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    EXP Game 9 barnee vs Trout

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Americans buy 2 Escorts, 1 FighterAceUSA, 2 SP_ArtilleryUSAs, 1 battleship, 1 elite, 4 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 submarine moved from 101 Sea Zone to 104 Sea Zone
              2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber and 1 usa_fighter
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 bomber and 1 usa_fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 104 Sea Zone
                  Americans attack with 1 submarine and 2 usa_fighters
                  Germans defend with 1 Escort
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Germans lost in 104 Sea Zone
                  Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 Escort
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Americans
              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Mexico
              2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
              1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 ArmoredInfantry, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Morocco
              1 ArmoredInfantry moved from 91 Sea Zone to Morocco
              1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone
              1 elite moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Western United States to Hawaiian Islands
              1 usa_tactical_bomber moved from Western United States to 26 Sea Zone
              1 usa_fighter moved from Western United States to Hawaiian Islands
              1 Escort moved from 26 Sea Zone to 25 Sea Zone
              1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 artillery, 3 carriers, 2 destroyers, 1 elite, 4 infantry, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Mexico
      
          Place Units - Americans
              1 Escort, 1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
              1 FighterAceUSA, 2 SP_ArtilleryUSAs and 1 elite placed in Eastern United States
              1 Escort and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 51 PUs; end with 54 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 2 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from India to Burma
              1 uk_fighter moved from India to Burma
              1 uk_tactical_bomber moved from India to Burma
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 uk_armour moved from Egypt to 81 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Persia
              1 uk_armour moved from 80 Sea Zone to Persia
              1 battleship moved from 81 Sea Zone to 80 Sea Zone
              2 cruisers moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 uk_fighter moved from Egypt to Trans-Jordan
              1 uk_tactical_bomber moved from Egypt to Trans-Jordan
              EDIT: 1 UK_LCV moved from United Kingdom to Holland Belgium
              EDIT: 1 elite moved from United Kingdom to Holland Belgium
              1 bomber moved from United Kingdom to Holland Belgium
              3 uk_fighters moved from United Kingdom to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters
                  Germans defend with 1 infantry
                      British roll dice for 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Persia
                  British attack with 2 infantry and 1 uk_armour
                  Italians defend with 2 italian_paras and 1 italian_paraBoost
                      British roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 2/3 hits, 1.67 expected hits
                      British roll dice for 2 infantry and 1 uk_armour in Persia, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Persia, round 2 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Persia
                      2 italian_paras owned by the Italians and 1 italian_paraBoost owned by the Italians lost in Persia
                  British win, taking Persia from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
              Battle in Burma
                  British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                  British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Trans-Jordan
                  British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                      British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              1 uk_fighter moved from Trans-Jordan to Egypt
              1 uk_tactical_bomber moved from Trans-Jordan to Egypt
              1 uk_tactical_bomber moved from Burma to India
              1 uk_fighter moved from Burma to India
              3 uk_fighters moved from Holland Belgium to United Kingdom
              1 bomber moved from Holland Belgium to United Kingdom
              1 uk_armour moved from Ethiopia to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
      
          Place Units - British
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              2 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
              1 artillery, 2 infantry and 1 uk_armour placed in India
              2 infantry placed in Union of South Africa
              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
              British collect 36 PUs (8 lost to blockades); end with 37 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Italians regular : 0.33
      Japanese regular : 0.33
      Germans regular : -0.67
      British regular : -3.67
      

      cfab4343-262f-4cc9-801d-1ae0c66852b4-exp-game-9-trout-uk6.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by

        @trout

        Good Afternoon

        Game History

        Round: 6
        
            Purchase Units - Italians
                Italians buy 1 Escort, 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
        
            Combat Move - Italians
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                1 bomber moved from Iraq to Persia
                1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
                1 italian_para moved from Syria to Persia
                1 mech_infantry moved from Libya to Algeria
                      Italians take Algeria from Americans
                2 fighters moved from 99 Sea Zone to Ukraine
                1 armour moved from Romania to Ukraine
        
            Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para
                    British defend with 1 infantry and 1 uk_armour
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para in Persia, round 2 : 2/6 hits, 2.17 expected hits
                        British roll dice for 1 infantry and 1 uk_armour in Persia, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Italians lost in Persia
                        1 infantry owned by the British and 1 uk_armour owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 italian_para remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry and 1 uk_armour
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                1 bomber moved from Persia to Southern Italy
                1 armour and 1 artillery moved from Syria to Iraq
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Ukraine to 99 Sea Zone
                1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
                EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery moved from Yugoslavia to Romania
                2 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 Europe_Rail and 1 infantry moved from Southern Italy to Greece
        
            Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                EDIT: Turning off Edit Mode
                1 NavalMine3, 1 air_transport, 1 infantry and 2 italian_paras placed in Southern Italy
                1 Escort placed in 97 Sea Zone
                1 armour and 3 infantry placed in Northern Italy
        
            Turn Complete - Italians
                Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone
                Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,1
                Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
        

        Combat Hit Differential Summary :

        Italians regular : 0.33
        Russians regular : -0.33
        British regular : 0.17
        

        EXP Game 9 Trout I 6.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Game History

          Round: 6
          
              Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - ANZAC
                  1 fighter moved from Queensland to 42 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  1 fighter moved from Queensland to 42 Sea Zone
          
              Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                          1 destroyer owned by the ANZAC lost in 42 Sea Zone
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                      Casualties for ANZAC: 1 destroyer
                      Casualties for Japanese: 1 submarine
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  2 fighters moved from 42 Sea Zone to 54 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
          
              Place Units - ANZAC
                  1 carrier placed in 54 Sea Zone
                  1 fighter placed in Queensland
                  1 destroyer placed in 54 Sea Zone
                  1 infantry placed in New South Wales
                  1 infantry placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
          
              Purchase Units - French
                  Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - French
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : 0.83
          ANZAC regular : -0.33
          

          409ca616-0da0-453b-aec0-9e196dc689fa-exp-game-9-trout-f6.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout

            OK done with my test. G coming up. The game gets more and more complex the longer it goes as the Cat is finding out lol

            Crossing Novgo Minefield

            Screenshot from 2026-01-03 14-57-12.png

            1 hit. Inf dies

            Screenshot from 2026-01-03 14-57-33.png

            Game History

            Round: 7
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                    Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                    Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                    Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                    Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                    Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                    Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                    Trigger Rockets: buyGerman_Rockets added to productionGermans
                    Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                    Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                    Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                    Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                    Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                    Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                    Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                    Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                    Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                    Trigger WaffenPara: buyWaffen_Para added to productionGermans
                    triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                    triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                    triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                    Germans buy 1 Atlantic_Wall, 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 Escort, 6 TotalWar_Tanks, 1 UndrgroundFctry, 2 Waffen_Paras, 1 demo_harbour, 1 elite, 4 infantry, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 3 armour, 1 factory_major, 2 german_paras and 1 infantry
                    1 Elitewaffen_panzer, 1 UndrgroundFctry, 2 Waffen_Paras, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 3 Panzer_Grndrss, 3 artilleries, 1 elite and 3 infantry moved from Army Group North to Novgorod
                    EDIT: 1 Panzer_Grndrs and 1 artillery moved from Novgorod to Karelia
                    1 infantry moved from Novgorod to Karelia
                    1 bomber moved from Romania to 115 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                    1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                    1 LuftwaffeAce moved from Germany to Holland Belgium
                    3 fighters moved from Western Germany to Holland Belgium
                    2 infantry moved from Normandy Bordeaux to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
            
                Combat - Germans
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Battle in 115 Sea Zone
                        Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Russians defend with 1 cruiser and 1 submarine
                            Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                            Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Units damaged: 1 battleship owned by the Germans
                            1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                        Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                        Casualties for Russians: 1 cruiser and 1 submarine
                    Battle in Karelia
                        Germans attack with 1 Panzer_Grndrs, 1 artillery and 1 infantry
                        Russians defend with 1 Soviet_Partisan
                            Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.00 expected hits
                            Russians roll dice for 1 Soviet_Partisan in Karelia, round 2 : 0/1 hits, 0.17 expected hits
                            1 Soviet_Partisan owned by the Russians lost in Karelia
                        Germans win with 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                        Casualties for Russians: 1 Soviet_Partisan
                    Battle in Holland Belgium
                        Germans attack with 1 LuftwaffeAce, 3 fighters and 3 infantry
                        British defend with 1 UK_LCV and 1 elite
                            Germans roll dice for 1 LuftwaffeAce, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/8 hits, 3.00 expected hits
                            British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Germans lost in Holland Belgium
                            1 elite owned by the British lost in Holland Belgium
                            Germans roll dice for 1 LuftwaffeAce, 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/7 hits, 2.83 expected hits
                            British roll dice for 1 UK_LCV in Holland Belgium, round 3 : 0/0 hits, 0.00 expected hits
                            1 UK_LCV owned by the British lost in Holland Belgium
                        Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                        Casualties for British: 1 UK_LCV and 1 elite
            
