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    EXP Game 1 barnee vs Crockett

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    • B Offline
      beelee @crockett36
      last edited by beelee

      @crockett36

      Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly.

      Edit
      All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee posted a video for you on youtube. do not think I did it right. oh well.

        1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36
          last edited by

          exp-game-1-crockett-uk8.tsvg

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          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            Good Morning

            so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

            I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

            So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

            All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

            Here it is step by step.

            You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

            A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

            Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

            Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
            Can add a solo Inf or use an existing unit and replace after battle phase.

            In this case I sent a Mech to Tobruck.

            Screenshot from 2026-05-15 04-52-35.png

            Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

            Screenshot from 2026-05-15 05-03-53.png

            Screenshot from 2026-05-15 05-05-15.png

            and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

            Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

            Screenshot from 2026-05-15 05-09-26.png

            Then turn off edit and fight normally.

            Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

            Screenshot from 2026-05-15 05-11-21.png

            So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

            The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
            If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

            Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

            So this is what 98 should look like

            Screenshot from 2026-05-15 05-24-22.png

            You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

            Edit
            Just saw your video rightarm.png

            You were close, almost had it right 🙂

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            • C Offline
              crockett36 @beelee
              last edited by

              @beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.

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              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                Good Morning

                Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
                That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

                An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

                That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

                So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

                It will take power away from USSR, although the Air can still hit it.

                It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

                At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

                It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

                You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

                Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

                Edit
                Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

                Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

                It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

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                • C Offline
                  crockett36
                  last edited by

                  exp-game-1-crockett UK 8.tsvg

                  Thanks for letting me have a do-over.

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    Good Morning

                    Happy retirement Monday ! Although I guess Monday was a day off for you anyway 🙂

                    Game History

                    Round: 8
                    
                        Purchase Units - Italians
                            Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                            1 armour moved from Romania to Western Ukraine
                            1 infantry moved from Eastern Poland to Western Ukraine
                            1 armour moved from Belarus to Western Ukraine
                    
                        Combat - Italians
                            Battle in Alexandria
                                Italians attack with 1 armour, 2 artilleries and 1 infantry
                                French defend with 2 infantry
                                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                                    British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Italians lost in Alexandria
                                    1 infantry owned by the French lost in Alexandria
                                    Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits
                                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the French lost in Alexandria
                                Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                                Casualties for Italians: 1 infantry
                                Casualties for French: 2 infantry
                            Battle in Western Ukraine
                                Italians attack with 2 armour and 1 infantry
                                Russians defend with 1 guard_infantry
                                    Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                                    Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                    1 infantry owned by the Italians lost in Western Ukraine
                                    1 guard_infantry owned by the Russians lost in Western Ukraine
                                Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
                                Casualties for Italians: 1 infantry
                                Casualties for Russians: 1 guard_infantry
                            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                            1 infantry moved from Belarus to Eastern Poland
                            1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                            1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                            1 bomber moved from Algeria to Southern Italy
                            1 Escort moved from 98 Sea Zone to 97 Sea Zone
                            1 air_transport and 1 infantry moved from Tobruk to Gibraltar
                            2 fighters moved from Tobruk to Gibraltar
                            1 italian_para moved from Tobruk to Tunisia
                            1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                            EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                            EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                            1 armour moved from Northern Italy to Southern France
                            1 armour moved from Northern Italy to Romania
                            1 infantry moved from Northern Italy to Yugoslavia
                            1 Europe_Rail moved from Southern Italy to Northern Italy
                            1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                    
                        Place Units - Italians
                            Turning on Edit Mode
                            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3
                            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                            EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines
                            EDIT: Turning off Edit Mode
                            1 destroyer placed in 97 Sea Zone
                            1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy
                            2 infantry placed in Northern Italy
                    
                        Turn Complete - Italians
                            Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                            Italians collect 15 PUs; end with 15 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                    

                    Combat Hit Differential Summary :

                    Italians regular : 1.17
                    Russians regular : 0.50
                    British regular : 0.00
                    

                    EXP Game 1 Crockett I 8.tsvg

                    Let me know if you decide to attack the IJN in 54 and I'll give you a OOL

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