TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    328 Posts 4 Posters 25.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36 said in EXP Game 1 barnee vs Crockett:

      How many of the Chick-fil-A players are play testing? In other words the system see whether or not balanced. As opposed to those in the league and axis.org who just want a W

      Not sure I understand the question.

      We here at triplea are playing the Rules that the Captain, along with others, have created over 25 years, using a variety of A&A iterations, with over 100 people participating and well over a thousand games in this current mod.

      It would be best to ask him directly.

      g40expansionrules@gmail.com

      https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

      Edit

      As opposed to those in the league and axis.org who just want a W

      If you are implying that players want to win at any cost to increase their win total, you would be incorrect.

      The Spreadsheet is new and most weren't even aware of it until I updated @VictoryFirst 's original work.

      I know what the league is and have looked at a few of their games but have never played in it.

      At triplea, we are forgiving of mistakes and forgotten moves. Minor miscues are usually chalked up to the "Fog of War" or simply "Local Commander Incompetence" as happened in the real War.

      So if you think some games were played by people who want to win at any cost, you would be incorrect.

      If not, please clarify your question.

      The above spreadsheet are the results of the games played at triplea with how the Players here play the game.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee you answered my question. Seems like people who play for the love of the game. When I approach a new game I want to punk the system, kick the tires. So, for instance, if I was the German player I would look at sea lion. Gotta go.

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 I might overbuy a unit to see if it’s balanced. I would try a basic Russia crush. And I would keep track of the score to try for balance or adjustment.

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @crockett36
            last edited by beelee

            @crockett36

            Exactly

            The spreadsheet shows just that. So far a SSR crush hasn't happened immediately although Moscow has fallen a couple times later game.

            when it says London that means Sea Lion.

            Moscow is well self explanatory 🙂

            Screenshot from 2026-04-01 19-12-48.png

            Edit
            The outlier so far in the triplea games, are the number of Military Victories. The captain says most of their games are decided Economically.

            We are all basically new to the mod, compared to the Danish A&A Association, so that may be why.

            Keeping these records will help to see if that is the case.

            Edit 2
            Once again, I suggest you contact the Captain directly about playtesting. We are not playtesters. We are playing the mod as is.

            It doesn't mean we don't try different things 🙂

            30 U-boats in the Atlantic could be quite uncomfortable for the Allies 🙂

            1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36
              last edited by

              TripleA Manual Gamesave Post: Americans round 7

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 7
              
                  Purchase Units - Americans
                      Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                      Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                      Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                      Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                      Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                      Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                      Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                      Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                      Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                      Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                      2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                      1 artillery moved from Siberia to Sakha
                            Russians take Sakha from Japanese
                      5 artilleries moved from Eastern United States to 101 Sea Zone
                      1 artillery moved from Central United States to 101 Sea Zone
                      1 usa_armour moved from Eastern United States to 101 Sea Zone
                      5 marines moved from Eastern United States to 101 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Eastern United States to 101 Sea Zone
                      1 infantry moved from Central United States to 101 Sea Zone
                      1 mech_infantry moved from Eastern United States to 101 Sea Zone
                      1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                      2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                      6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
              
                  Combat - Americans
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                As I understand it, you can scramble 4. Would you like to scramble?

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by

                  @crockett36

                  Good Afternoon

                  Yes scramble 4 Ftrs

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee be a while. I was on break now I’m not

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      I should point out USA can build Hvy CVs for 16 bucks. 3 HPs and can carry 4 Ftrs/Tacs combo or 1 SBR 2 Ftrs or 2 SBRs. Can also place in the Atlantic.

                      Edit
                      Remember don't take the LCV as a casualty in GIB

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee yeah I forgot that I purchased a artillery so I could switch the artillery out for I have a carrier. If that’s OK, I’ll make that edits lose the artillery and gain the heavy carrier and I continually forget about the SBR‘s fail to land on the carriers has some crazy stuff right there. We’ll give it a try, dude Jimmy Doolittle style.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          yea I think this version will let you land on regular CVs too, so you have to PE not too. I improved it in the latest update

                          Edit
                          The Hvy CV didn't become available until this turn, so you will need to free up 16 bucks to buy one

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee i’ll lose a carrier and an artillery in exchange for a heavy carrier OK?

