TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First Game Newenr

    Scheduled Pinned Locked Moved Play By Forum
    154 Posts 2 Posters 19.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: French round 6

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to 62 Sea Zone
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              4 infantry moved from 42 Sea Zone to Java
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry and 1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 20 PUs
              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 21 Optional[PUs]
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 23 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Purchase Units - French
              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
      
          Combat Move - French
              1 destroyer moved from 46 Sea Zone to 42 Sea Zone
      
          Combat - French
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - French
              Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        Zdravo

        Hmm Nippon facing a lot of Naval Units 🙂

        I'll have G up in a bit

        Game History

        Round: 7
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                Trigger Rockets: buyGerman_Rockets added to productionGermans
                Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                Trigger WaffenPara: buyWaffen_Para added to productionGermans
                triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 1 SP_Artillery, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 2 Waffen_Paras, 1 armour, 1 elite, 7 infantry, 1 waffen_PG, 2 waffen_infantrys and 2 waffen_panzers; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 2 german_paras, 2 infantry and 1 waffen_infantry
                1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_PG, 2 waffen_infantrys and 2 waffen_panzers placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                2 tactical_bombers moved from Belarus to Novgorod
                1 bomber moved from Germany to Novgorod
                1 bomber moved from Romania to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 elite moved from Belarus to Novgorod
        
            Combat - Germans
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Battle in Novgorod
                    Germans attack with 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                        Germans roll dice for 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.00 expected hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers, 1 elite, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
        
            Non Combat Move - Germans
                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                2 bombers moved from Novgorod to Romania
                1 infantry moved from Finland to Karelia
                2 tactical_bombers moved from Novgorod to Romania
                1 infantry moved from Poland to Baltic States
                1 SP_Artillery moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Western Ukraine to Eastern Poland
                1 Panzer_Grndrs moved from Germany to Romania
                1 G_Rail and 1 elite moved from Germany to Belarus
                1 G_Rail moved from Germany to Southern France
                1 G_Rail and 1 German_LCV moved from Southern France to Romania
                1 LuftwaffeAce moved from Germany to Romania
                1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland
                1 Elitewaffen_panzer moved from Germany to Eastern Poland
                1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Western Germany
                1 Waffen_Para moved from Germany to Romania
                1 Waffen_Para moved from Germany to Romania
                1 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                EDIT: 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to 1st Waffen Panzer
                EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Eastern Poland
        
            Place Units - Germans
                2 Atlantic_Walls placed in Norway
                1 ElitePanzer, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour, 1 elite and 3 infantry placed in Germany
                2 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry
                EDIT: Adding units owned by Germans to Norway: 1 Atlantic_Wall
                EDIT: Turning off Edit Mode
        
            Turn Complete - Germans
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
        

        Combat Hit Differential Summary :

        Russians regular : -0.33
        Germans regular : -1.00
        

        EXP Game 1 newenr G 7.tsvg

        So I bought 1 too many Waffen Inf. I removed one and placed a Fortification in Norway instead. They can be easy to miss because you are only allowed 6 but they can be upgraded to Oberst which is 4 more so triplea has to allow a max build of 10.

        Also, Total War is in affect now. For Soviet Total War Tank builds, buy Mass tanks and then the total War Tanks. It'll cost 22 PUs and is the best bang for your buck 🙂

        Think that was it 🙂

        Zivjeli

        🍺

        1 Reply Last reply Reply Quote 1
        • newenr85N Offline
          newenr85
          last edited by

          TripleA Manual Gamesave Post: Russians round 7

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 7
          
              Purchase Units - Russians
                  Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                  Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                  Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                  Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                  Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                  Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                  Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                  Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                  Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                  Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                  Russians buy 1 Elitearmour, 1 aaGun, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  3 infantry moved from Archangel to Novgorod
                  2 artilleries moved from Archangel to Novgorod
                  1 tactical_bomber moved from Archangel to Novgorod
                  1 fighter moved from Archangel to Novgorod
                  2 Army_Conscripts moved from Volgograd to Caucasus
                  1 infantry moved from Volgograd to Tambov
                  1 artillery moved from Volgograd to Tambov
                  1 artillery moved from Volgograd to Rostov
                  2 Army_Conscripts moved from Volgograd to Rostov
                  1 Army_Conscript moved from Volgograd to Tambov
                  1 Army_Conscript moved from Volgograd to Caucasus
                  1 armour moved from Urals to Russia
          
              Combat - Russians
                  Battle in Novgorod
                      Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 elite and 2 infantry
                          Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 2,67 expected hits
                          Germans roll dice for 1 elite and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                          1 infantry owned by the Russians lost in Novgorod
                          1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 elite and 2 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
          
              Non Combat Move - Russians
                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                  1 tactical_bomber moved from Novgorod to Archangel
                  1 fighter moved from Novgorod to Archangel
          
              Place Units - Russians
                  1 aaGun placed in Russia
                  1 artillery and 1 infantry placed in Archangel
                  1 artillery and 1 infantry placed in Tambov
                  1 Elitearmour, 1 artillery and 1 infantry placed in Russia
          
              Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs
          

          Combat Hit Differential Summary :

          Germans regular : -0,33
          Russians regular : 1,33
          

          Savegame

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @newenr85
            last edited by

            @newenr85 Bro so many different unit on that side i dont know what am i doing lol

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @newenr85
              last edited by beelee

              @newenr85

              Oh no I totally missed your latest ! Was just gonna check in 🙂 Sorry about that 😊

              No worries this game is for learning how it all works 🙂 I'll bust out JPN now

              Edit
              Yea so to buy Total War Tanks for SSR it's a little different. You buy "Mass Tanks" and then "TotalWar_Tank_2"

              Screenshot from 2026-02-06 20-19-46.png

              It's at bottom of Purchase Window. Then place in Moscow 2nd Place. Player Enforced.

              You can also buy a "Tank_General" to form 2nd "Tank Army" if you want. He's got the blue dot and also only places in Moscow.

              So that's 30 bucks which is a good build. Leaves a buck to save or blow on a Rocket or LM.

              Anyway you can change your build if you want. Tank Armies are basically the baddest Land Formations there are 🙂

              Edit
              More Info on Tank Armies page 46 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

              Game History

              Round: 7
              
                  Purchase Units - Japanese
                      Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                      Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                      Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                      Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                      Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                      Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                      Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                      Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                      Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                      Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                      Japanese buy 1 Escort, 1 Heavy_BB, 4 armour, 1 elite, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 artillery and 1 infantry moved from Malaya to Shan State
                      1 armour and 1 infantry moved from French Indo China to Shan State
                      1 artillery and 2 infantry moved from Szechwan to Yunnan
                      1 armour moved from Kweichow to Yunnan
                      1 infantry moved from Philippines to 35 Sea Zone
                      1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 47 Sea Zone
                      1 infantry moved from 47 Sea Zone to New Britain
                      2 bombers moved from Philippines to 37 Sea Zone
                      6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                      2 tactical_bombers moved from Philippines to 37 Sea Zone
                      1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                      1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
              
                  Combat - Japanese
                      Battle in New Britain
                      Battle in Shan State
                          Japanese attack with 1 armour, 1 artillery and 2 infantry
                          British defend with 2 infantry
                              Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                              British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the British lost in Shan State
                              Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 3 : 0/4 hits, 1.33 expected hits
                              British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                              British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Shan State
                          Japanese win, taking New Britain from ANZAC, taking Shan State from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                          Casualties for British: 2 infantry
                      Battle in Yunnan
                          Japanese attack with 1 armour, 1 artillery and 2 infantry
                          British defend with 2 infantry
                              Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                              Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                              Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese lost in Yunnan
                              Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
                              Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese lost in Yunnan
                              1 infantry owned by the British lost in Yunnan
                              Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                              Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 0/2 hits, 0.83 expected hits
                              Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 7 : 1/2 hits, 0.83 expected hits
                              Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Yunnan
                          Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                          Casualties for Japanese: 2 infantry
                          Casualties for British: 2 infantry
                      Battle in 37 Sea Zone
                          Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 tactical_bombers
                          British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                              Japanese roll dice for 1 pacific_submarine and 2 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                          Units damaged: 1 carrier owned by the British
                              Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 2 : 11/21 hits, 12.33 expected hits
                              British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber in 37 Sea Zone, round 2 : 5/12 hits, 5.17 expected hits
                          Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                              1 pacific_submarine owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                              3 destroyers owned by the British, 2 cruisers owned by the British, 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British, 2 battleships owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                              Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                              1 transport owned by the British lost in 37 Sea Zone
                              Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser and 6 tactical_bombers in 37 Sea Zone, round 3 : 11/21 hits, 12.33 expected hits
                              British roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                              1 transport owned by the British lost in 37 Sea Zone
                          Japanese win, taking 37 Sea Zone from British with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 2 bombers, 1 cruiser, 6 fighters, 1 pacific_cruiser, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 106
                          Casualties for Japanese: 1 pacific_submarine and 1 submarine
                          Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                      Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
                      2 bombers moved from 37 Sea Zone to Philippines
                      4 carriers moved from 35 Sea Zone to 37 Sea Zone
                      1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                      1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                      1 infantry moved from Japan to 6 Sea Zone
                      1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
                      1 infantry moved from 35 Sea Zone to Philippines
                      1 fighter moved from Japan to Philippines
                      1 carrier moved from 6 Sea Zone to 35 Sea Zone
                      1 transport moved from 35 Sea Zone to 6 Sea Zone
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 elite moved from Korea to French Indo China
                      2 armour and 1 mech_infantry moved from Shantung to Kweichow
                      1 infantry moved from Anhwe to Kweichow
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 infantry moved from Korea to French Indo China
                      1 infantry moved from Manchuria to Jehol
                      1 infantry moved from Korea to Manchuria
                      1 air_transport and 1 infantry moved from Japan to Kweichow
                      1 infantry moved from Japan to 6 Sea Zone
                      1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone
                      1 infantry moved from 33 Sea Zone to Caroline Islands
                      1 air_transport moved from Caroline Islands to Japan
                      1 elite moved from Japan to 6 Sea Zone
                      1 elite moved from 6 Sea Zone to Korea
                      EDIT: 1 Japanese_LCV moved from Korea to Japan
              
                  Place Units - Japanese
                      Turning on Edit Mode
                      EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort
                      EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Escort
                      EDIT: Turning off Edit Mode
                      1 Escort and 1 Heavy_BB placed in 6 Sea Zone
                      2 armour and 1 mech_infantry placed in Kiangsu
                      2 armour and 1 mech_infantry placed in Shantung
                      1 elite and 3 infantry placed in Japan
              
                  Turn Complete - Japanese
                      Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                      Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                      Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                      Japanese collect 49 PUs; end with 49 PUs
                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                      Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                      Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -1.00
              Japanese regular : -8.33
              British regular : -1.67
              

              EXP Game 1 newenr J 7.tsvg

              Note
              New Britain doesn't have a PU value but is required for a ANZC Objective.

              I forgot to move the Escort to block to 16 hence the edit. You can still tweak your SSR build if you want. JPN doesn't really affect it.

              newenr85N 1 Reply Last reply Reply Quote 1
              • newenr85N Offline
                newenr85 @beelee
                last edited by

                @beelee said in First Game Newenr:

                ar Tanks for SSR it's a little di

                Srcamble?
                c38225b5-3529-4bc2-b7d4-68840f80fa8e-image.png

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by

                  @newenr85

                  Not today. The boys had too much sake last night 🙂

                  1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85
                    last edited by

                    TripleA Manual Gamesave Post: British round 7

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 7
                    
                        Purchase Units - Americans
                            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                            Americans buy 2 ArmoredInfantrys, 1 carrier, 2 destroyers, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers; Remaining resources: 0 PUs; 
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 bomber moved from Hawaiian Islands to 47 Sea Zone
                            1 usa_fighter moved from Hawaiian Islands to 47 Sea Zone
                            6 usa_fighters moved from 31 Sea Zone to 33 Sea Zone
                            2 usa_tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                            1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 pacific_cruiser, 1 pacific_submarine, 2 transports and 2 usa_fighters moved from 25 Sea Zone to 17 Sea Zone
                                  Americans take 17 Sea Zone from Japanese
                            1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                            4 infantry moved from 17 Sea Zone to Iwo Jima
                            2 usa_fighters moved from Midway to 16 Sea Zone
                            1 bomber moved from Hawaiian Islands to 16 Sea Zone
                    
                        Combat - Americans
                            Battle in 33 Sea Zone
                                Americans attack with 6 usa_fighters and 2 usa_tactical_bombers
                                Japanese defend with 1 Japan_destroyer
                                    Americans roll dice for 6 usa_fighters and 2 usa_tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                                    Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                                Americans win with 6 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                                Casualties for Japanese: 1 Japan_destroyer
                            Battle in 16 Sea Zone
                                Americans attack with 1 bomber and 2 usa_fighters
                                Japanese defend with 1 Escort
                                    Americans roll dice for 1 bomber and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                    Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    1 Escort owned by the Japanese lost in 16 Sea Zone
                                Americans win with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6
                                Casualties for Japanese: 1 Escort
                            Battle in Iwo Jima
                                Changer loiter and taunt; Americans attack with 4 infantry
                                Changer defend; Japanese defend with 1 aaGun and 2 infantry
                                    Americans roll dice for 1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_cruiser in Iwo Jima, round 2 : 3/5 hits, 3,33 expected hits
                                    Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                                    1 infantry owned by the Americans lost in Iwo Jima
                                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima
                                Americans win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is 8
                                Casualties for Americans: 1 infantry
                                Casualties for Japanese: 1 aaGun and 2 infantry
                            Battle in 47 Sea Zone
                                Americans attack with 1 bomber and 1 usa_fighter
                                Japanese defend with 1 Japan_destroyer
                                    Americans roll dice for 1 bomber and 1 usa_fighter in 47 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                                    Japanese roll dice for 1 Japan_destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    1 Japan_destroyer owned by the Japanese lost in 47 Sea Zone
                                Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 7
                                Casualties for Japanese: 1 Japan_destroyer
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            1 usa_fighter could not land in 47 Sea Zone and was removed
                            2 usa_tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
                            6 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
                            1 bomber moved from 47 Sea Zone to 30 Sea Zone
                            1 bomber moved from 30 Sea Zone to Johnston Island
                            2 usa_fighters moved from 16 Sea Zone to Hawaiian Islands
                            1 bomber moved from 16 Sea Zone to Midway
                            3 usa_fighters moved from Hawaiian Islands to Midway
                    
