EXP Game 1 barnee vs Crockett
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Starting Date February 13 2026
Axis: barnee
Allies: CrockettGame version 2.54
No Type XXI U-boats
No Air Fleet CommanderTriplea version 2.7+14962
@crockett36 this your 2nd game and it's been a couple months since your last one. Also a fair amount of changes and additions since 2.27 I think it was

Anyway, I will continue to assist you with how the units work. If you are in doubt about any battles, save after Combat Move and I will check it.
Remember, it's a complex mod so it's gonna be challenging

Oh yea, Trout and I don't use the Type XXI U-boats anymore. I know you weren't a fan of them
The Captain doesn't use them in his Tournament games either.G 1 coming up
There were some problems with some of the pre releases recently but there mostly sorted. Whatever you used last time should work fine.
OK G1 shortly
EXP Game 1 crockett Game start.tsvg
above save is just set up

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@beelee hey just seeing this
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Yea no worries. I got a little bit busy. Got a new guy "newenr" his first game so we'll need to postpone for a bit if you still interested

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@beelee I’ll issue my orders and await your response.
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@beelee on it
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@crockett36 scramble into 111 please.
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@beelee cruiser
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Game History
Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s, 2 Tank_General3s, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs, 6 Me_262AFs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite, 1 mine_unarmed and 6 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry 2 Waffen_Artys and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France 1 fighter moved from Slovakia Hungary to Southern France 1 armour moved from Greater Southern Germany to Southern France 3 mech_infantrys moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Germans: 2 GermanUBoats Battle in Southern France Germans attack with 1 armour, 1 fighter and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 2 Waffen_Artys, 4 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 Waffen_Artys, 4 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 4 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 GermanUBoat, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for French: 1 cruiser Casualties for Germans: 1 GermanUBoat Casualties for British: 1 battleship and 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 1 armour owned by the Germans retreated to Holland Belgium French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 cruiser Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun and 1 artillery moved from Germany to 114 Sea Zone 1 aaGun, 1 artillery, 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun and 1 artillery moved from 112 Sea Zone to Norway 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Northern Italy 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 2 infantry moved from Germany to Poland Place Units - Germans 4 GermanUBoats placed in 112 Sea Zone 1 elite and 1 mine_unarmed placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 39 PUs (3 lost to blockades); end with 58 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsIt's a good idea to look at the TimeTable before Purchase so you can see what's coming up. You can hover on them for more info.
I removed the Air Commander units from the Overflow Boxes since we're not using them.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Russians Russians buy 11 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 3 infantry moved from Vyborg to Karelia 6 infantry moved from Novgorod to Vyborg Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 aaGuns moved from Novgorod to Karelia EDIT: 5 infantry moved from Karelia to Vyborg EDIT: 2 aaGuns moved from Karelia to Vyborg EDIT: 1 artillery moved from Novgorod to Vyborg 3 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Vyborg 1 fighter moved from Novgorod to Vyborg 1 artillery moved from Western Ukraine to Eastern Poland EDIT: 1 infantry moved from Ukraine to Eastern Poland EDIT: 1 infantry moved from Russia to Eastern Poland EDIT: Russians undo move 13. EDIT: 1 aaGun moved from Russia to Eastern Poland 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Russia to Rostov 1 armour moved from Russia to Rostov 6 infantry moved from Buryatia to Amur 2 aaGuns and 6 infantry moved from Sakha to Amur 1 aaGun moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Novgorod Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 infantry and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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Good Morning
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers moved from Japan to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Kiangsu to Amur 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 1 fighter and 4 infantry moved from Korea to Amur 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Amur 1 fighter moved from Okinawa to Amur 1 armour and 3 artilleries moved from 5 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese lost in Amur 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 2 infantry moved from Shantung to Jehol 2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 2 fighters and 1 tactical_bomber moved from Amur to Shantung 1 fighter and 2 tactical_bombers moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Manchuria Place Units - Japanese 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.67 Russians regular : -1.67 Russians AA : 0.00Reminder that Trprts can carry 1 Armor and 1 other Unit or 2 Units. So they can transport 2 Arty or 2 Mech etc ... Armored Inf are considered Mech for transport purposes. Paras Armor.
What is uncle joe up to ?

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lol put the Fctry in Tokyo
EXP Game 1 Crockett J 1edit.tsvg
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Also it costs 3 bucks to repair BBs and CVs. Buy the repair token and place in SZ 1st place phase.Edit 3
I just finished updating a detailed explanation of how Landmines work. -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers moved from Japan to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 artilleries, 1 battleship and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Kiangsu to Amur 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 1 fighter and 4 infantry moved from Korea to Amur 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Amur 1 fighter moved from Okinawa to Amur 1 armour and 3 artilleries moved from 5 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 4 artilleries, 8 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 13/30 hits, 12.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese lost in Amur 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/26 hits, 11.83 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 2 infantry moved from Shantung to Jehol 2 JPNbombers and 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 2 fighters and 1 tactical_bomber moved from Amur to Shantung 1 fighter and 2 tactical_bombers moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Manchuria Place Units - Japanese 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 elite, 1 factory_minor and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 factory_minor EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.67 Russians regular : -1.67 Russians AA : 0.00 -
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@beelee Good morning. Which one should I use? Also, rail is unlimited in allied territory. So S Africa to Egypt?
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proposed uk2.tsvg
Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice. -
@crockett36 said in EXP Game 1 barnee vs Crockett:
proposed uk2.tsvg
Can you advise me as to whether I might do better if I knew the rules better? Seems like a good turn? This is practice.Absolutely. As you know this is quite complex :). Usually 2-3 games before people start to get comfortable with it.
I'll check it here after bit.
UK Rail can go anywhere in the Eastern hemisphere basically. Have to have a continous Ground Line of Communication at the start of your turn.
So any pro Neutrals that get activated or Axis TTys that get conquered that turn, you can't go through. That is Player Enforced
SSR can go to all original Soviet TTys and the Europe one in Europe as well. Triplea will enforce those limitations.
Remember, only 1 unit per Rail. For some reason triplea allows 2. I haven't figured the fix yet.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
Page 37


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Looks pretty reasonable to me. I would repair the UK BB at the cost of 1 Inf. If the Kriegsmarine and Luftwaffe go after it, you're gonna want all the firepower you can get.Something else to remember is you can blow up Bases for 4 bucks. Sometimes GIB will get dusted early game unless Allies think they can get it back pretty quick if it should fall.
PHI and Singapore probably something to take out fairly early as well.
You can also put Fortifications on Pacific Islands. Cheap and boosts your chance of inflicting casualties.
Page 32 and 33 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

