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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 need three in sea zone one

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by

        @crockett36

        Here is Combat save

        triplea_4236_7ameCombat.tsvg

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        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: Chinese round 7

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 7
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  5 infantry moved from Suiyuyan to Hopei
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Kansu to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 infantry moved from Kansu to Suiyuyan
                  1 infantry moved from Kansu to Shensi
          
              Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 6 infantry
                      Japanese defend with 2 armour
                          Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                          Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                          1 infantry owned by the Chinese lost in Hopei
                          1 armour owned by the Japanese lost in Hopei
                          Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                          Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                          1 infantry owned by the Chinese lost in Hopei
                          1 armour owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 2 armour
                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
          
              Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Sikang
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 8 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 1.17
          Japanese regular : 0.50
          

          Savegame

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          • C Offline
            crockett36
            last edited by

            TripleA Turn Summary: British round 7

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 7
            
                Purchase Units - Americans
                    Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                    Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                    Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                    Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                    Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                    Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                    Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                    Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                    Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                    Americans buy 4 TotalWar_Bombers, 1 artillery, 1 destroyer, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone
                    2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Yakut S.S.R. to 6 Sea Zone
                    1 artillery moved from Siberia to Sakha
                          Russians take Sakha from Japanese
                    5 artilleries moved from Eastern United States to 101 Sea Zone
                    1 artillery moved from Central United States to 101 Sea Zone
                    1 usa_armour moved from Eastern United States to 101 Sea Zone
                    5 marines moved from Eastern United States to 101 Sea Zone
                    1 elite moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Central United States to 101 Sea Zone
                    1 mech_infantry moved from Eastern United States to 101 Sea Zone
                    1 Heavy_Transport, 6 artilleries, 5 cruisers, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 submarine, 6 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                    2 carriers, 1 cruiser, 1 destroyer and 3 usa_fighters moved from 89 Sea Zone to 91 Sea Zone
                    6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
            
                Combat - Americans
                    Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                    Battle in 6 Sea Zone
                        Americans attack with 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                        Japanese defend with 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 submarine
                            Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Units damaged: 1 carrier owned by the Japanese
                            Americans roll dice for 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 9/19 hits, 9.83 expected hits
                        Units damaged: 1 Hvycarrier owned by the Japanese
                            Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        Units damaged: 1 carrier owned by the Americans
                            Japanese roll dice for 2 Escorts, 1 Heavy_BB, 1 Hvycarrier, 6 NavyFighters, 1 battleship, 3 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 2 : 12/21 hits, 11.83 expected hits
                        Units damaged: 1 battleship owned by the Americans
                            1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans, 1 pacific_cruiser owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                            3 carriers owned by the Japanese, 2 Escorts owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                            Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                            Americans roll dice for 2 USAbombers, 1 battleship, 1 cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 7/13 hits, 7.17 expected hits
                            Japanese roll dice for 6 NavyFighters and 4 fighters in 6 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                            Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier and 1 battleship in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                            7 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                            6 NavyFighters owned by the Japanese and 1 Hvycarrier owned by the Japanese lost in 6 Sea Zone
                            Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                            Americans roll dice for 2 USAbombers, 1 usa_fighter and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                            Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                            Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                            1 usa_fighter owned by the Americans, 1 submarine owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 2 USAbombers owned by the Americans lost in 6 Sea Zone
                            2 fighters owned by the Japanese lost in 6 Sea Zone
                        Japanese win with 1 Heavy_BB, 1 battleship and 2 fighters remaining. Battle score for attacker is -80
                        Casualties for Americans: 2 USAbombers, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber
                        Casualties for Japanese: 2 Escorts, 1 Hvycarrier, 6 NavyFighters, 3 carriers, 1 cruiser, 2 fighters and 1 submarine
                    Battle in 91 Sea Zone
                        Americans attack with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports
                        Germans defend with 1 Escort_Convoy and 1 transport
                            Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            Americans roll dice for 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                            Germans roll dice for 1 Escort_Convoy and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Units damaged: 1 carrier owned by the Americans
                            1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
                        Americans win with 1 Heavy_Transport, 2 carriers, 6 cruisers, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
                        Casualties for Germans: 1 Escort_Convoy and 1 transport
                    Battle in Gibraltar
                        Americans attack with 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters
                        Germans defend with 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
                            Italians roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                            Americans roll dice for 6 artilleries, 1 elite, 2 infantry, 6 marines, 1 mech_infantry, 1 usa_armour and 3 usa_fighters in Gibraltar, round 2 : 7/21 hits, 7.83 expected hits
                            Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 aaGun, 1 elite, 3 fighters, 8 infantry and 2 tactical_bombers in Gibraltar, round 2 : 8/17 hits, 7.33 expected hits
                            2 infantry owned by the Americans, 3 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                            1 aaGun owned by the Italians, 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
                            Americans roll dice for 4 artilleries, 1 elite, 3 marines, 1 usa_armour and 3 usa_fighters in Gibraltar, round 3 : 4/13 hits, 5.50 expected hits
                            Italians roll dice for 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 5/11 hits, 5.33 expected hits
                            2 artilleries owned by the Americans and 3 marines owned by the Americans lost in Gibraltar
                            2 Panzer_Grndrss owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                            Americans roll dice for 2 artilleries, 1 elite, 1 usa_armour and 3 usa_fighters in Gibraltar, round 4 : 6/8 hits, 3.33 expected hits
                            Italians roll dice for 1 German_LCV, 1 elite, 3 fighters and 2 tactical_bombers in Gibraltar, round 4 : 3/7 hits, 3.67 expected hits
                            1 usa_fighter owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                            1 elite owned by the Germans, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Gibraltar
                            Americans roll dice for 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 5 : 4/5 hits, 1.83 expected hits
                            Italians roll dice for 1 German_LCV in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits
                            1 German_LCV owned by the Germans lost in Gibraltar
                        Americans win, taking Gibraltar from Italians with 1 elite, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 23
                        Casualties for Americans: 6 artilleries, 2 infantry, 6 marines, 1 mech_infantry and 1 usa_fighter
                        Casualties for Italians: 1 aaGun and 5 infantry
                        Casualties for Germans: 1 German_LCV, 2 Panzer_Grndrss, 1 elite, 3 fighters, 3 infantry and 2 tactical_bombers
                    Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                    Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    6 NavyFighters, 3 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
                    EDIT: 1 usa_para moved from Alaska to Soviet Far East
                    1 transport moved from 5 Sea Zone to 3 Sea Zone
                    2 usa_fighters moved from Gibraltar to 91 Sea Zone
            