                        Place Units - Americans
                            1 destroyer placed in 10 Sea Zone
                            1 carrier, 1 destroyer, 2 transports, 2 usa_fighters and 2 usa_tactical_bombers placed in 101 Sea Zone
                            2 ArmoredInfantrys placed in Eastern United States
                    
                        Turn Complete - Americans
                            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                            Americans collect 53 PUs; end with 53 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs]
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs]
                            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    
                        Combat Move - Chinese
                    
                        Combat - Chinese
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    
                        Turn Complete - Chinese
                            Chinese collect 0 PUs; end with 0 PUs
                    
                        Purchase Units - British
                            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                            British buy 3 artilleries, 3 infantry, 1 transport, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            1 submarine moved from 118 Sea Zone to 109 Sea Zone
                            2 submarines moved from 106 Sea Zone to 109 Sea Zone
                            2 uk_armours moved from Union of South Africa to Belgian Congo
                                  British take Belgian Congo from Italians
                            1 infantry moved from Union of South Africa to Rhodesia
                            1 artillery moved from India to West India
                            1 infantry moved from India to West India
                            5 infantry moved from India to Burma
                            1 artillery moved from Burma to Yunnan
                            2 infantry moved from Burma to Yunnan
                            2 uk_tactical_bombers moved from Burma to Yunnan
                            1 uk_armour moved from India to West India
                            1 mech_infantry moved from India to Burma
                            1 uk_armour moved from India to Burma
                            1 artillery moved from India to Burma
                    
                        Combat - British
                            Battle in Yunnan
                                British attack with 1 artillery, 2 infantry and 2 uk_tactical_bombers
                                Japanese defend with 1 armour and 1 artillery
                                    British roll dice for 1 artillery, 2 infantry and 2 uk_tactical_bombers in Yunnan, round 2 : 3/5 hits, 1,83 expected hits
                                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                                British win, taking Yunnan from Japanese with 1 artillery, 2 infantry and 2 uk_tactical_bombers remaining. Battle score for attacker is 9
                                Casualties for Japanese: 1 armour and 1 artillery
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                            2 uk_tactical_bombers moved from Yunnan to Burma
                    
                        Place Units - British
                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            1 transport placed in 106 Sea Zone
                            2 infantry and 2 uk_armours placed in India
                            2 artilleries and 1 infantry placed in Union of South Africa
                            1 artillery and 1 uk_fighter placed in United Kingdom
                    
                        Turn Complete - British
                            British collect 37 PUs; end with 37 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs]
                    

                    Combat Hit Differential Summary :

                    Americans regular : -0,50
                    Japanese regular : -1,50
                    British regular : 1,17
                    

                    Savegame

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @newenr85
                      last edited by beelee

                      @newenr85

                      Zdravo

                      Game History

                      Round: 7
                      
                          Purchase Units - Italians
                              Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                      
                          Place Units - Italians
                              Turning on Edit Mode
                              EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr
                              EDIT: Turning off Edit Mode
                              Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor
                              1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy
                              Turning on Edit Mode
                              EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr
                              EDIT: Turning off Edit Mode
                      
                          Politics - Italians
                              Turning on Edit Mode
                              EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost
                              EDIT: Turning off Edit Mode
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                  Turning on Edit Mode
                                  EDIT: Italians takes Kazakhstan from Russians
                                  EDIT: Turning off Edit Mode
                              2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa
                              1 bomber moved from Trans-Jordan to Belgian Congo
                              2 fighters moved from Egypt to Belgian Congo
                              1 armour moved from Kenya to Tanganyika Territory
                                    Italians take Tanganyika Territory from British
                              1 armour moved from Tanganyika Territory to Belgian Congo
                              1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                              2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                              1 infantry moved from Persia to Eastern Persia
                                    Italians take Eastern Persia from British
                              EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan
                      
                          Combat - Italians
                              Battle in French Equatorial Africa
                                  Italians attack with 2 italian_paras and 1 italian_paraBoost
                                  French defend with 1 infantry
                                      Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                                      French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the French lost in French Equatorial Africa
                                      1 italian_paraBoost owned by the Italians lost in French Equatorial Africa
                                  Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3
                                  Casualties for French: 1 infantry
                                  Casualties for Italians: 1 italian_paraBoost
                              Battle in Belgian Congo
                                  Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                                  British defend with 2 uk_armours
                                      Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits
                                      British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
                                      1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
                                      2 uk_armours owned by the British lost in Belgian Congo
                                  Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                                  Casualties for Italians: 1 infantry and 1 mech_infantry
                                  Casualties for British: 2 uk_armours
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                              1 bomber and 2 fighters moved from Belgian Congo to Egypt
                              1 infantry moved from Iraq to Northwest Persia
                              2 infantry moved from Trans-Jordan to Iraq
                              1 infantry moved from Iraq to Persia
                              3 mine_unarmeds moved from Southern Italy to 97 Sea Zone
                              1 infantry moved from Northern Italy to 97 Sea Zone
                              1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                              1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar
                              1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                              1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                              1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece
                              1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                              1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                              1 air_transport moved from Gibraltar to Southern Italy
                              1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania
                              1 armour moved from Bryansk to Eastern Poland
                              2 infantry moved from Northern Italy to Yugoslavia
                      