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              Sorry, I thought I bought a carrier. I’ll have to think about this in a while and deliver delivering packages.

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36 5 subs so you can lose 2 Subs and the Arty if you want

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  Loose lips sync ships. I need those subs. I could lose this transport and the artillery add replace it with a cruiser. Too bad there wasn’t a total war sucks SUBS how would work anyways I need free and season one.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 need three in sea zone one

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      Here is Combat save

                                      triplea_4236_7ameCombat.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Turn Summary: Chinese round 7

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 7
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                        
                                            Combat Move - Chinese
                                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                5 infantry moved from Suiyuyan to Hopei
                                                1 infantry moved from Shensi to Hopei
                                                1 infantry moved from Kansu to Tsinghai
                                                      Chinese take Tsinghai from Japanese
                                                1 infantry moved from Kansu to Suiyuyan
                                                1 infantry moved from Kansu to Shensi
                                        
                                            Combat - Chinese
                                                Battle in Hopei
                                                    Chinese attack with 6 infantry
                                                    Japanese defend with 2 armour
                                                        Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                                                        Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                                                        1 infantry owned by the Chinese lost in Hopei
                                                        1 armour owned by the Japanese lost in Hopei
                                                        Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                                                        Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                                                        1 infantry owned by the Chinese lost in Hopei
                                                        1 armour owned by the Japanese lost in Hopei
                                                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                                                    Casualties for Chinese: 2 infantry
                                                    Casualties for Japanese: 2 armour
                                                Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - Chinese
                                                Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        
                                            Place Units - Chinese
                                                1 infantry placed in Shensi
                                                1 infantry placed in Sikang
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 6 PUs; end with 8 PUs
                                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Chinese regular : 1.17
                                        Japanese regular : 0.50
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: British round 7

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 7
                                          
                                              Purchase Units - Americans
                                                  Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                                  Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                                  Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                                  Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                                  Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                                  Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                                  Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                                  Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                                  Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                                  Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                  1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                                                  2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                                                  1 artillery moved from Siberia to Sakha
                                                        Russians take Sakha from Japanese
                                                  5 artilleries moved from Eastern United States to 101 Sea Zone
                                                  1 artillery moved from Central United States to 101 Sea Zone
                                                  1 usa_armour moved from Eastern United States to 101 Sea Zone
                                                  5 marines moved from Eastern United States to 101 Sea Zone
                                                  1 elite moved from Eastern United States to 101 Sea Zone
                                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                                  1 infantry moved from Central United States to 101 Sea Zone
                                                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                                                  1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                                  2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                                                  6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
                                          
                                              Combat - Americans
                                                  Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                                                  Battle in 6 Sea Zone
                                                      Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                                                      Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine
                                                          Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      Units damaged: 1 carrier owned by the Japanese
                                                          Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits
                                                      Units damaged: 1 Hvycarrier owned by the Japanese
                                                          Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                      Units damaged: 1 carrier owned by the Americans
                                                          Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits
                                                      Units damaged: 1 battleship owned by the Americans
                                                          1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                                                          3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                                                          Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                          Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits
                                                          Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                                                          Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                                                          7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                                                          6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone
                                                          Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                                                          Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                                                          Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                                                          Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                                                          1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone
                                                          2 fighters owned by the Japanese lost in 6 Sea Zone
                                                      Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80
                                                      Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                                                      Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine
                                                  Battle in 91 Sea Zone
                                                      Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports
                                                      Germans defend with 1 Escort_Convoy and 1 transport
                                                          Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                          Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                                                          Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                      Units damaged: 1 carrier owned by the Americans
                                                          1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
                                                      Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
                                                      Casualties for Germans: 1 Escort_Convoy and 1 transport
                                                  Battle in Gibraltar
                                                      Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters
                                                      Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
                                                          Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                                                          Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits
                                                          Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits
                                                          2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                                                          1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
                                                          Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits
                                                          Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits
                                                          2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar
                                                          2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                                                          Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits
                                                          Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits
                                                          1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                                                          1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar
                                                          Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits
                                                          Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits
                                                          1 German_LCV owned by the Germans lost in Gibraltar
                                                      Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23
                                                      Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter
                                                      Casualties for Italians: 1 aaGun and 5 infantry
                                                      Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers
                                                  Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                                                  Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
                                                  EDIT: 1 usa_para moved from Alaska to Soviet Far East
                                                  1 transport moved from 5 Sea Zone to 3 Sea Zone
                                                  2 usa_fighters moved from Gibraltar to 91 Sea Zone
                                          
