EXP Game 1 barnee vs Crockett
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@beelee posted a video for you on youtube. do not think I did it right. oh well.
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Good Morning
so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.
I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.
So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.
All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.
Here it is step by step.
You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.
A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.
Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.
Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
Can add a solo Inf or use an existing unit and replace after battle phase.In this case I sent a Mech to Tobruck.

Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.


and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.
Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

Then turn off edit and fight normally.
Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result

The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.
So this is what 98 should look like

You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.
Edit
Just saw your video
You were close, almost had it right

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@beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.
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Good Morning
Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.
That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.
So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.
It will take power away from USSR, although the Air can still hit it.
It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.
At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.
It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.
You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea
Idk what to say
It will take a combined effort and won't be cheap or easy.Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.
Edit
Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.
It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere
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Thanks for letting me have a do-over.
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Good Morning
Happy retirement Monday ! Although I guess Monday was a day off for you anyway

Game History
Round: 8 Purchase Units - Italians Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the French lost in Alexandria Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 infantry Russians defend with 1 guard_infantry Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 guard_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 guard_infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Tobruk to Gibraltar 2 fighters moved from Tobruk to Gibraltar 1 italian_para moved from Tobruk to Tunisia 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone 1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.50 British regular : 0.00Let me know if you decide to attack the IJN in 54 and I'll give you a OOL
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Good Evening
a late one at this point. Just watched my hockey team get destroyed lol
Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though.
Actually happy you didn't attack my Fleet

Pacific has sent a lot of ships to the bottom of the Ocean this game

Probably nothing till tomorrow. Panzer next up in the queue
He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau 
and the War continues ...
Edit
@crockett36Good Afternoon Deacon. You must have done the turn in local
I will edit the results and have G in a bit.Edit 2
EXP Game 1 Crockett F 8 Edit For Local Mode.tsvgEdit 3
Game HistoryRound: 9 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 ElitePanzer and 2 infantry moved from Romania to Bessarabia 4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Bryansk 1 elite and 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Smolensk 3 infantry moved from Belarus to Smolensk 1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Belarus to Bryansk 1 ElitePanzer moved from Baltic States to Archangel 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 LuftwaffeAce moved from Germany to 113 Sea Zone Combat - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 1 elite Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 113 Sea Zone Germans attack with 1 LuftwaffeAce and 1 battleship Russians defend with 1 cruiser Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 elite and 2 infantry Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 elite and 2 infantry Battle in Ukraine Germans attack with 4 armour and 1 waffen_infantry Russians defend with 4 infantry and 1 russian_minor Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine 3 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour and 1 waffen_infantry Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 5 infantry Battle in Bessarabia Germans attack with 1 ElitePanzer and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia Non Combat Move - Germans Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Bryansk to Eastern Poland 1 bomber moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Bryansk to Romania 1 fighter moved from Archangel to Romania 1 infantry moved from Karelia to Finland 1 G_Rail and 1 elite moved from Germany to Novgorod 1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany 1 LuftwaffeAce moved from Western Germany to Gibraltar 2 G_air_transports and 2 infantry moved from Algeria to Gibraltar 4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany 1 artillery and 3 infantry moved from Normandy Bordeaux to France 1 armour moved from Germany to Baltic States 1 LuftwaffeAce moved from 113 Sea Zone to Western Germany 1 LuftwaffeAce moved from Western Germany to Southern Italy EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus 1 G_air_transport moved from Belarus to Western Germany 1 G_air_transport moved from Belarus to Western Germany Place Units - Germans 1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany 5 Atlantic_Walls placed in Norway 1 Escort placed in 113 Sea Zone 2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany 1 infantry placed in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.67Edit again

Almost got it right. Forgot to move the Norway LCV
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Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?
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