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    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee Regarding Sumatra, that was my mistake i know that rule and i know that move, but i did not see it, so its not like i dont know it was pure mistake. So what ever you say regarding that 🙂

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        I activated it for ya 🙂 here's fix. I will do Italia directly

        EXP game 1 newenr UK 2 Fix.tsvg

        Edit
        So I just banked the LMs for 2 bucks and then gave you 4 for Sumatra. +6 total

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Thanks!

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @newenr85
            last edited by beelee

            @newenr85

            Game History

            Round: 2
            
                Purchase Units - Italians
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from India: 2 mine_unarmeds
                    EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                    EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
                    EDIT: Changing ownership of Sumatra from Dutch to British
                    EDIT: Adding units owned by British to Sumatra: 1 infantry
                    EDIT: Removing units owned by British from India: 1 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing PUs for British from 44 to 50
                    EDIT: Turning off Edit Mode
                    Italians buy 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    Turning on Edit Mode
                        EDIT: Italians takes Syria from French
                        EDIT: Turning off Edit Mode
                    2 fighters moved from Southern Italy to Greece
                    1 armour moved from Yugoslavia to Greece
                    2 infantry moved from Albania to Greece
                    EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                    EDIT: 1 italian_para moved from Southern Italy to Greece
                    EDIT: Italians undo move 5.
                    EDIT: 1 italian_para moved from Southern Italy to Syria
                    1 transport moved from 98 Sea Zone to 96 Sea Zone
                    1 bomber moved from Tobruk to Egypt
                    2 transports moved from 98 Sea Zone to 96 Sea Zone
                    1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                    1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                    1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                    1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                    1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                    1 infantry moved from Kenya to Belgian Congo
                          Italians take Belgian Congo from British
                    1 infantry moved from Kenya to Anglo Egyptian Sudan
                          Italians take Anglo Egyptian Sudan from British
                    1 infantry moved from Kenya to Tanganyika Territory
                          Italians take Tanganyika Territory from British
            
                Combat - Italians
                    Battle in Greece
                        Italians attack with 1 Italian_LCV, 1 armour, 2 fighters and 4 infantry
                        Neutral_Allies defend with 4 infantry
                        Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                        Casualties for Italians: 1 Italian_LCV
                        Casualties for Neutral_Allies: 4 infantry
                    Battle in Egypt
                        Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                        British defend with 1 artillery, 1 harbour, 1 infantry, 1 mech_infantry and 1 uk_armour
                        Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                        Casualties for Italians: 2 infantry
                        Casualties for British: 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                    1 bomber moved from Egypt to Southern Italy
                    2 fighters moved from Greece to Southern Italy
                    2 infantry moved from Southern Italy to Northern Italy
                    1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
            
                Place Units - Italians
                    1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                    2 armour and 1 infantry placed in Northern Italy
            
                Turn Complete - Italians
                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                    Italians collect 21 PUs; end with 21 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            

            EXP Game 1 newenr I 2.tsvg

            Forgot I was in Dice Roller mode so just bombed it out lol

            Edit
            So much for my nap ha ha ha

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            • newenr85N Offline
              newenr85
              last edited by

              TripleA Manual Gamesave Post: French round 2

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 2
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
              
                  Combat Move - ANZAC
                      1 infantry moved from New Guinea to Dutch New Guinea
                            ANZAC take Dutch New Guinea from Dutch
                      1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
                      1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                      1 submarine moved from 60 Sea Zone to 41 Sea Zone
                      1 cruiser moved from 56 Sea Zone to 41 Sea Zone
              
                  Combat - ANZAC
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      1 infantry moved from 42 Sea Zone to Java
                            ANZAC take Java from Dutch
                      1 artillery moved from 42 Sea Zone to Java
              
                  Place Units - ANZAC
                      1 fighter placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 14 PUs; end with 15 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
              
                  Combat Move - French
                      1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                      1 infantry moved from Tunisia to Libya
                            French take Libya from Italians
                      1 infantry moved from French Central Africa to French Equatorial Africa
                      1 infantry moved from Tunisia to Libya
                      1 infantry moved from Algeria to Tunisia
                      1 fighter moved from United Kingdom to Algeria
                      1 infantry moved from United Kingdom to Scotland
              
                  Combat - French
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - French
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Savegame

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @newenr85
                last edited by

                @newenr85

                Good Morning

                Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

                G after bit

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee Good morning.
                  I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
                  i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85

                    Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

                    Doing G now

                    Game History

                    Round: 3
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                            Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Western Germany being upgraded or consumed: 1 airfield
                            1 airfield_Hvy placed in Western Germany
                            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                            1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                            2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                    
                        Combat - Germans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                    
                        Non Combat Move - Germans
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                            EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                            EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                            EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                            EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                            1 fighter moved from Northern Italy to Romania
                            2 german_paras moved from Germany to Romania
                            2 tactical_bombers moved from Western Germany to Romania
                            2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                            1 infantry moved from Romania to Slovakia Hungary
                            1 G_Rail and 1 German_LCV moved from Germany to Romania
                            1 elite and 1 infantry moved from Norway to Finland
                            1 artillery and 1 elite moved from Germany to 113 Sea Zone
                            1 artillery and 1 elite moved from 113 Sea Zone to Norway
                            1 infantry moved from Germany to Poland
                            1 mech_infantry moved from Normandy Bordeaux to Western Germany
                            1 G_Rail moved from Germany to Bulgaria
                            1 G_Rail and 1 infantry moved from Bulgaria to Poland
                            3 infantry moved from Bulgaria to Romania
                            1 infantry moved from Slovakia Hungary to Poland
                            1 infantry moved from Slovakia Hungary to Poland
                            2 infantry moved from Romania to Slovakia Hungary
                            1 infantry moved from Western Germany to France
                            1 infantry moved from Western Germany to Germany
                    