                          Place Units - Italians
                              1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy
                              1 artillery and 1 infantry placed in Southern Italy
                              2 armour and 1 mech_infantry placed in Egypt
                              2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
                      
                          Turn Complete - Italians
                              Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                              Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                              Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                              Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                              Italians collect 32 PUs; end with 32 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                      

                      Combat Hit Differential Summary :

                      French regular : -0.33
                      Italians regular : 0.50
                      British regular : 1.00
                      

                      EXP game 1 newenr I 7.tsvg

                      So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.

                      You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.

                      Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.

                      Usually triplea will auto place them if by themselves.

                      You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by

                        @newenr85

                        Hi

                        Just a reminder ANZC up 🙂

                        Let me know if you want to start over and I will walk you through it a bit more this time so you can understand how all the shit works 🙂

                        I misunderstood your experience level with G 40 and should have done it this time 🙂

                        Either way it's all good. I hope you stick with it. If you like G 40 you'll totally dig this 🙂 Takes 2-3 games is all to get the hang of it 🙂

                        newenr85N 1 Reply Last reply Reply Quote 1
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee let me finish few games that i start at G40, i will be back on this as i can see i am still missing a lot of rules and tricks in this game

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @newenr85
                            last edited by

                            @newenr85

                            RightArm.png

                            1 Reply Last reply Reply Quote 1
                            • newenr85N Offline
                              newenr85
                              last edited by

                              TripleA Turn Summary: ANZAC round 7

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 7
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 2 air_transports, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 fighter moved from New South Wales to 62 Sea Zone
                                      1 tactical_bomber moved from New South Wales to 62 Sea Zone
                                      1 carrier moved from 62 Sea Zone to 42 Sea Zone
                                      1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
                                      1 fighter moved from 62 Sea Zone to 42 Sea Zone
                              
                                  Combat - ANZAC
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                                      Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              
                                  Place Units - ANZAC
                                      2 air_transports placed in New South Wales
                                      1 submarine placed in 62 Sea Zone
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 17 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                              

                              Combat Hit Differential Summary :

                              Savegame

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @newenr85
                                last edited by beelee

                                @newenr85

                                Zdravo

                                Game History

                                Round: 8
                                
                                    Purchase Units - Germans
                                        Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body>
                                        Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                                        Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body>
                                        Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
                                        Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
                                        triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
                                        triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
                                        triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
                                        triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        Germans buy 1 German_Hvy_Bmbr, 1 NavalMine3, 1 PanzerJagerFS, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 elite, 2 german_paras and 4 infantry; Remaining resources: 0 PUs; 
                                
                                    Place Units - Germans
                                        Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
                                        1 WaffenPnzrGrndr placed in Germany
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                            EDIT: Russians takes Slovakia Hungary from Germans
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                            EDIT: Germans takes Volgograd from Russians
                                            EDIT: Turning off Edit Mode
                                        EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from 3rd Waffen to Belarus
                                        EDIT: Germans undo move 1.
                                        EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from 3rd Waffen to Belarus
                                        1 infantry moved from Karelia to Novgorod
                                        1 infantry moved from Baltic States to Novgorod
                                        2 infantry moved from Belarus to Novgorod
                                        1 infantry moved from Belarus to Novgorod
                                        1 bomber moved from Romania to Novgorod
                                        1 infantry moved from Belarus to Novgorod
                                        EDIT: 1 1stCorps moved from Ukraine to 1st Corps
                                        EDIT: 1 artillery and 2 infantry moved from 1st Corps to 1st Tank
                                        EDIT: Germans undo move 9.
                                        EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from 1st Corps to Ukraine
                                        EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
                                        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus
                                        EDIT: 1 1stWaffenArmy moved from Belarus to 1st Waffen
                                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Belarus
                                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Belarus to Ukraine
                                        1 ElitePanzer and 1 Panzer_Grndrs moved from Romania to Ukraine
                                        1 infantry moved from Western Ukraine to Ukraine
                                        2 Panzer_Grndrss moved from Belarus to Ukraine
                                        1 SP_Artillery moved from Belarus to Ukraine
                                        1 mech_infantry moved from Belarus to Ukraine
                                        EDIT: 1 Waffen_Para moved from Romania to Volgograd
                                        1 bomber moved from Romania to Novgorod
                                        1 LuftwaffeAce, 1 fighter and 3 tactical_bombers moved from Romania to Ukraine
                                
