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    Game 1 EXP Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Email
    89 Posts 4 Posters 7.8k Views 4 Watching
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    • B Offline
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      Game History

      Round: 1
      
          Purchase Units - Germans
              Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
              Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
              Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
              Trigger BuyLMs: buyMine_Unarmed added to productionGermans
              Trigger BuyLMs: buyMine_Unarmed added to productionRussians
              Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
              Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
              Trigger BuyLMs: buyMine_Unarmed added to productionBritish
              Trigger BuyLMs: buyMine_Unarmed added to productionItalians
              Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
              Trigger BuyLMs: buyMine_Unarmed added to productionFrench
              Trigger SubPen: buySubPen added to productionGermans
              Trigger BuyFortifications: buyFortification added to productionJapanese
              Trigger BuyFortifications: buyFortification added to productionAmericans
              Trigger BuyFortifications: buyFortification added to productionBritish
              Trigger BuyFortifications: buyFortification added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionGermans
              Trigger GermansNavalMines: buyNavalMine added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine added to productionBritish
              Trigger GermansNavalMines: buyNavalMine added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionItalians
              Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
              Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
              Trigger Me 109T: buyMe_109T added to productionGermans
              Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
              Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
              Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
              Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
              Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
              Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
              Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
              Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
              Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
              Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
              Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
              Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
              Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
              Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
              Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
              Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
              triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
              Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
              Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
              triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
              Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
              triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
              Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
              triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
              triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
              Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
              Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
              triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
              Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
              triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
              Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
              Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
              Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
              triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
              triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
              triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
              Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
              triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow
              Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
              triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
              triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
              Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
              triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
              Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
              triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
              Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
              Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
              triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
              Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
              Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
              Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
              triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
              triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
              triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
              Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
              Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
              Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
              triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
              Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
              Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
              Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
              Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
              triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
              triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
              triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
              Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
              Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
              Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
              Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
              Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
              Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
              triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
              Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
              Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
              triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
              Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
              Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
              triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
              triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
              Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
              triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
              Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
              Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
              Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
              triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
              Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
              triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
              triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
              triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s, 2 Tank_General3s, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow
              triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
              Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
              Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
              Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
              Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
              Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
              triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
              Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
              triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
              triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
              triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
              triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
              triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
              triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
              Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
              Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
              Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
              Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
              Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
              triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
              Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
              Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
              triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
              Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
              Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
              Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
              Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
              triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
              triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
              triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
              Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
              Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
              triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
              Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
              Germans buy 3 GermanUBoats, 1 Panzer_Grndrs, 2 Waffen_Artys, 1 german_para and 6 waffen_infantrys; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
              2 Waffen_Artys and 6 waffen_infantrys placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone
              1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone
              1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 armour moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 artillery and 3 infantry moved from Western Germany to France
              1 tactical_bomber moved from Germany to 110 Sea Zone
              2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France
              2 mech_infantrys moved from Western Germany to Southern France
              1 armour moved from Greater Southern Germany to Southern France
              2 mech_infantrys moved from Western Germany to France
              1 fighter moved from Slovakia Hungary to Southern France
              1 infantry moved from Romania to Yugoslavia
              2 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
      
          Combat - Germans
              Battle in 106 Sea Zone
                  Germans attack with 2 GermanUBoats
                  British defend with 1 destroyer and 1 transport
                  Germans win, taking 106 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 GermanUBoat
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 111 Sea Zone
                  Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                  Units damaged: 1 battleship owned by the British
                  Units damaged: 1 battleship owned by the Germans
                  1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  1 battleship owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 3
                  Casualties for British: 1 cruiser and 1 destroyer
                  Casualties for Germans: 1 GermanUBoat and 1 fighter
              Battle in Southern France
                  Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 2 Waffen_Artys, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 waffen_infantrys
                  British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 2 Waffen_Artys, 4 armour, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 23
                  Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
                  Casualties for British: 1 artillery and 1 uk_armour
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Battle in 110 Sea Zone
                  Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                  Units damaged: 1 battleship owned by the British
                  Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Germans: 2 GermanUBoats and 2 fighters
                  Casualties for French: 1 cruiser
                  Casualties for British: 1 battleship and 1 cruiser
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 1 artillery and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                  Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
              1 tactical_bomber moved from Yugoslavia to Southern Italy
              1 fighter moved from Southern France to Northern Italy
              1 armour moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 bomber moved from 110 Sea Zone to Western Germany
              1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 bomber and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
              1 aaGun moved from Western Germany to Holland Belgium
              1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
              1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
              1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
              1 G_Rail and 1 infantry moved from Germany to Holland Belgium
              1 aaGun moved from Germany to Poland
              1 G_Rail and 1 artillery moved from Germany to Romania
              1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Western Germany
              1 infantry moved from Germany to Western Germany
              1 aaGun moved from Western Germany to Denmark
              1 aaGun moved from Western Germany to France
              1 aaGun moved from Germany to Western Germany
      