                        Place Units - Germans
                            1 destroyer placed in 113 Sea Zone
                            1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                            1 G_air_transport and 2 infantry placed in Western Germany
                            1 infantry placed in Western Germany
                            1 infantry placed in Germany
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Germans collect 42 PUs; end with 42 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                    

                    Combat Hit Differential Summary :

                    EXP Game 1 newenr G 3.tsvg

                    Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

                    Edit
                    lol I forgot to move the Panzers 🙂

                    EXP Game 1 newenr G 3edit.tsvg

                    newenr85N 1 Reply Last reply Reply Quote 0
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by newenr85

                      @beelee How do i activate mine?

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @newenr85
                        last edited by beelee

                        @newenr85

                        LMs require a lot of edit. Check the in Game Notes

                        Screenshot from 2026-01-19 03-16-36.png

                        basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                        For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                        Screenshot from 2026-01-19 03-21-45.png

                        add the correct amount. Then when you hover on it you can see where it's defending

                        Screenshot from 2026-01-19 03-23-52.png

                        Edit
                        Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                        Edit 2
                        So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee So, option only that are define by changer are available?
                          My Baltic mine and Caucasus is not? Right or?
                          ce5938a2-c652-445c-9129-91b6f47d7999-image.png

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            Not quite. I will post a save using our game.

                            Edit
                            LM Example.tsvg

                            So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                            Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                            Edit 2
                            When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                            newenr85N 1 Reply Last reply Reply Quote 1
                            • newenr85N Offline
                              newenr85 @beelee
                              last edited by

                              @beelee Thanks got it, this is total manual work thanks.

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @newenr85
                                last edited by

                                @newenr85

                                yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                                If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                                newenr85N 1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85 @beelee
                                  last edited by newenr85

                                  @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                                  c412775d-f26d-42a8-a56b-c5c654628947-image.png
                                  Should i finish my NCM then edit?

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @newenr85
                                    last edited by beelee

                                    @newenr85

                                    Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                                    Edit
                                    Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                                    https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                    Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                                    🙂

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                                    • newenr85N Offline
                                      newenr85
                                      last edited by

                                      TripleA Manual Gamesave Post: Russians round 3

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                              Trigger TankGeneral: buyTank_General added to productionRussians
                                              Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                      
                                          Place Units - Russians
                                              1 Tank_General placed in Russia
                                              1 fighter and 1 mech_infantry placed in Russia
                                              1 mech_infantry placed in Ukraine
                                              1 infantry placed in Novgorod
                                              1 infantry placed in Ukraine
                                              2 infantry placed in Volgograd
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      
                                          Combat - Russians
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                                              1 infantry moved from Novgorod to Baltic States
                                              1 infantry moved from Volgograd to Caucasus
                                              1 mech_infantry moved from Volgograd to Caucasus
                                              1 artillery moved from Rostov to Caucasus
                                              1 mech_infantry moved from Caucasus to Rostov
                                              1 infantry moved from Volgograd to Caucasus
                                              1 infantry moved from Volgograd to Rostov
                                              1 mech_infantry moved from Russia to Volgograd
                                              1 fighter moved from Russia to Volgograd
                                              2 infantry moved from Russia to Smolensk
                                              1 mech_infantry moved from Russia to Smolensk
                                              1 Tank_General moved from Russia to Bryansk
                                              1 armour moved from Ukraine to Bryansk
                                              1 infantry moved from Karelia to Novgorod
                                              2 infantry moved from Vyborg to Novgorod
                                              1 mech_infantry moved from Russia to Smolensk
                                              1 R_Europe_Rail moved from Russia to Urals
                                              1 R_Europe_Rail moved from Urals to Amur
                                              1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                                              1 armour moved from Urals to Smolensk
                                              1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                              1 submarine moved from 113 Sea Zone to 114 Sea Zone
                                              1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                                              1 submarine moved from 125 Sea Zone to 123 Sea Zone
                                              2 infantry moved from Buryatia to Amur
                                              1 infantry moved from Rostov to Caucasus
                                              1 infantry moved from Ukraine to Rostov
                                              1 infantry moved from Bryansk to Belarus
                                              EDIT: Russians undo move 31.
                                              1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                                              2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                                              3 mine_unarmeds moved from Russia to Bryansk
                                      
                                          Turn Complete - Russians
                                              Russians collect 37 PUs; end with 37 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      newenr85N B 2 Replies Last reply Reply Quote 0
                                      • newenr85N Offline
                                        newenr85 @newenr85
                                        last edited by newenr85

                                        @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @newenr85
                                          last edited by

                                          @newenr85

                                          heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                                          Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

                                          1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @newenr85
                                            last edited by

                                            @newenr85

                                            Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                                            Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                                            It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                                            No biggie just wanted to mention it 🙂

                                            JPN here in a bit

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