                                    Combat - Germans
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        Battle in Ukraine
                                            Germans attack with 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 2 waffen_infantrys
                                            Russians defend with 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys
                                                Germans roll dice for 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 2 waffen_infantrys in Ukraine, round 2 : 11/20 hits, 8.67 expected hits
                                                Russians roll dice for 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.33 expected hits
                                                1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                                                2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 Soviet_Commisar_2 owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                                            Germans win, taking Ukraine from Russians with 1 ElitePanzer, 1 LuftwaffeAce, 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 fighter, 3 tactical_bombers and 2 waffen_infantrys remaining. Battle score for attacker is 14
                                            Casualties for Germans: 1 infantry and 1 mech_infantry
                                            Casualties for Russians: 1 Soviet_Commisar_2, 1 artillery, 3 infantry and 2 mech_infantrys
                                        Battle in Novgorod
                                            Germans attack with 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 4 infantry and 1 waffen_infantry
                                            Russians defend with 2 artilleries and 2 infantry
                                                Germans roll dice for 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 4 infantry and 1 waffen_infantry in Novgorod, round 2 : 7/12 hits, 4.50 expected hits
                                                Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                                                1 infantry owned by the Germans lost in Novgorod
                                                2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
                                            Germans win, taking Novgorod from Russians with 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 2 bombers, 3 infantry and 1 waffen_infantry remaining. Battle score for attacker is 11
                                            Casualties for Germans: 1 infantry
                                            Casualties for Russians: 2 artilleries and 2 infantry
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa
                                
                                    Non Combat Move - Germans
                                        Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                                        Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                                        Turning on Edit Mode
                                        EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone
                                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                        Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
                                        1 infantry moved from Eastern Poland to Western Ukraine
                                        2 bombers moved from Novgorod to Romania
                                        1 1stWaffenPnzrArmy moved from Eastern Poland to Belarus
                                        1 Elitewaffen_panzer moved from Eastern Poland to Belarus
                                        1 LuftwaffeAce, 1 fighter and 3 tactical_bombers moved from Ukraine to Belarus
                                        1 NavalMine3 moved from Germany to 113 Sea Zone
                                        1 LuftwaffeAce moved from Germany to Western Germany
                                        1 fighter moved from Western Germany to Belarus
                                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Ukraine to 1st Waffen
                                        EDIT: 1 1stWaffenArmy moved from 1st Waffen to Ukraine
                                        EDIT: 1 1stPanzerArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                                        EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                                        1 elite moved from Germany to 113 Sea Zone
                                        1 ElitePanzer moved from Germany to 113 Sea Zone
                                        1 ElitePanzer and 1 elite moved from 113 Sea Zone to Norway
                                        2 infantry moved from Germany to Poland
                                        1 WaffenPnzrGrndr moved from Germany to Western Germany
                                        EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to 3rd Waffen
                                        EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Western Germany
                                        EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 3rd Waffen
                                        1 SP_Artillery and 1 armour moved from Germany to Eastern Poland
                                        2 infantry moved from Germany to Poland
                                
                                    Place Units - Germans
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort_Convoy, 1 NavalMine3 and 1 transport
                                        EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort and 1 transport
                                        EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMines
                                        EDIT: Turning off Edit Mode
                                        COMMENT: 3 G NMs in 113 at 112
                                        1 German_Hvy_Bmbr, 1 NavalMine3, 1 PanzerJagerFS, 1 elite and 1 german_para placed in Germany
                                        6 TotalWar_Tanks placed in Western Germany
                                        1 Panzer_Grndrs, 1 german_para and 2 infantry placed in Germany
                                        2 infantry placed in Germany
                                        Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                        Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                                
                                    Turn Complete - Germans
                                        Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone
                                        Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        Germans collect 54 PUs; end with 54 PUs
                                        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                                        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
                                

                                Combat Hit Differential Summary :

                                Russians regular : -1.67
                                Germans regular : 4.83
                                

                                EXP Game 1 newenr G 8.tsvg

                                sloppy turn on my part. Thought I was in local mode 😊

                                Tried to move in to and out of the Boxes so you can see how they work. I'm currently updating LMs example at the other site.
                                Go to History to see the play by play 🙂

                                Others to follow.

                                Biggest thing is with NMs you have to edit out the Escort and any Trprts and the NMs then edit back in the Trprts/Escrts and then edit in the NMs under Player "Changer"

                                Then go to Comment Log and state what border the Mines are at. They defend both ways. So I deployed NMs in 113 at 112. Any Ships moving from 112 to 113 or 113 to 112 would cross the Mines.

                                Obviously Kriegsmarine knows whwere they're at so 🙂

                                LMs basically work same way.

                                At any rate, a little sloppy but I have a jag on after watching the Reich and Uncle Sam in Hockey and the Daytona 500 to finish up with Pebble Beach Golf 🙂

                                edit
                                Oh yea I can't DL your other games so just have to go by your posts to the Game threads but I'd just give a hard read to the links I sent you.

                                Better advice than any I can give you 🙂

                                1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85
                                  last edited by

                                  TripleA Turn Summary: Russians round 8

                                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 8
                                  
                                      Purchase Units - Russians
                                          Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                          Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                          Russians buy 3 Mass_Tankss, 1 Tank_General and 2 armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          2 mech_infantrys moved from Archangel to Novgorod
                                          2 guard_infantrys moved from Archangel to Novgorod
                                          1 fighter moved from Archangel to Novgorod
                                          3 Army_Conscripts moved from Archangel to Novgorod
                                          1 tactical_bomber moved from Archangel to Novgorod
                                          1 armour moved from Archangel to Novgorod
                                          2 artilleries moved from Archangel to Novgorod
                                          6 infantry moved from Archangel to Novgorod
                                          1 Elitearmour moved from Russia to Archangel
                                          4 armour moved from Russia to Archangel
                                          1 armour moved from Urals to Archangel
                                          4 Russian_Rocketss moved from Russia to Tambov
                                          2 Army_Conscripts moved from Tambov to Volgograd
                                          2 artilleries moved from Tambov to Volgograd
                                          2 infantry moved from Caucasus to Northwest Persia
                                          1 mech_infantry moved from Caucasus to Northwest Persia
                                          2 infantry moved from Caucasus to Northwest Persia
                                          1 infantry moved from Rostov to Caucasus
                                          1 artillery moved from Rostov to Caucasus
                                  
                                      Combat - Russians
                                          Battle in Novgorod
                                              Russians attack with 3 Army_Conscripts, 1 armour, 2 artilleries, 1 fighter, 2 guard_infantrys, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                                              Germans defend with 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 3 infantry and 1 waffen_infantry
                                                  Russians roll dice for 3 Army_Conscripts, 1 armour, 2 artilleries, 1 fighter, 2 guard_infantrys, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 11/18 hits, 5,17 expected hits
                                                  Germans roll dice for 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 3 infantry and 1 waffen_infantry in Novgorod, round 2 : 3/9 hits, 5,00 expected hits
                                                  3 Army_Conscripts owned by the Russians lost in Novgorod
                                                  1 Waffen_Oberst_3 owned by the Germans, 1 waffen_infantry owned by the Germans, 2 WaffenPnzrGrndrs owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
                                              Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries, 1 fighter, 2 guard_infantrys, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                                              Casualties for Russians: 3 Army_Conscripts
                                              Casualties for Germans: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 3 infantry and 1 waffen_infantry
                                          Battle in Volgograd
                                              Russians attack with 2 Army_Conscripts and 2 artilleries
                                              Germans defend with 1 Waffen_Para and 1 russian_minor
                                                  Russians roll dice for 2 Army_Conscripts and 2 artilleries in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                                                  Germans roll dice for 1 Waffen_Para in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
                                                  1 Army_Conscript owned by the Russians lost in Volgograd
                                                  1 Waffen_Para owned by the Germans lost in Volgograd
                                              Russians win, taking Volgograd from Germans with 1 Army_Conscript and 2 artilleries remaining. Battle score for attacker is 4
                                              Casualties for Russians: 1 Army_Conscript
                                              Casualties for Germans: 1 Waffen_Para
                                          Battle in Northwest Persia
                                              Russians attack with 4 infantry and 1 mech_infantry
                                              Italians defend with 1 infantry
                                                  Russians roll dice for 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 0,83 expected hits
                                                  Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the Italians lost in Northwest Persia
                                              Russians win, taking Northwest Persia from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                                              Casualties for Italians: 1 infantry
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                  
                                      Non Combat Move - Russians
                                          Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                                          Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Smolensk
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus
                                          1 R_Europe_Rail moved from Russia to Amur
                                          1 R_Europe_Rail and 1 infantry moved from Amur to Caucasus
                                          1 Russian_Rail moved from Russia to Amur
                                          1 Russian_Rail and 1 infantry moved from Amur to Caucasus
                                          1 Russian_Rail moved from Russia to Amur
                                          1 Russian_Rail and 1 infantry moved from Amur to Smolensk
                                          1 fighter moved from Novgorod to Archangel
                                          1 tactical_bomber moved from Novgorod to Archangel
                                  
                                      Place Units - Russians
                                          2 armour placed in Archangel
                                          3 Mass_Tankss and 1 Tank_General placed in Russia
                                          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  
                                      Turn Complete - Russians
                                          Russians collect 27 PUs; end with 27 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Italians regular : -0,33
                                  Germans regular : -1,67
                                  Russians regular : 5,67
                                  

                                  Savegame

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    lol the ss Army in lenningrad got dusted 🙂 I'll have something after bit.