          Place Units - Germans
              3 GermanUBoats placed in 112 Sea Zone
              1 Panzer_Grndrs and 1 german_para placed in Germany
      
          Turn Complete - Germans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
              Germans collect 41 PUs (3 lost to blockades); end with 60 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
      

      EXP Cat Test Game 2 G1.tsvg

      Looks like the Allies spent some time at the range 🙂

      Edit
      So DL save and you usually want to do a test turn in Local Mode. Then you can reload and hit PBEM and do it for real 🙂

      Edit 2
      I'm not sure how much triplea esperience you have so I will say things that you already know 🙂

      I like to open the save in local and go to History mode and check the buy. Then combat and anytime I see edit on I look to make sure were rule compliant.

      Check some battles if they went unexpected just to see what the dice were. Just because I kinda like too 🙂

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee why do a test turn?

        B 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee Oh I See: CHEATERS

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            So you can try different things and it will make your real turn cleaner instead of undoing a lot stuff. If you mess up, you just do it over 🙂

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat

              heh heh Gentlemans game here 🙂

              Local mode odesn't count. When dice Server is on it does 🙂

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee OKIDOKI. I'll do a turn or three then gotta go to Hawaii for the holidays as I told Trout. Too bad Trout and I will have to start a new game as I liked my odds of that start...

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee Uh Oh - so why does the saved game start me as Germany? Or rather, I see a Germans Turn Summary. What exactly am I supposed to do next?

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee Not sure where my last post went but I was saying that I got from you a turn that still shows Germany up to bat. Is that intended?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      So latest save I made is EXP Cat Test Game 2 G1.tsvg

                      That is end of German turn. Load it up and click through any prompts and SSR will show up

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee exp-cat-test-game-2-R1.tsvg Bee and Johnny Turn 1 Russian 1.txt

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @JohnnyCat
                          last edited by

                          @johnnycat two files. Did I do it correctly ?

                          B 2 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            No

                            🙂

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat

                              oh ? Maybe you got the save I missed it 🙂

                              Edit
                              Success ! 🙂 I got the save. However, you are not allowed to place the dudes in the first place. Only special units and Infrastructure places in 1st place.

                              Screenshot from 2025-11-25 20-48-38.png

                              Elite Armour doesn't place either. I have fixed it for next update.

                              Edit
                              Ahh I see you did the turn summary too. I would separate them by a line or a space in the future. It's a little different than what we're used to but might be a mac thing 🙂

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee
                                last edited by

                                @JohnnyCat

                                Game History

                                Round: 1
                                
                                    Purchase Units - Japanese
                                        Japanese buy 1 Fortification, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        1 infantry moved from Jehol to Chahar
                                              Japanese take Chahar from Chinese
                                        1 infantry moved from Shantung to Anhwe
                                              Japanese take Anhwe from Chinese
                                        1 artillery and 3 infantry moved from Kiangsi to Hunan
                                        1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                                        2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                                        1 fighter moved from Formosa to Hunan
                                        2 bombers moved from Japan to Yunnan
                                
