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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout

      ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

      1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

      ...

      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

      I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

      B T 2 Replies Last reply Reply Quote 0
      • B
        beelee @JohnnyCat last edited by

        @johnnycat

        Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

        e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

        1 Reply Last reply Reply Quote 0
        • T
          Trout @JohnnyCat last edited by

          @johnnycat Game History

          Round: 5
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                  Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                  triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                  triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                  triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                  Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
          
              Place Units - Germans
                  Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                  3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                  Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                  1 Hvy_Undg_2 placed in Germany
                  Germans undo move 2.
                  Germans undo move 1.
                  Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                  3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                  Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                  1 Hvy_Undg_2 placed in Germany
          
              Politics - Germans
                  Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                  1 fighter moved from Western Germany to 91 Sea Zone
                  1 infantry moved from Baltic States to Belarus
                        Germans take Belarus from Russians
                  2 infantry moved from Bessarabia to Western Ukraine
                  1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                  1 armour moved from Romania to Western Ukraine
                  1 tactical_bomber moved from Germany to Western Ukraine
                  1 tactical_bomber moved from Romania to Western Ukraine
                  1 fighter moved from Romania to Western Ukraine
                  EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                  EDIT: Germans undo move 10.
                  EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                  EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                  EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                  1 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
          
              Combat - Germans
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Battle in 91 Sea Zone
                      Germans attack with 1 GermanUBoat and 1 fighter
                      Americans defend with 1 transport
                      Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 transport
                  Battle in Western Ukraine
                      Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                      Russians defend with 1 artillery, 1 elite and 1 infantry
                      Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 artillery, 1 elite and 1 infantry
          
              Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  1 fighter moved from Western Ukraine to Romania
                  1 tactical_bomber moved from Western Ukraine to Romania
                  1 tactical_bomber moved from Western Ukraine to Eastern Poland
                  4 aaGuns moved from Eastern Poland to Western Ukraine
                  EDIT: 1 factory_minor moved from Yugoslavia to Romania
                  EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                  2 infantry moved from Romania to Eastern Poland
                  2 infantry moved from Slovakia Hungary to Eastern Poland
                  1 elite moved from Poland to Eastern Poland
                  2 infantry moved from Poland to Eastern Poland
                  1 G_Rail moved from Germany to France
                  1 G_Rail and 1 infantry moved from France to Bessarabia
                  1 elite moved from Germany to Poland
                  3 infantry moved from Germany to Poland
                  3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                  1 1stLuftflotten moved from Germany to Western Germany
                  1 tactical_bomber moved from Western Germany to Eastern Poland
                  1 ElitePanzer moved from Germany to Eastern Poland
                  1 infantry moved from Norway to Finland
                  2 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  4 infantry moved from Western Germany to Germany
                  1 German_LCV moved from Germany to Western Germany
                  2 infantry moved from France to Western Germany
                  2 infantry moved from Southern France to France
                  1 aaGun moved from Germany to Poland
                  1 mech_infantry moved from Yugoslavia to Eastern Poland
                  1 fighter moved from 91 Sea Zone to Gibraltar
          
              Place Units - Germans
                  2 GermanUBoats placed in 93 Sea Zone
                  1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                  1 infantry placed in Romania
                  1 armour and 7 infantry placed in Germany
                  1 armour placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                  EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                  EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                  EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                  EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                  EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                  EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                  EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                  EDIT: Turning off Edit Mode
          
              Turn Complete - Germans
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Germans collect 48 PUs; end with 50 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
          

          You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

          5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

          JohnnyCat 5 Replies Last reply Reply Quote 1
          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout THINGS GETTING COMPLICATED NOW hahaha

            And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

            Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

            T 1 Reply Last reply Reply Quote 0
            • JohnnyCat
              JohnnyCat @Trout last edited by

              @trout Do players make "deals" in this game?

              As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

              I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

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              • T
                Trout @JohnnyCat last edited by

                @johnnycat All is fair in war, love, and A&A! 🙂 No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

                B JohnnyCat 2 Replies Last reply Reply Quote 1
                • T
                  Trout @JohnnyCat last edited by

                  @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

                  1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Trout last edited by beelee

                    @trout

                    yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

                    Triplea does have some FreeForAll games where people do that.

                    Edit
                    @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

                    So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
                    Then use edit to switch units before Combat Phase.

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCat
                      JohnnyCat @Trout last edited by

                      @trout ok. Got it.