                Place Units - Americans
                    3 submarines placed in 1 Sea Zone
                    4 TotalWar_Bombers and 1 artillery placed in Western United States
                    1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                    Americans undo move 2.
                    4 TotalWar_Bombers placed in Western United States
                    1 artillery placed in Eastern United States
                    Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States
                    Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                    Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                    Americans collect 50 PUs; end with 50 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
                    EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                    EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
                    EDIT: Changing PUs for Americans from 80 to 82
                    EDIT: Turning off Edit Mode
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    5 infantry moved from Suiyuyan to Hopei
                    1 infantry moved from Shensi to Hopei
                    1 infantry moved from Kansu to Tsinghai
                          Chinese take Tsinghai from Japanese
                    1 infantry moved from Kansu to Suiyuyan
                    1 infantry moved from Kansu to Shensi
            
                Combat - Chinese
                    Battle in Hopei
                        Chinese attack with 6 infantry
                        Japanese defend with 2 armour
                            Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                            Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                            Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                            Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Chinese lost in Hopei
                            1 armour owned by the Japanese lost in Hopei
                        Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                        Casualties for Chinese: 2 infantry
                        Casualties for Japanese: 2 armour
                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    1 infantry placed in Shensi
                    1 infantry placed in Sikang
            
                Turn Complete - Chinese
                    Chinese collect 6 PUs; end with 8 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
            
                Purchase Units - British
                    Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                    Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                    Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                    Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                    Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                    Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                    Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                    Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                    Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                    British repair damage of 5x factory_major; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    British buy 1 Escort, 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    2 Escorts moved from 101 Sea Zone to 104 Sea Zone
                    1 Escort moved from 101 Sea Zone to 104 Sea Zone
                    1 mech_infantry moved from Iraq to Egypt
                    2 uk_armours moved from Iraq to Egypt
                    2 uk_fighters moved from West India to Shan State
            
                Combat - British
                    Battle in Shan State
                        British attack with 2 uk_fighters
                        Japanese defend with 1 elite
                            British roll dice for 2 uk_fighters in Shan State, round 2 : 2/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 elite in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                            1 elite owned by the Japanese lost in Shan State
                        British win with 2 uk_fighters remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 elite
                    Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    2 uk_fighters moved from Shan State to Burma
                    3 aaGuns and 10 infantry moved from India to Burma
                    1 infantry moved from West India to India
                    1 artillery moved from Persia to Iraq
                    1 air_transport moved from Egypt to India
            
                Place Units - British
                    Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    1 aaGun, 1 artillery and 1 infantry placed in Egypt
                    1 Escort placed in 110 Sea Zone
                    1 uk_fighter placed in United Kingdom
                    1 carrier placed in 106 Sea Zone
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 13
                        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,6,5,3
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,6,5,6,4,4,4
                    British collect 31 PUs (13 lost to blockades); end with 33 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from 106 Sea Zone: 1 carrier
                    EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                    EDIT: Changing PUs for British from 44 to 49
                    EDIT: Turning off Edit Mode
            

            Combat Hit Differential Summary :

            Chinese regular : 1.17
            Americans regular : 0.33
            Italians regular : -0.33
            Japanese regular : 0.17
            Germans regular : 0.33
            British regular : 1.00
            Italians AA : -0.50
            

            Savegame

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              Good Morning on this Good Friday

              So Trprts only 6 bucks in this game. That and a 4 PU arty is 10 and the CA is 9, so only 1 additional PU for USA. I will adjust.

              Also, I already updated the JPN and USA Bmbrs for the Hvy CV but I didn't update the Total War ones. I fixed it yesterday but it won't work in our game.

              Anyway, I will change the 4 Bmbrs in WUSA to "USAbombr"

              The JPN and USA Bmbrs can still land on regular CVs, not till Hvy CVs become available though, so you still need to PE correct movement and landing as triplea will consider any CV a potential landing spot.

              None of the other Players Bmbrs can land on CVs now.

              I will adjust and have Italia after bit.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee I think you are talking about AAA software stuff right now and not necessarily gamer latest our game

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Game History

                  Round: 7
                  
                      Purchase Units - Italians
                          Italians buy 1 Italian_LCV, 1 NavalMine3, 1 air_transport, 3 armour and 2 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 bomber moved from Western Germany to Gibraltar
                          EDIT: 2 Italian_LCVs and 4 infantry moved from Southern France to Gibraltar
                  
                      Combat - Italians
                          Battle in Gibraltar
                              Italians attack with 2 Italian_LCVs, 1 bomber and 4 infantry
                              British defend with 1 airfield and 1 harbour; Americans defend with 1 elite and 1 usa_armour
                                  Italians roll dice for 2 Italian_LCVs, 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits
                                  British roll dice for 1 elite and 1 usa_armour in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                                  1 Italian_LCV owned by the Italians lost in Gibraltar
                                  1 elite owned by the Americans and 1 usa_armour owned by the Americans lost in Gibraltar
                              Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                              Casualties for Italians: 1 Italian_LCV
                              Casualties for Americans: 1 elite and 1 usa_armour
                          Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                          1 bomber moved from Gibraltar to Algeria
                          1 armour moved from Tunisia to Algeria
                          1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk
                          1 air_transport and 1 infantry moved from Southern Italy to Tobruk
                          EDIT: 1 italian_para moved from Southern Italy to Tobruk
                          1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                          1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                          1 Escort moved from 98 Sea Zone to 97 Sea Zone
                          1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland
                          1 armour moved from Romania to Belarus
                          1 infantry moved from Baltic States to Belarus
                          3 infantry moved from Northern Italy to Southern France
                          1 armour moved from Northern Italy to Romania
                  
                      Place Units - Italians
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                          EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                          EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                          EDIT: Turning off Edit Mode
                          1 Italian_LCV, 1 NavalMine3, 1 air_transport and 1 armour placed in Southern Italy
                          2 armour and 2 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Italians collect 13 PUs; end with 13 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                          Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 0.67
                  British regular : -0.17
                  

                  EXP Game 1 Trout I 7.tsvg

                  Yes triplea stuff. You can see the 4 US Total Bmbrs didn't switch correctly. Not a big deal and it is fixed for next update.

                  Screenshot from 2026-04-03 09-46-19.png

                  Edit
                  lol here's the same save with your name 😊

                  EXP Game 1 Crockett I 7.tsvg

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                  • C Offline
                    crockett36
                    last edited by

                    TripleA Turn Summary: ANZAC round 7

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 7
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                            2 submarines moved from 62 Sea Zone to 55 Sea Zone
                            1 submarine moved from 55 Sea Zone to 37 Sea Zone
                            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                            1 submarine moved from 55 Sea Zone to 42 Sea Zone
                            1 submarine moved from 55 Sea Zone to 45 Sea Zone
                            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                            3 fighters moved from New South Wales to 62 Sea Zone
                            2 infantry moved from Trans-Jordan to Iraq
                    
                        Combat - ANZAC
                            Battle in 37 Sea Zone
                                ANZAC attack with 1 submarine
                                Japanese defend with 1 transport
                                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                                Japanese win with 1 transport remaining. Battle score for attacker is -6
                                Casualties for ANZAC: 1 submarine
                            Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            1 transport moved from 62 Sea Zone to 49 Sea Zone
                            1 aaGun moved from Solomon Islands to 49 Sea Zone
                            1 infantry moved from Solomon Islands to 49 Sea Zone
                            1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                            1 infantry moved from 54 Sea Zone to Queensland
                            1 aaGun moved from 54 Sea Zone to Queensland
                    
                        Place Units - ANZAC
                            1 battleship placed in 62 Sea Zone
                            2 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 14 PUs; end with 14 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                    

                    Combat Hit Differential Summary :

                    Japanese regular : 0.83
                    ANZAC regular : -0.33
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: French round 7

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 7
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                              2 submarines moved from 62 Sea Zone to 55 Sea Zone
                              1 submarine moved from 55 Sea Zone to 37 Sea Zone
                              1 submarine moved from 55 Sea Zone to 44 Sea Zone
                              1 submarine moved from 55 Sea Zone to 42 Sea Zone
                              1 submarine moved from 55 Sea Zone to 45 Sea Zone
                              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                              3 fighters moved from New South Wales to 62 Sea Zone
                              2 infantry moved from Trans-Jordan to Iraq
                      
                          Combat - ANZAC
                              Battle in 37 Sea Zone
                                  ANZAC attack with 1 submarine
                                  Japanese defend with 1 transport
                                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                      1 submarine owned by the ANZAC lost in 37 Sea Zone
                                  Japanese win with 1 transport remaining. Battle score for attacker is -6
                                  Casualties for ANZAC: 1 submarine
                              Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              1 transport moved from 62 Sea Zone to 49 Sea Zone
                              1 aaGun moved from Solomon Islands to 49 Sea Zone
                              1 infantry moved from Solomon Islands to 49 Sea Zone
                              1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                              1 infantry moved from 54 Sea Zone to Queensland
                              1 aaGun moved from 54 Sea Zone to Queensland
                      
                          Place Units - ANZAC
                              1 battleship placed in 62 Sea Zone
                              2 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                              Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                      
                          Combat Move - French
                              2 infantry moved from Egypt to Alexandria
                      
                          Combat - French
                              Battle in Alexandria
                                  French attack with 2 infantry
                                  Italians defend with 1 infantry
                                      French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Italians lost in Alexandria
                                  French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Italians: 1 infantry
                              Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - French
                              Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Italians regular : -0.33
                      French regular : 0.67
                      Japanese regular : 0.83
                      ANZAC regular : -0.33
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        Your transport are beasts at throwing ones.

                        B 2 Replies Last reply Reply Quote 1
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          I hate getting hit by a 1 lol

                          1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            Wow what a Epic Raging Fury Naval Battle we are having in the Pacific 🙂

                            Thanks for playing. Should have something for you tonight.

                            Edit
                            Oh your Sub got sunk off Singapore !

                            Uggh those are tough. The Emperor says it is do to the Bushido Spirit of JPN Warriors

                            I think that was pre A-Bomb speech lol

                            Edit 2
                            Hmm BB for ANZC. I have lost Austrailia twice, I think both times to @Panzerstahl-Helm-0 or maybe once was @VictoryFirst

                            I did manage to recover one of the games, I think 🙂 and possibly both. I don't, actually can't, lol, remember.

                            I've always been shy of going to heavy Navy with ANZC but almost all my opponents do.

                            Nippon could, potentially, temporarily take some Aussie TTy but it puts their Fleet so far out of position to support the Emperor.

                            At any rate, I'll start working on G 🙂

                            Scramble 110 ?