                Non Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 Escort moved from 112 Sea Zone to 104 Sea Zone
                    1 LuftwaffeAce and 3 fighters moved from Holland Belgium to Western Germany
                    1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar
                    EDIT: 1 German_LCV moved from Gibraltar to Southern France
                    2 infantry moved from Normandy Bordeaux to Southern France
                    1 artillery moved from Normandy Bordeaux to France
                    1 G_Rail moved from Germany to Normandy Bordeaux
                    1 G_Rail and 1 Panzer_Grndrs moved from Normandy Bordeaux to Germany
                    1 ElitePanzer moved from Normandy Bordeaux to Southern France
                    1 aaGun moved from Normandy Bordeaux to France
                    1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
                    1 bomber moved from 115 Sea Zone to Western Germany
                    2 Waffen_Paras moved from Germany to Romania
                    1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Poland to Baltic States
                    1 2ndPanzerArmy, 1 2ndWaffenArmy and 1 infantry moved from Baltic States to Novgorod
                    1 infantry moved from Western Germany to 113 Sea Zone
                    1 infantry moved from 113 Sea Zone to Norway
                    1 infantry moved from Romania to Slovakia Hungary
                    1 infantry moved from Poland to Baltic States
                    1 G_Rail moved from Germany to Denmark
                    EDIT: 1 elite moved from Germany to Denmark
                    1 elite moved from Eastern Poland to Poland
                    1 infantry moved from Bessarabia to Eastern Poland
                    1 infantry moved from Eastern Poland to Poland
                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Novgorod to Army Group North
                    EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod
                    EDIT: 1 waffen_PG and 3 waffen_panzers moved from Germany to 1st Waffen Panzer
                    EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Germany
            
                Place Units - Germans
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                    EDIT: Removing units owned by Changer from Novgorod: 1 R_mine_NOVGO_BALT
                    EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG
                    EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                    EDIT: Turning off Edit Mode
                    Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour
                    1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux
                    6 TotalWar_Tanks placed in Western Germany
                    1 elite and 1 infantry placed in Germany
                    1 Escort placed in 112 Sea Zone
                    1 Atlantic_Wall placed in Norway
                    1 infantry placed in Western Germany
                    1 infantry placed in France
                    1 infantry placed in Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Germans collect 46 PUs; end with 46 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            

            Combat Hit Differential Summary :

            Russians regular : 0.17
            Germans regular : -0.17
            British regular : 0.33
            

            EXP Game 9 Trout G 7.tsvg

            about blew my small cranium to pieces trying to figure that out lol

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            • T Offline
              Trout @beelee
              last edited by

              @beelee Going to do a low-odds big battle in Novgorod. Can you please take a look to see if I set it up correctly and also let me know your OOL please. Thx!

              5a2aedf6-8da1-4fe6-bc86-a23a7b4c040c-exp-game-9-trout-r7.tsvg

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              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                Hi Trout

                You have to move jerry from his Boxes first before any soviet's enter the TTY. The units will still show but triplea will ignore them.

                I'll get back with a OOL in a moment.

                Edit
                OOL
                Inf
                Arty
                PnzrGrndr
                Elite
                Tac

                That leaves just the Ftr before the AG disbands.

                5 Panzers
                PG ( maybe not depending on battle status )
                Waffen
                2Inf
                1 Arty
                1 Ober

                then kill off the other Waffen Army Inf first. Then OBer but depends on battle situation

                Dust 1st Panzer last. If I can get one more rd of the PA intact, kill the Ftr otherwise Ftr last

                Edit 2
                You also have 2 Elites there. If you want we can roll it rd by rd. Let me know a good time.

                Not going anywhere today 🙂 Day of rest and worship 🙂

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                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Question about the elites. Can you only attack with one or can you attack with more but only one hitting twice?

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                  • B Offline
                    beelee
                    last edited by beelee

                    @trout

                    No only 1 Elite per TTy

                    Edit
                    Oh the lads are playing. They must be resting some dudes or screwing up lol At least they winning 🙂

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                    • T Offline
                      Trout @beelee
                      last edited by Trout

                      @beelee Good morning. I screwed up the Turn Summary but basically I did the Novgorod battle. Turned out way better than I expected. I knew it was very low odds of winning but thought desperation was in order. You did win but I drew enough blood that I am good with continuing on. Both rockets missed.