                      Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @JohnnyCat last edited by beelee

                        @johnnycat

                        well you and Trout are 🙂 The Type XXIs

                        You can hit "Game" top left

                        Screenshot from 2025-12-30 18-06-14.png

                        Then "Game Options"

                        Screenshot from 2025-12-30 18-06-26.png

                        and it'll show you what's active.

                        Screenshot from 2025-12-30 18-06-36.png

                        Edit
                        You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                        If you hover on the image it will tell you what it is in deatil

                        The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                        Screenshot from 2025-12-30 18-16-29.png

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          beelee @beelee last edited by beelee

                          @JohnnyCat

                          Whoa Nelly !!!

                          Only 2 UK Rail per turn. PlayerEnforced

                          Screenshot from 2025-12-30 19-05-57.png

                          Screenshot from 2025-12-30 19-08-59.png

                          Screenshot from 2025-12-30 19-11-17.png

                          Edit
                          Iraq should still be British too

                          Edit 2
                          So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

                          W/e it's a learing game 🙂

                          JohnnyCat 1 Reply Last reply Reply Quote 0
                          • JohnnyCat
                            JohnnyCat @beelee last edited by

                            @beelee hey thanks for EVERYTHING

                            I MUST LEARN.

                            So do the little round RR guys not work as the game presents.

                            Seems to me that they each have only finite ability. In game testing I’ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                            Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                            Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                            Otherwise everything I’ve ever known about this game is now invalid.

                            I’ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                            Anyway so what’s the situation on this? Do these units work or not ?

                            The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                            And I was loving those little rr units so much. !!!

                            B 1 Reply Last reply Reply Quote 1
                            • B
                              beelee @JohnnyCat last edited by beelee

                              @johnnycat

                              heh heh Heppster made the RailRoad Dudes 🙂

                              Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited 🙂

                              Edit
                              Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                              Screenshot from 2025-12-30 22-05-58.png

                              JohnnyCat 2 Replies Last reply Reply Quote 0
                              • JohnnyCat
                                JohnnyCat @beelee last edited by

                                @beelee ok. Read them all now.

                                But still don’t see limits on ussr. I have to assume it’s more than two units right?

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCat
                                  JohnnyCat @beelee last edited by

                                  @beelee I am loving this game more and more.

                                  But I’m guessing finding people that understand all the complexities is less and less. So sad as this is probably the best ww2 game ever !!!

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCat
                                    JohnnyCat @Trout last edited by

                                    @trout

                                    Russia Turn 5 mostly complete. Paid $3 to get those UK Fighters and Tac Bomber (that's a NICE DEAL)

                                    And positioned in Manchuria in the hope of repeating real history there, hahaha.

                                    But now I am stuck on these RR rules.

                                    Seems to me (and I have ZERO experience other than playing the computer apparently using many incorrect rules...) that a key part of the USSR strategy would be to ferry dudes back and forth keeping in front of the Nazi hoard while never letting them get surrounded...

                                    So what am I to do now?

                                    And just to be clear - because I did not know about this turn 5 super cheap infantry rule, I could only purchase 16 - normally SSR can buy like 26 right?

                                    Anyway I am loving this game mate - so THANK YOU for playing me the beginner....

                                    @beelee and you sir please tell me what my options for SSR now - in terms of the RR rules at very least. Additional suggestions would also be appreciated but seems to me that USSR has very little options other than to flood the zones with infancy everywhere ....

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCat
                                      JohnnyCat @Trout last edited by

                                      @trout @beelee. Also wanting to make sure that I can plop those conscripts ANYWHERE that SSR controls right?

                                      Or did I make that up? Darn the complexity is astounding...

                                      JohnnyCat 1 Reply Last reply Reply Quote 0
                                      • JohnnyCat
                                        JohnnyCat @JohnnyCat last edited by

                                        @trout @beelee it's tempting to put them in Korea or wherever would mess with the Japs the most, hahaha

                                        But I probably cannot afford that since Nazi super weapons are building up at the border. hahaha

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCat
                                          JohnnyCat @Trout last edited by

                                          @trout @beelee. Guys sorry I don't get all this fast like.... I see that we need to correct a unit or two with @beelee's comments on India and Egypt

                                          And I guess I did not arm the mines in India that are supposed to be armed - not that it will matter much but any Japanese blown up is happy day for India.

                                          So I will edit that now while I wait for intel on SSR RR options. How many inf can I move and doesn't it make sense for me to move that SSR Commissar (in town) to the Ukraine so that I have TWO army Groups or whatever that is called when I couple the commissar with some armor and stuff...

                                          1 Reply Last reply Reply Quote 0
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