π₯ Another World v AI - Official Thread
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This my attempt to fix this large map, so the AI players will give you a decent game.
Its major new features are;
- Requires 2.7.14848 or later to play, required for isAI (2.7 is faster than 2.5 and has has more features)
- AI will now place & upgrade Cities and Factories
- d8, was d12
- Sea Zones produce 1pu (convoy zones removed)
- Upkeep, most units cost 1pu to maintain per round
- Stacking is limited to 20 units for infantry types and 10 for other types
- Relationship changes are reduced to 2 rounds, its now much quicker to goΒ to
War - Removed 4 units,Β halftrack,Β mobile_infantry,Β lt_cavalry,Β hvy_cavalry, its still too complex
- Custom Purchase Panel, making it easier to find/purchase Tech based purchases
- Unit costs dramatically reduced, so AI will buy a selection
- Population units removed, replaced with Population as a resource
- Flags have the territory colour as a background, use Politics/Ctrl+W panel to aid you
- All starting cities are City2, was City5
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AI not working for;Multi round build ships, like Battleship, any suggestions on a fix?- techTokens are broken as its A&A, so scrap them?
Your comments would be most welcome.

Map is available from Google Drive here;

https://drive.google.com/file/d/1jojCW-Wsg5GvmsUswZ2CxKTNzM7hIZWD/view?usp=sharing
Note this version requires a minimum of TripleA 2.7.14848+ as it makes use of a new feature called "isAI" here; 
https://github.com/triplea-game/triplea/releasesHow to have TripleA 2.5 & 2.7 installed at the same time
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time'
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Reserved
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Sweet !!!
This map has always seemed way cool, even though I've never played it lol

I did fix a few things a while back

Nice !!!
Edit
Oh you got the "isAI" thingy too ! Should be Super Sweet
Edit 2
I'm trying to remember who did this. Think it was @BeorntheBold ?Edit 3
He has a different name on git. Think it was a couple years ago. I'll try and find it.Seemed as if he was updating or wanting to back then. Can't remember

Anyway



https://github.com/BeornTheBold
Edit 4
Idk how to contact people on git

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@beelee
Yes Beorn's name is in the original map, I guess he is busy with real life, must remember to credit him.Im not really into WW2 but its a popular period and this map has some great ideas, it just needed some attention to make it playable v the AI.
I would say its now worth playing

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Found him https://github.com/triplea-maps/another_world/pull/11
yea I thought this was a civilization type thing where you build up but don't quite remember

Edit
Wasn't WWII at all from what I remember
Edit 2
I thought you kinda started out like risk and gained territories and technology as you went. -
@beelee
Yes its Civ like, even more so now, as the starting City is only a City2 not City5.If I had to put a period on it is 1880s to nukes, so WW2-ish
It also has A&A style tech advances, that the AI cannot use.Yes advancing City & Factory levels gives you unit advances as well.
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@thedog said in
Another World v AI - Official Thread:Multi round build ships, like Battleship, any suggestions on a fix?
The problem stems from the fact that the AI will not purchase a 0/0/0 Battleship for 15PUs, and you don't want to sell an 8/8/2 unit for 15PUs. So, sell a 'phase1' Battleship at 8/8/2 for 75PUs. The 'phase1' Battleship should create a 'phase2' resource and be removed after endTurn. A 'phase2' Battleship at 8/8/2 should cost 0PUs and 1 'phase2' resource, it should create a 'phase3' resource and be removed. Do this until the AI can purchase the 8/8/2 Battleship for 1 'battleship' resource.
I think something like might work.
Cheers...
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@wc_sumpton
Thanks for the ideas I will give that a try.