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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 6
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Marianas: 1 Fortification
              EDIT: Removing units owned by Japanese from Caroline Islands: 2 Fortifications
              EDIT: Changing PUs for Japanese from 68 to 69
              EDIT: Turning off Edit Mode
              Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 1 elite, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 15 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 Heavy_BB moved from 26 Sea Zone to 8 Sea Zone
              1 elite moved from Western United States to 10 Sea Zone
              1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone
              1 infantry moved from Alaska to 1 Sea Zone
              1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
              1 elite moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 bomber moved from Hawaiian Islands to 8 Sea Zone
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
              1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              2 NavyFighters moved from 26 Sea Zone to 32 Sea Zone
              2 usa_fighters moved from 26 Sea Zone to 32 Sea Zone
              1 elite moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 31 Sea Zone
      
          Combat - Americans
              Battle in 32 Sea Zone
                  Americans attack with 2 NavyFighters and 2 usa_fighters
                  Japanese defend with 1 Japan_destroyer
                  Americans win with 2 NavyFighters and 2 usa_fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 31 Sea Zone
                  Americans attack with 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports
                  Japanese defend with 1 Japan_destroyer
                  Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 16 Sea Zone
                  Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer
                  Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in 8 Sea Zone
                  Americans attack with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports
                  Japanese defend with 1 transport
                  Americans win with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Aleutian Islands
                  Changer loiter and taunt; Americans attack with 1 artillery, 1 elite and 2 infantry
                  Changer defend; Japanese defend with 2 infantry
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 bomber moved from 8 Sea Zone to Western United States
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
              5 infantry moved from 31 Sea Zone to Wake Island
              1 elite moved from 31 Sea Zone to Wake Island
              1 artillery moved from 31 Sea Zone to Wake Island
              1 ArmoredInfantry moved from 31 Sea Zone to Wake Island
              2 NavyFighters and 2 usa_fighters moved from 32 Sea Zone to 31 Sea Zone
              2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
              1 Escort_Convoy, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone
              1 usa_fighter moved from 112 Sea Zone to United Kingdom
              1 usa_fighter moved from 112 Sea Zone to United Kingdom
              1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
              1 carrier moved from 91 Sea Zone to 109 Sea Zone
              2 usa_fighters moved from Eastern United States to Gibraltar
              1 battleship moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 Escort_Convoy, 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 elite moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from 91 Sea Zone to 109 Sea Zone
      
          Place Units - Americans
              1 harbour placed in Wake Island
              1 FighterAceUSA and 1 elite placed in Eastern United States
              3 ArmoredInfantrys and 3 infantry placed in Eastern United States
              2 infantry placed in Western United States
              1 ArmoredInfantry and 1 infantry placed in Eastern United States
              1 submarine placed in 101 Sea Zone
              1 Escort placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
              Americans collect 52 PUs; end with 67 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 81 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 77 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 fighter moved from Szechwan to Kweichow
              2 infantry moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              1 fighter moved from Kweichow to Szechwan
              10 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
              British buy 1 artillery, 8 infantry, 3 uk_armours and 3 uk_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: British takes Denmark from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              EDIT: 1 uk_para moved from United Kingdom to Denmark
              2 infantry moved from Egypt to Trans-Jordan
              2 uk_fighters moved from Egypt to Trans-Jordan
              1 uk_tactical_bomber moved from Egypt to Trans-Jordan
              1 infantry moved from Yunnan to French Indo China
                    British take French Indo China from Japanese
              1 uk_fighter moved from Yunnan to Shan State
              1 uk_fighter moved from India to Shan State
              1 uk_tactical_bomber moved from India to Shan State
              1 infantry moved from Yunnan to Shan State
      
          Combat - British
              British creates battle in territory 109 Sea Zone
              Battle in Trans-Jordan
                  British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 1 italian_para and 1 italian_paraBoost
                  British win, taking 109 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 italian_para and 1 italian_paraBoost
              Battle in Shan State
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                  British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              2 uk_fighters moved from Shan State to India
              1 uk_tactical_bomber moved from Shan State to India
              3 aaGuns, 2 artilleries, 7 infantry and 6 uk_armours moved from Yunnan to Burma
              2 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 artillery moved from Persia to Eastern Persia
              1 mech_infantry moved from Belgian Congo to Egypt
              1 uk_armour moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 uk_tactical_bomber moved from Trans-Jordan to Egypt
              2 uk_fighters moved from Trans-Jordan to Egypt
              1 destroyer moved from 91 Sea Zone to 109 Sea Zone
              3 uk_fighters moved from Poland to Eastern Poland
      
