TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Forum
    368 Posts 3 Posters 88.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout ok. I certainly don’t know. But then
      Please explain why in another game going on now @beelee gave a detailed ORDER OF LOSS (OOL)

      I don’t get it. πŸ˜‰πŸ˜Ž

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee so I want to attach a group of ca, bb and transport and two ftrs

          What is the correct OOL?

          I recall carriers first. But if transport last the how to handle the middle ?

          Thx

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...

            you don't have to take a hit on a CV if you have other options, Subs, DDs ...

            That's why it is best not to attack with your CVs unless you have to.

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout

              ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

              1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

              ...

              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

              I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

              B T 2 Replies Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

                e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 5
                  
                      Research Technology - Germans
                  
                      Purchase Units - Germans
                          Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                          Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                          triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                          triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                          triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                          Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                  
                      Place Units - Germans
                          Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                          3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                          Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                          1 Hvy_Undg_2 placed in Germany
                          Germans undo move 2.
                          Germans undo move 1.
                          Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                          3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                          Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                          1 Hvy_Undg_2 placed in Germany
                  
                      Politics - Germans
                          Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                  
                      Combat Move - Germans
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                          1 fighter moved from Western Germany to 91 Sea Zone
                          1 infantry moved from Baltic States to Belarus
                                Germans take Belarus from Russians
                          2 infantry moved from Bessarabia to Western Ukraine
                          1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                          1 armour moved from Romania to Western Ukraine
                          1 tactical_bomber moved from Germany to Western Ukraine
                          1 tactical_bomber moved from Romania to Western Ukraine
                          1 fighter moved from Romania to Western Ukraine
                          EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                          EDIT: Germans undo move 10.
                          EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                          EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                          EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                          1 infantry moved from Finland to Karelia
                                Germans take Karelia from Russians
                  
                      Combat - Germans
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Battle in 91 Sea Zone
                              Germans attack with 1 GermanUBoat and 1 fighter
                              Americans defend with 1 transport
                              Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 transport
                          Battle in Western Ukraine
                              Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                              Russians defend with 1 artillery, 1 elite and 1 infantry
                              Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                              Casualties for Germans: 2 infantry
                              Casualties for Russians: 1 artillery, 1 elite and 1 infantry
                  
                      Non Combat Move - Germans
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                          1 fighter moved from Western Ukraine to Romania
                          1 tactical_bomber moved from Western Ukraine to Romania
                          1 tactical_bomber moved from Western Ukraine to Eastern Poland
                          4 aaGuns moved from Eastern Poland to Western Ukraine
                          EDIT: 1 factory_minor moved from Yugoslavia to Romania
                          EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                          2 infantry moved from Romania to Eastern Poland
                          2 infantry moved from Slovakia Hungary to Eastern Poland
                          1 elite moved from Poland to Eastern Poland
                          2 infantry moved from Poland to Eastern Poland
                          1 G_Rail moved from Germany to France
                          1 G_Rail and 1 infantry moved from France to Bessarabia
                          1 elite moved from Germany to Poland
                          3 infantry moved from Germany to Poland
                          3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                          1 1stLuftflotten moved from Germany to Western Germany
                          1 tactical_bomber moved from Western Germany to Eastern Poland
                          1 ElitePanzer moved from Germany to Eastern Poland
                          1 infantry moved from Norway to Finland
                          2 infantry moved from Western Germany to 112 Sea Zone
                          2 infantry moved from 112 Sea Zone to Norway
                          4 infantry moved from Western Germany to Germany
                          1 German_LCV moved from Germany to Western Germany
                          2 infantry moved from France to Western Germany
                          2 infantry moved from Southern France to France
                          1 aaGun moved from Germany to Poland
                          1 mech_infantry moved from Yugoslavia to Eastern Poland
                          1 fighter moved from 91 Sea Zone to Gibraltar
                  
                      Place Units - Germans
                          2 GermanUBoats placed in 93 Sea Zone
                          1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                          1 infantry placed in Romania
                          1 armour and 7 infantry placed in Germany
                          1 armour placed in Western Germany
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                          EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                          EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                          EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                          EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                          EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                          EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                          EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                          EDIT: Turning off Edit Mode
                  
                      Turn Complete - Germans
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Germans collect 48 PUs; end with 50 PUs
                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                  

                  You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

                  5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

                  JohnnyCatJ 6 Replies Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout THINGS GETTING COMPLICATED NOW hahaha

                    And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

                    Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

                    T 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Do players make "deals" in this game?

                      As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

                      I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat All is fair in war, love, and A&A! πŸ™‚ No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

                        B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Trout
                            last edited by beelee

                            @trout

                            yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

                            Triplea does have some FreeForAll games where people do that.

                            Edit
                            @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

                            So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
                            Then use edit to switch units before Combat Phase.

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout ok. Got it.

                              Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                well you and Trout are πŸ™‚ The Type XXIs

                                You can hit "Game" top left

                                Screenshot from 2025-12-30 18-06-14.png

                                Then "Game Options"

                                Screenshot from 2025-12-30 18-06-26.png

                                and it'll show you what's active.

                                Screenshot from 2025-12-30 18-06-36.png

                                Edit
                                You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                                If you hover on the image it will tell you what it is in deatil

                                The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                                Screenshot from 2025-12-30 18-16-29.png

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @beelee
                                  last edited by beelee

                                  @JohnnyCat

                                  Whoa Nelly !!!

                                  Only 2 UK Rail per turn. PlayerEnforced

                                  Screenshot from 2025-12-30 19-05-57.png

                                  Screenshot from 2025-12-30 19-08-59.png

                                  Screenshot from 2025-12-30 19-11-17.png

                                  Edit
                                  Iraq should still be British too

                                  Edit 2
                                  So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

                                  W/e it's a learing game πŸ™‚

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee hey thanks for EVERYTHING

                                    I MUST LEARN.

                                    So do the little round RR guys not work as the game presents.

                                    Seems to me that they each have only finite ability. In game testing I’ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                                    Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                                    Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                                    Otherwise everything I’ve ever known about this game is now invalid.

                                    I’ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                                    Anyway so what’s the situation on this? Do these units work or not ?

                                    The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                                    And I was loving those little rr units so much. !!!

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      heh heh Heppster made the RailRoad Dudes πŸ™‚

                                      Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited πŸ™‚

                                      Edit
                                      Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                                      Screenshot from 2025-12-30 22-05-58.png

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee ok. Read them all now.

                                        But still don’t see limits on ussr. I have to assume it’s more than two units right?

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee I am loving this game more and more.

                                          But I’m guessing finding people that understand all the complexities is less and less. So sad as this is probably the best ww2 game ever !!!

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout

                                            Russia Turn 5 mostly complete. Paid $3 to get those UK Fighters and Tac Bomber (that's a NICE DEAL)

                                            And positioned in Manchuria in the hope of repeating real history there, hahaha.

                                            But now I am stuck on these RR rules.

                                            Seems to me (and I have ZERO experience other than playing the computer apparently using many incorrect rules...) that a key part of the USSR strategy would be to ferry dudes back and forth keeping in front of the Nazi hoard while never letting them get surrounded...

                                            So what am I to do now?

                                            And just to be clear - because I did not know about this turn 5 super cheap infantry rule, I could only purchase 16 - normally SSR can buy like 26 right?

                                            Anyway I am loving this game mate - so THANK YOU for playing me the beginner....

                                            @beelee and you sir please tell me what my options for SSR now - in terms of the RR rules at very least. Additional suggestions would also be appreciated but seems to me that USSR has very little options other than to flood the zones with infancy everywhere ....

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 18
                                            • 19
                                            • 11 / 19
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums