TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    First Game Newenr

    Scheduled Pinned Locked Moved Play By Forum
    154 Posts 2 Posters 19.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @newenr85
      last edited by

      @newenr85

      Almost a clean turn 🙂 You can only place 20 PUs worth of stuff in India and the Theatre as well. So 2 LMs and Tank is 6 bucks and BB and SS another 21. You 7 over the limit.

      So maybe place the Sub in S AF and just save a buck or put 1 LM in UK. Or some variation that you only drop 20. Actually BB and Tank is 20 so the SS and LMs have to go.

      Or just do a different build.

      Also you should grab a Inf from India and land him in Sumatra in NCM since you moved your Fleet there. You will take control and get it's dough then

      newenr85N 1 Reply Last reply Reply Quote 0
      • newenr85N Offline
        newenr85 @beelee
        last edited by

        @beelee Can you edit that, move submarine to SA, and one land mine in SA also? I don't have save file start 😄

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @newenr85
          last edited by

          @newenr85

          yea I will put SS in S AF and you can only build LMs in India and London so i'll just refund you 2 bucks.

          I'm gonna move a dude to Sumtra for you too. It's just a learning game 🙂 It's all good 💪

          newenr85N 1 Reply Last reply Reply Quote 0
          • newenr85N Offline
            newenr85 @beelee
            last edited by

            @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @newenr85
              last edited by beelee

              @newenr85

              I activated it for ya 🙂 here's fix. I will do Italia directly

              EXP game 1 newenr UK 2 Fix.tsvg

              Edit
              So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

              newenr85N 1 Reply Last reply Reply Quote 0
              • newenr85N Offline
                newenr85 @beelee
                last edited by

                @beelee Thanks!

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @newenr85
                  last edited by beelee

                  @newenr85

                  Game History

                  Round: 2
                  
                      Purchase Units - Italians
                          Turning on Edit Mode
                          EDIT: Removing units owned by British from India: 2 mine_unarmeds
                          EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                          EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                          EDIT: Changing ownership of Sumatra from Dutch to British
                          EDIT: Adding units owned by British to Sumatra: 1 infantry
                          EDIT: Removing units owned by British from India: 1 infantry
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Changing PUs for British from 44 to 50
                          EDIT: Turning off Edit Mode
                          Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          Turning on Edit Mode
                              EDIT: Italians takes Syria from French
                              EDIT: Turning off Edit Mode
                          2 fighters moved from Southern Italy to Greece
                          1 armour moved from Yugoslavia to Greece
                          2 infantry moved from Albania to Greece
                          EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                          EDIT: 1 italian_para moved from Southern Italy to Greece
                          EDIT: Italians undo move 5.
                          EDIT: 1 italian_para moved from Southern Italy to Syria
                          1 transport moved from 98 Sea Zone to 96 Sea Zone
                          1 bomber moved from Tobruk to Egypt
                          2 transports moved from 98 Sea Zone to 96 Sea Zone
                          1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                          1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                          1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                          1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                          1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                          1 infantry moved from Kenya to Belgian Congo
                                Italians take Belgian Congo from British
                          1 infantry moved from Kenya to Anglo Egyptian Sudan
                                Italians take Anglo Egyptian Sudan from British
                          1 infantry moved from Kenya to Tanganyika Territory
                                Italians take Tanganyika Territory from British
                  
                      Combat - Italians
                          Battle in Greece
                              Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                              Neutral_Allies defend with 4 infantry
                              Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                              Casualties for Italians: 1 Italian_LCV
                              Casualties for Neutral_Allies: 4 infantry
                          Battle in Egypt
                              Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                              British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                              Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                              Casualties for Italians: 2 infantry
                              Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                          1 bomber moved from Egypt to Southern Italy
                          2 fighters moved from Greece to Southern Italy
                          2 infantry moved from Southern Italy to Northern Italy
                          1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                  
                      Place Units - Italians
                          1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                          2 armour and 1 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                          Italians collect 21 PUs; end with 21 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                  