                                    Also, you wanna killl those Paras when you can. They can be a real problem if they get loose 🙂

                                    Game History

                                    Round: 8
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 3 Repair_BBs, 4 TotalWarNavyFtrs, 1 airfield_Hvy and 7 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Place Units - Japanese
                                            3 Repair_BBs placed in 37 Sea Zone
                                            Units in Japan being upgraded or consumed: 1 airfield
                                            1 airfield_Hvy placed in Japan
                                    
                                        Combat Move - Japanese
                                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            2 units repaired.
                                            Trigger Japanese RemoveRepair BB: has removed 3 Repair_BBs owned by Japanese in 37 Sea Zone
                                            1 elite moved from Malaya to 37 Sea Zone
                                            1 Japan_destroyer and 1 elite moved from 37 Sea Zone to 43 Sea Zone
                                            1 elite moved from 43 Sea Zone to Borneo
                                            1 Banzai moved from Japan to Borneo
                                            1 artillery and 2 infantry moved from Szechwan to Yunnan
                                            1 infantry moved from Shan State to Yunnan
                                            2 bombers moved from Philippines to Yunnan
                                            1 elite moved from French Indo China to Yunnan
                                    
                                        Combat - Japanese
                                            Battle in Yunnan
                                                Japanese attack with 1 artillery, 2 bombers, 1 elite and 3 infantry
                                                British defend with 1 artillery and 2 infantry
                                                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite and 3 infantry in Yunnan, round 2 : 3/8 hits, 2.83 expected hits
                                                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                                                    2 infantry owned by the Japanese lost in Yunnan
                                                    1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                                                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 2 infantry
                                                Casualties for British: 1 artillery and 2 infantry
                                            Battle in Borneo
                                                Japanese attack with 1 Banzai and 1 elite
                                                British defend with 1 infantry
                                                    Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                                                    British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Borneo
                                                    1 infantry owned by the British lost in Borneo
                                                Japanese win with 1 Banzai remaining. Battle score for attacker is 0
                                                Casualties for Japanese: 1 elite
                                                Casualties for British: 1 infantry
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kazakhstan
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in French Equatorial Africa
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo
                                            Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
                                            Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                                            2 fighters moved from 37 Sea Zone to 6 Sea Zone
                                            2 fighters moved from 35 Sea Zone to Japan
                                            1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                                            1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 4 carriers, 1 cruiser, 2 fighters, 1 pacific_cruiser, 1 submarine and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                                            2 fighters moved from Philippines to Japan
                                            1 elite moved from Korea to Manchuria
                                            1 infantry moved from Manchuria to Korea
                                            2 armour and 1 mech_infantry moved from Shantung to Kweichow
                                            1 air_transport moved from Kweichow to Japan
                                            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                                            2 bombers moved from Yunnan to Kweichow
                                            2 artilleries moved from Szechwan to Kweichow
                                            1 armour moved from Shan State to Kweichow
                                            1 artillery moved from Shan State to French Indo China
                                            1 infantry moved from French Indo China to Siam
                                    
                                        Place Units - Japanese
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense
                                            EDIT: Turning off Edit Mode
                                            1 Escort, 1 Hvycarrier, 1 Japan_destroyer and 4 TotalWarNavyFtrs placed in 6 Sea Zone
                                            7 mine_unarmeds placed in Japan
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Japanese from Japan: 7 mine_unarmeds
                                            EDIT: Adding units owned by Changer to Japan: 7 japan_mines
                                            COMMENT: 7 JPN LMs Armed at 6 SZ
                                            EDIT: Turning off Edit Mode
                                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
                                    
                                        Turn Complete - Japanese
                                            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                            Japanese collect 48 PUs; end with 48 PUs
                                            Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 47 PUs
                                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
                                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 51 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 1.00
                                    Japanese regular : 1.50
                                    British regular : 0.67
                                    

                                    EXP Game 1 newenr J 8.tsvg

                                    A couple things. I added the HomeDefense Token in edit. This will give JPN Inf a +1 on Defense for the 1st rd of combat.
                                    You will aslo need to edit in 2 JPN Inf if you attack Tokyo per the HD rule. You have to do that before any attackers move into Japan otherwise they'll show up but not roll.

                                    Also I upgraded the AB so it can scramble 4 Planes. The LMs are all, obviously, Armed against 6 SZ. I used the "Comment Log" top left under "Game" to document it just so you can see how that works.
                                    In situations such as the above, that's not necessary as the LMs can only defend 1 area 🙂

                                    Hmm ... thought there was something else. Oh yea, I used the Banzai dude on Borneo. Sadly the Elite died 😞 Triplea will give you the option to take the Banzai dude as a casualty which is incorrect rule wise. Just ignore it and he will auto die.

                                    Edit
                                    USA can buy B-29s now and Hvy CVs since last turn. They're both pretty badass. It's good to check the TimeTable before you purchase to see what's coming up.

                                    Also if you hover on the "Free Ships" token it will tell you what they are. 2 DDs in this case.

                                    newenr85N 1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee ok here is our game, 🙂

                                      take a look this HEIaSjgb0AACL_Z.jpg these guys are ready to get some color >D

                                      1 Reply Last reply Reply Quote 1

                                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                      With your input, this post could be even better 💗

                                      Register Login
                                      • 1
                                      • 2
                                      • 3
                                      • 4
                                      • 5
                                      • 6
                                      • 7
                                      • 8
                                      • 7 / 8
                                      • First post
                                        Last post
                                      Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums