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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout said in EXP Game 1 Trout vs Johnny Cat:

      0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

      Hey Buddy - thanks for the Mafia turn, lol...

      So how does the order of loss selection work? Like for your mafia attack on my ships in sea zone 91 weren't you supposed to ask me for my desired order or loss? I'm left with a transport! And given a choice, I would have taken that as a loss first right?

      Similar with what I am about to do to your IJN, I hope, hahaha. I need to know your order of losses right?

      This game really still confuses me - but I LOVE IT. So please let me know how this stuff is supposed to be handled as I can see it makes a huge difference and my guess is that the AI will default to an order that we might not really want.

      PS. Why you not stay in zone 91? You scared of my meager 13 tin cans? heehee

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Good morning JC. So rules of naval combat are that transports are taken for losses last. So since all of the non-transports died 1st round, there was no OOL needed. And if the battle is not over after 1st round, the attacker can retreat. So I was gambling a bit on this attack because if I had rolled very well and had 6 kills or more, then I would have had to move into SZ 91. I had calculated four hits on average for first round. The dice were kind to me in that I was able to get all killed except one and retreat. You can choose to save the UK transport instead of US one if you like. Whichever one lives will die soon as G will send a U-Boat, etc. to SZ 91 to take care of it.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout ok. I certainly donโ€™t know. But then
          Please explain why in another game going on now @beelee gave a detailed ORDER OF LOSS (OOL)

          I donโ€™t get it. ๐Ÿ˜‰๐Ÿ˜Ž

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee so I want to attach a group of ca, bb and transport and two ftrs

              What is the correct OOL?

              I recall carriers first. But if transport last the how to handle the middle ?

              Thx

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...

                you don't have to take a hit on a CV if you have other options, Subs, DDs ...

                That's why it is best not to attack with your CVs unless you have to.

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

                  1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

                  ...

                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

                  I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

                  B T 2 Replies Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

                    e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 5
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                              Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                              triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                              triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                              triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                              Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                              3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                              Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                              1 Hvy_Undg_2 placed in Germany
                              Germans undo move 2.
                              Germans undo move 1.
                              Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                              3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                              Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                              1 Hvy_Undg_2 placed in Germany
                      
                          Politics - Germans
                              Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                              1 fighter moved from Western Germany to 91 Sea Zone
                              1 infantry moved from Baltic States to Belarus
                                    Germans take Belarus from Russians
                              2 infantry moved from Bessarabia to Western Ukraine
                              1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                              1 armour moved from Romania to Western Ukraine
                              1 tactical_bomber moved from Germany to Western Ukraine
                              1 tactical_bomber moved from Romania to Western Ukraine
                              1 fighter moved from Romania to Western Ukraine
                              EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                              EDIT: Germans undo move 10.
                              EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                              EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                              EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                              1 infantry moved from Finland to Karelia
                                    Germans take Karelia from Russians
                      
                          Combat - Germans
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Battle in 91 Sea Zone
                                  Germans attack with 1 GermanUBoat and 1 fighter
                                  Americans defend with 1 transport
                                  Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                                  Casualties for Americans: 1 transport
                              Battle in Western Ukraine
                                  Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                                  Russians defend with 1 artillery, 1 elite and 1 infantry
                                  Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                                  Casualties for Germans: 2 infantry
                                  Casualties for Russians: 1 artillery, 1 elite and 1 infantry
                      
