTankArmy moved from Bryansk to 2nd Tank
                                        EDIT: 1 Tank_General and 5 armour moved from 2nd Tank to Bryansk
                                        EDIT: 1 armour moved from Bryansk to Baltic States
                                        EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                        1 guard_infantry moved from Kansu to Suiyuyan
                                              Chinese take Suiyuyan from Japanese
                                        1 guard_infantry moved from Buryatia to Korea
                                              Russians take Korea from Japanese
                                        1 mech_infantry moved from Ethiopia to Italian Somaliland
                                              Russians take Italian Somaliland from Germans
                                        1 armour moved from Egypt to Tobruk
                                              British take Alexandria from Germans
                                              Russians take Tobruk from Germans
                                
                                    Combat - Russians
                                        Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                                        Battle in Baltic States
                                            Russians attack with 1 Russian_Engineer, 1 armour, 2 fighters, 2 guard_infantrys, 2 infantry and 1 tactical_bomber
                                            Germans defend with 1 Waffen_Arty, 1 elite, 1 infantry and 1 waffen_infantry
                                            Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 2 guard_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                                            Casualties for Russians: 1 Russian_Engineer and 2 infantry
                                            Casualties for Germans: 1 Waffen_Arty, 1 elite, 1 infantry and 1 waffen_infantry
                                        Battle in 113 Sea Zone
                                            Russians attack with 1 submarine
                                            Germans defend with 2 LuftwaffeAces, 1 fighter and 5 transports
                                            Germans win with 2 LuftwaffeAces, 1 fighter and 4 transports remaining. Battle score for attacker is 0
                                            Casualties for Germans: 1 transport
                                            Casualties for Russians: 1 submarine
                                        Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
                                        Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
                                        Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Overflow: 1 Soviet_Commisar
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Buryatia
                                        1 artillery moved from Karelia to Novgorod
                                        1 artillery moved from Finland to Karelia
                                        1 infantry moved from Archangel to Novgorod
                                        2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
                                        2 russian_paras moved from Bryansk to Caucasus
                                        2 mine_unarmeds moved from Bryansk to Belarus
                                        1 guard_infantry moved from Western Ukraine to Bryansk
                                        1 infantry moved from Bessarabia to Western Ukraine
                                        1 armour and 1 guard_infantry moved from Novosibirsk to Yenisey
                                        5 artilleries moved from Russia to Bryansk
                                        1 Elitearmour moved from Russia to Bryansk
                                        3 Army_Conscripts moved from Caucasus to Rostov
                                        1 R_Europe_Rail, 1 Russian_Rail, 1 armour and 1 artillery moved from Russia to Buryatia
                                        1 Russian_Rail moved from Russia to Urals
                                        1 Russian_Rail and 1 armour moved from Urals to Buryatia
                                        2 armour moved from Russia to Bryansk
                                        EDIT: 1 1stCorps moved from Caucasus to 1st Corps
                                        EDIT: 1 Soviet_Commisar, 1 armour and 2 guard_infantrys moved from 1st Corps to Caucasus
                                        EDIT: 1 Soviet_Commisar, 1 armour and 1 guard_infantry moved from Caucasus to Bryansk
                                        EDIT: 1 Tank_General and 5 armour moved from Bryansk to 2nd Tank
                                        EDIT: 1 2ndTankArmy moved from 2nd Tank to 1st Army Group
                                        EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                                        EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group
                                        EDIT: 1 Soviet_Commisar, 2 armour and 1 guard_infantry moved from Bryansk to 1st Corps
                                        EDIT: 1 1stCorps moved from 1st Corps to 1st Army Group
                                        EDIT: 1 Elitearmour, 3 artilleries, 1 guard_infantry and 1 infantry moved from Bryansk to 1st Army Group
                                        1 infantry moved from Bryansk to Belarus
                                        1 infantry moved from Tsinghai to Kansu
                                        1 infantry moved from Sikang to Tsinghai
                                
                                    Place Units - Russians
                                        1 FighterAce, 3 Mass_Tankss, 1 Soviet_Commisar, 1 TankDestroyerFS, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                
                                    Turn Complete - Russians
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Total Cost from Convoy Blockades: 3
                                            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,4,4,2,2,3,6,2,3,2,1,3,2
                                        Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs
                                

