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    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: French round 1

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 56 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Combat - ANZAC
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from Morocco to Algeria
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 78 Sea Zone
              1 infantry moved from Syria to Trans-Jordan
      
          Combat - French
              Battle in Holland Belgium
                  French attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber
                      Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                      Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
                      1 aaGun owned by the Germans lost in Holland Belgium
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                      Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
                      1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
                  French win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber
                  Casualties for French: 1 artillery and 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - French
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 0,67
      Germans AA : -0,17
      Germans regular : 0,00
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85
        Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lol

        I'll be up after bit Probably when you sleeping

        Rock On !!!.png

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @newenr85

          Good Morning

          I don't know any of your lingo so i'll just stick to english 🙂

          Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

          Screenshot from 2026-01-17 02-21-55.png

          EXP Game 1 newenr G 2 scramble.tsvg

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee no thanks

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @newenr85
              last edited by beelee

              @newenr85

              Game History

              Round: 2
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                      Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                      Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                      Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                      Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                      Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                      Trigger FlakTower: buyFlakTower added to productionGermans
                      Trigger FlakTower: buyFlakTower added to productionRussians
                      Trigger FlakTower: buyFlakTower added to productionBritish
                      Trigger FlakTower: buyFlakTower added to productionItalians
                      Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                      Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                      Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                      Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                      Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                      Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                      Trigger Army Group: buyArmy_Group added to productionGermans
                      Trigger AirCommander: buyGAirCommander added to productionGermans
                      Trigger AirCommander: buyAirCommander added to productionRussians
                      Trigger AirCommander: buyAirCommander added to productionAmericans
                      Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                      triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                      triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                      triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                      triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 1 waffen_infantry
                      1 Waffen_Oberst placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
                      3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                      2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                      1 mech_infantry moved from Southern France to Normandy Bordeaux
                            Germans take Normandy Bordeaux from French
              
                  Combat - Germans
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Battle in 109 Sea Zone
                          Germans attack with 1 GermanUBoat
                          British defend with 1 transport
                          Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6
                          Casualties for British: 1 transport
                      Battle in 110 Sea Zone
                          Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers
                          British defend with 1 cruiser and 3 destroyers
                          Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                          Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                          Casualties for British: 1 cruiser and 3 destroyers
              
                  Non Combat Move - Germans
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                      Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                      2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                      1 tactical_bomber moved from Poland to Western Germany
                      1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                      1 transport moved from 112 Sea Zone to 113 Sea Zone
                      1 infantry moved from Western Germany to 113 Sea Zone
                      1 elite moved from Germany to 113 Sea Zone
                      1 elite and 1 infantry moved from 113 Sea Zone to Norway
                      1 aaGun moved from Germany to Poland
                      1 armour moved from Slovakia Hungary to Germany
                      1 armour moved from Poland to Germany
                      2 armour moved from France to Germany
                      1 armour moved from Romania to Germany
                      1 armour moved from Romania to Slovakia Hungary
                      1 armour moved from Bulgaria to Slovakia Hungary
                      1 armour moved from Southern France to Yugoslavia
                      EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                      EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen
                      EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
                      EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary
                      1 Panzer_Grndrs moved from Germany to Romania
                      1 G_Rail moved from Germany to Western Germany
                      1 G_Rail and 1 artillery moved from Western Germany to Poland
                      6 infantry moved from Greater Southern Germany to Slovakia Hungary
                      1 infantry moved from Germany to Poland
                      1 aaGun moved from Western Germany to Denmark
                      1 G_Rail moved from Germany to Western Germany
                      1 G_Rail and 1 infantry moved from Western Germany to Romania
              
                  Place Units - Germans
                      1 destroyer placed in 113 Sea Zone
                      5 GermanUBoats placed in 112 Sea Zone
                      1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
                      2 infantry placed in Western Germany
                      1 infantry placed in France
              
                  Turn Complete - Germans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Germans collect 42 PUs; end with 42 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              

              EXP game 1 newenr G 2.tsvg

              Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

              Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

              Edit
              So Caucasus can be vulnerable to them. LMs are good defense against LCVs

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee
                last edited by

                @newenr85

                so to form a Soviet Corps I'll go through a hypothetical with are game.

                A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

                For Arty Commisar 2

                Inf Commisar1

                You would have to edit in 1 and 2.

                SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

                Screenshot from 2026-01-17 04-38-03.png

                Screenshot from 2026-01-17 04-39-28.png

                We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

                Screenshot from 2026-01-17 04-41-21.png

                Then move your dudes to 1st Corps Box.

