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    • newenr85N Offline
      newenr85 @beelee
      last edited by

      @beelee So, option only that are define by changer are available?
      My Baltic mine and Caucasus is not? Right or?
      ce5938a2-c652-445c-9129-91b6f47d7999-image.png

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by beelee

        @newenr85

        Not quite. I will post a save using our game.

        Edit
        LM Example.tsvg

        So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

        Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

        Edit 2
        When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

        newenr85N 1 Reply Last reply Reply Quote 1
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Thanks got it, this is total manual work thanks.

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @newenr85
            last edited by

            @newenr85

            yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

            If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by newenr85

              @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
              c412775d-f26d-42a8-a56b-c5c654628947-image.png
              Should i finish my NCM then edit?

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @newenr85
                last edited by beelee

                @newenr85

                Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                Edit
                Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                🙂

                1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85
                  last edited by

                  TripleA Manual Gamesave Post: Russians round 3

                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 3
                  
                      Purchase Units - Russians
                          Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                          Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                          Trigger TankGeneral: buyTank_General added to productionRussians
                          Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                  
                      Place Units - Russians
                          1 Tank_General placed in Russia
                          1 fighter and 1 mech_infantry placed in Russia
                          1 mech_infantry placed in Ukraine
                          1 infantry placed in Novgorod
                          1 infantry placed in Ukraine
                          2 infantry placed in Volgograd
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  
                      Combat - Russians
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                          1 infantry moved from Novgorod to Baltic States
                          1 infantry moved from Volgograd to Caucasus
                          1 mech_infantry moved from Volgograd to Caucasus
                          1 artillery moved from Rostov to Caucasus
                          1 mech_infantry moved from Caucasus to Rostov
                          1 infantry moved from Volgograd to Caucasus
                          1 infantry moved from Volgograd to Rostov
                          1 mech_infantry moved from Russia to Volgograd
                          1 fighter moved from Russia to Volgograd
                          2 infantry moved from Russia to Smolensk
                          1 mech_infantry moved from Russia to Smolensk
                          1 Tank_General moved from Russia to Bryansk
                          1 armour moved from Ukraine to Bryansk
                          1 infantry moved from Karelia to Novgorod
                          2 infantry moved from Vyborg to Novgorod
                          1 mech_infantry moved from Russia to Smolensk
                          1 R_Europe_Rail moved from Russia to Urals
                          1 R_Europe_Rail moved from Urals to Amur
                          1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                          1 armour moved from Urals to Smolensk
                          1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                          1 submarine moved from 113 Sea Zone to 114 Sea Zone
                          1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                          1 submarine moved from 125 Sea Zone to 123 Sea Zone
                          2 infantry moved from Buryatia to Amur
                          1 infantry moved from Rostov to Caucasus
                          1 infantry moved from Ukraine to Rostov
                          1 infantry moved from Bryansk to Belarus
                          EDIT: Russians undo move 31.
                          1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                          2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                          3 mine_unarmeds moved from Russia to Bryansk
                  
                      Turn Complete - Russians
                          Russians collect 37 PUs; end with 37 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  newenr85N B 2 Replies Last reply Reply Quote 0
                  • newenr85N Offline
                    newenr85 @newenr85
                    last edited by newenr85

                    @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @newenr85
                      last edited by

                      @newenr85

                      heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                      Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                        Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                        It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                        No biggie just wanted to mention it 🙂

                        JPN here in a bit

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by

                          @beelee I was able two move 2 but not 3, so was thinking that was normal.

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            no worries. I'll check the code on it. I mighta fckd up 🙂

                            Game History

                            Round: 3
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                    3 armour moved from Shantung to Hopei
                                    1 artillery and 6 infantry moved from Chahar to Hopei
                                    2 bombers moved from Kwangsi to Shensi
                                    1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                                    1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                                    2 infantry moved from Yunnan to Szechwan
                                    3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                                    1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                            
                                Combat - Japanese
                                    Battle in Shensi
                                        Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                                        Chinese defend with 1 infantry
                                            Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                                            Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Shensi
                                            1 infantry owned by the Chinese lost in Shensi
                                        Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 1 infantry
                                    Battle in Hopei
                                        Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                                        Chinese defend with 1 infantry
                                            Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                                            Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Hopei
                                            1 infantry owned by the Chinese lost in Hopei
                                        Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 1 infantry
                                    Battle in Szechwan
                                        Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                                        Chinese defend with 1 infantry
                                            Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                                            Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Szechwan
                                            1 infantry owned by the Chinese lost in Szechwan
                                        Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 1 infantry
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Japanese
                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                    2 fighters moved from Kwangsi to 36 Sea Zone
                                    1 artillery moved from Yunnan to Kwangsi
                                    3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                                    1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                                    1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                    2 bombers moved from Shensi to Kwangsi
                                    1 aaGun moved from Chahar to Hopei
                                    1 J_Rail moved from Kiangsu to Korea
                                    1 J_Rail and 1 elite moved from Korea to Chahar
                                    1 J_Rail moved from Kiangsu to Korea
                                    1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Korea to Manchuria
                                    1 carrier moved from 6 Sea Zone to 36 Sea Zone
                                    1 elite and 3 infantry moved from Japan to 6 Sea Zone
                                    1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                                    1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                                    2 transports moved from 19 Sea Zone to 6 Sea Zone
                                    1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                                    1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                                    EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                            
                                Place Units - Japanese
                                    1 carrier and 1 transport placed in 6 Sea Zone
                                    2 armour and 1 mech_infantry placed in Shantung
                                    1 air_transport, 1 elite and 4 infantry placed in Japan
                            
                                Turn Complete - Japanese
                                    Japanese collect 34 PUs; end with 34 PUs
                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : 2.00
                            Japanese regular : 1.83
                            