                      7acf50f4-f838-440e-ab14-3dd6ef99d40c-exp-game-9-trout-r7.tsvg Actually I may have screwed up one thing. Can you please check to see if after the 1st round, your AG was broken up? I didn't remove the active AG flag for you after 1st round, so we may need to remove two more Axis units. You would still win the battle and the carnage as the carnage math right now is 35 IPC's in your favor. Actually never mind, my AG was broken too so it evens out.

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                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout

                        Good Afternoon

                        A few things in the Novgo battle. You had an active Oberst3. Shoulda been an inactive Oberst as 1st Panzer was active. I removed him for a Battle calc and it came out pretty similar to the final results.

                        Expected German win with 8 units left.

                        Screenshot from 2026-01-05 14-15-02.png

                        Your TUV loss was 25 more than expected at -35 as opposed to -10 though.

                        Screenshot from 2026-01-05 14-19-36.png

                        I could kill off the Ober3 but there were some other issues as well that affected the outcome. The Panzer Army should have stayed intact and essentially it did because when you killed the 7 Pnzrs rd 1, you didn't kill the PG. So basically a wash there.

                        And yes our AG Flags would have gone sooner, actually Germany's never got killed off. That makes a big difference too, obviously.

                        When all said and done, G came off a little bit better I think. Idk it's hard to say. The Battle Calc isn't fully 100% accurate as you know. It'll factor in other units dying when by rule, AG Flags and Army/Corps Commanders should go as soon as their Force is disbanded.

                        I'm going to recreate the battle and roll it out step by step and post pics and we'll see what the results end up. As long as no funky dice or if there is can redo it again, we can decide on which result to use.

                        I'm fine with killing the Ober3 and going with the current. I just want to see how it would have played out and if it's to your advantage, we can adjust to that. If not we'll go with the above.

                        Back in a few with the battle. Don't sweat it though 🙂 These big battles are complicated 🙂

                        Edit
                        AG North is 1st and 2nd Panzer and 1st and 2nd SS. For AG 1 it's 2nd and 3rd Corps and 6 Grds and 4 Arty or 5 Grds and a Elite. Probably doesn't really matter unless it comes down to 1 unit making the AG intact or not.

                        I guess two 2's beter than 1 3, so we'll go with the Elite, although triplea might give the bonus to the Grd anyway but we won't worry about that.

                        Rd1
                        I didn't fire the Rockets as you said they missed. By the way you didn't use dicebot for that did you ? I saw a post at the other site. Where 2 dice were rolled. Wasn't sure what it was for.

                        Anyway, you got 17 hits this time. 18 before. So pretty close. Your 3s and 2s above avg and your 1s below.

                        Screenshot from 2026-01-05 14-55-58.png

                        previous battle

                        Screenshot from 2026-01-05 14-57-08.png

                        Jerry takes all his Inf, Arty, PnzrGrndr, Elite and 5 Tanks. So AG North is still intact.

                        Screenshot from 2026-01-05 15-00-40.png

                        Jerry hits back with 17 kills

                        Screenshot from 2026-01-05 15-01-33.png

                        so not nearly as good as his 26 hits previously. He rolled way above avg on his 3s

                        Screenshot from 2026-01-05 15-03-28.png

                        so Ivan selects Inf and Conscripts and his AG remains intact as well.

                        Screenshot from 2026-01-05 15-05-10.png

                        Rd 2

                        13 more kills for ivan. Looks about avg

                        Screenshot from 2026-01-05 15-06-45.png

                        AG North is disbanded and sadly for Jerry he can't keep 1st Panzer intact either, so he kills all his Panzers, 2nd Waffen is destroyed. The Tac too. Doesn't leave much left. He needs a good roll 🙂

                        Note
                        Need to fight it in edit so you can kill the AG Flag. They don't get a hit. So he just dies as a extra hit. It doesn't seem like much, but a extra hp can make a difference, even with both sides having a Flag.

                        Screenshot from 2026-01-05 15-09-44.png

                        actually I screwed up with one too many hits

                        Screenshot from 2026-01-05 15-14-52.png

                        Have to be super deliberate when fighting in edit. I always double and usually triple check.

                        OK lets see how Jerry does.