                          Non Combat Move - Germans
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                              1 fighter moved from Western Ukraine to Romania
                              1 tactical_bomber moved from Western Ukraine to Romania
                              1 tactical_bomber moved from Western Ukraine to Eastern Poland
                              4 aaGuns moved from Eastern Poland to Western Ukraine
                              EDIT: 1 factory_minor moved from Yugoslavia to Romania
                              EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                              2 infantry moved from Romania to Eastern Poland
                              2 infantry moved from Slovakia Hungary to Eastern Poland
                              1 elite moved from Poland to Eastern Poland
                              2 infantry moved from Poland to Eastern Poland
                              1 G_Rail moved from Germany to France
                              1 G_Rail and 1 infantry moved from France to Bessarabia
                              1 elite moved from Germany to Poland
                              3 infantry moved from Germany to Poland
                              3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                              1 1stLuftflotten moved from Germany to Western Germany
                              1 tactical_bomber moved from Western Germany to Eastern Poland
                              1 ElitePanzer moved from Germany to Eastern Poland
                              1 infantry moved from Norway to Finland
                              2 infantry moved from Western Germany to 112 Sea Zone
                              2 infantry moved from 112 Sea Zone to Norway
                              4 infantry moved from Western Germany to Germany
                              1 German_LCV moved from Germany to Western Germany
                              2 infantry moved from France to Western Germany
                              2 infantry moved from Southern France to France
                              1 aaGun moved from Germany to Poland
                              1 mech_infantry moved from Yugoslavia to Eastern Poland
                              1 fighter moved from 91 Sea Zone to Gibraltar
                      
                          Place Units - Germans
                              2 GermanUBoats placed in 93 Sea Zone
                              1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                              1 infantry placed in Romania
                              1 armour and 7 infantry placed in Germany
                              1 armour placed in Western Germany
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                              EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                              EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                              EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                              EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                              EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                              EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                              EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - Germans
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Germans collect 48 PUs; end with 50 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                      

                      You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

                      5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

                      JohnnyCatJ 6 Replies Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout THINGS GETTING COMPLICATED NOW hahaha

                        And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

                        Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

                        T 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout Do players make "deals" in this game?

                          As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

                          I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat All is fair in war, love, and A&A! ๐Ÿ™‚ No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

                            B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Trout
                                last edited by beelee

                                @trout

                                yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

                                Triplea does have some FreeForAll games where people do that.

                                Edit
                                @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

                                So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
                                Then use edit to switch units before Combat Phase.

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout ok. Got it.

                                  Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    well you and Trout are ๐Ÿ™‚ The Type XXIs

                                    You can hit "Game" top left

                                    Screenshot from 2025-12-30 18-06-14.png

                                    Then "Game Options"

                                    Screenshot from 2025-12-30 18-06-26.png

                                    and it'll show you what's active.

                                    Screenshot from 2025-12-30 18-06-36.png

                                    Edit
                                    You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                                    If you hover on the image it will tell you what it is in deatil

                                    The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                                    Screenshot from 2025-12-30 18-16-29.png

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @beelee
                                      last edited by beelee

                                      @JohnnyCat

                                      Whoa Nelly !!!

                                      Only 2 UK Rail per turn. PlayerEnforced

                                      Screenshot from 2025-12-30 19-05-57.png

                                      Screenshot from 2025-12-30 19-08-59.png

                                      Screenshot from 2025-12-30 19-11-17.png

                                      Edit
                                      Iraq should still be British too

                                      Edit 2
                                      So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

                                      W/e it's a learing game ๐Ÿ™‚

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee hey thanks for EVERYTHING

                                        I MUST LEARN.

                                        So do the little round RR guys not work as the game presents.

                                        Seems to me that they each have only finite ability. In game testing Iโ€™ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                                        Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                                        Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                                        Otherwise everything Iโ€™ve ever known about this game is now invalid.

                                        Iโ€™ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                                        Anyway so whatโ€™s the situation on this? Do these units work or not ?

                                        The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                                        And I was loving those little rr units so much. !!!

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat

                                          heh heh Heppster made the RailRoad Dudes ๐Ÿ™‚

                                          Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited ๐Ÿ™‚

                                          Edit
                                          Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                                          Screenshot from 2025-12-30 22-05-58.png

                                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee ok. Read them all now.

                                            But still donโ€™t see limits on ussr. I have to assume itโ€™s more than two units right?

                                            1 Reply Last reply Reply Quote 0

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