                                EXP game 6 Trout R 8.tsvg

                                lol NCM is harder than CM πŸ™‚

                                Edit
                                Forgot to arm LMs in Belarus

                                EXP game 6 Trout R 8edit.tsvg

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                                  Trout @beelee
                                  last edited by

                                  @beelee 9814fd37-a7e1-4b8d-bb1b-b997b0a29ae4-exp-game-6-trout-j8.tsvg

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                                    beelee @Trout
                                    last edited by

                                    @trout

                                    Good Morning

                                    I forgot to post after UK

                                    Game History

                                    Round: 8
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 3 Fortifications, 1 air_transport, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - ANZAC
                                            1 infantry moved from Java to 42 Sea Zone
                                            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                                            1 artillery moved from Dutch New Guinea to 45 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                                            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
                                                  ANZAC take 44 Sea Zone from Japanese
                                            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                                    
                                        Combat - ANZAC
                                            Battle in Celebes
                                                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                                                Changer defend; Japanese defend with 1 artillery
                                                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                                                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 artillery owned by the Japanese lost in Celebes
                                                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 artillery
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                                            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                                            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                            1 infantry moved from New South Wales to 62 Sea Zone
                                            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                            1 infantry moved from Queensland to 54 Sea Zone
                                            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                            2 infantry moved from 42 Sea Zone to Java
                                            1 infantry moved from Dutch New Guinea to New Guinea
                                    
                                        Place Units - ANZAC
                                            3 Fortifications placed in Java
                                            1 submarine and 1 transport placed in 54 Sea Zone
                                            1 air_transport placed in Queensland
                                            2 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 17 PUs; end with 18 PUs
                                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 82 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at82 SeaZones: Germans has 1 Wolfpack placed in 82 Sea Zone
                                            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    Japanese regular : -0.33
                                    ANZAC regular : 0.50
                                    

                                    EXP Game 6 Trout F 8.tsvg

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                                      beelee @beelee
                                      last edited by beelee

                                      @Trout

                                      The 7 LMs in UK are at 110. I'm not sure if Home Defence will activate for UK or not. I will test now.

                                      Edit
                                      Yea it activates correctly. I rolled it out and reich won with a Elite and 2 Aces left lol. My Flak Tower didn't hit any Ftrs and got 2 tacs. I got 3 LM hits.

                                      Reich was maybe 2-3 hits above avg first rd. UK right at avg and the rest of the Rds were pretty close to avg as well. No real swingy dice.

                                      Battle calc said 36.5 % chance of win but I forgot to remove the HD token. I did remove the LMs. So probably about 40% I'd guess. Pre LM and Flak

                                      Anyway, if the fuhrer decides to go for it, post at end of CM and I'll give it a look over. Probably roll for LMs and Ftrs for Flak at 1 at end of CM. Then adjust.

                                      You'll want to fight it in edit. Try and move/load in groups when you can. It'll be easier to undo and adjust or with edit you can just count the first "x" number of hits in the roll not to count and then whack the extra dudes besides just the hits.

                                      Actually, I usually discount the last rolls. E.G. if 3 Ftrs got shot down, just look at the last 3 Ftr rolls and don't count any hits.

                                      Anyway, it should be epic, if not this turn the next πŸ™‚

                                      Edit 2
                                      One other thing. If you send the PG, he can't be active. He currently isn't, so you can just move him from his box to the Trprt. Only other thing to pay attention to is when/if 1st Luft becomes inactive.

                                      You'll wanna dust the AF Commander first and then start whacking the rest of the AF. A AF Ftr and AF Tac will still support each other correctly if they are still alive after the Commander is shot down.

                                      Edit 3
                                      If you're in doubt about anything, just save and post. You'll have to use the mouse to save or at least i do and close the casualty selection window to do it. The hit window can stay open.

                                      I think you've already done that though, so should know the program πŸ™‚

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                                        Trout @beelee
                                        last edited by

                                        @beelee So if I understand correctly, you are saying that the LCVs can’t attack UK due to the UK escort there. Is that correct??

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                                          beelee @Trout
                                          last edited by

                                          @trout

                                          correct

                                          Screenshot from 2025-09-28 01-10-28.png

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                                            Trout @beelee
                                            last edited by

                                            @beelee That's unfortunate 😞 Well, Sea Lion is delayed one turn. Instead, Scotland is now Axis-controlled. 638fb10e-1593-4c4e-94a0-1dea4b13784e-exp-game-6-trout-g9.tsvg

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