                            Screenshot from 2026-04-06 17-16-01.png

                            EXP Game 1 Trout Crockett G 8 Scramble.tsvg

                            Let me know if you have trouble with opening the save. I recently DL'd a prerelease and it is screwing some stuff up.

                            Think I'll just delete the prerelease lol

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee no scramble.

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                Game History

                                Round: 8
                                
                                    Research Technology - Germans
                                
                                    Purchase Units - Germans
                                        Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body>
                                        Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                                        Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body>
                                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                        Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
                                        Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
                                        triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
                                        triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
                                        triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
                                        triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Germans buy 1 LuftwaffeAce, 1 Panzer_General, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                            EDIT: Germans takes Urals from Russians
                                            EDIT: Germans takes Tambov from Russians
                                            EDIT: Germans takes Volgograd from Russians
                                            EDIT: Germans takes Volgograd from Russians
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        3 GermanUBoats moved from 109 Sea Zone to 104 Sea Zone
                                        2 bombers moved from Western Germany to 104 Sea Zone
                                        1 LuftwaffeAce moved from Western Germany to 110 Sea Zone
                                        1 GermanUBoat moved from 125 Sea Zone to 110 Sea Zone
                                        EDIT: 1 Waffen_Para moved from Novgorod to Urals
                                        EDIT: 1 Waffen_Para moved from Western Ukraine to Volgograd
                                        EDIT: Germans undo move 6.
                                        EDIT: 1 Waffen_Para moved from Western Ukraine to Rostov
                                        EDIT: 1 Waffen_Para moved from Rostov to Volgograd
                                        EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
                                        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus
                                        EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus
                                        EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to Bryansk
                                        1 ElitePanzer and 2 Panzer_Grndrss moved from Belarus to Bryansk
                                        1 infantry moved from Western Ukraine to Bryansk
                                        1 Elitewaffen_panzer and 1 Panzer_Grndrs moved from Eastern Poland to Bryansk
                                        1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                                        2 Panzer_Grndrss moved from Belarus to Bryansk
                                
                                    Combat - Germans
                                        Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Battle in 104 Sea Zone
                                            Germans attack with 3 GermanUBoats, 1 Wolfpack and 2 bombers
                                            British defend with 3 Escorts
                                            Germans win with 2 GermanUBoats and 2 bombers remaining. Battle score for attacker is 14
                                            Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                            Casualties for British: 3 Escorts
                                        Battle in 110 Sea Zone
                                            Germans attack with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce
                                            British defend with 1 Escort
                                            Germans win with 1 Escort, 1 GermanUBoat and 1 LuftwaffeAce remaining. Battle score for attacker is 6
                                            Casualties for British: 1 Escort
                                        Battle in Bryansk
                                            Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber
                                            Russians defend with 2 infantry
                                            Germans win, taking Bryansk from Russians with 2 Panzer_Grndrss, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                            Casualties for Russians: 2 infantry
                                        Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East
                                
                                    Non Combat Move - Germans
                                        Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone
                                        Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
                                        1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                                        1 elite moved from Novgorod to Belarus
                                        1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 infantry moved from Eastern Poland to Belarus
                                        1 ElitePanzer moved from Germany to Baltic States
                                        2 G_Rails moved from Germany to Finland
                                        2 G_Rails and 2 infantry moved from Finland to Belarus
                                        1 artillery and 1 infantry moved from Karelia to Novgorod
                                        1 infantry moved from Finland to Karelia
                                        1 LuftwaffeAce moved from 110 Sea Zone to Western Germany
                                        1 German_Engineer moved from Western Germany to Germany
                                        2 bombers moved from 104 Sea Zone to Western Germany
                                        2 G_air_transports and 2 infantry moved from Western Germany to Algeria
                                        2 infantry moved from Southern France to 93 Sea Zone
                                        2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                                        2 infantry moved from 94 Sea Zone to Algeria
                                        2 G_air_transports and 2 infantry moved from Western Germany to Belarus
                                        6 armour moved from Germany to Eastern Poland
                                        1 infantry moved from Poland to Eastern Poland
                                        1 infantry moved from Poland to Eastern Poland
                                        1 infantry moved from Bulgaria to Greece
                                        1 aaGun and 1 infantry moved from Bulgaria to Romania
                                        1 infantry moved from Romania to Eastern Poland
                                        EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway
                                
