EXP Game 9 barnee vs Trout
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@beelee Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Soviet_Partisan, 1 Tank_General and 1 elite; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Partisan placed in Nenetsia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Karelia: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Nenetsia: 1 Soviet_Partisan EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 elite moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 Army_Conscript moved from Volgograd to Rostov 1 Army_Conscript moved from Volgograd to Rostov 1 armour moved from Belarus to Rostov Combat - Russians Russians creates battle in territory Karelia Battle in Rostov Russians attack with 2 Army_Conscripts, 1 armour, 1 artillery and 1 elite Germans defend with 1 artillery and 1 infantry Russians win, taking Karelia from Germans, taking Rostov from Germans with 1 Army_Conscript, 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 artillery and 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 3 Army_Conscripts moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 1 elite moved from Belarus to Archangel 1 elite moved from Bryansk to Belarus 1 armour moved from Urals to Russia 1 Russian_Rail and 1 infantry moved from Russia to Belarus 1 Russian_Rail and 1 infantry moved from Russia to Belarus 1 R_Europe_Rail and 1 infantry moved from Russia to Belarus 2 infantry moved from Caucasus to Northwest Persia 2 Army_Conscripts moved from Volgograd to Caucasus 9 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General and 1 elite placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General and 5 armour EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from Russia: 3 Mass_Tankss EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Removing units owned by Russians from Russia: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 54 PUsbb4e7f99-5efd-4709-b3b1-9a923c1bd53f-exp-game-9-trout-r6.tsvg
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lol forgot to leave a guy in Karelia. Commander had too much schnapps