                        Well not real good. Only 1 or 2 below avg though

                        Screenshot from 2026-01-05 15-17-22.png

                        I kept the Elite over a Grd. 1st AG is disbanded but 2nd and 3rd Corps still intact. Looks as if Jerry is gonna suffer a major defeat.

                        Screenshot from 2026-01-05 15-19-02.png

                        I'm gonna post now in case I hit the max.

                        Edit
                        Rd 3

                        6 hits for Ivan. About avg. Jerry is toast.

                        Screenshot from 2026-01-05 15-21-22.png

                        Jerry with a weak final response.

                        Screenshot from 2026-01-05 15-24-05.png

                        dusted another Grd and kept the Elite.

                        A serious ass kicking for Jerry. Guess I shoulda war gamed that out before moving everyone up there 🙂

                        Dice seemed pretty normal. Nothing to crazy until the last Jerry roll but there were only a few dudes left at that point.

                        So I think we should correct to the above outcome. The Oberst3 and the AG obviously skewed it and Jerry's insane first roll helped too in your battle. 🙂

                        Screenshot from 2026-01-05 15-26-11.png

                        Edit again 🙂
                        I guess I could roll it out in LL just to see what it'd be but I'm fine with the above outcome. It's a typical Big battle. 2-3 hits above avg and 1 or 2 below and that's how things paly out.

                        oops another edit

                        I guess you might want to keep a Grd over the Elite. You can then move the Arch one in NCM

                        LL Edit 🙂
                        Fought it in LL and the reich won lol That's why I don't like LL. It's too predictable. If WWII was fought in LL UK and France woulda crushed adolph lol

                        Anyway, it does validate me a little bit in that I thought the Wehrmacht would hold. You took the gamble though and should be rewarded 🙂

                        I'm gonna make the adjustments and continue on. It's still not over 🙂

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                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Thanks! My gut was telling me the results should have been better so I guess you validated that. I was going to let it go since I felt I should live with the results of my mistakes but thankful for the mercy 😊. Guess Allied cause not over just yet

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                          • B Offline
                            beelee
                            last edited by

                            @Trout

                            The above was getting too long 🙂

                            So your last save must have been done in local because I can't get it to fire up in pbem.

                            Do you just wanna redo SSR using the above as a guide ? or just fire it up and edit accordingly ?

                            Either way fine with me

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                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              we posted at same time in case you missed latest

                              Edit
                              Your save before that works. I can edit it if you want. Actually I'll just do that. It doesn't have your NCM is all. No biggie

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                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee Thanks- work day not over for me yet

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                                • B Offline
                                  beelee @Trout
                                  last edited by beelee

                                  @trout

                                  No worries 🙂

                                  Here's adjusted. I think I got your NCM correct. Put the Ftr in Bryansk and kept a grd over elite and moved the Arch Elite to Novgo.

                                  Can tweak it if needed.

                                  EXP Game 9 Trout R 7 Revised.tsvg

                                  Gonna go forward with JPN

                                  Game History

                                  Round: 7
                                  
                                      Purchase Units - Japanese
                                          Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                                          Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                                          Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                                          Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                                          Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                                          Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                                          Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                                          Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                                          Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                                          Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                                          Japanese buy 1 Escort, 3 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 1 air_transport, 3 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Combat Move - Japanese
                                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                          2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                                  
                                      Combat - Japanese
                                          Battle in 25 Sea Zone
                                              Japanese attack with 2 fighters, 1 pacific_submarine and 1 tactical_bomber
                                              Americans defend with 1 Escort
                                                  Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                  Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 Escort owned by the Americans lost in 25 Sea Zone
                                              Japanese win with 2 fighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                                              Casualties for Americans: 1 Escort
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                  
                                      Non Combat Move - Japanese
                                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya
                                          1 Heavy_BB, 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                                          1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                                          2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                                          1 air_transport and 1 elite moved from Japan to Philippines
                                          1 Escort moved from 6 Sea Zone to 35 Sea Zone
                                          1 transport moved from 21 Sea Zone to 6 Sea Zone
                                          1 infantry moved from Japan to 6 Sea Zone
                                          1 infantry moved from 6 Sea Zone to Korea
                                          1 J_Rail moved from Kiangsu to Korea
                                          1 J_Rail and 1 elite moved from Korea to Malaya
                                          1 aaGun moved from Korea to Manchuria
                                          EDIT: 1 Japanese_LCV moved from Korea to Japan
                                          2 infantry moved from Anhwe to Kweichow
                                          2 infantry moved from Kwangsi to French Indo China
                                          1 transport moved from 43 Sea Zone to 36 Sea Zone
                                          1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                                          1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                                          1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                                          1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                                          2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                                          1 Japan_destroyer moved from 45 Sea Zone to 34 Sea Zone
                                          1 infantry moved from Paulau Island to 34 Sea Zone
                                          1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 33 Sea Zone
                                          1 infantry moved from 33 Sea Zone to Caroline Islands
                                          1 cruiser moved from 45 Sea Zone to 42 Sea Zone
                                          1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                                          1 elite moved from Yunnan to Burma
                                          1 infantry moved from Yunnan to Burma
                                          1 elite and 2 infantry moved from Kwangsi to Yunnan
                                          1 J_Rail moved from Kiangsu to Shantung
                                          1 J_Rail and 1 infantry moved from Shantung to Malaya
                                          1 infantry moved from Shantung to Kiangsu
                                          1 infantry moved from Shantung to Anhwe
                                          2 transports moved from 37 Sea Zone to 19 Sea Zone
                                  
