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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout I don’t have a computer near me but if that wipes out those transports then I suggest we just start over. I studied this a million times and figured I beat you cause you didn’t plan for that hahaha

      Dude I tried defending uk every way. Fleet. Mix of fleet and def troops.

      Always Uk lose 95% of the time.

      I had no idea the game has that mechanic. That seems broken to me. @beelee what the Big Bee think ?

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat I'm with you on Sea Lion being very powerful. In truth, the only games I have beaten Beelee in have been with that. Yes, we can play again if you want. We can start fresh or after R1 if you want to change your J1. If you want to keep your J1, then I suggest we begin with me re-doing UK1. So I am okay with any of these choices:

        1. Go back to your J1 for a restart
        2. Go back to my USA/China/UK1 for a restart
        3. Start over from G1
        4. Start over with you being Allies

        All are fine with me sir.

        JohnnyCatJ 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout. Na I don’t want that. That’s getting into that weird territory I was trying to get you to go to do in “playing out” our previous game.

          I suggest we make a policy of any broken games get dropped in their entirety. So no going back to turn-special-to-me cause it’s prob not special to you. Ok?

          So I’ll just start another game.

          This game is just null and void for many reasons including I got screwed (by my lack of knowledge) on not even knowing the USA could attack those peaceful nippon women on turn 1. You freaking MONSTER YOU !

          And this nonesense about magical carriers is another thing I did not know and is stupid.

          On top of that I get the feeling that you were unhappy with one of your turns. Sorry mate but I rarely look at your turns since I’m so overwhelmed as it is with this stuff.

          You could probably edit in an entire SS panzer division (to the yanks) and I wouldn’t know.

          So that brings me to a very important issue that I’m surprised took this long to address: I generally avoid wide-range luck games.

          So when I play the ai I’ll set things to low luck.

          I recall seeing that in the game options for play by email too but I don’t know if that info really gets conveyed to our widely-accepted-as-sucky marti dice server.

          @beelee do you know if we can compress the luck range ?

          I first heard about this topic from @beelee and @thedog and others when I first found this group last year.

          They told me that they are so bored with playing the ai that they prefer the wide luck swings to “make the game more fun.” And I get that.

          But no way I want that playing a person.

          So can we get some sort of less luck thing going? I’m cool with things like +-10%. Maybe even 15 …

          But having a 80% win turn into a complete loss even once seems not fun to me.

          T B 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Totally good with just starting over. Yeah it takes awhile to get familiar with the different rules for sure. For first two turns transports don’t fight back so got to be really careful with them. Some people do play “low luck” games where the variability of the dice is mitigated. I don’t like to play that way though. One reason is my teen-age son and me are planning on playing in the tournament some day so I need to learn how to plan for the dice when I play. I am a little pissy about how my UK1 combat turned out but it is true that generally the dice rolls don’t determine who wins in the games I play as they tend to even out over time

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by beelee

              @JohnnyCat

              The hardest lessons are the ones that make the biggest impression 🙂

              That is a original Axis and Allies rule. It's not part of the mod. It's been around for two decades.

              Dice are part of the game. Sometimes they go your way and sometimes they don't. Over the course of a game, especially a long one, they usually even out or a close approximation anyway.

              LowLuck is just seeing who can do math problems better. There is zero appeal to me in that. It can be useful when designing a game or mod though and some people prefer it. I believe the "Total World War" guys use it and that game makes this one look like a Risk game 🙂

              If I get bad dice, I look at it as a challenge. LowLuck the Japanese win Midway and hitler gets his ass kicked in 1940.

              Those are my views on dice anyway 🙂

              At any rate, learning from mistakes is part of learning the game. Panzer and Trout have both defeated me with the strategy you attempted. Trout twice. So it finally made me take the threat seriously and it required me to come up with a minimum defense of UK that most likely succeeds in defeating it. Unless I get bad dice 🙂

              OOB also requires a minimum defense of UK. This most likely represents historical accuracy and gives the Axis a turn or two to continue to build up. If UK ignores it it's a gamble whether the Axis go Sealion or not.

