EXP Game 1 barnee vs Crockett
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Hi crockett
Yea you can't rail to Finland because you conquered it this turn. Have to control it at start of your turn.
Also I'm guessing you wanted to move your AA in Vyborg ?
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Heavy_BB, 1 airfield_Hvy, 2 armour, 1 carrier, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Japan Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 elite moved from Caroline Islands to 33 Sea Zone 1 elite and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 elite and 1 infantry moved from 42 Sea Zone to Java 3 infantry moved from Kwangsi to 36 Sea Zone 2 Japan_destroyers, 1 battleship, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Hopei to Kansu 2 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu 2 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 artillery and 5 infantry moved from Kweichow to Shensi 2 armour moved from Hopei to Shensi 2 JPNbombers moved from Kweichow to Kwangtung 2 armour and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kwangsi to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 3 fighters moved from Anhwe to Kiangsi 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Kweichow to Shensi 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Yakut S.S.R. Combat - Japanese Battle in Java Battle in Shensi Japanese attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Shensi, round 2 : 3/9 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 Japan_destroyers, 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 Japan_destroyers, 1 battleship, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 armour, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 armour, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from British with 2 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 2 JPNbombers, 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 2 JPNbombers, 1 artillery and 2 infantry in Kwangtung, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 JPNbombers, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Szechwan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Caroline Islands to Japan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from Kiangsi to 6 Sea Zone 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 Japanese_LCV and 1 elite moved from Japan to 6 Sea Zone 1 Japanese_LCV, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 Japanese_LCV and 1 elite moved from 36 Sea Zone to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 2 armour moved from Shantung to Kweichow 1 infantry moved from Hopei to Shensi 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Szechwan 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 aaGun moved from Korea to Amur 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 2 JPNbombers moved from Kwangtung to Anhwe 1 fighter moved from Shensi to Kweichow 1 fighter and 2 tactical_bombers moved from Kansu to Kweichow Place Units - Japanese 1 Escort, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 1 elite placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.17 ANZAC regular : 0.67 British regular : 1.00I removed the Natl Grd dudes. They should only deploy when JPN makes a DOW against USA. So it's still possible for that to happen as long as USA doesn't DOW first.
Also I upgraded Tokyo AB to scramble 4
Edit
Forgot to move Caroline DD also you are not Trout
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@beelee As I understand page 38, those higgins boats that only the USA had and no other nation had anything as effective, those higgins boats can't reach British Isles.
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@crockett36 They can go to British or French Guiana or FWA.
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Incorrect. They can move 1 space in water and then 2nd space in land. Need to use edit. If starting at a NB, can move 2 water then 1 to land.
Surface Ships, including Trprts block movement. Subs don't.
Are no restrictions on where they can go if the above conditions are met
Edit
They can use Naval Trprt. They cost same as a Armor to transport.Edit 2
Are you talking about the LCVs in GIB ? They can make Guiana Brazil and F AFEdit 3
Correction. Can't reach BrazilEdit 4
Ahh I think I get your point. Threw me off at first with the USA
So yea, a little extreme a LCV could hit S America from GIB. The Captain created the mod to be played with the physical board, so i guess he could make special limitations but my experience is he won't.
One could use an overlay like Voldot uses at the other site https://www.axisandallies.org/forums/topic/42262/modular-g40-map-overlays-sz-splits-cartography-fixes-new-victory-cities-and-more?_=1773633915352
for the physical board. Triplea can be changed as well but it basically changes from a mod to almost a new map/game at that point.
Could extend 91 to the West and 89 to the East. It woud affect a Brazil shuck or at least delay an early use of the Brazil units by a rd.
Anyway, that's how HRE rolls with it. You might wanna interview The Captain again and tell him your impressions

Personally I'd be OK with a bigger S Atlantic. It most likely favors the Axis I would think.
Idk though. I never really see any LCVs go to S America. It's obviously possible but unlikely. I think it better not to over complicate it and just roll as is

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@crockett36 Hey I did a practice attack on sz 6. No Kamis hit me in tripleA. Is that correct?
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@crockett36 I'm assuming two elites cannot attack into the same territory together.
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@crockett36 for imagination purposes I moved most of the units back to Washington DC.
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yea Kazi's in this mod until late rd 10 I think. They work different. Yea only 1 Elite per TTy. Includes Allies
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@beelee trying to find the kami rule. Having a hard time.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 1 elite and 3 transports EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Vyborg: 3 aaGuns EDIT: Adding units owned by Russians to Finland: 3 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 elite and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Turning off Edit Mode Americans buy 1 Escort, 1 Hvy_Ind_1, 4 NavyFighters, 1 USA_LCV, 2 artilleries, 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 usa_fighters moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 usa_fighters and 2 usa_tactical_bombers moved from 1 Sea Zone to 6 Sea Zone 2 USAbombers moved from Alaska to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 usa_armour moved from Alaska to 1 Sea Zone 2 carriers moved from 1 Sea Zone to 7 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 usa_armour moved from 1 Sea Zone to 3 Sea Zone 1 artillery, 2 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 carrier moved from 101 Sea Zone to 86 Sea Zone 1 usa_fighter moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 101 Sea Zone to 86 Sea ZoneCombat Hit Differential Summary :
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@crockett36 This might be my moves, depending on the kami rule. I know I could have upgraded an infantry to a marine. Would he have fit on the boat? I thought transports could carry more?
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@crockett36 gotta get to work.
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yea you can boost 1 Inf in AK to Marine. The Arty will boost him to A3 then. Also you can only upgrade existing Fctrys at Game start. So you can't upgrade AK Fctry.
Just a heads up, I upgraded the JPN AB so it can scramble 4 and I will do that if you attack.
Also need to move the Finland Commisar. He can't use Rail to get there as you conquered Finland on the same turn.
The Kazi's not in the main rulebook. There's a link in Game Notes

Hvy Trprts not till Late 43. Only US gets them and your limited to 4

OOL will be
3 CV Hits
3 BB Hits
Escrt
2 DD Keep 3rd DD as long as you have any Subs
Then start sinking the CVs
Tacs
CA
Ftrs
BB
SHBB -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Adding units owned by Americans to Eastern United States: 1 artillery, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Russians from Finland: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@crockett36 I need to redo the combat moves. screwed up the purchase and non coms.
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@crockett36 I will not take less casualties if less casualties occur.
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yea as mentioned above the Hvy Ind won't work for you and 1 Marine would be a good purchase. Only 1 though as you only have 1 Arty to boost it
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 I will not take less casualties if less casualties occur.
not sure what you are asking here
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@beelee I lost a unit a piece in SFE & Siberia. I will not lose less.
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oh you already attacked ? I didn't see it in History but there were some die rolls showup.
No biggie. I trust you

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