          Place Units - British
              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              5 infantry and 1 uk_armour placed in India
              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
              2 infantry and 1 uk_armour placed in Union of South Africa
              3 uk_paras placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              British collect 48 PUs; end with 54 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs
      

      6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg Four factories in mainland Asia! :astonished_face: Looks like you have a personal vendetta against UK this game and will stop at nothing to capture the Middle East and India. You bad man you. 😧

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout I'm a MONSTER

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 3 Trout vs JCat:

          6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg

          trout-cat-game-3-ITALY_6.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Very quiet turn. Just built a boat.
            Game History

            Round: 6
            
                Purchase Units - ANZAC
                    ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
            
                Combat Move - ANZAC
            
                Combat - ANZAC
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    1 fighter moved from Java to Queensland
                    2 infantry moved from New South Wales to Queensland
            
                Place Units - ANZAC
                    1 battleship placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
            
                Purchase Units - French
                    Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
            
                Combat Move - French
                    1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                    1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            
                Combat - French
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP G40 Game 3 Trout vs JCat:

              db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg

              well finally got to a TOTAL WAR turn in this crazy game

              which just means that its like Costco - we we buy in bulk and get a freebie

              Only these units are suitable for Total War
              production:

              • Infantry unit (10)
              • Mechanized infantry unit (5)
              • Tank (armour) unit (5)
              • Artillery unit (5)
              • Air unit (3)

              QUESTION: Do we have to use the editor to make this happen?

              T B 3 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Nope. TripleA takes care of that for you. Just look at your production possibilities and you will see the TW buys

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat And before you ask. Yes, no special units can use Total War except for the German Jet Fighters. Those bad boys can use TW.

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout ok thanks -

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      SSR Total Tank buys a little different. Otherwise pretty much all dialed in

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout I'm rather hoping that the pace of the this game will slow down now and we can build build build and have some epic final battle around Turn 20

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @trout

                          trout-cat-game-3-GERMANY_7ATLANTIC WALL.tsvg

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 7
                            
                                Purchase Units - Russians
                                    Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                    Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                    Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                    Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                    Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                    Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                    Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                    Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                    Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                    Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                    Russians buy 3 AirLLs, 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 7 PUs; 0 AirLendLease; 3 TankLendLease; 
                            
                                Place Units - Russians
                                    3 AirLLs placed in Eastern Poland
                                    Russians undo move 1.
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Russians to Eastern Poland: 3 fighters
                                    EDIT: Removing units owned by British from Eastern Poland: 3 uk_fighters
                                    EDIT: Turning off Edit Mode
                                    3 AirLLs placed in Eastern Poland
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russians from Eastern Poland: 3 AirLLs
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    Turning on Edit Mode
                                        EDIT: Russians takes Bulgaria from Germans
                                        EDIT: Turning off Edit Mode
                                    1 infantry moved from Eastern Poland to Poland
                                    1 elite moved from Eastern Poland to Poland
                                    1 infantry moved from Eastern Poland to Romania
                                    1 infantry moved from Eastern Poland to Romania
                                    1 fighter moved from Eastern Poland to Poland
                                    1 tactical_bomber moved from Eastern Poland to Poland
                                    2 fighters moved from Eastern Poland to Romania
                                    EDIT: 1 russian_para moved from Caucasus to Bulgaria
                            
                                Combat - Russians
                                    Battle in Romania
                                        Russians attack with 2 fighters and 2 infantry
                                        Germans defend with 1 infantry
                                        Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 infantry
                                    Battle in Poland
                                        Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                        Germans defend with 1 infantry
                                        Russians win, taking Poland from Germans with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                    1 artillery moved from Belarus to Bryansk
                                    1 artillery moved from Volgograd to Caucasus
                                    1 Army_Conscript moved from Volgograd to Caucasus
                                    1 elite moved from Karelia to Novgorod
                                    EDIT: 1 guard_infantry moved from Eastern Poland to 2nd Corps
                                    EDIT: 1 armour moved from 2nd Corps to Bryansk
                                    EDIT: 1 armour moved from Eastern Poland to Bryansk
                                    1 russian_para moved from Russia to Caucasus
                                    EDIT: 3 armour moved from Russia to 2nd Tank
                                    EDIT: 1 Tank_General moved from Russia to 2nd Tank
                                    EDIT: 2 armour moved from Bryansk to 2nd Tank
                                    EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk
                                    EDIT: 1 2ndTankArmy moved from Bryansk to Western Ukraine
                                    7 infantry moved from Bryansk to Western Ukraine
                                    4 infantry moved from Bryansk to Western Ukraine
                                    2 guard_infantrys moved from Russia to Western Ukraine
                                    1 guard_infantry moved from Russia to Belarus
                                    1 elite moved from Russia to Bryansk
                                    1 armour moved from Urals to Yenisey
                                    1 Soviet_Commisar_3 moved from Nenetsia to Novosibirsk
                                    1 guard_infantry moved from Nenetsia to Novosibirsk
                                    2 armour moved from Nenetsia to Novosibirsk
                                    EDIT: 1 guard_infantry moved from Novosibirsk to 3rd Corps
                                    EDIT: 2 armour moved from Novosibirsk to 3rd Corps
                                    EDIT: 1 3rdCorps moved from 3rd Corps to Novosibirsk
                                    EDIT: 1 Soviet_Commisar_3 moved from Novosibirsk to Overflow
                                    1 infantry moved from Russia to Samara
                                    1 infantry moved from Russia to Bryansk
                                    1 infantry moved from Smolensk to Belarus
                                    1 2ndCorps moved from Eastern Poland to Belarus
                                    1 1stTankArmy moved from Eastern Poland to Belarus
                                    1 ArmyGroupActive moved from Eastern Poland to Belarus
                                    2 artilleries moved from Eastern Poland to Belarus
                                    4 aaGuns moved from Eastern Poland to Belarus
                                    6 infantry moved from Eastern Poland to Belarus
                                    2 infantry moved from Eastern Poland to Western Ukraine
                                    2 fighters moved from Romania to Belarus
                                    1 tactical_bomber moved from Poland to Belarus
                                    1 fighter moved from Poland to Belarus
                                    5 infantry moved from Eastern Poland to Belarus
                                    1 infantry moved from Eastern Poland to Western Ukraine
                                    1 armour moved from Nenetsia to Belarus
                            
                                Place Units - Russians
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Russians to Russia: 1 Hvy_Undg_2
                                    EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry
                                    EDIT: Turning off Edit Mode
                                    1 Elitearmour, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                    Trigger RussiansTotalWarTacBmbrPlaceRussia4: has removed 4 TotalWarTacBmbrs owned by Russians in Russia
                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                    Trigger RussiansTotalWarTacBmbrPlaceRussia4: Russians has 4 tactical_bombers placed in Russia
                            
                                Turn Complete - Russians
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Russians collect 43 PUs; end with 50 PUs
                                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
                            

                            60e6c769-782c-4dab-966f-fb6ffe24a1e8-trout-cat-game-3-r7.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout

                              In sea zone 6 are two naval mines, a red and a blue.

                              One each on the 6-16 and 6-17 borders.

                              trout-cat-game-3-JAPAN7.tsvg

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Good morning. Quiet turn for the good guys. Ramping up for future moves only 🙂
                                Game History

                                Round: 7
                                
                                    Purchase Units - Americans
                                        Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                        Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                        Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                        Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                        Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                        Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                        Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                        Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                        Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                        Americans buy 1 Hvycarrier, 4 TotalWarFighters, 4 artilleries, 1 elite, 7 infantry and 1 usa_para; Remaining resources: 10 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                        1 submarine moved from 8 Sea Zone to 16 Sea Zone
                                        2 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
                                        1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                                        3 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                                
                                    Combat - Americans
                                        Battle in 17 Sea Zone
                                            Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                                            Japanese defend with 1 Escort
                                                Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                                                Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 Escort owned by the Japanese lost in 17 Sea Zone
                                            Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                            Casualties for Japanese: 1 Escort
                                        Battle in 16 Sea Zone
                                            Americans attack with 1 submarine and 2 usa_fighters
                                            Japanese defend with 1 Escort
                                                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 Escort owned by the Japanese lost in 16 Sea Zone
                                            Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                            Casualties for Japanese: 1 Escort
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                        2 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                                        3 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                                        2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 31 Sea Zone
                                        1 Heavy_BB moved from 8 Sea Zone to 10 Sea Zone
                                        1 artillery moved from Aleutian Islands to 8 Sea Zone
                                        1 artillery and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                                        1 artillery moved from 10 Sea Zone to Western United States
                                        3 transports moved from 109 Sea Zone to 106 Sea Zone
                                        3 transports moved from 91 Sea Zone to 101 Sea Zone
                                        1 Rail and 1 elite moved from Eastern United States to Western United States
                                        2 ArmoredInfantrys moved from Eastern United States to Quebec
                                        4 infantry moved from Eastern United States to Quebec
                                        1 ArmoredInfantry moved from Eastern United States to Western United States
                                        1 FighterAceUSA moved from Eastern United States to 109 Sea Zone
                                        1 submarine moved from 101 Sea Zone to 91 Sea Zone
                                        1 bomber moved from Western United States to Wake Island
                                        1 transport moved from 31 Sea Zone to 26 Sea Zone
                                        2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                        2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                                        1 transport moved from 31 Sea Zone to 10 Sea Zone
                                        2 infantry moved from 31 Sea Zone to Wake Island
                                