                                              Place Units - Americans
                                                  3 submarines placed in 1 Sea Zone
                                                  4 TotalWar_Bombers and 1 artillery placed in Western United States
                                                  1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                                                  Americans undo move 2.
                                                  4 TotalWar_Bombers placed in Western United States
                                                  1 artillery placed in Eastern United States
                                                  Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States
                                                  Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States
                                          
                                              Turn Complete - Americans
                                                  Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                  Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                                                  Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                                                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                  Americans collect 50 PUs; end with 50 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
                                                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                                                  EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
                                                  EDIT: Changing PUs for Americans from 80 to 82
                                                  EDIT: Turning off Edit Mode
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                          
                                              Combat Move - Chinese
                                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                  5 infantry moved from Suiyuyan to Hopei
                                                  1 infantry moved from Shensi to Hopei
                                                  1 infantry moved from Kansu to Tsinghai
                                                        Chinese take Tsinghai from Japanese
                                                  1 infantry moved from Kansu to Suiyuyan
                                                  1 infantry moved from Kansu to Shensi
                                          
                                              Combat - Chinese
                                                  Battle in Hopei
                                                      Chinese attack with 6 infantry
                                                      Japanese defend with 2 armour
                                                          Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                                                          Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                                                          1 infantry owned by the Chinese lost in Hopei
                                                          1 armour owned by the Japanese lost in Hopei
                                                          Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                                                          Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                                                          1 infantry owned by the Chinese lost in Hopei
                                                          1 armour owned by the Japanese lost in Hopei
                                                      Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                                                      Casualties for Chinese: 2 infantry
                                                      Casualties for Japanese: 2 armour
                                                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Chinese
                                                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                          
                                              Place Units - Chinese
                                                  1 infantry placed in Shensi
                                                  1 infantry placed in Sikang
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 6 PUs; end with 8 PUs
                                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                                          
                                              Purchase Units - British
                                                  Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                                  Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                                  Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                                  Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                                  Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                                  Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                                  Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                                  Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                                  Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                                  British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                                  British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                          
                                              Combat Move - British
                                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                  2 Escorts moved from 101 Sea Zone to 104 Sea Zone
                                                  1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                                  1 mech_infantry moved from Iraq to Egypt
                                                  2 uk_armours moved from Iraq to Egypt
                                                  2 uk_fighters moved from West India to Shan State
                                          
                                              Combat - British
                                                  Battle in Shan State
                                                      British attack with 2 uk_fighters
                                                      Japanese defend with 1 elite
                                                          British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits
                                                          Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                          1 elite owned by the Japanese lost in Shan State
                                                      British win with 2 uk_fighters remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 elite
                                                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - British
                                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                  2 uk_fighters moved from Shan State to Burma
                                                  3 aaGuns and 10 infantry moved from India to Burma
                                                  1 infantry moved from West India to India
                                                  1 artillery moved from Persia to Iraq
                                                  1 air_transport moved from Egypt to India
                                          
                                              Place Units - British
                                                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  1 aaGun, 1 artillery and 1 infantry placed in Egypt
                                                  1 Escort placed in 110 Sea Zone
                                                  1 uk_fighter placed in United Kingdom
                                                  1 carrier placed in 106 Sea Zone
                                          
                                              Turn Complete - British
                                                  Total Cost from Convoy Blockades: 13
                                                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                                                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3
                                                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4
                                                  British collect 31 PUs (13 lost to blockades); end with 33 PUs
                                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier
                                                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                                                  EDIT: Changing PUs for British from 44 to 49
                                                  EDIT: Turning off Edit Mode
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : 1.17
                                          Americans regular : 0.33
                                          Italians regular : -0.33
                                          Japanese regular : 0.17
                                          Germans regular : 0.33
                                          British regular : 1.00
                                          Italians AA : -0.50
                                          

                                          Savegame

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            Good Morning on this Good Friday

                                            So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.

                                            Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.

                                            Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"

                                            The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.

                                            None of the other Players Bmbrs can land on CVs now.

                                            I will adjust and have Italia after bit.

                                            C 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 16
                                            • 17
                                            • 4 / 17
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums