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    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee no thanks

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        Game History

        Round: 2
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                Trigger FlakTower: buyFlakTower added to productionGermans
                Trigger FlakTower: buyFlakTower added to productionRussians
                Trigger FlakTower: buyFlakTower added to productionBritish
                Trigger FlakTower: buyFlakTower added to productionItalians
                Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                Trigger Army Group: buyArmy_Group added to productionGermans
                Trigger AirCommander: buyGAirCommander added to productionGermans
                Trigger AirCommander: buyAirCommander added to productionRussians
                Trigger AirCommander: buyAirCommander added to productionAmericans
                Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 1 waffen_infantry
                1 Waffen_Oberst placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone
                3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
        
            Combat - Germans
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 GermanUBoat
                    British defend with 1 transport
                    Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers
                    British defend with 1 cruiser and 3 destroyers
                    Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                    Casualties for British: 1 cruiser and 3 destroyers
        
            Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from Poland to Western Germany
                1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 elite moved from Germany to 113 Sea Zone
                1 elite and 1 infantry moved from 113 Sea Zone to Norway
                1 aaGun moved from Germany to Poland
                1 armour moved from Slovakia Hungary to Germany
                1 armour moved from Poland to Germany
                2 armour moved from France to Germany
                1 armour moved from Romania to Germany
                1 armour moved from Romania to Slovakia Hungary
                1 armour moved from Bulgaria to Slovakia Hungary
                1 armour moved from Southern France to Yugoslavia
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen
                EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany
                EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary
                1 Panzer_Grndrs moved from Germany to Romania
                1 G_Rail moved from Germany to Western Germany
                1 G_Rail and 1 artillery moved from Western Germany to Poland
                6 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to Denmark
                1 G_Rail moved from Germany to Western Germany
                1 G_Rail and 1 infantry moved from Western Germany to Romania
        
            Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                5 GermanUBoats placed in 112 Sea Zone
                1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany
                2 infantry placed in Western Germany
                1 infantry placed in France
        
            Turn Complete - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Germans collect 42 PUs; end with 42 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        

        EXP game 1 newenr G 2.tsvg

        Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

        Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

        Edit
        So Caucasus can be vulnerable to them. LMs are good defense against LCVs

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @newenr85

          so to form a Soviet Corps I'll go through a hypothetical with are game.

          A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

          For Arty Commisar 2

          Inf Commisar1

          You would have to edit in 1 and 2.

          SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

          Screenshot from 2026-01-17 04-38-03.png

          Screenshot from 2026-01-17 04-39-28.png

          We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

          Screenshot from 2026-01-17 04-41-21.png

          Then move your dudes to 1st Corps Box.

          Note
          Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

          Screenshot from 2026-01-17 04-44-11.png

          Screenshot from 2026-01-17 04-44-45.png

          Now I will move them to 1st Corps Box

          Screenshot from 2026-01-17 04-46-28.png

          And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

          Screenshot from 2026-01-17 04-48-11.png

          then I move the token to belarus

          Screenshot from 2026-01-17 04-48-59.png

          and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

          Screenshot from 2026-01-17 04-51-13.png

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?

            1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85
              last edited by

              TripleA Manual Gamesave Post: Russians round 2

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 2
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                      Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Place Units - Russians
                      1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                      1 artillery placed in Novgorod
                      1 infantry placed in Volgograd
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 Soviet_Commisar moved from Russia to Volgograd
                      1 mech_infantry moved from Russia to Volgograd
                      1 armour moved from Russia to Vologda
                      1 artillery and 3 infantry moved from Bryansk to Ukraine
                      1 infantry moved from Rostov to Ukraine
                      1 infantry moved from Western Ukraine to Ukraine
                      1 infantry moved from Caucasus to Rostov
              
                  Combat - Russians
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                      3 infantry moved from Vyborg to Karelia
                      EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                      EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                      EDIT: 3 infantry moved from Volgograd to 1st Corps
                      EDIT: 1 artillery moved from Volgograd to 1st Corps
                      EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                      1 mine_unarmed moved from Russia to Bryansk
                      1 mine_unarmed moved from Russia to Smolensk
                      1 air_transport and 1 artillery moved from Russia to Caucasus
                      1 mine_unarmed moved from Russia to Bryansk
                      1 mine_unarmed moved from Russia to Smolensk
                      1 mine_unarmed moved from Russia to Bryansk
                      1 mine_unarmed moved from Russia to Smolensk
                      1 armour moved from Russia to Volgograd
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 37 PUs
              

              Combat Hit Differential Summary :

              Savegame

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @newenr85
                last edited by

                @newenr85 said in First Game Newenr:

                TripleA Manual Gamesave Post: Russians round 2

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 2
                
                    Purchase Units - Russians
                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                        Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Place Units - Russians
                        1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia
                        1 artillery placed in Novgorod
                        1 infantry placed in Volgograd
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        1 Soviet_Commisar moved from Russia to Volgograd
                        1 mech_infantry moved from Russia to Volgograd
                        1 armour moved from Russia to Vologda
                        1 artillery and 3 infantry moved from Bryansk to Ukraine
                        1 infantry moved from Rostov to Ukraine
                        1 infantry moved from Western Ukraine to Ukraine
                        1 infantry moved from Caucasus to Rostov
                
                    Combat - Russians
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Turning on Edit Mode
                        EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                        3 infantry moved from Vyborg to Karelia
                        EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps
                        EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps
                        EDIT: 3 infantry moved from Volgograd to 1st Corps
                        EDIT: 1 artillery moved from Volgograd to 1st Corps
                        EDIT: 1 1stCorps moved from 1st Corps to Volgograd
                        1 mine_unarmed moved from Russia to Bryansk
                        1 mine_unarmed moved from Russia to Smolensk
                        1 air_transport and 1 artillery moved from Russia to Caucasus
                        1 mine_unarmed moved from Russia to Bryansk
                        1 mine_unarmed moved from Russia to Smolensk
                        1 mine_unarmed moved from Russia to Bryansk
                        1 mine_unarmed moved from Russia to Smolensk
                        1 armour moved from Russia to Volgograd
                
                    Turn Complete - Russians
                        Russians collect 37 PUs; end with 37 PUs
                

                Combat Hit Differential Summary :

                Savegame

                Please check if I made any illegal move

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @newenr85
                  last edited by

                  @newenr85

                  Good Morning

                  Or at least I think that's what time it is over there 🙂

                  So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

                  Screenshot from 2026-01-17 20-45-05.png

                  Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.

                  I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.

                  Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.

                  Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.

                  Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.

                  Uggh still trying to snap out of yesterday lol Too old for all nighters 🙂

                  newenr85N 2 Replies Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85 @beelee
                    last edited by

                    @beelee Ah, I’ll have to read the rules more carefully. I think I may have made an illegal move even in the first round with unit placement I put my navy on top of your units before combat move… sorry. Give me a day to carefully read through the rules.

                    Good morning 🙂

                    1 Reply Last reply Reply Quote 1
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee I will play again last move

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        heh heh no worries. First games are learning games and one continues to learn after that as well 🙂

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85
                          last edited by

                          TripleA Manual Gamesave Post: Russians round 2

                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 2
                          
                              Purchase Units - Russians
                                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                  Russians buy 6 infantry, 3 mech_infantrys and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          
                              Combat - Russians
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novgorod
                                  1 infantry moved from Caucasus to Rostov
                                  1 infantry moved from Rostov to Ukraine
                                  1 artillery moved from Bryansk to Ukraine
                                  2 infantry moved from Bryansk to Ukraine
                                  2 infantry moved from Volgograd to Rostov
                                  1 mech_infantry moved from Volgograd to Ukraine
                                  1 artillery moved from Volgograd to Rostov
                                  1 armour moved from Volgograd to Ukraine
                                  1 mech_infantry moved from Russia to Ukraine
                                  1 Russian_Rail and 1 artillery moved from Russia to Ukraine
                                  1 fighter moved from Russia to Novgorod
                                  1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                                  1 Soviet_Commisar moved from Russia to Ukraine
                                  1 R_Europe_Rail and 1 artillery moved from Russia to Novgorod
                                  1 fighter moved from Novgorod to Ukraine
                                  1 tactical_bomber moved from Russia to Novgorod
                                  1 tactical_bomber moved from Russia to Ukraine
                                  1 armour moved from Russia to Bryansk
                          
                              Place Units - Russians
                                  2 infantry placed in Novgorod
                                  2 infantry placed in Ukraine
                                  2 infantry placed in Volgograd
                                  1 mech_infantry placed in Russia
                                  1 mech_infantry placed in Volgograd
                                  1 mech_infantry and 7 mine_unarmeds placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 37 PUs; end with 37 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by

                            @beelee Lest try this way 🙂 i will form Corps next move

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              yea no need to really form the Corps this early or put him in his Box anyway. SSR shouldn't see battle till turn 3 or 4 and even if they aren't in there Box they are still "formed".

                              You have to move back on to the board to do battle anyway. It's mostly for information purposes so one can tell what units are in which Army/Corps etc ... That and it looks kinda cool imo 🙂

                              Just wanted to show the mechanics of how to do it 🙂

                              I'll bust JPN out and then probably nap time again 🙂 Never know, might catch my second wind or third at this point lol

                              Edit
                              Nice clean turn :thumbs_up:

                              So technically Corps can be formed in UKR and Novogorod. UKR you'd want the Tank and 2 Mechs most likely and NOVO 2 Inf and a Arty.

