EXP Game 1 Trout vs Johnny Cat
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ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.
1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg
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104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt
I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.
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Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.
e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.
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@johnnycat Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry 3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Germans undo move 2. Germans undo move 1. Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry 3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 infantry moved from Bessarabia to Western Ukraine 1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 tactical_bomber moved from Germany to Western Ukraine 1 tactical_bomber moved from Romania to Western Ukraine 1 fighter moved from Romania to Western Ukraine EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South EDIT: Germans undo move 10. EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Western Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 91 Sea Zone Germans attack with 1 GermanUBoat and 1 fighter Americans defend with 1 transport Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys Russians defend with 1 artillery, 1 elite and 1 infantry Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Western Ukraine to Romania 1 tactical_bomber moved from Western Ukraine to Romania 1 tactical_bomber moved from Western Ukraine to Eastern Poland 4 aaGuns moved from Eastern Poland to Western Ukraine EDIT: 1 factory_minor moved from Yugoslavia to Romania EDIT: 2 German_Engineers moved from Yugoslavia to Romania 2 infantry moved from Romania to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 G_Rail moved from Germany to France 1 G_Rail and 1 infantry moved from France to Bessarabia 1 elite moved from Germany to Poland 3 infantry moved from Germany to Poland 3 WaffenPnzrGrndrs moved from Germany to Eastern Poland 1 1stLuftflotten moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Eastern Poland 1 ElitePanzer moved from Germany to Eastern Poland 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Western Germany to Germany 1 German_LCV moved from Germany to Western Germany 2 infantry moved from France to Western Germany 2 infantry moved from Southern France to France 1 aaGun moved from Germany to Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 2 GermanUBoats placed in 93 Sea Zone 1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Romania 1 armour and 7 infantry placed in Germany 1 armour placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 5 armour EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Western Ukraine: 4 armour EDIT: Removing units owned by Germans from Western Ukraine: 1 armour EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 48 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUsYou sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.
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@trout THINGS GETTING COMPLICATED NOW hahaha
And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...
Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee
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@trout Do players make "deals" in this game?
As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?
I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.
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@johnnycat All is fair in war, love, and A&A!
No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory. -
@johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6
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yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.
Triplea does have some FreeForAll games where people do that.
Edit
@JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
Then use edit to switch units before Combat Phase. -
@trout ok. Got it.
Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.
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well you and Trout are
The Type XXIsYou can hit "Game" top left

Then "Game Options"

and it'll show you what's active.

Edit
You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.If you hover on the image it will tell you what it is in deatil
The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

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Whoa Nelly !!!
Only 2 UK Rail per turn. PlayerEnforced



Edit
Iraq should still be British tooEdit 2
So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.W/e it's a learing game

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@beelee hey thanks for EVERYTHING
I MUST LEARN.
So do the little round RR guys not work as the game presents.
Seems to me that they each have only finite ability. In game testing I’ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess
Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.
Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.
Otherwise everything I’ve ever known about this game is now invalid.
I’ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.
Anyway so what’s the situation on this? Do these units work or not ?
The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.
And I was loving those little rr units so much. !!!