EXP Game 1 Trout vs Johnny Cat
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OK so I clearly don't know what I am doing but here are USA, China and UK 4
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK4.txt
Each move seems like the only move I can make - if I had a time machine ...
I wish I knew how to defend things like Egypt and India better. As I mentioned your invasion of Borneo was awesome but such low odds that I guess the lesson is that the Godless Japanese should do whatever they can to expand so low odds attacks are par for the course. Great Job on all that South Pacific stuff.
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I posted previously here explaining Fortifications
https://forums.triplea-game.org/topic/4219/exp-game-1-trout-vs-johnny-cat/173?page=9
so, no, you can't place Fortifications in Egypt. Ftrs are good for defense but more expensive than Tanks. It's good to have a couple Ftrs around in case Bmbrs try and hit your Infrastructure.
lol brits put a massive beatdown on the IJN off Java. They musta got into the sake.

Triplea battle calc isn't 100 % accurate. You can manipulate it a bit sometimes to get closer. e.g. the Fort will count as a HitPoint when it shouldn't, however if you remove it, then it's +1 defense bonus for the Inf won't be calculated.
So you can remove the Fort in the battle calc window along with the Inf it's supporting and replace with a Tank. Now you have the correct defensive value of 3 and the right amount of HP's.
Naval Bombard will also affect the battle. Triplea doesn't allow for this either, even though there is a box for it in the battlecalc window.
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And yea ok on the forts but I put the forts on the island per the rules and not Egypt. But I asked because I want to know if there is a way to put fortifications anywhere other than pacific islands?
Your last three sentences were in Ancient Greek so I did not understand a word of it.
ARE YOU SAYING that @Trout did not roll the Borneo attack correctly?
SOUNDS TO ME LIKE WE NEED NOT ONLY A TURN 1-5 TODO LIST
but we also need a
SPECIAL RULES TO PLAY THIS GAME USING THE TRIPLEA ENGINE
SPECIAL RULES [1], for example, might be one like:
- When rolling against an infantry and fortification, replace those units with one tank - then roll.... If the tank survives, then replace with inf/fort.
Thanks
PS. Not sure if I am doing the right thing but I am trying to sink the Japanese fleet first.
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heh heh no Trout rolled correctly. The ancient Greek was me giving an example of how to manipulate the triplea battle calculator

The Atlantic Wall can be placed in W EUR. Norway, Denmark, HOL and Normandy. They work the same as Fortifications.
The Capatain's rulebook explain the rules for the mod.
The in game triplea "Game Notes" explains how triplea implements them.
I don't know how to explain this any better

Edit
Oh yea, you have 2 Elite in HI. Can only have one. -
@johnnycat Good morning JC. For somebody who doesn't know what they are doing, you sure seem to be doing fine to me in our game. You might even win from what I see. There are some strategy guides online which are very well done. That's how I got started in limiting my stupid moves in the beginning. Just go to the Axis & Allies forum and find them under the House Rules section. For Allies, there are full guides on US, UK, Soviets, and ANZAC. None for China or France as their mission is to just die. Besides that, it's just learning by doing. But it's a complicated game which is why despite my two master's degrees and eligibility for Social Security, I still am in learning mode.
Speaking of learning mode, you did surprise me with destroying my SZ6 fleet, so I need some time to figure out how I counter before posting another turn. So might be tomorrow before you see it from me.
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@trout ok. Thanks for those.
Oh and I guess i need move one elite inf back to its transport. I forgot two elites cannot be in same place. Same time. Anti-matter vs matter I guess.
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@johnnycat Good morning JC. Nothing much for Mafia to do this turn besides a little naval skirmish in SZ 91. 13 destroyers hanging out in the Chesapeake Bay - WOW!
Game HistoryRound: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 Repair_Carrier, 1 armour, 1 fighter, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians 1 Repair_Carrier placed in 95 Sea Zone Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Italians takes Northwest Persia from Neutral_Allies EDIT: Italians takes Iraq from British EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Rostov from Italians to Russians EDIT: Changing ownership of Northwest Persia from Italians to Neutral_Allies EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Turning off Edit Mode Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 95 Sea Zone EDIT: 1 Italian_LCV moved from Greece to Syria EDIT: 1 infantry moved from Greece to Syria EDIT: 1 armour moved from Greece to Syria 1 bomber moved from Southern Italy to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport Units damaged: 1 battleship owned by the Italians 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 92 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 33 Casualties for Americans: 3 destroyers and 1 submarine Casualties for British: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 2 artilleries and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Southern Italy 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Libya to Tobruk 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 1 fighter placed in 97 Sea Zone 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
@trout said in EXP Game 1 Trout vs Johnny Cat:
0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg
Hey Buddy - thanks for the Mafia turn, lol...
So how does the order of loss selection work? Like for your mafia attack on my ships in sea zone 91 weren't you supposed to ask me for my desired order or loss? I'm left with a transport! And given a choice, I would have taken that as a loss first right?
Similar with what I am about to do to your IJN, I hope, hahaha. I need to know your order of losses right?
This game really still confuses me - but I LOVE IT. So please let me know how this stuff is supposed to be handled as I can see it makes a huge difference and my guess is that the AI will default to an order that we might not really want.
PS. Why you not stay in zone 91? You scared of my meager 13 tin cans? heehee
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@johnnycat Good morning JC. So rules of naval combat are that transports are taken for losses last. So since all of the non-transports died 1st round, there was no OOL needed. And if the battle is not over after 1st round, the attacker can retreat. So I was gambling a bit on this attack because if I had rolled very well and had 6 kills or more, then I would have had to move into SZ 91. I had calculated four hits on average for first round. The dice were kind to me in that I was able to get all killed except one and retreat. You can choose to save the UK transport instead of US one if you like. Whichever one lives will die soon as G will send a U-Boat, etc. to SZ 91 to take care of it.
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in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL
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@beelee so I want to attach a group of ca, bb and transport and two ftrs
What is the correct OOL?
I recall carriers first. But if transport last the how to handle the middle ?
Thx
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Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...
you don't have to take a hit on a CV if you have other options, Subs, DDs ...
That's why it is best not to attack with your CVs unless you have to.
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ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.
1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg
...
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt
I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.
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Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.
e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.
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@johnnycat Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry 3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Germans undo move 2. Germans undo move 1. Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry 3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 infantry moved from Bessarabia to Western Ukraine 1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 tactical_bomber moved from Germany to Western Ukraine 1 tactical_bomber moved from Romania to Western Ukraine 1 fighter moved from Romania to Western Ukraine EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South EDIT: Germans undo move 10. EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Western Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 91 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 transport Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys Russians defend with 1 artillery, 1 elite and 1 infantry Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Western Ukraine to Romania 1 tactical_bomber moved from Western Ukraine to Romania 1 tactical_bomber moved from Western Ukraine to Eastern Poland 4 aaGuns moved from Eastern Poland to Western Ukraine EDIT: 1 factory_minor moved from Yugoslavia to Romania EDIT: 2 German_Engineers moved from Yugoslavia to Romania 2 infantry moved from Romania to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 G_Rail moved from Germany to France 1 G_Rail and 1 infantry moved from France to Bessarabia 1 elite moved from Germany to Poland 3 infantry moved from Germany to Poland 3 WaffenPnzrGrndrs moved from Germany to Eastern Poland 1 1stLuftflotten moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Eastern Poland 1 ElitePanzer moved from Germany to Eastern Poland 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Western Germany to Germany 1 German_LCV moved from Germany to Western Germany 2 infantry moved from France to Western Germany 2 infantry moved from Southern France to France 1 aaGun moved from Germany to Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 2 GermanUBoats placed in 93 Sea Zone 1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Romania 1 armour and 7 infantry placed in Germany 1 armour placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 5 armour EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Western Ukraine: 4 armour EDIT: Removing units owned by Germans from Western Ukraine: 1 armour EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 48 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUsYou sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.
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@trout THINGS GETTING COMPLICATED NOW hahaha
And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...
Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee
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@trout Do players make "deals" in this game?
As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?
I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.
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@johnnycat All is fair in war, love, and A&A!
No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory. -
@johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6
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