                              But as stated earlier, no need to concern yourself with it at this point 🙂

                              Game History

                              Round: 2
                              
                                  Purchase Units - Japanese
                                      Japanese buy 1 Japanese_LCV, 3 armour, 1 elite, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                              
                                  Combat Move - Japanese
                                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                      1 infantry moved from Chahar to Suiyuyan
                                            Japanese take Suiyuyan from Chinese
                                      1 infantry moved from Chahar to Hopei
                                            Japanese take Hopei from Chinese
                                      1 infantry moved from Anhwe to Kweichow
                                            Japanese take Kweichow from Chinese
                                      1 artillery and 4 infantry moved from Kwangsi to Yunnan
                                      2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                                      1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                              
                                  Combat - Japanese
                                      Battle in Yunnan
                                          Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
                                          Chinese defend with 2 infantry
                                              Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 8.17 expected hits
                                              Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                              1 infantry owned by the Japanese lost in Yunnan
                                              2 infantry owned by the Chinese lost in Yunnan
                                          Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                                          Casualties for Japanese: 1 infantry
                                          Casualties for Chinese: 2 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Japanese
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                      1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                                      2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                                      1 artillery and 3 infantry moved from Hunan to Kweichow
                                      1 armour moved from Kwangsi to Kweichow
                                      2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                                      1 J_Rail moved from Kiangsu to Korea
                                      1 J_Rail and 1 infantry moved from Korea to Kwangsi
                                      1 J_Rail moved from Kiangsu to Jehol
                                      1 J_Rail and 1 artillery moved from Jehol to Kwangsi
                                      1 aaGun and 6 infantry moved from Jehol to Chahar
                                      1 transport moved from 36 Sea Zone to 37 Sea Zone
                                      2 infantry moved from Siam to 37 Sea Zone
                                      2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                                      2 infantry moved from 36 Sea Zone to Kwangsi
                                      2 transports moved from 36 Sea Zone to 19 Sea Zone
                                      1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                      2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                                      EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
                              
                                  Place Units - Japanese
                                      1 harbour placed in Kwangsi
                                      2 transports placed in 6 Sea Zone
                                      3 armour placed in Shantung
                                      1 Japanese_LCV, 1 elite and 1 infantry placed in Japan
                              
                                  Turn Complete - Japanese
                                      Japanese collect 33 PUs; end with 33 PUs
                                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : 0.33
                              Japanese regular : -1.17
                              

                              EXP Game 1 newenr J 2.tsvg

                              There is an example of how LCVs move at end of NCM. They transport the same as a regular Trprt. They are blocked by surface Ships though. Subs don't block them.

                              Can move 1 on land in NCM. Can be taken as a hit in Attack. Defense they just die but can't be taken as a casualty until everyone else is dead.

                              Page 38 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                              In Game Notes

                              Screenshot from 2026-01-18 04-29-20.png

                              Edit 2
                              Not sure how much experience you have with the OutOfBox Global 1940 game that this is a mod of but the "Objectives" tab top right will tell most of the Bonus Objectives. It doesn't include all the new ones from the mod. At End Turn it will tell you the new ones or in the Turn Summary.

                              Also it's good to check the "TimeTable" Top bar before you purchase. It lets you know what's coming up. Hover on the image and it will give a brief description.

                              Edit 3
                              It's usually a good idea to take control of some of the Dutch TTys in NCM withUK/ANZC to boost income. ANZC for sure 🙂

                              Edit 4
                              The "Game Report Thread" is also a good way to learn and see how other games play out https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

                              You can also download saves of previous games here and look at them through History.

                              Here is my latest with Trout https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout/102

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                              • newenr85N Offline
                                newenr85
                                last edited by

                                TripleA Manual Gamesave Post: Italians round 2

                                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 2
                                
                                    Purchase Units - Italians
                                

                                Combat Hit Differential Summary :

                                Savegame

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

                                  So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

                                  Or just do a different build.

                                  Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

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                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

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                                    • B Offline
                                      beelee @newenr85
                                      last edited by

                                      @newenr85

                                      yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

                                      I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

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                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by

                                        @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

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                                        • B Offline
                                          beelee @newenr85
                                          last edited by beelee

                                          @newenr85

                                          I activated it for ya 🙂 here's fix. I will do Italia directly

                                          EXP game 1 newenr UK 2 Fix.tsvg

                                          Edit
                                          So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

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                                          • newenr85N Offline
                                            newenr85 @beelee
                                            last edited by

                                            @beelee Thanks!

                                            B 1 Reply Last reply Reply Quote 1

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