EXP Game 1 Trout vs Johnny Cat
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@beelee and indeed the Flying Tiger unit forgot to move. Thank you for noticing that.
The details of this game are compelling me to write an organized guide. I think doing that for me non-game life helps too.
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keeping the brain engaged with a heavy plant based diet helps stave off dementia
or so I've been told
Well I'm batting .500 anyways

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@beelee ABSOLUTE CURE TO DEMENTIA:
Learn to play this game !
I should put a series of papers on PubMed proving this and get a Nobel Prize.
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@johnnycat Hey JC. I am losing track of which save is the correct one or are you still revising? Can you repost the correct one please or let me know you are still revising and/or testing? Thanks
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@trout yea I just got back to the states. Driving up to home now. I’ll get to this tonight and be back on a normal American schedule !!!!!
I love being home.
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@trout Attached is the current turn - Your Mafia is up. I put the date Jan 9 into the title so there should be no mixup.
And thanks for putting up with me - I am now back home and while I might have some jet lag I will be able to respond quickly now.
1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_JAN_9_2026.tsvg
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@johnnycat Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from New Guinea: 1 bomber EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Shensi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 factory_minor EDIT: Adding units owned by British to Union of South Africa: 1 Hvy_Ind_1 EDIT: Removing units owned by British from Egypt: 1 Hvy_Ind_1 EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 1 Repair_BB, 6 infantry and 1 italian_para; Remaining resources: 1 PUs; Place Units - Italians 1 Repair_BB placed in 92 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Turning on Edit Mode EDIT: Italians takes Caucasus from Russians EDIT: Turning off Edit Mode Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Algeria 1 infantry moved from Southern Italy to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk EDIT: 1 italian_para moved from Greece to Caucasus Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 fighters and 2 infantry British defend with 1 infantry; Americans defend with 1 artillery Italians win, taking Algeria from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Slovakia Hungary 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Morocco to Southern Italy 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Algeria to Libya 2 fighters moved from Algeria to 94 Sea Zone 1 armour moved from Northern Italy to Slovakia Hungary 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 Italian_LCV and 1 italian_para placed in Southern Italy 1 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Italians collect 19 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
@trout said in EXP Game 1 Trout vs Johnny Cat:
34d4134d-2666-4428-b2d6-c598180195e1-exp-game-1-jc-i5.tsvg
1768091846871-34d4134d-2666-4428-b2d6-c598180195e1-exp-game-1-jc-ANZAC_FRENCH_5.tsvg
I thought I did it, but the two frenchies in the UK were supposed to turn British last turn- so I used edit to turn them. Please turn them back if I misread the UK Turn 5 or did something wrong. It's probably no big deal either way and I wonder how such a rule even came into being.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_5.txt
SCARY GERMANY NEXT
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@johnnycat Good afternoon! I think you posted the wrong file for ANZAC/F
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@trout Wow - I am totally jet lagged but I don't know how I did that mistake. Fortunately there were no dice rolls and such so I just took your Mafia turn and redid the Aussies and their one French buddy.
I apologize for this - as I start to figure out this game I expect to be better at all the details ... but in my defense I had just returned from a week away from Mrs JC and, well, let's just say that the very fact that I even tried to work in a turn says a ton about my respect for you and @Beelee too - I really do love this game.
And, in fact, I did say to her last night, "Of course, dear wife, I love you more than any silly game... but these guys are so AWESOME and this game is so COMPELLING. I just need to do this turn ..."
1768091846871-34d4134d-2666-4428-b2d6-c598180195e1-exp-game-1-jc-ANZAC_FRENCH_5.tsvg
.... And the text file of this amazingly complicated turn : Again, no big stuff. Just had those two French guys turn to UK guys per the rules - and again my sloppiness I guess did not catch that like I should have but definitely let me know if that is wrong.
The French moved a destroyer to block the IJN from crushing the Aussies for one more turn. And the Aussies built a factory in a MUCH better place IMHO. I guess the French guy in Brazil cannot turn to UK because the rules state something like, "any French inf IN THE UK" and I took that literally... again please let me know if that is mistaken.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_5.txt
OK. whew. Back to SCARY GERMANY up next. I tremble with fear...
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@johnnycat Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 ElitePanzer, 1 GermanUBoat, 1 German_LCV, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 armour, 1 artillery, 1 elite, 7 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 1 armour 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from France to Southern France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 waffen_panzer moved from Germany to Holland Belgium 1 Waffen_Oberst moved from Germany to Holland Belgium 1 waffen_infantry moved from Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia EDIT: 1 1stLuftflotten moved from Western Germany to 1st Luftflotten EDIT: 1 GAirCommanderFtr moved from GermanFlow to Normandy Bordeaux EDIT: 1 GAirCommanderTac moved from GermanFlow to Normandy Bordeaux EDIT: 2 fighters moved from 1st Luftflotten to Normandy Bordeaux 1 fighter moved from Gibraltar to Southern France 1 infantry moved from Poland to Baltic States 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Baltic States Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 GAirCommanderFtr, 1 GAirCommanderTac, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Normandy Bordeaux from British with 1 GAirCommanderFtr, 1 GAirCommanderTac, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Holland Belgium Germans attack with 1 Waffen_Oberst, 2 infantry, 1 waffen_infantry and 1 waffen_panzer British defend with 1 uk_para and 1 uk_paraBoost Germans win, taking Holland Belgium from British with 1 Waffen_Oberst, 2 infantry, 1 waffen_infantry and 1 waffen_panzer remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Bryansk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Non Combat Move - Germans Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 GAirCommanderTac moved from Normandy Bordeaux to GermanFlow EDIT: 1 GAirCommanderFtr moved from Normandy Bordeaux to GermanFlow EDIT: 2 fighters moved from Normandy Bordeaux to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Western Germany 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to France 2 German_Engineers moved from Romania to Northern Italy EDIT: 1 German_LCV moved from Greece to Cyprus EDIT: 1 German_LCV moved from Cyprus to Syria EDIT: 1 infantry moved from Greece to Cyprus EDIT: 1 infantry moved from Cyprus to Syria EDIT: 1 infantry moved from Greece to Cyprus EDIT: 1 infantry moved from Cyprus to Syria 1 german_para moved from Romania to Greece 1 german_para moved from Romania to Greece 1 bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Bryansk to Eastern Poland 1 tactical_bomber moved from Bessarabia to Romania 1 fighter moved from Bessarabia to Romania 1 german_para moved from Germany to Romania 1 elite moved from Germany to Western Germany 1 armour moved from Western Germany to Poland 4 armour moved from Western Ukraine to Poland 1 Panzer_General moved from Germany to Poland 1 ArmyGroupActive moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 Waffen_Arty moved from Western Ukraine to Eastern Poland 1 WaffenPnzrGrndr moved from Eastern Poland to Germany 1 waffen_infantry moved from Western Ukraine to Slovakia Hungary 1 elite moved from Eastern Poland to Romania 2 waffen_infantrys moved from Western Ukraine to Eastern Poland 1 ArmyGroupCentre moved from Western Ukraine to Eastern Poland 4 aaGuns moved from Western Ukraine to Eastern Poland 1 Panzer_Grndrs moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 ElitePanzer moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 G_Rail and 1 infantry moved from Germany to Eastern Poland 1 G_Rail and 1 infantry moved from Germany to Eastern Poland 5 infantry moved from Germany to Slovakia Hungary 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 92 Sea Zone 2 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone EDIT: 1 Panzer_General moved from Poland to 2nd Panzer EDIT: 5 armour moved from Poland to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Poland Place Units - Germans 1 GermanUBoat placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 LuftwaffeAce and 1 elite placed in Germany 3 infantry placed in Western Germany 1 artillery and 2 infantry placed in Romania 1 Panzer_Grndrs, 1 armour and 2 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Northern Italy: 1 fighter EDIT: Removing units owned by Germans from France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Germans collect 46 PUs; end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs1d7662f3-49f1-4568-92db-0653e7dbb110-exp-game-1-jc-g6.tsvg Sorry for the delays. Been busy at work. Commies up next
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@trout USSR 6
So this turn SSR just bought the first of their new MASS ARMOR production, hehehe, and we built an airbase and small factory out east and lost a battle in Western Ukraine.
I also spent one ruble on converting a UK tank into a T35/85. Another nice deal.
I put into the game notes that those 4 Land Mines are armed and I used the RR 3 times - one to move a factory (I had no idea we could do that), and a tank, and a conscript sucker to the far east.
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104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USSR GAME NOTES.txt
.1768352238419-1d7662f3-49f1-4568-92db-0653e7dbb110-exp-game-1-jc-USSR6.tsvg
Emperor of Japan is up next. Please send out more carriers for us to sink.
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Yea so you place the AB 2nd place. No harm no foul as the SSR couldn't use it anyway