              Something different in this game is, it's game over if UK falls. Same with USSR. That is not the case in OOB.

              The AirBase in W GER can scramble 3 Planes. It should be fully staffed ,usually, just for that reason as the Kriegsmarine starts out low on surface Ships.

              Anyway, now you know 🙂 Fire it up and give it another go.

              And just keep reading the rules over and over again. Including OutOfBox. I read the rules at least once a day when modding the game for triplea, so got pretty good at it. 🙂

              I keep two windows open to this day. One for Table of Contents and the other to scroll where that information is. And I still had to ask a lot of questions. So don't sweat it 🙂

              Screenshot from 2026-01-26 05-52-56.png

              Edit
              The tier one players in the league at the other site and all the top players I've encountered all follow this strategy.

              Avoid extremely large battles unless you have to. Especially Naval battles as the TotalUnitValue is so high.

              If the odds are in my favor, say 70% or above, I usually say F it and roll anyways. It depends on the situation though. Where do I retreat to ? Do I have reinforcements coming ? etc ... If I'm losing and need to gamble.

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                But having a 80% win turn into a complete loss even once seems not fun to me.

                Well this game might not be for you then as it does happen 🙂

                You have 5 battles in one turn. All are 80 %. Odds are you're gonna lose one. But usually you win them all 🙂

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee thanks sir. I agree with much of what you said. And I started seeing sea lion as a standard threat and this game proved it.

                  Regarding low luck and dice: the captain introduced me to some tournaments and I’m planning to go ASAP.

                  WHO ARE: the "Total World War" guys ??????

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee
                    last edited by

                    @johnnycat

                    These guys 🙂 https://forums.triplea-game.org/topic/3915/tww-3-0-9-ntsh-ax-v-al-ubernaut-game-4?page=1

                    If it makes you feel any beter 1 JPN Elite just killed 3 of my Aussie Ftrs at no loss to himself lol

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee dice stuff is fine. All I meant really was that I want to “do better math” than my opponent (using your words)

                      chance is part of the game as much as the unpredictable human opponent. It’s all part of the game.

                      QUESTION: I’ve still not seen the map of this game since trout’s turn, but are you saying that the OOB game has that trick about sending out fighters an extra space if one purchases a carrier for them to land on??? If so that’s clearly broken right? Or is that just one of the tricks of the trade so to speak?

                      Are there things that these mods do to correct any OOB rules or is the climate one of accepting the OOB rules as firm unchangeable gospel?

                      B 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout good morning.

                        I’ll start a new game in a couple hours.

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          yea so Ftrs landing on newly built CVs was introduced with the Anniversary 50 game I believe. Version 3 rules is what they are referred to.

                          Early games didn't use those rules. There are some threads kicking around here and the other site explaining in detail.

                          You probably have better luck searching the other site. Look for version 3 and version 2 here.

                          Edit
                          You can also try searching the Pact of Steel 2 xml which explains how the xml coding works. pact_of_steel_2.xml

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee ok thanks.

                            If that is what it is, then I’ll adopt and use it.

                            That’s the point of these early games anyway: to learn the rules.

                            It “seemed” broken but that was only because I had no way of knowing that rule at the time. Now that I know it, it’s all fine.

                            Already started a new game.

                            1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee
                              DAMMIT. So rules like this are confusing. Bunkers are not fortifications ? Why isn’t everybody dropping these bunkers all over the place.

                              br>10. Bunkers are defensive units that can also be bombed/rocketted, will not participate in battle if damaged, and will die if they reach 4 damage. They may be placed in any territory you owned at the beginning of the turn (just like Factories, Airfields, and Harbours) where you also have a land unit, but there is a limit of 1 per territory.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

                                1 Reply Last reply Reply Quote 0

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