                            EXP Game 1 newenr J 3.tsvg

                            I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

                            newenr85N 1 Reply Last reply Reply Quote 0
                            • newenr85N Offline
                              newenr85 @beelee
                              last edited by

                              @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @newenr85
                                last edited by

                                @newenr85

                                No Sweat 🙂

                                1 Reply Last reply Reply Quote 0
                                • newenr85N Offline
                                  newenr85
                                  last edited by

                                  TripleA Manual Gamesave Post: British round 3

                                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 3
                                  
                                      Purchase Units - Americans
                                          Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Americans
                                          Units in Western United States being upgraded or consumed: 1 factory_minor
                                          1 factory_upgrade placed in Western United States
                                          1 bomber and 1 usa_fighter placed in Central United States
                                          2 destroyers and 1 transport placed in 101 Sea Zone
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  
                                      Combat - Americans
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                          1 usa_armour moved from Eastern United States to 101 Sea Zone
                                          1 infantry moved from Eastern United States to 101 Sea Zone
                                          2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
                                          2 carriers moved from 10 Sea Zone to 13 Sea Zone
                                          2 usa_fighters moved from Western United States to 13 Sea Zone
                                          2 usa_fighters moved from Eastern United States to 13 Sea Zone
                                          1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                                          1 bomber moved from Central United States to Western United States
                                          1 usa_fighter moved from Central United States to Western United States
                                          2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
                                          2 usa_fighters moved from Guam to Wake Island
                                          1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                                          1 mech_infantry moved from Eastern United States to 101 Sea Zone
                                          1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
                                  
                                      Turn Complete - Americans
                                          Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                          Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                          Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                          Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                          Americans collect 52 PUs; end with 52 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                          Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          11 infantry moved from Suiyuyan to Shensi
                                          1 infantry moved from Sikang to Shensi
                                          3 infantry moved from Kansu to Shensi
                                          1 fighter moved from Kansu to Shensi
                                  
                                      Combat - Chinese
                                          Battle in Shensi
                                              Chinese attack with 1 fighter and 15 infantry
                                              Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                                                  Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
                                                  Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
                                                  4 infantry owned by the Chinese lost in Shensi
                                                  3 infantry owned by the Japanese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
                                                  Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
                                                  4 infantry owned by the Chinese lost in Shensi
                                                  3 infantry owned by the Japanese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
                                                  Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
                                                  1 infantry owned by the Chinese lost in Shensi
                                                  1 infantry owned by the Japanese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
                                                  Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
                                                  2 infantry owned by the Chinese lost in Shensi
                                                  1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
                                                  Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
                                                  1 infantry owned by the Chinese lost in Shensi
                                                  1 artillery owned by the Japanese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
                                                  Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
                                                  1 infantry owned by the Chinese lost in Shensi
                                                  Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
                                                  Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
                                                  2 infantry owned by the Chinese lost in Shensi
                                                  1 artillery owned by the Japanese lost in Shensi
                                              1 fighter owned by the Chinese retreated
                                              Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                                              Casualties for Chinese: 15 infantry
                                              Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                          1 fighter moved from Shensi to Burma
                                  
                                      Place Units - Chinese
                                          3 infantry placed in Sikang
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 4 PUs; end with 5 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                  
                                      Purchase Units - British
                                          British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          1 bomber moved from United Kingdom to France
                                          1 bomber moved from United Kingdom to Normandy Bordeaux
                                          1 bomber moved from United Kingdom to France
                                  
                                      Combat - British
                                          Strategic bombing raid in Normandy Bordeaux
                                                  Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                                              Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                                              Bombing raid in Normandy Bordeaux causes 6 damage total. 
                                          Strategic bombing raid in France
                                                  Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                                  Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                                              Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                                              Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                                              Bombing raid in France causes 10 damage total.  Damaged units is as follows: factory_minor = 5, airfield = 5
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                          1 bomber moved from Normandy Bordeaux to United Kingdom
                                          1 bomber moved from France to Gibraltar
                                          1 bomber moved from France to United Kingdom
                                          1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
                                          1 submarine moved from 71 Sea Zone to 83 Sea Zone
                                          2 infantry moved from Union of South Africa to Rhodesia
                                          1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                          2 infantry moved from Shan State to Malaya
                                          1 artillery moved from India to Burma
                                          1 uk_armour moved from India to Burma
                                          1 infantry moved from India to Burma
                                          1 uk_tactical_bomber moved from India to Burma
                                  
                                      Place Units - British
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 harbour placed in Ontario
                                          1 uk_armour placed in Union of South Africa
                                          2 infantry, 1 uk_armour and 1 uk_fighter placed in India
                                  
                                      Turn Complete - British
                                          Total Cost from Convoy Blockades: 5
                                              Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
                                              Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
                                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
                                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
                                          British collect 38 PUs (5 lost to blockades); end with 44 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : -0,50
                                  Japanese regular : -1,50
                                  Germans AA : -0,50
                                  

                                  Savegame

                                  newenr85N 1 Reply Last reply Reply Quote 0
                                  • newenr85N Offline
                                    newenr85 @newenr85
                                    last edited by

                                    @newenr85 Persia..... i need to slow down my game....

                                    newenr85N 1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85 @newenr85
                                      last edited by

                                      @newenr85 and base omg such bad move for GB….

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @newenr85
                                        last edited by

                                        @newenr85

                                        I will activate Persia for you. What Base did you want ?

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                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by

                                          @beelee remove that ship base that i put in Canada 12 bucks 😄 i was thinking i can create ships there.....

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @newenr85
                                            last edited by beelee

                                            @newenr85
                                            Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

                                            Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

                                            It doesn't affect anything

                                            Edit
                                            Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

                                            newenr85N 1 Reply Last reply Reply Quote 1

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