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    Game 1 EXP Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Email
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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      No

      🙂

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat

        oh ? Maybe you got the save I missed it 🙂

        Edit
        Success ! 🙂 I got the save. However, you are not allowed to place the dudes in the first place. Only special units and Infrastructure places in 1st place.

        Screenshot from 2025-11-25 20-48-38.png

        Elite Armour doesn't place either. I have fixed it for next update.

        Edit
        Ahh I see you did the turn summary too. I would separate them by a line or a space in the future. It's a little different than what we're used to but might be a mac thing 🙂

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @JohnnyCat

          Game History

          Round: 1
          
              Purchase Units - Japanese
                  Japanese buy 1 Fortification, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 fighter moved from Formosa to Hunan
                  2 bombers moved from Japan to Yunnan
          
              Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits
                          Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Japanese lost in Yunnan
                          2 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Japanese lost in Hunan
                          2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 artillery and 2 infantry moved from Shantung to Anhwe
                  1 artillery and 2 infantry moved from Kiangsu to Anhwe
                  1 infantry moved from Kiangsu to Kiangsi
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 artillery and 1 infantry moved from Jehol to Chahar
                  1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 infantry moved from Korea to Kwangsi
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 infantry moved from Korea to Kwangsi
                  2 infantry moved from Korea to Manchuria
                  2 bombers moved from Yunnan to Kwangsi
                  2 infantry moved from Formosa to 20 Sea Zone
                  1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  2 infantry moved from Okinawa to 19 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                  1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 fighter moved from Korea to Japan
                  2 tactical_bombers moved from Japan to Kwangsi
          
              Place Units - Japanese
                  1 factory_minor placed in Shantung
                  2 transports placed in 6 Sea Zone
                  1 elite placed in Japan
                  1 Fortification placed in Caroline Islands
          
              Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -0.67
          Japanese regular : -3.83
          

          EXP Cat Test Game 2 J1.tsvg

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee Elite Armor doesn't place... and a million other things never worked for me in the months that I played this game.

            Is there some sort of manual that specifies just these differences that require the editor to be used? That would be most helpful; even knowing it is buried in the standard rules for this game would be worth knowing.

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Yea the Game Notes explain most of how triplea implements theCapatain's Expansion Rules.

              It's under the "Help" tab top left

              Screenshot from 2025-11-25 21-33-34.png

              Screenshot from 2025-11-25 21-34-04.png

              Screenshot from 2025-11-25 21-34-43.png

              I always drag it down and make it bigger

              Screenshot from 2025-11-25 21-35-16.png

              Sadly, that window stays open when you go somewhere else. 😞 Didn't used to. Sometimes i just narrow it if I wanna keep it open.

              I also have the Rules in a separate window that I can reference. Actually two. One for Table of Contents and one to scroll where i want to go.

              Screenshot from 2025-11-25 21-39-01.png

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by

                I have no idea what to do next.

                USA and China were easy turn 1.

                But now I am onto the Brits and from the games I have played I recall seeing LOTS OF DEFENSES in India and other places but I have no idea how to buy that stuff. I thought I saw sea mines in India but that makes no sense.

                And what are the two wheel Kaku things in China? Trains? How to use them?

                I need some hints here. Obvious is to avoid a Sea Lion OP, and equally obvious is to buy a UK fleet too soon.

                So what I should do next to make it challenging and how do I get those defenses going?

                And how do I repair my battleship?

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  heh heh no worries brother 🙂 We're in test mode here 🙂

                  Yea the wheel thingys are Rail units courteous of Hepps. Click on them and move to where the unit you want to move is and then click on the unit you want to move as well as the rail and you can then move to where you want to go.

                  Player Enforced movement as triplea will allow you to move through Territories you didn't control at the beginning of your turn.

                  I have to run a errsnd. Back on in about 20

                  Edit
                  I would give the Game Notes a full read. It'll take a while but will answer a lot of your questions

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee Read that but still not much answers for what I need so I will ask you:

                    1. Do planes attack ships?

                    2. Are bombers still one of the best units or are they nerfed in this game as they are in other tripleA games?

                    3. What is with the cool pictures and boxes up top?

                    4. What happened to getting free painted game pieces?

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee ok so I ran the USA and China and not sure if I was supposed to break there but that would make little sense so I kept at it with the Brits.

                      All looked good until I see I bought two forts that could not place. I placed the 3 land mines in India and will have to use the editor later to active them I guess.

                      My battleship got repaired and I decided to wipe out the German fleet. Of course it wants to know if you want to scramble planes.