                  EXP Game 1 newenr I 2.tsvg

                  Forgot I was in Dice Roller mode so just bombed it out lol

                  Edit
                  So much for my nap ha ha ha

                  1 Reply Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85
                    last edited by

                    TripleA Manual Gamesave Post: French round 2

                    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 2
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
                    
                        Combat Move - ANZAC
                            1 infantry moved from New Guinea to Dutch New Guinea
                                  ANZAC take Dutch New Guinea from Dutch
                            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                            1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                            1 submarine moved from 60 Sea Zone to 41 Sea Zone
                            1 cruiser moved from 56 Sea Zone to 41 Sea Zone
                    
                        Combat - ANZAC
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            1 infantry moved from 42 Sea Zone to Java
                                  ANZAC take Java from Dutch
                            1 artillery moved from 42 Sea Zone to Java
                    
                        Place Units - ANZAC
                            1 fighter placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 14 PUs; end with 15 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                    
                        Combat Move - French
                            1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                            1 infantry moved from Tunisia to Libya
                                  French take Libya from Italians
                            1 infantry moved from French Central Africa to French Equatorial Africa
                            1 infantry moved from Tunisia to Libya
                            1 infantry moved from Algeria to Tunisia
                            1 fighter moved from United Kingdom to Algeria
                            1 infantry moved from United Kingdom to Scotland
                    
                        Combat - French
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - French
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Savegame

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @newenr85
                      last edited by

                      @newenr85

                      Good Morning

                      Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

                      G after bit

                      newenr85N 1 Reply Last reply Reply Quote 0
                      • newenr85N Offline
                        newenr85 @beelee
                        last edited by

                        @beelee Good morning.
                        I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
                        i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @newenr85
                          last edited by beelee

                          @newenr85

                          Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

                          Doing G now

                          Game History

                          Round: 3
                          
                              Research Technology - Germans
                          
                              Purchase Units - Germans
                                  triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                  triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                  triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                  Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Germans
                                  Units in Western Germany being upgraded or consumed: 1 airfield
                                  1 airfield_Hvy placed in Western Germany
                                  Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                                  1 Waffen_Oberst and 1 waffen_infantry placed in Germany
                          
                              Combat Move - Germans
                                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                  2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                                  1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                                  2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                          
                              Combat - Germans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                          
                              Non Combat Move - Germans
                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                  EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                                  EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                                  EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                  EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                                  EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                                  EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                                  1 fighter moved from Northern Italy to Romania
                                  2 german_paras moved from Germany to Romania
                                  2 tactical_bombers moved from Western Germany to Romania
                                  2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                                  1 infantry moved from Romania to Slovakia Hungary
                                  1 G_Rail and 1 German_LCV moved from Germany to Romania
                                  1 elite and 1 infantry moved from Norway to Finland
                                  1 artillery and 1 elite moved from Germany to 113 Sea Zone
                                  1 artillery and 1 elite moved from 113 Sea Zone to Norway
                                  1 infantry moved from Germany to Poland
                                  1 mech_infantry moved from Normandy Bordeaux to Western Germany
                                  1 G_Rail moved from Germany to Bulgaria
                                  1 G_Rail and 1 infantry moved from Bulgaria to Poland
                                  3 infantry moved from Bulgaria to Romania
                                  1 infantry moved from Slovakia Hungary to Poland
                                  1 infantry moved from Slovakia Hungary to Poland
                                  2 infantry moved from Romania to Slovakia Hungary
                                  1 infantry moved from Western Germany to France
                                  1 infantry moved from Western Germany to Germany
                          
                              Place Units - Germans
                                  1 destroyer placed in 113 Sea Zone
                                  1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                                  1 G_air_transport and 2 infantry placed in Western Germany
                                  1 infantry placed in Western Germany
                                  1 infantry placed in Germany
                          
                              Turn Complete - Germans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Germans collect 42 PUs; end with 42 PUs
                                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                          

                          Combat Hit Differential Summary :

                          EXP Game 1 newenr G 3.tsvg

                          Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

                          Edit
                          lol I forgot to move the Panzers 🙂

                          EXP Game 1 newenr G 3edit.tsvg

                          newenr85N 1 Reply Last reply Reply Quote 0
                          • newenr85N Offline
                            newenr85 @beelee
                            last edited by newenr85

                            @beelee How do i activate mine?

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @newenr85
                              last edited by beelee

                              @newenr85

                              LMs require a lot of edit. Check the in Game Notes

                              Screenshot from 2026-01-19 03-16-36.png

                              basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                              For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                              Screenshot from 2026-01-19 03-21-45.png

                              add the correct amount. Then when you hover on it you can see where it's defending

                              Screenshot from 2026-01-19 03-23-52.png

                              Edit
                              Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                              Edit 2
                              So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

                              newenr85N 1 Reply Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @beelee
                                last edited by

                                @beelee So, option only that are define by changer are available?
                                My Baltic mine and Caucasus is not? Right or?
                                ce5938a2-c652-445c-9129-91b6f47d7999-image.png

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @newenr85
                                  last edited by beelee

                                  @newenr85

                                  Not quite. I will post a save using our game.

                                  Edit
                                  LM Example.tsvg

                                  So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                                  Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                                  Edit 2
                                  When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                                  newenr85N 1 Reply Last reply Reply Quote 1
                                  • newenr85N Offline
                                    newenr85 @beelee
                                    last edited by

                                    @beelee Thanks got it, this is total manual work thanks.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @newenr85
                                      last edited by

                                      @newenr85

                                      yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                                      If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                                      newenr85N 1 Reply Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @beelee
                                        last edited by newenr85

                                        @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                                        c412775d-f26d-42a8-a56b-c5c654628947-image.png
                                        Should i finish my NCM then edit?

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by beelee

                                          @newenr85

                                          Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                                          Edit
                                          Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                                          https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                          Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                                          🙂

                                          1 Reply Last reply Reply Quote 0
                                          • newenr85N Offline
                                            newenr85
                                            last edited by

                                            TripleA Manual Gamesave Post: Russians round 3

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                                    Trigger TankGeneral: buyTank_General added to productionRussians
                                                    Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Place Units - Russians
                                                    1 Tank_General placed in Russia
                                                    1 fighter and 1 mech_infantry placed in Russia
                                                    1 mech_infantry placed in Ukraine
                                                    1 infantry placed in Novgorod
                                                    1 infantry placed in Ukraine
                                                    2 infantry placed in Volgograd
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            
                                                Combat - Russians
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                                                    1 infantry moved from Novgorod to Baltic States
                                                    1 infantry moved from Volgograd to Caucasus
                                                    1 mech_infantry moved from Volgograd to Caucasus
                                                    1 artillery moved from Rostov to Caucasus
                                                    1 mech_infantry moved from Caucasus to Rostov
                                                    1 infantry moved from Volgograd to Caucasus
                                                    1 infantry moved from Volgograd to Rostov
                                                    1 mech_infantry moved from Russia to Volgograd
                                                    1 fighter moved from Russia to Volgograd
                                                    2 infantry moved from Russia to Smolensk
                                                    1 mech_infantry moved from Russia to Smolensk
                                                    1 Tank_General moved from Russia to Bryansk
                                                    1 armour moved from Ukraine to Bryansk
                                                    1 infantry moved from Karelia to Novgorod
                                                    2 infantry moved from Vyborg to Novgorod
                                                    1 mech_infantry moved from Russia to Smolensk
                                                    1 R_Europe_Rail moved from Russia to Urals
                                                    1 R_Europe_Rail moved from Urals to Amur
                                                    1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                                                    1 armour moved from Urals to Smolensk
                                                    1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                                    1 submarine moved from 113 Sea Zone to 114 Sea Zone
                                                    1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                                                    1 submarine moved from 125 Sea Zone to 123 Sea Zone
                                                    2 infantry moved from Buryatia to Amur
                                                    1 infantry moved from Rostov to Caucasus
                                                    1 infantry moved from Ukraine to Rostov
                                                    1 infantry moved from Bryansk to Belarus
                                                    EDIT: Russians undo move 31.
                                                    1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                                                    2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                                                    3 mine_unarmeds moved from Russia to Bryansk
                                            
                                                Turn Complete - Russians
                                                    Russians collect 37 PUs; end with 37 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            newenr85N B 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 5 / 8
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums