EXP Game 1 Trout vs Johnny Cat
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@beelee It turns out that knowing Japanese is a very valuable asset here in 2025 Taiwan.
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@beelee YES I know this - and read it many times. Still don't know:
- what is an escort and how to get them
- How many NMs can be moved by escort (the game allows transports to move 5)
- What is a NM2 and NM3
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Yea so only "3" NMs on a "Escort" at a time. Player Enforced. Triple has to allow illegal moves to make all Units transportable.
Edit
NM 2 = 2 NMs and 3 =3. 3 is the most common I find because that is max Escort ability to transport. Have to use edit to place them.Edit 2
Ah you are in Formosa. I thought I had something wrong
A Pleasant evening to you and I will post the Escorts directly -
Patience Grasshopper
i will explain directly

Edit
Escorts can't be purchased until turn 4, Late 1941. You can buy NMs and place them in your Capital but won't be able to move them until Escorts come into play.
So rd 5, Early 1942, would be the soonest you could move NMs that you had previously purchased.
Edit 2
When in doubt, you have to Player Enforce the rules.

Yea you probablly need to read the captain's rules again as i doubt the above explains it to you fully.


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@beelee Patience... sorry but that was Latency not impatience, hahaha.
OK thanks I get all this mine stuff now - except how to get "escorts" but I am patient and look forward to the explanation when you get to it...
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@johnnycat said in EXP Game 1 Trout vs Johnny Cat:
but that was Latency not impatience, hahaha.
there you go again with those high dollar college words

I might have to look it up since I'm not at the bar and can ask 2 year Bachelor degree buddy the definition lol
Edit
Do they have Halibut there ? Idk I would think so
favorite type of fish and chips 
Edit 2
I edited above post for Escorts
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@johnnycat He's in a yellow $2 territory that CKS ran away to after Mao decided that Communism is the way to go so that everybody can have a bowl of rice all to themselves every day. We are on Turn 3 in our game so Escorts not available yet. They work best in places that are bottlenecks which the Pacific doesn't have too much of. But it would probably cause me to take Pearl Harbor off of the attack list. Oh wait. Emperor has offered peace forever to Franklin so never mind, won't attack there .... Unless USA offends the Emperor's honor and rejects his offer.
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@trout said in EXP Game 1 Trout vs Johnny Cat:
We are on Turn 3 in our game so Escorts not available yet
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104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt
USA3 just bought stuff, moved stuff, etc. but was surprised to find out that we were at war with Germany at the end of the turn - I had hoped to hang out with Hitler...
China did as they do - but they will return to wipe out the Japanese Plague soon enough...
And the UK did mostly India theater stuff - NOTE: I would like to have all the Land Mines in Burma ARMED...
I guess that is it; please let me know if I made any mistakes.
1765555556226-803d8e9a-e096-4a8d-a509-ed447eb9ae86-exp-game-1-jc-UK3.tsvg
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@johnnycat Looks fine to me. Your China moves are as good as any player on the planet so you are a fast learner I guess in terms of the moves you do. Just need to learn the rules and you will be a force. Only mistake is that you can only put 3 pieces in Western USA/SZ 10 while at peace. Since until war, all three of the industrial complexes for USA are minors. Then they convert to majors after DOW. But let's play on as it's a learning game. Will post I3 later today
Game HistoryRound: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Morocco to Algeria 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Battle in Trans-Jordan Italians attack with 2 infantry French defend with 1 infantry Italians win, taking Alexandria from British, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 94 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 cruiser Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 2 fighters moved from 94 Sea Zone to Southern Italy EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece Place Units - Italians 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs148ec5af-589b-4b82-821f-fc4c362ca90a-exp-game-1-jc-i3.tsvg
UK hoarding money for something