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@beelee I know. And I tried that in practice games with the AI and it would not allow me to do it.
QUESTION: What does the ESCORT do? And why does it say that it has a Transport value of 1? What is that light?
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@johnnycat
Nice clean turn. The AB premature deployment was the only f up and it had no affect on the game

Edit
The Escort has a Trprt value so it can Trprt Naval MinesEdit 2
They are your cheapest blocker and defend at 3 when in "Convoy" mode. Needs a liitle edit sometimes so check in Game Notes and the captain's rulebook -
@beelee Thank you - I am trying to get it all correct. As I said, during practice games the AI would not let me place the airbase and the small factory in the same phase. Should I have just used edit that case?
I do understand that I am not supposed to place it during the first phase and then use it... But like you said, in this case it had zero bearing...
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@beelee They defend with 3 in "convey" mode. OK. Roger that. I read the notes and when the Escort is protecting 1 or 2 transports it defense is 3
and it is a great way to block subs... Hmmmm ideas ideas... I love it.
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oh so it wouldn't let you place the Fctry and AB both during 2nd place ?
I will check that. Did you use edit by chance ? Edit doesn't always allow other correct behavior when it's been used.
OK I'm upgrading you from an A- to an A then since you knew the correct rule

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@johnnycat said in EXP Game 1 Trout vs Johnny Cat:
@beelee They defend with 3 in "convey" mode. OK. Roger that. I read the notes and when the Escort is protecting 1 or 2 transports it defense is 3
and it is a great way to block subs... Hmmmm ideas ideas... I love it.
Triplea will auto generate when 1 Trprt and 1 Escort but have to edit after that. It also doesn't recognize Allied trprts and Escorts working together or the Badass USA Trprt that can carry 4 dudes
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