                Note
                Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

                Screenshot from 2026-01-17 04-44-11.png

                Screenshot from 2026-01-17 04-44-45.png

                Now I will move them to 1st Corps Box

                Screenshot from 2026-01-17 04-46-28.png

                And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

                Screenshot from 2026-01-17 04-48-11.png

                then I move the token to belarus

                Screenshot from 2026-01-17 04-48-59.png

                and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

                Screenshot from 2026-01-17 04-51-13.png

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

                  1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85
                    last edited by

                    TripleA Manual Gamesave Post: Russians round 2

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 2
                    
                        Purchase Units - Russians
                            Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                            Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Place Units - Russians
                            1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                            1 artillery placed in Novgorod
                            1 infantry placed in Volgograd
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            1 Soviet_Commisar moved from Russia to Volgograd
                            1 mech_infantry moved from Russia to Volgograd
                            1 armour moved from Russia to Vologda
                            1 artillery and 3 infantry moved from Bryansk to Ukraine
                            1 infantry moved from Rostov to Ukraine
                            1 infantry moved from Western Ukraine to Ukraine
                            1 infantry moved from Caucasus to Rostov
                    
                        Combat - Russians
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Turning on Edit Mode
                            EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                            3 infantry moved from Vyborg to Karelia
                            EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                            EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                            EDIT: 3 infantry moved from Volgograd to 1st Corps
                            EDIT: 1 artillery moved from Volgograd to 1st Corps
                            EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                            1 mine_unarmed moved from Russia to Bryansk
                            1 mine_unarmed moved from Russia to Smolensk
                            1 air_transport and 1 artillery moved from Russia to Caucasus
                            1 mine_unarmed moved from Russia to Bryansk
                            1 mine_unarmed moved from Russia to Smolensk
                            1 mine_unarmed moved from Russia to Bryansk
                            1 mine_unarmed moved from Russia to Smolensk
                            1 armour moved from Russia to Volgograd
                    
                        Turn Complete - Russians
                            Russians collect 37 PUs; end with 37 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @newenr85
                      last edited by

                      @newenr85 said in First Game Newenr:

                      TripleA Manual Gamesave Post: Russians round 2

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 2
                      
                          Purchase Units - Russians
                              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                              Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Place Units - Russians
                              1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                              1 artillery placed in Novgorod
                              1 infantry placed in Volgograd
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              1 Soviet_Commisar moved from Russia to Volgograd
                              1 mech_infantry moved from Russia to Volgograd
                              1 armour moved from Russia to Vologda
                              1 artillery and 3 infantry moved from Bryansk to Ukraine
                              1 infantry moved from Rostov to Ukraine
                              1 infantry moved from Western Ukraine to Ukraine
                              1 infantry moved from Caucasus to Rostov
                      
                          Combat - Russians
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Turning on Edit Mode
                              EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                              3 infantry moved from Vyborg to Karelia
                              EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                              EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                              EDIT: 3 infantry moved from Volgograd to 1st Corps
                              EDIT: 1 artillery moved from Volgograd to 1st Corps
                              EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                              1 mine_unarmed moved from Russia to Bryansk
                              1 mine_unarmed moved from Russia to Smolensk
                              1 air_transport and 1 artillery moved from Russia to Caucasus
                              1 mine_unarmed moved from Russia to Bryansk
                              1 mine_unarmed moved from Russia to Smolensk
                              1 mine_unarmed moved from Russia to Bryansk
                              1 mine_unarmed moved from Russia to Smolensk
                              1 armour moved from Russia to Volgograd
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 37 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      Please check if I made any illegal move

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        Good Morning

                        Or at least I think that's what time it is over there 🙂

                        So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

                        Screenshot from 2026-01-17 20-45-05.png

                        Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.

                        I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.

                        Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.

                        Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.

                        Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.

                        Uggh still trying to snap out of yesterday lol Too old for all nighters 🙂

                        newenr85N 2 Replies Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.