                                      Place Units - Japanese
                                          3 Fortifications placed in Caroline Islands
                                          1 Escort, 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone
                                          3 armour placed in Shantung
                                          1 air_transport, 1 elite and 4 infantry placed in Japan
                                  
                                      Turn Complete - Japanese
                                          Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                                          Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                          Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone
                                          Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                          Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone
                                          Japanese collect 57 PUs; end with 57 PUs
                                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs
                                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
                                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
                                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
                                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Americans regular : -0.33
                                  Japanese regular : 0.67
                                  

                                  EXP Game 9 Trout J 7.tsvg

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                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee Game History

                                    Round: 7
                                    
                                        Purchase Units - Americans
                                            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                            Americans buy 1 Escort, 1 Hvycarrier, 4 TotalWarFighters, 4 TotalWarNavyFtrs and 1 carrier; Remaining resources: 5 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            1 FighterAceUSA moved from Eastern United States to 104 Sea Zone
                                            2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
                                            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                                            1 bomber moved from Hawaiian Islands to 25 Sea Zone
                                            2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone
                                    
                                        Combat - Americans
                                            Battle in 104 Sea Zone
                                                Americans attack with 1 FighterAceUSA, 1 submarine and 2 usa_fighters
                                                Germans defend with 1 Escort
                                                Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                                Casualties for Germans: 1 Escort
                                            Battle in 25 Sea Zone
                                                Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters
                                                Japanese defend with 1 pacific_submarine
                                                Americans win with 1 bomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0
                                                Casualties for Japanese: 1 pacific_submarine
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                    
                                        Non Combat Move - Americans
                                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                            1 carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                                            1 elite moved from Mexico to 10 Sea Zone
                                            1 infantry moved from Western United States to 10 Sea Zone
                                            1 Escort_Convoy, 2 NavyFighters, 1 elite, 1 infantry, 1 pacific_carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                            1 elite moved from 26 Sea Zone to Hawaiian Islands
                                            1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                            1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
                                            1 bomber moved from 25 Sea Zone to Hawaiian Islands
                                            1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
                                            1 SP_ArtilleryUSA moved from Eastern United States to 101 Sea Zone
                                            1 infantry moved from Eastern United States to 101 Sea Zone
                                            1 Escort_Convoy, 1 SP_ArtilleryUSA, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                            1 infantry moved from 91 Sea Zone to Morocco
                                            1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco
                                            1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                                            1 usa_fighter moved from 104 Sea Zone to 101 Sea Zone
                                            1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone
                                    
                                        Place Units - Americans
                                            1 carrier placed in 101 Sea Zone
                                            1 Escort and 1 Hvycarrier placed in 10 Sea Zone
                                            4 TotalWarNavyFtrs placed in 10 Sea Zone
                                            4 TotalWarFighters placed in Western United States
                                            Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                                            Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                            Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                                            Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                                    
                                        Turn Complete - Americans
                                            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                                            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                                            Americans collect 50 PUs; end with 55 PUs
                                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
                                            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy nothing; Remaining resources: 7 PUs; 
                                    
                                        Combat Move - Chinese
                                    
                                        Combat - Chinese
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                    
                                        Non Combat Move - Chinese
                                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 0 PUs; end with 7 PUs
                                    
                                        Purchase Units - British
                                            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                            British buy 1 artillery, 7 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                                            1 uk_fighter moved from United Kingdom to 109 Sea Zone
                                            EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium
                                            1 bomber moved from United Kingdom to Holland Belgium
                                            2 uk_fighters moved from United Kingdom to Holland Belgium
                                            1 battleship, 2 cruisers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                                            1 infantry moved from Egypt to 81 Sea Zone
                                            1 infantry moved from 81 Sea Zone to Trans-Jordan
                                            1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                                            1 uk_fighter moved from Egypt to Trans-Jordan
                                            1 infantry moved from India to Burma
                                            1 infantry moved from India to Burma
                                            2 uk_fighters moved from India to Burma
                                            1 uk_tactical_bomber moved from India to Burma
                                    
                                        Combat - British
                                            Battle in Holland Belgium
                                                British attack with 1 bomber, 2 uk_fighters and 2 uk_paras
                                                Germans defend with 2 infantry
                                                British win, taking Holland Belgium from Germans with 1 bomber, 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
                                                Casualties for Germans: 2 infantry
                                                Casualties for British: 1 uk_para
                                            Battle in 109 Sea Zone
                                                British attack with 1 destroyer and 1 uk_fighter
                                                Germans defend with 1 GermanUBoat
                                                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4
                                                Casualties for Germans: 1 GermanUBoat
                                            Battle in Burma
                                                British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                Japanese defend with 1 elite
                                                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3
                                                Casualties for British: 2 infantry
                                                Casualties for Japanese: 1 elite
                                            Battle in Trans-Jordan
                                                British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                                Italians defend with 1 infantry
                                                British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                                Casualties for British: 1 infantry
                                                Casualties for Italians: 1 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                            1 uk_fighter moved from Trans-Jordan to Egypt
                                            1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                                            2 uk_fighters moved from Holland Belgium to United Kingdom
                                            1 bomber moved from Holland Belgium to United Kingdom
                                            1 uk_fighter moved from 109 Sea Zone to United Kingdom
                                            1 uk_tactical_bomber moved from Burma to India
                                            2 uk_fighters moved from Burma to India
                                    
                                        Place Units - British
                                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                            1 artillery, 3 infantry and 1 uk_armour placed in India
                                            1 uk_fighter placed in 81 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by British to Egypt: 2 infantry
                                            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
                                            EDIT: Turning off Edit Mode
                                            2 infantry placed in Egypt
                                            2 infantry placed in Union of South Africa
                                            1 uk_para placed in United Kingdom
                                    
                                        Turn Complete - British
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Total Cost from Convoy Blockades: 3
                                                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                                                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4
                                            British collect 39 PUs (3 lost to blockades); end with 39 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                                    

                                    Good morning

                                    a3bd05ba-9b32-47f8-9751-ecc64d4e2e15-exp-game-9-trout-uk7.tsvg

                                    B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @Trout
                                      last edited by beelee

                                      @trout

                                      Good Afternoon

                                      Game History

                                      Round: 7
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 NavalMine3, 3 armour, 1 fighter, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              2 fighters moved from 99 Sea Zone to Caucasus
                                              1 bomber moved from Southern Italy to Caucasus
                                              EDIT: 1 italian_para moved from Persia to Caucasus
                                              1 armour moved from Persia to West India
                                                    Italians take Eastern Persia from Neutral_Allies
                                                    Italians take West India from British
                                      
                                          Combat - Italians
                                              Battle in Caucasus
                                                  Changer loiter and taunt; Italians attack with 1 bomber, 2 fighters and 1 italian_para
                                                  Changer defend; Russians defend with 1 Army_Conscript
                                                      Italians roll dice for 1 bomber, 2 fighters and 1 italian_para in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                                                      Russians roll dice for 1 Army_Conscript in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 Army_Conscript owned by the Russians lost in Caucasus
                                                  Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 italian_para remaining. Battle score for attacker is 2
                                                  Casualties for Russians: 1 Army_Conscript
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      
                                          Non Combat Move - Italians
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                                              2 fighters moved from Caucasus to 99 Sea Zone
                                              1 bomber moved from Caucasus to Romania
                                              1 artillery and 2 infantry moved from Bessarabia to Romania
                                              1 artillery moved from Persia to Iraq
                                              1 artillery moved from Syria to Iraq
                                              1 transport moved from 98 Sea Zone to 99 Sea Zone
                                              2 artilleries moved from Greece to 99 Sea Zone
                                              2 artilleries moved from 99 Sea Zone to Syria
                                              1 transport moved from 98 Sea Zone to 99 Sea Zone
                                              1 infantry moved from Greece to 99 Sea Zone
                                              1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                              1 infantry moved from 98 Sea Zone to Trans-Jordan
                                              1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                              1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                                              1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone
                                              EDIT: 2 italian_paras moved from Southern Italy to Greece
                                              EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
                                              EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                                              1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                              1 air_transport moved from Gibraltar to Southern Italy
                                              2 infantry moved from Northern Italy to Southern France
                                              1 armour moved from Northern Italy to Romania
                                              1 infantry moved from Albania to Greece
                                              1 Europe_Rail moved from Southern Italy to Northern Italy
                                              1 Europe_Rail and 1 infantry moved from Northern Italy to Romania
                                      
                                          Place Units - Italians
                                              1 NavalMine3, 1 fighter, 1 infantry and 1 italian_para placed in Southern Italy
                                              3 armour and 2 infantry placed in Northern Italy
                                      
                                          Turn Complete - Italians
                                              Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone
                                              Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone
                                              Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                                              Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone
                                              Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone
                                              Italians collect 26 PUs; end with 26 PUs
                                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
                                              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Italians regular : 0.17
                                      Russians regular : -0.33
                                      

                                      EXP Game 9 Trout I 7.tsvg

                                      Edit
                                      I forgot to sow the NMs. Edit won't let me do it right now. Doesn't really matter but they are hanging with the other 3 defending the Suez 🙂

                                      T 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout Hey Matey - I am trying to follow your game here along with continuing our game - difficult to do while traveling and poor internet... but I sure am enjoying watching you guys play.

                                        HOW YOU HANDLE all the details is truly amazing tho. I just found out, for example, that air transports, which show a movement of 6, only move 5... At least that is what I thought Sir @beelee told me.

                                        Anyway, I am at a new hotel and finally will be able to get to our USA Turn 5. I did start it but then the internet blew out and I had to move hotels.

                                        Good Job this game - impressive stuff. Seems to me like Russia standard play would be to save 52 rubles for Russia Turn5 26 conscripts. I read that you can put 20 of them in Moscow

                                        FROM THE RULES:

                                        Special placement option:
                                        Russia can place a maximum of 20 Red Army
                                        Conscription infantry units in Moscow and a
                                        maximum of 6 Red Army Conscription infantry
                                        units at the Stalingrad factory in Early 1942.

                                        Red Army
                                        Conscription

                                        40

                                        41

                                        This exceeds the production capacity of the
                                        Moscow and Stalingrad industrial complexes –
                                        even without Heavy Industry capacity.
                                        Remember:
                                        If Russia places more Red Army Conscription
                                        Infantry units in Moscow and/or the Stalingrad
                                        factory than the production capacity of these
                                        industrial complexes, Russia cannot place any
                                        other units there this turn.
                                        Not even mines or rockets.

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee Game History

                                          Round: 7
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 2 transports; Remaining resources: 3 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  4 fighters moved from 54 Sea Zone to 42 Sea Zone
                                          
                                              Combat - ANZAC
                                                  Battle in 42 Sea Zone
                                                      ANZAC attack with 4 fighters
                                                      Japanese defend with 1 cruiser
                                                          ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                                          Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 fighter owned by the ANZAC lost in 42 Sea Zone
                                                          1 cruiser owned by the Japanese lost in 42 Sea Zone
                                                      ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                                                      Casualties for ANZAC: 1 fighter
                                                      Casualties for Japanese: 1 cruiser
                                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                          
                                              Non Combat Move - ANZAC
                                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                  Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                                  1 transport moved from 58 Sea Zone to 60 Sea Zone
                                                  3 fighters moved from 42 Sea Zone to 54 Sea Zone
                                                  1 infantry moved from New South Wales to Queensland
                                          
                                              Place Units - ANZAC
                                                  2 transports placed in 54 Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 14 PUs; end with 17 PUs
                                          
                                              Combat Move - French
                                          
                                              Combat - French
                                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                          
                                              Non Combat Move - French
                                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                  Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                                  1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                                          
                                              Turn Complete - French
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : 0.50
                                          ANZAC regular : 0.00
                                          

                                          e49d1975-a4e5-4dc1-86e0-b91d4e83258a-exp-game-9-trout-f7.tsvg

                                          1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Yes correct. Biggest production decision made by R in early turns is to ensure at least 52 rubles available for the 26 poor souls conscripted into Uncle Joe's army. You'll get it right next game. Everybody makes lots of mistakes first time around. It's a complex game not for the feint of heart

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