                                    Place Units - Germans
                                        4 TotalWarAirTrprts and 4 infantry placed in Western Germany
                                        1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
                                        Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                                        Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                                        Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                                        Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                                
                                    Turn Complete - Germans
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Total Cost from Convoy Blockades: 0
                                            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                                        Germans collect 58 PUs; end with 58 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                                        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                                

                                EXP Game 1 Trout Crockett G 8.tsvg

                                I didn't like my Bryansk attack, so changed it. I don't think it would affect your decision not to scramble though 🙂

                                Edit
                                lol I keep adding Trout to the save name 😊

                                EXP Game 1 Crockett G 8.tsvg

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee Can I confirm that there are no paras on the Eastern front? I thought I looked last time and didn't see any.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36
                                    last edited by

                                    TripleA Manual Gamesave Post: Russians round 8

                                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                    Game History

                                    Round: 8
                                    
                                        Purchase Units - Russians
                                            Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                            Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                            Russians buy 3 guard_infantrys, 7 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                                EDIT: Russians takes Poland from Germans
                                                EDIT: Adding units owned by Russians to Manchuria: 1 1stCorps
                                                EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Russians to Volgograd: 1 2ndCorps
                                            EDIT: Turning off Edit Mode
                                            1 elite moved from Smolensk to Archangel
                                            1 infantry moved from Vologda to Archangel
                                            1 infantry moved from Nenetsia to Archangel
                                            1 armour moved from Kazakhstan to Urals
                                            1 infantry moved from Novosibirsk to Urals
                                            EDIT: 1 russian_para moved from Caucasus to Greece
                                            1 infantry moved from Ukraine to Western Ukraine
                                            6 infantry moved from Ukraine to Bryansk
                                            1 armour moved from Central Mongolia to Chahar
                                            1 armour moved from Ulaanbaatar to Chahar
                                            1 armour moved from Buyant-Uhaa to Chahar
                                            1 tactical_bomber moved from Russia to Szechwan
                                            1 infantry moved from Sikang to Szechwan
                                            1 armour moved from Kazakhstan to Szechwan
                                            1 armour moved from Kazakhstan to Urals
                                            1 fighter moved from Russia to Bryansk
                                            EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from Buryatia to 1st Corps
                                            1 armour moved from Buryatia to Manchuria
                                            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                                            1 guard_infantry moved from Rostov to Western Ukraine
                                            1 infantry moved from Ukraine to Bessarabia
                                            1 infantry moved from Ukraine to Western Ukraine
                                            EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from Caucasus to 2nd Corps
                                            1 infantry moved from Caucasus to Volgograd
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 I do not see any air or water walkers on the Eastern front. If that is not true, please let me know. I am trying to use the corps. Did I do it right?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Good Afternoon

                                        No LCVs on E Front. Luftwaffe taken a beating this game. A Ftr/Tac in Belarus plus the SBRs in the Ruhr.

                                        There's a Para in Berlin that will upgrade to ss next turn after you kill the ones in stalingrad and Tankograd.

                                        You need to add a Red Para Boost to the Greece attack. Undo the Para move and then place the Boost directly in Greece and move the Para back.

                                        The dudes in 2nd Corps were already on the board , so you don't need to move them to the Box. Move them directly to Volgograd.

                                        Commiesar2 Arty and 2 Inf comprise it. Don't move the "Inactive Commisar" that's in the Box. If you roll poorly and the Corps becomes disbanded, you need to kill the Commisar first, so it doesn't keep giving the Bonus.

                                        You sent an extra Inf from Cauc to absorb a hit, so shouldn't be necessary.

                                        Should look like this

                                        Screenshot from 2026-04-08 12-34-39.png

                                        Oh yea, you'll need to switch POL back to German after combat. Moving out of the Boxes will conquer it if it's empty.

                                        Edit
                                        I missed 1st Corps. Yea they can't attack Manchuko as they only have 2 Tanks and a dude and they all have to start their turn together and move together, so the Inf can't make it.

                                        You need to use the Inactive Commisar if you use him to attack then and not Commisar 3.

                                        In that case, move Commisar3 to the Box and the Inactive one in the Box to the board and then attack with him.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee yikes. I’ll get to it. Step by step

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            It may seem a little overwhelming at first but becomes second nature after 2-3 games.

                                            You already way improved on how it works compared to the multi. 🙂

                                            1 Reply Last reply Reply Quote 0

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