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Air can't hit them either. I'm gonna try and tweak the Partisan image with some sort of "No Air" symbol. Maybe that'll help us remember Idk
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yea the Partisan places 2nd place, not that it made any difference. Do need to switch it back to G control and deduct a buck though.Will do that on JPN
Edit 3
I noticed you have a habit of not spending all your dough. Just curious what your thoughts are on that.Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 6 Fortifications, 1 Heavy_BB, 1 air_transport, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 elite moved from 21 Sea Zone to Guam 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Siam to Burma 2 infantry moved from Yunnan to Burma 1 fighter moved from 35 Sea Zone to Celebes 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from 44 Sea Zone to Celebes 1 battleship moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to Borneo 1 armour and 1 artillery moved from 43 Sea Zone to Borneo 1 armour and 2 artilleries moved from Philippines to 35 Sea Zone 1 armour, 2 artilleries, 2 carriers and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from Shan State to Malaya 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Guam Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.83 expected hits British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Malaya from British with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 pacific_submarine Americans defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 pacific_submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 fighter Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Celebes, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 armour and 1 fighter in Celebes, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 Fortification and 1 infantry Battle in Borneo Japanese attack with 1 armour, 1 artillery and 2 bombers British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Borneo, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 bombers moved from Borneo to Philippines 1 fighter moved from Celebes to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from Kwangsi to Kweichow 1 elite and 1 infantry moved from Kwangsi to Yunnan 1 artillery, 1 elite and 5 infantry moved from Kwangtung to Kwangsi 1 armour moved from Shantung to Kweichow 2 infantry moved from Shantung to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 aaGun moved from Manchuria to Kweichow EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea Place Units - Japanese 6 Fortifications placed in Caroline Islands 1 harbour placed in Philippines 3 infantry placed in Shantung 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 1 air_transport, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33 ANZAC regular : 0.50 British regular : 0.50 -
@beelee Good morning Beelee. For why I didn't spend it all last two Russian turns. Some of it is me not being sure of the rules on R5 possibly along with not paying alot of attention on R4. So on R4, I wasn't paying alot of attention to the IPC count other than making sure I had 52 for R5. When I saw I was well above that, I had already finished the turn and decided to just not revise it. Then for R5, I had placed the RAC and I believe I cannot place anything in Moscow besides Conscripts if I place more than 10 there. Then for R6, my thought is that I need to go ahead and save that money for an R7 Total War aircraft buy since you took out my air on G5.
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@beelee Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 2 Escorts, 1 FighterAceUSA, 2 SP_ArtilleryUSAs, 1 battleship, 1 elite, 4 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 usa_fighter Japanese defend with 1 Escort Americans roll dice for 1 bomber and 1 usa_fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 104 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Mexico 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from 91 Sea Zone to Morocco 1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 1 usa_tactical_bomber moved from Western United States to 26 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 1 Escort moved from 26 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 artillery, 3 carriers, 2 destroyers, 1 elite, 4 infantry, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Mexico Place Units - Americans 1 Escort, 1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone 1 FighterAceUSA, 2 SP_ArtilleryUSAs and 1 elite placed in Eastern United States 1 Escort and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 51 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 2 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 uk_armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 uk_armour moved from 80 Sea Zone to Persia 1 battleship moved from 81 Sea Zone to 80 Sea Zone 2 cruisers moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan EDIT: 1 UK_LCV moved from United Kingdom to Holland Belgium EDIT: 1 elite moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 2 infantry and 1 uk_armour Italians defend with 2 italian_paras and 1 italian_paraBoost British roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 infantry and 1 uk_armour in Persia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 2 italian_paras owned by the Italians and 1 italian_paraBoost owned by the Italians lost in Persia British win, taking Persia from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 italian_paras and 1 italian_paraBoost Battle in Burma British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter moved from Burma to India 3 uk_fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 uk_armour moved from Ethiopia to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 2 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom 1 artillery, 2 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 artillery, 1 infantry and 1 uk_armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 36 PUs (8 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33 Japanese regular : 0.33 Germans regular : -0.67 British regular : -3.67cfab4343-262f-4cc9-801d-1ae0c66852b4-exp-game-9-trout-uk6.tsvg
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Good Afternoon
Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Iraq to Persia 1 armour, 1 artillery and 2 infantry moved from Iraq to Persia 1 italian_para moved from Syria to Persia 1 mech_infantry moved from Libya to Algeria Italians take Algeria from Americans 2 fighters moved from 99 Sea Zone to Ukraine 1 armour moved from Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para British defend with 1 infantry and 1 uk_armour Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para in Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 infantry and 1 uk_armour in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Persia 1 infantry owned by the British and 1 uk_armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 italian_para remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber moved from Persia to Southern Italy 1 armour and 1 artillery moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Ukraine to 99 Sea Zone 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Yugoslavia to Albania 1 artillery and 3 infantry moved from Romania to Bessarabia 1 artillery moved from Yugoslavia to Romania 2 armour and 1 mech_infantry moved from Northern Italy to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 NavalMine3, 1 air_transport, 1 infantry and 2 italian_paras placed in Southern Italy 1 Escort placed in 97 Sea Zone 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,1 Italians collect 23 PUs (1 lost to blockades); end with 23 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33 British regular : 0.17 -
@beelee Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.33409ca616-0da0-453b-aec0-9e196dc689fa-exp-game-9-trout-f6.tsvg
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OK done with my test. G coming up. The game gets more and more complex the longer it goes as the Cat is finding out lol
Crossing Novgo Minefield

1 hit. Inf dies

Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 Atlantic_Wall, 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 Escort, 6 TotalWar_Tanks, 1 UndrgroundFctry, 2 Waffen_Paras, 1 demo_harbour, 1 elite, 4 infantry, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 3 armour, 1 factory_major, 2 german_paras and 1 infantry 1 Elitewaffen_panzer, 1 UndrgroundFctry, 2 Waffen_Paras, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 3 Panzer_Grndrss, 3 artilleries, 1 elite and 3 infantry moved from Army Group North to Novgorod EDIT: 1 Panzer_Grndrs and 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 bomber moved from Romania to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 LuftwaffeAce moved from Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 cruiser and 1 submarine Battle in Karelia Germans attack with 1 Panzer_Grndrs, 1 artillery and 1 infantry Russians defend with 1 Soviet_Partisan Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Soviet_Partisan in Karelia, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Karelia Germans win with 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 3 fighters and 3 infantry British defend with 1 UK_LCV and 1 elite Germans roll dice for 1 LuftwaffeAce, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/8 hits, 3.00 expected hits British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 elite owned by the British lost in Holland Belgium Germans roll dice for 1 LuftwaffeAce, 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 UK_LCV in Holland Belgium, round 3 : 0/0 hits, 0.00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 UK_LCV and 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort moved from 112 Sea Zone to 104 Sea Zone 1 LuftwaffeAce and 3 fighters moved from Holland Belgium to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar EDIT: 1 German_LCV moved from Gibraltar to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to France 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 Panzer_Grndrs moved from Normandy Bordeaux to Germany 1 ElitePanzer moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 bomber moved from 115 Sea Zone to Western Germany 2 Waffen_Paras moved from Germany to Romania 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Poland to Baltic States 1 2ndPanzerArmy, 1 2ndWaffenArmy and 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Poland to Baltic States 1 G_Rail moved from Germany to Denmark EDIT: 1 elite moved from Germany to Denmark 1 elite moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Poland EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod EDIT: 1 waffen_PG and 3 waffen_panzers moved from Germany to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Changer from Novgorod: 1 R_mine_NOVGO_BALT EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active EDIT: Turning off Edit Mode Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour 1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux 6 TotalWar_Tanks placed in Western Germany 1 elite and 1 infantry placed in Germany 1 Escort placed in 112 Sea Zone 1 Atlantic_Wall placed in Norway 1 infantry placed in Western Germany 1 infantry placed in France 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -0.17 British regular : 0.33about blew my small cranium to pieces trying to figure that out lol
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@beelee Going to do a low-odds big battle in Novgorod. Can you please take a look to see if I set it up correctly and also let me know your OOL please. Thx!
5a2aedf6-8da1-4fe6-bc86-a23a7b4c040c-exp-game-9-trout-r7.tsvg
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Hi Trout
You have to move jerry from his Boxes first before any soviet's enter the TTY. The units will still show but triplea will ignore them.
I'll get back with a OOL in a moment.
Edit
OOL
Inf
Arty
PnzrGrndr
Elite
TacThat leaves just the Ftr before the AG disbands.
5 Panzers
PG ( maybe not depending on battle status )
Waffen
2Inf
1 Arty
1 Oberthen kill off the other Waffen Army Inf first. Then OBer but depends on battle situation
Dust 1st Panzer last. If I can get one more rd of the PA intact, kill the Ftr otherwise Ftr last
Edit 2
You also have 2 Elites there. If you want we can roll it rd by rd. Let me know a good time.Not going anywhere today
Day of rest and worship 
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@beelee Question about the elites. Can you only attack with one or can you attack with more but only one hitting twice?
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No only 1 Elite per TTy
Edit
Oh the lads are playing. They must be resting some dudes or screwing up lol At least they winning
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@beelee Good morning. I screwed up the Turn Summary but basically I did the Novgorod battle. Turned out way better than I expected. I knew it was very low odds of winning but thought desperation was in order. You did win but I drew enough blood that I am good with continuing on. Both rockets missed.
7acf50f4-f838-440e-ab14-3dd6ef99d40c-exp-game-9-trout-r7.tsvg Actually I may have screwed up one thing. Can you please check to see if after the 1st round, your AG was broken up? I didn't remove the active AG flag for you after 1st round, so we may need to remove two more Axis units. You would still win the battle and the carnage as the carnage math right now is 35 IPC's in your favor. Actually never mind, my AG was broken too so it evens out.
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Good Afternoon
A few things in the Novgo battle. You had an active Oberst3. Shoulda been an inactive Oberst as 1st Panzer was active. I removed him for a Battle calc and it came out pretty similar to the final results.
Expected German win with 8 units left.

Your TUV loss was 25 more than expected at -35 as opposed to -10 though.

