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    WWII Revised - Facelift

    Scheduled Pinned Locked Moved Maps & Mods
    55 Posts 7 Posters 24.6k Views 6 Watching
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    • redrumR Offline
      redrum Admin @General_Zod
      last edited by

      @general_zod Seems like a step in the right direction. I would recommend trying to get some of the veteran revised players to give thoughts as they tend to not like change...

      @Panther Thoughts here?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      PantherP 1 Reply Last reply Reply Quote 0
      • PantherP Offline
        Panther Admin Moderators @redrum
        last edited by Panther

        @redrum

        I appreciate much the love and the work that has been put into the redesign.

        This map is in context with every wwII map - so are we going to change the design of wwIIv3, wwIIv4, wwIIv5, wwIIv6 and wwII_1940_global (together with pacific_1940 and europe_1940), too?

        And at least on axisandallies.org some of the maps mentioned by me are way more popular than the revised (wwIIv2) one, which actually is rarely played there.

        Personally, I don't care too much about cosmetics, but maybe others do. And changing habits, changing things one is used to, is always difficult...
        ... but maybe it is not much of an issue.

        I see of course the argument of the map looking more similar to the original.

        All in all I don't share the impression that a change is "much needed".

        Sorry, I don't want to sound like a grinch... but I have been asked 😉

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        C 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators
          last edited by General_Zod

          Here's how the map skin is coming along.

          New
          0_1522307617315_wwii_revised_gz.001.PNG

          0_1521793043949_wwii_revised_original.PNG
          Original

          Unless, some one has some constructive suggestions, this will be the final version once territory names, PU values, sea zone names, vc, capital markers are all positioned.

          And maybe I can redo some of the auto placements, since some are really bad.

          PantherP 1 Reply Last reply Reply Quote 0
          • PantherP Offline
            Panther Admin Moderators @General_Zod
            last edited by

            @general_zod Out of curiosity: What is your reason for turning away from the more decent color scheme?

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @Panther
              last edited by General_Zod

              @panther Those color schemes are nearly exactly same as units. The units don't have very much contrast if placed on indentical colors.

              However, the original color scheme will be available with map details off.

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              • C Offline
                Cernel Moderators @Panther
                last edited by

                @panther It's not a big deal as, involving no game's changes, they all can be made into alternative skins (a really neat and much under-utilized feature, I best most people don't even know about).
                A good idea, when a new original skin is made, is to keep the old one available in download list as a mapskin, and opening a poll about if the old one is preferred.
                Maybe the poll should be made before changing the original skin, but I'm guessing it's hard to get enough people to give their opinion, if you don't throw the new version at their faces first.
                Not being a Revised player, I'd abstain on this one.

                General_ZodG PantherP 2 Replies Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators @Cernel
                  last edited by General_Zod

                  @cernel I'm not sure, but I think it's possible to place all map skins in one game folder. But the zip will be much larger since it will have double the files.

                  Since xml is same, unless I tweak game notes for noobs.

                  I ve done multiple map skins in one folder in past. But they were all the same base image files.

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                  • PantherP Offline
                    Panther Admin Moderators @Cernel
                    last edited by Panther

                    @cernel Indeed, good point. I would very much welcome keeping the old (=today's) skin aside (not a habit, but my eyes prefer more decent colors). More then ever in case the new look should become a prototype for all the other wwII-maps.

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @Panther
                      last edited by

                      @panther No worries, for colors. The original color scheme will be available too.

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        Colour scheme being what it is.... and I understand your reasoning.

                        I like the fact that you made many land features far more recognizable and realistic. One question. Why are so many of the territory dividing lines now so geometric? It feels much more blocky now. The old version the lines were more organic. It made them feel more natural.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @Hepps
                          last edited by General_Zod

                          @hepps

                          Yeah I used more straight borders than my previous attempts (^^). They just looked like something was badly skewed in that area. So I tried to fix that skew and during the process it seemed that the adding curves here and there was causing it.

                          So figured. I'd give something more basic a try. That also was supported by the reasoning to just go for maximum placement space in that, most active area of the map.

                          The territories that looked strange no matter what I did were, Germany, Belorussia and West Russia. And actually those still pop out, hehe. To make those look nicer (more curves) in proportion to rest of the map, seemed to leave those territories on the small side. Because my continent proportions are more in line with real world than the original map, space is at a premium in that area.

                          Since the graphics process is extremely tedious, I really don't wanna reshape continents or enlarge the map on this project. But I am open to changing those inside borders if you have a drawing.

                          0_1522350905168_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.13.0.0.7.zip

                          On the colors, I do use the original colors so I can have the map with 2 color schemes. Traditional scheme with map details=off and vivid scheme with map details=on.

                          Aesthetically, it seems to give a nice friendly board game feel as is. It seems to say... hey, try me, "I'm easy and put out on the first date. Haha 🙂

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                          • General_ZodG Offline
                            General_Zod Moderators
                            last edited by General_Zod

                            Here's what it will look like with map details = off.

                            0_1522351464375_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.13.0.0.15_MD-off.png

                            I suppose I can tweak japans color to be more yellow for traditional. The filters really changed the shade.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @General_Zod
                              last edited by

                              @general_zod I think the biggest difference is actually the color of the sea zones. As its much brighter in the new screenshots.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @redrum
                                last edited by

                                @redrum Over the years, I've noticed how greatly the brightness perception varies between users. Some would want TripleA maps being much brighter, and others have their eyes stressed by the brightness. I'm thinking older persons might see things darker (only some of them). I can't see how that is so much of a deal, as they could just adjust the general settings of their monitors or so, but maybe a per map setting to increase / decrease the brightness and the contrast (I would just increase / decrease both by the same amount, as that is about the best) might be good, tho personally I don't feel any popular TripleA maps being either too bright or too dark.

                                @General_Zod TripleA actually has a few raw "blends", some of them having the ability to darken all but the units images, by a set (in map.properties) amount. You can try it in "270BC Cernel Variant", via View/Show Map Blends (that one is really darkening a lot, to create a night-time effect, but you can set it more moderate).
                                Using the relief to brighten the map is definitely not what the relief are intended for (not saying it is wrong, just peculiar), tho I've actually made the opposite in Conquest of the World (but that was nothing serious).

                                General_ZodG 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @Cernel
                                  last edited by

                                  @cernel

                                  Ah.. A map (270bc cernel variant) where blend actually isn't broken. Every time in past (on various maps), blends just does something erratic or anomalous looking.

                                  Also I've read somewhere in help doc or elsewhere that we don't use blends anymore. Is there a list/help for settings on the following or map.properties settings in general.

                                  map.hasRelief=true
                                  map.mapBlends=false
                                  map.mapBlendMode=LINEAR_LIGHT
                                  map.mapBlendAlpha=0.5f

                                  @redrum I can adjust the seas to a darker shade. My main thing is unit contrast. I'm trying to make map playable from zoomed in or out perspectives. The other alternative is to modify units, but that's sounds even more tedious. If some one wants to pitch in on that, would be great.

                                  C 3 Replies Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators
                                    last edited by

                                    @Cernel Hmm... I may have to hijack the PU markers from 270bc. They might look nice on this map. I also like how they are located in fringe areas of the territories. Where units are less likely to be, thus not covering them.

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                                    • C Offline
                                      Cernel Moderators @General_Zod
                                      last edited by

                                      @general_zod said in WWII Revised - Facelift:

                                      Also I've read somewhere in help doc or elsewhere that we don't use blends anymore.

                                      What? I hope you are wrong. That would be a bad decision. Was it at least discussed in forum?

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                                      • C Offline
                                        Cernel Moderators @General_Zod
                                        last edited by

                                        @general_zod said in WWII Revised - Facelift:

                                        @cernel
                                        Is there a list/help for settings on the following or map.properties settings in general.

                                        There are some info in Napoleonic Empires map.properties.

                                        For a peculiar example, you can see that in Conquest of the World the blends remove the coloured ownership display, as per traditional Risk. You can set it partially, in any case. There are a few different tipologies of blends; kind of long to explain, as some are a mix of different blending on different levels.

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                                        • C Offline
                                          Cernel Moderators @General_Zod
                                          last edited by

                                          @general_zod said in WWII Revised - Facelift:

                                          The other alternative is to modify units, but that's sounds even more tedious. If some one wants to pitch in on that, would be great.

                                          There are programs to mass-apply same changes to a bunch of images. However, WWII Revised uses the units of the TripleA assets, and I would keep the practice, for all basic maps.

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @Cernel
                                            last edited by General_Zod

                                            @cernel I will look around for that particular thing I read regarding blends not used anymore. I think it was one of the official map creating docs.

                                            Anyways it is still supported so it's really a moot point.

                                            It works on this map but makes it much darker. I could compensate with color manipulation if needed.

                                            0_1522371249348_wwii_revised_gz.003_blends.PNG
                                            However since I haven't tried tweaking them yet (beyond this one setting). Do you recall what settings of blend will make it brighter, not darker?

                                            If you have the time maybe post those tipologies you mentioned. 🙂

                                            Either way this is a cool tool for map making. Only thing is to get players to use it (game notes) on the maps, that utilize it correctly. Cause like I said ^^ many maps don't look correct when using blends.

                                            General_ZodG 1 Reply Last reply Reply Quote 0

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