                                    Combat - Japanese
                                        Battle in Yunnan
                                            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                            Chinese defend with 4 infantry
                                                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                                                Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                                                2 infantry owned by the Chinese lost in Yunnan
                                                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits
                                                Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese lost in Yunnan
                                                2 infantry owned by the Chinese lost in Yunnan
                                            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                                            Casualties for Chinese: 4 infantry
                                            Casualties for Japanese: 1 infantry
                                        Battle in Hunan
                                            Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                                            Chinese defend with 2 infantry
                                                Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                                                Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese lost in Hunan
                                                2 infantry owned by the Chinese lost in Hunan
                                            Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                            Casualties for Chinese: 2 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Japanese
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                        1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                                        3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                                        1 artillery and 2 infantry moved from Shantung to Anhwe
                                        1 artillery and 2 infantry moved from Kiangsu to Anhwe
                                        1 infantry moved from Kiangsu to Kiangsi
                                        1 mech_infantry moved from Manchuria to Anhwe
                                        1 artillery and 1 infantry moved from Jehol to Chahar
                                        1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                                        1 J_Rail moved from Kiangsu to Korea
                                        1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                        1 J_Rail moved from Kiangsu to Korea
                                        1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                        2 infantry moved from Korea to Manchuria
                                        2 bombers moved from Yunnan to Kwangsi
                                        2 infantry moved from Formosa to 20 Sea Zone
                                        1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                                        2 infantry moved from 36 Sea Zone to Kwangsi
                                        2 infantry moved from Okinawa to 19 Sea Zone
                                        1 fighter moved from Okinawa to Kwangsi
                                        1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                        2 infantry moved from 36 Sea Zone to Kwangsi
                                        2 infantry moved from Japan to 6 Sea Zone
                                        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                                        2 infantry moved from 33 Sea Zone to Caroline Islands
                                        1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                                        1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                                        1 fighter moved from Korea to Japan
                                        2 tactical_bombers moved from Japan to Kwangsi
                                
                                    Place Units - Japanese
                                        1 factory_minor placed in Shantung
                                        2 transports placed in 6 Sea Zone
                                        1 elite placed in Japan
                                        1 Fortification placed in Caroline Islands
                                
                                    Turn Complete - Japanese
                                        Japanese collect 30 PUs; end with 30 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
                                        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : -0.67
                                Japanese regular : -3.83
                                

                                EXP Cat Test Game 2 J1.tsvg

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee Elite Armor doesn't place... and a million other things never worked for me in the months that I played this game.

                                  Is there some sort of manual that specifies just these differences that require the editor to be used? That would be most helpful; even knowing it is buried in the standard rules for this game would be worth knowing.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Yea the Game Notes explain most of how triplea implements theCapatain's Expansion Rules.

                                    It's under the "Help" tab top left

                                    Screenshot from 2025-11-25 21-33-34.png

                                    Screenshot from 2025-11-25 21-34-04.png

                                    Screenshot from 2025-11-25 21-34-43.png

                                    I always drag it down and make it bigger

                                    Screenshot from 2025-11-25 21-35-16.png

                                    Sadly, that window stays open when you go somewhere else. 😞 Didn't used to. Sometimes i just narrow it if I wanna keep it open.

                                    I also have the Rules in a separate window that I can reference. Actually two. One for Table of Contents and one to scroll where i want to go.

                                    Screenshot from 2025-11-25 21-39-01.png

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat
                                      last edited by

                                      I have no idea what to do next.

                                      USA and China were easy turn 1.

                                      But now I am onto the Brits and from the games I have played I recall seeing LOTS OF DEFENSES in India and other places but I have no idea how to buy that stuff. I thought I saw sea mines in India but that makes no sense.

                                      And what are the two wheel Kaku things in China? Trains? How to use them?

                                      I need some hints here. Obvious is to avoid a Sea Lion OP, and equally obvious is to buy a UK fleet too soon.

                                      So what I should do next to make it challenging and how do I get those defenses going?

                                      And how do I repair my battleship?

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        heh heh no worries brother 🙂 We're in test mode here 🙂

                                        Yea the wheel thingys are Rail units courteous of Hepps. Click on them and move to where the unit you want to move is and then click on the unit you want to move as well as the rail and you can then move to where you want to go.

                                        Player Enforced movement as triplea will allow you to move through Territories you didn't control at the beginning of your turn.

                                        I have to run a errsnd. Back on in about 20

                                        Edit
                                        I would give the Game Notes a full read. It'll take a while but will answer a lot of your questions

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Read that but still not much answers for what I need so I will ask you:

                                          1. Do planes attack ships?

                                          2. Are bombers still one of the best units or are they nerfed in this game as they are in other tripleA games?

                                          3. What is with the cool pictures and boxes up top?

                                          4. What happened to getting free painted game pieces?

                                          1 Reply Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee ok so I ran the USA and China and not sure if I was supposed to break there but that would make little sense so I kept at it with the Brits.

                                            All looked good until I see I bought two forts that could not place. I placed the 3 land mines in India and will have to use the editor later to active them I guess.

                                            My battleship got repaired and I decided to wipe out the German fleet. Of course it wants to know if you want to scramble planes.

                                            Here is the game. what I should do?

                                            exp-cat-test-game-2-UK1.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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