I could kill off the Ober3 but there were some other issues as well that affected the outcome. The Panzer Army should have stayed intact and essentially it did because when you killed the 7 Pnzrs rd 1, you didn't kill the PG. So basically a wash there.
And yes our AG Flags would have gone sooner, actually Germany's never got killed off. That makes a big difference too, obviously.
When all said and done, G came off a little bit better I think. Idk it's hard to say. The Battle Calc isn't fully 100% accurate as you know. It'll factor in other units dying when by rule, AG Flags and Army/Corps Commanders should go as soon as their Force is disbanded.
I'm going to recreate the battle and roll it out step by step and post pics and we'll see what the results end up. As long as no funky dice or if there is can redo it again, we can decide on which result to use.
I'm fine with killing the Ober3 and going with the current. I just want to see how it would have played out and if it's to your advantage, we can adjust to that. If not we'll go with the above.
Back in a few with the battle. Don't sweat it though
These big battles are complicated 
Edit
AG North is 1st and 2nd Panzer and 1st and 2nd SS. For AG 1 it's 2nd and 3rd Corps and 6 Grds and 4 Arty or 5 Grds and a Elite. Probably doesn't really matter unless it comes down to 1 unit making the AG intact or not.I guess two 2's beter than 1 3, so we'll go with the Elite, although triplea might give the bonus to the Grd anyway but we won't worry about that.
Rd1
I didn't fire the Rockets as you said they missed. By the way you didn't use dicebot for that did you ? I saw a post at the other site. Where 2 dice were rolled. Wasn't sure what it was for.Anyway, you got 17 hits this time. 18 before. So pretty close. Your 3s and 2s above avg and your 1s below.

previous battle

Jerry takes all his Inf, Arty, PnzrGrndr, Elite and 5 Tanks. So AG North is still intact.

Jerry hits back with 17 kills

so not nearly as good as his 26 hits previously. He rolled way above avg on his 3s

so Ivan selects Inf and Conscripts and his AG remains intact as well.

Rd 2
13 more kills for ivan. Looks about avg

AG North is disbanded and sadly for Jerry he can't keep 1st Panzer intact either, so he kills all his Panzers, 2nd Waffen is destroyed. The Tac too. Doesn't leave much left. He needs a good roll

Note
Need to fight it in edit so you can kill the AG Flag. They don't get a hit. So he just dies as a extra hit. It doesn't seem like much, but a extra hp can make a difference, even with both sides having a Flag.
actually I screwed up with one too many hits

Have to be super deliberate when fighting in edit. I always double and usually triple check.
OK lets see how Jerry does.
Well not real good. Only 1 or 2 below avg though

I kept the Elite over a Grd. 1st AG is disbanded but 2nd and 3rd Corps still intact. Looks as if Jerry is gonna suffer a major defeat.

I'm gonna post now in case I hit the max.
Edit
Rd 36 hits for Ivan. About avg. Jerry is toast.

Jerry with a weak final response.

dusted another Grd and kept the Elite.
A serious ass kicking for Jerry. Guess I shoulda war gamed that out before moving everyone up there

Dice seemed pretty normal. Nothing to crazy until the last Jerry roll but there were only a few dudes left at that point.
So I think we should correct to the above outcome. The Oberst3 and the AG obviously skewed it and Jerry's insane first roll helped too in your battle.


Edit again

I guess I could roll it out in LL just to see what it'd be but I'm fine with the above outcome. It's a typical Big battle. 2-3 hits above avg and 1 or 2 below and that's how things paly out.oops another edit
I guess you might want to keep a Grd over the Elite. You can then move the Arch one in NCM
LL Edit

Fought it in LL and the reich won lol That's why I don't like LL. It's too predictable. If WWII was fought in LL UK and France woulda crushed adolph lolAnyway, it does validate me a little bit in that I thought the Wehrmacht would hold. You took the gamble though and should be rewarded

I'm gonna make the adjustments and continue on. It's still not over

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@beelee Thanks! My gut was telling me the results should have been better so I guess you validated that. I was going to let it go since I felt I should live with the results of my mistakes but thankful for the mercy
. Guess Allied cause not over just yet -
The above was getting too long

So your last save must have been done in local because I can't get it to fire up in pbem.
Do you just wanna redo SSR using the above as a guide ? or just fire it up and edit accordingly ?
Either way fine with me
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we posted at same time in case you missed latest
Edit
Your save before that works. I can edit it if you want. Actually I'll just do that. It doesn't have your NCM is all. No biggie -
@beelee Thanks- work day not over for me yet
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No worries

Here's adjusted. I think I got your NCM correct. Put the Ftr in Bryansk and kept a grd over elite and moved the Arch Elite to Novgo.
Can tweak it if needed.
EXP Game 9 Trout R 7 Revised.tsvg
Gonna go forward with JPN
Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 3 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 1 air_transport, 3 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya 1 Heavy_BB, 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 air_transport and 1 elite moved from Japan to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Malaya 1 aaGun moved from Korea to Manchuria EDIT: 1 Japanese_LCV moved from Korea to Japan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to French Indo China 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 45 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 elite moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 elite and 2 infantry moved from Kwangsi to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Malaya 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 2 transports moved from 37 Sea Zone to 19 Sea Zone Place Units - Japanese 3 Fortifications placed in Caroline Islands 1 Escort, 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 3 armour placed in Shantung 1 air_transport, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
@beelee Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Escort, 1 Hvycarrier, 4 TotalWarFighters, 4 TotalWarNavyFtrs and 1 carrier; Remaining resources: 5 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 FighterAceUSA moved from Eastern United States to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 FighterAceUSA, 1 submarine and 2 usa_fighters Germans defend with 1 Escort Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters Japanese defend with 1 pacific_submarine Americans win with 1 bomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 elite moved from Mexico to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 2 NavyFighters, 1 elite, 1 infantry, 1 pacific_carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 SP_ArtilleryUSA moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 SP_ArtilleryUSA, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco 1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 101 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 Escort and 1 Hvycarrier placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 50 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 7 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Holland Belgium 1 battleship, 2 cruisers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Trans-Jordan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 uk_fighters moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Holland Belgium British attack with 1 bomber, 2 uk_fighters and 2 uk_paras Germans defend with 2 infantry British win, taking Holland Belgium from Germans with 1 bomber, 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 uk_para Battle in 109 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 elite British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 elite Battle in Trans-Jordan British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 2 uk_fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 uk_fighter moved from 109 Sea Zone to United Kingdom 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from Burma to India Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 artillery, 3 infantry and 1 uk_armour placed in India 1 uk_fighter placed in 81 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4 British collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUsGood morning
a3bd05ba-9b32-47f8-9751-ecc64d4e2e15-exp-game-9-trout-uk7.tsvg
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Good Afternoon
Game History
Round: 7 Purchase Units - Italians Italians buy 1 NavalMine3, 3 armour, 1 fighter, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 99 Sea Zone to Caucasus 1 bomber moved from Southern Italy to Caucasus EDIT: 1 italian_para moved from Persia to Caucasus 1 armour moved from Persia to West India Italians take Eastern Persia from Neutral_Allies Italians take West India from British Combat - Italians Battle in Caucasus Changer loiter and taunt; Italians attack with 1 bomber, 2 fighters and 1 italian_para Changer defend; Russians defend with 1 Army_Conscript Italians roll dice for 1 bomber, 2 fighters and 1 italian_para in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Army_Conscript in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 Army_Conscript owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 italian_para remaining. Battle score for attacker is 2 Casualties for Russians: 1 Army_Conscript Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 2 fighters moved from Caucasus to 99 Sea Zone 1 bomber moved from Caucasus to Romania 1 artillery and 2 infantry moved from Bessarabia to Romania 1 artillery moved from Persia to Iraq 1 artillery moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries moved from Greece to 99 Sea Zone 2 artilleries moved from 99 Sea Zone to Syria 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Albania to Greece 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Romania Place Units - Italians 1 NavalMine3, 1 fighter, 1 infantry and 1 italian_para placed in Southern Italy 3 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33Edit
I forgot to sow the NMs. Edit won't let me do it right now. Doesn't really matter but they are hanging with the other 3 defending the Suez