                          Good morning 🙂

                          1 Reply Last reply Reply Quote 1
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee I will play again last move

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @newenr85
                              last edited by

                              @newenr85

                              heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85
                                last edited by

                                TripleA Manual Gamesave Post: Russians round 2

                                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 2
                                
                                    Purchase Units - Russians
                                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                        Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                
                                    Combat - Russians
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                                        1 infantry moved from Caucasus to Rostov
                                        1 infantry moved from Rostov to Ukraine
                                        1 artillery moved from Bryansk to Ukraine
                                        2 infantry moved from Bryansk to Ukraine
                                        2 infantry moved from Volgograd to Rostov
                                        1 mech_infantry moved from Volgograd to Ukraine
                                        1 artillery moved from Volgograd to Rostov
                                        1 armour moved from Volgograd to Ukraine
                                        1 mech_infantry moved from Russia to Ukraine
                                        1 Russian_Rail and 1 artillery moved from Russia to Ukraine
                                        1 fighter moved from Russia to Novgorod
                                        1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                                        1 Soviet_Commisar moved from Russia to Ukraine
                                        1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                                        1 fighter moved from Novgorod to Ukraine
                                        1 tactical_bomber moved from Russia to Novgorod
                                        1 tactical_bomber moved from Russia to Ukraine
                                        1 armour moved from Russia to Bryansk
                                
                                    Place Units - Russians
                                        2 infantry placed in Novgorod
                                        2 infantry placed in Ukraine
                                        2 infantry placed in Volgograd
                                        1 mech_infantry placed in Russia
                                        1 mech_infantry placed in Volgograd
                                        1 mech_infantry and 7 mine_unarmeds placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85 @beelee
                                  last edited by

                                  @beelee Lest try this way 🙂 i will form Corps next move

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".

                                    You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo 🙂

                                    Just wanted to show the mechanics of how to do it 🙂

                                    I'll bust JPN out and then probably nap time again 🙂 Never know, might catch my second wind or third at this point lol

                                    Edit
                                    Nice clean turn :thumbs_up:

                                    So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.

                                    But as stated earlier, no need to concern yourself with it at this point 🙂

                                    Game History

                                    Round: 2
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            1 infantry moved from Chahar to Suiyuyan
                                                  Japanese take Suiyuyan from Chinese
                                            1 infantry moved from Chahar to Hopei
                                                  Japanese take Hopei from Chinese
                                            1 infantry moved from Anhwe to Kweichow
                                                  Japanese take Kweichow from Chinese
                                            1 artillery and 4 infantry moved from Kwangsi to Yunnan
                                            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                                            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                                    
                                        Combat - Japanese
                                            Battle in Yunnan
                                                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                                                Chinese defend with 2 infantry
                                                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits
                                                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Japanese lost in Yunnan
                                                    2 infantry owned by the Chinese lost in Yunnan
                                                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                                Casualties for Chinese: 2 infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                                            2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                                            1 artillery and 3 infantry moved from Hunan to Kweichow
                                            1 armour moved from Kwangsi to Kweichow
                                            2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                                            1 J_Rail moved from Kiangsu to Korea
                                            1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                            1 J_Rail moved from Kiangsu to Jehol
                                            1 J_Rail and 1 artillery moved from Jehol to Kwangsi
                                            1 aaGun and 6 infantry moved from Jehol to Chahar
                                            1 transport moved from 36 Sea Zone to 37 Sea Zone
                                            2 infantry moved from Siam to 37 Sea Zone
                                            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                                            2 infantry moved from 36 Sea Zone to Kwangsi
                                            2 transports moved from 36 Sea Zone to 19 Sea Zone
                                            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                                            EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
                                    
                                        Place Units - Japanese
                                            1 harbour placed in Kwangsi
                                            2 transports placed in 6 Sea Zone
                                            3 armour placed in Shantung
                                            1 Japanese_LCV, 1 elite and 1 infantry placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 33 PUs; end with 33 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 0.33
                                    Japanese regular : -1.17
                                    

                                    EXP Game 1 newenr J 2.tsvg

                                    There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.

                                    Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.

                                    Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                    In Game Notes

                                    Screenshot from 2026-01-18 04-29-20.png

                                    Edit 2
                                    Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.

                                    Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.

                                    Edit 3
                                    It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure 🙂

                                    Edit 4
                                    The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

                                    You can also download saves of previous games here and look at them through History.

                                    Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102

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                                    • newenr85N Offline
                                      newenr85
                                      last edited by

                                      TripleA Manual Gamesave Post: Italians round 2

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 2
                                      
                                          Purchase Units - Italians
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @newenr85
                                        last edited by

                                        @newenr85

                                        Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

                                        So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

                                        Or just do a different build.

                                        Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

                                        newenr85N 1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by

                                          @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @newenr85
                                            last edited by

                                            @newenr85

                                            yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

                                            I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

                                            newenr85N 1 Reply Last reply Reply Quote 0

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