                      Here is the game. what I should do?

                      exp-cat-test-game-2-UK1.tsvg

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @johnnycat Oh yea, what makes what I am doing official and not just practice? I do not see anything tied into the dice roller...

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          Uh oh - I guess that was tied to the dice roller hahahaha

                          This is so confusing mate. Do MANY people really play this way ? I would think it too tedious. I love it tho... but still I am guessing it take months to finish a game. lol

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee
                            last edited by beelee

                            @johnnycat

                            I'm back. Man 50 mph gusts. wtf lol

                            Yea planes attack ships oob mode. Still need a DD present for them to hit Subs/U-boats

                            Bmbrs still good and they're cheaper. However pretty much everything else is too 🙂 I always find the need for bullet stoppers, as my Alaska buddy referred to himself before he deployed aka cannon fodder, a big need.

                            Yea the Boxes are for the Corps and Armies as well as the Army Groups. The TimeTable shows when special units and availabilities come into play. There is also a Notification that fires when new units become available as well.

                            Idk. I saw you posted at the other site. The captain will have to update you on that 🙂

                            It's a complex game and even more so complex mod.

                            It's not for everyone 🙂

                            Edit
                            heh heh yea usually can't place anything first place unless you are the reich. They got the most special shit because the mod was made by a european lol

                            At any rate. UK can't place there 2 Bmbrs in first place and use them to attack the Kriegsmarine 🙂

                            Edit 2
                            This all just a test brother 🙂 You making progress. We can send saves back and forth 🙂

                            Edit 3
                            So official is when you start the game in pbem mode. You will see "Dice Server On" lower right and the end of a players turn will have the Turn Summary option come up.

                            In "Local Mode" that won't happen. That's why you want to do your test turn in Local Mode. Then when you are happy with it, you go to PBEM and fire it up for real 🙂

                            It's how all forum/pbem players play 🙂

                            Edit 4
                            So for the purposes of our test, no scramble 🙂

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee ok well like you said this is just a test. But what is this about not being able to purchase and use 2 bombers?

                              I have a suggestion: Let me just play this entire turn 1 like I know what I am doing and then let's talk about it after the turn is complete, trash this game and try again.

                              I am happy to talk on a phone as well since all this open-post-to-a-forum stuff seems less efficient.

                              OK moving on now with Brit 1

                              1 Reply Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                Game save UK 1: Summary wiped out the usual targets in the North Sea, took some Afrika stuff, started laying the first 3 of 999 land mines in India, repaired a battleship, only to likely lose it, and paid for two fortifications that I cannot use.

                                exp-cat-test-game-2-UK1.tsvg

                                Here are the game notes

                                exp-cat-test-game-2-UK1.tsvg.txt

                                Hey I blew through the USA and China stuff - are we supposed to break those turns up too or merge into the UK move?

                                1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  Why are Navel Mines in India?

                                  Screenshot 2025-11-25 at 11.17.28 PM.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee
                                    last edited by

                                    @johnnycat hee hee you are too fun Brother 🙂

                                    Yea you just rock on to UK. Game will add all the moves together for the summary. So don't stop after china or ANZAC either.

                                    This just a test game for you to understand the mechanics of how triplea does the mod. There is a lot of edit involved compared to a regular Out Of Box Global 1940 game.

                                    It plays more like a tabletop face to face game as in the players need to enforce the rules themselves 🙂

                                    I know it a long read, but I suggest a reread of the rules

                                    https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                    as well as the Game Notes. They are under the Help tab top left

                                    Screenshot from 2025-11-26 01-28-36.png

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat
                                      Naval Mines in India ! They really must be worried about the JPN threat 🙂

                                      I will check your save now

                                      Edit
                                      Check above post in case you missed it

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee NO WAY: THERE ARE RULES hahahahaha. I don't know how I missed this:

                                        https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                        This is the first I ever heard of rules for this particular game. So THANK YOU. See what I mean about it all being a tad overwhelming? I just started playing the thing after I was went through playing all those other maps/games last year when I first met you guys.

                                        Speaking of which : what ever happened with that other game I was playing last year that had rules like bombers could not hit ships? It had good graphics but was still rather simple when compared to this one.

                                        1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee I mean why are there naval mines in India in the standard default game setup? why are naval mines depicted on land? shouldn't they be in the water? Even the fix-a-battleship cash has to be placed in the water so why not naval mines?

                                          B 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Patience Grasshopper.

                                            It will all become clear to you soon.

                                            🙂

                                            Yea "Global Command Decision" by the Dog was the one you were playing before. He still works on it 🙂

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