                                    Place Units - Americans
                                        1 Hvycarrier placed in 10 Sea Zone
                                        4 TotalWarFighters placed in Western United States
                                        1 artillery and 2 infantry placed in Western United States
                                        3 artilleries, 1 elite, 5 infantry and 1 usa_para placed in Eastern United States
                                        Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                                        Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                                
                                    Turn Complete - Americans
                                        Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                        Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                        Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                                        Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
                                        Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                        Americans collect 52 PUs; end with 62 PUs
                                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs
                                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 73 PUs
                                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs
                                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Chinese
                                        1 infantry moved from Kweichow to Shensi
                                              Chinese take Shensi from Japanese
                                        2 infantry moved from Szechwan to Yunnan
                                        2 infantry moved from Szechwan to Sikang
                                        1 fighter moved from Szechwan to Yunnan
                                        1 artillery moved from Szechwan to Sikang
                                        1 infantry moved from Szechwan to Sikang
                                        1 infantry moved from Szechwan to Sikang
                                
                                    Combat - Chinese
                                        Battle in Yunnan
                                            Chinese attack with 1 fighter and 2 infantry
                                            Japanese defend with 1 infantry
                                                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Japanese lost in Yunnan
                                            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                        Battle in Sikang
                                            Chinese attack with 1 artillery and 4 infantry
                                            Japanese defend with 1 mech_infantry
                                                Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Chinese lost in Sikang
                                                1 mech_infantry owned by the Japanese lost in Sikang
                                            Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                                            Casualties for Chinese: 1 infantry
                                            Casualties for Japanese: 1 mech_infantry
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        1 fighter moved from Yunnan to Szechwan
                                        1 infantry moved from Kweichow to Szechwan
                                
                                    Place Units - Chinese
                                        5 infantry placed in Szechwan
                                
                                    Turn Complete - Chinese
                                        Chinese collect 5 PUs; end with 6 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                                
                                    Purchase Units - British
                                        Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                        Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                        Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                        Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                        Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                        Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                        Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                        Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                        Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                        British buy 4 TotalWarFighters, 1 UndrgroundFctry, 7 infantry and 2 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Place Units - British
                                        Units in India being upgraded or consumed: 1 factory_major
                                        1 UndrgroundFctry placed in India
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        Turning on Edit Mode
                                            EDIT: British takes Norway from Germans
                                            EDIT: Turning off Edit Mode
                                        EDIT: 1 uk_para moved from United Kingdom to Norway
                                
                                    Combat - British
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                        1 infantry moved from India to West India
                                        4 infantry moved from India to Burma
                                        1 uk_armour moved from India to Burma
                                        1 uk_armour moved from Belgian Congo to Egypt
                                        1 uk_armour moved from Union of South Africa to Belgian Congo
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                
                                    Place Units - British
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        4 TotalWarFighters placed in United Kingdom
                                        3 infantry and 1 uk_armour placed in India
                                        2 infantry and 1 uk_armour placed in Egypt
                                        2 infantry placed in Union of South Africa
                                
                                    Turn Complete - British
                                        Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                        British collect 42 PUs; end with 45 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 1.17
                                Americans regular : 1.50
                                Japanese regular : -0.67
                                

                                d6755c1c-ec78-4c6d-bc53-dd87dc612f23-trout-cat-game-3-uk7.tsvg

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout @beelee

                                  Guys the last thing I want to do is complain.

                                  And I want to keep playing this game

                                  But it is impossible for me to play a game where I cannot clearly see the pieces on the board.

                                  Please look at my photos - because I am guessing that you do not have this problem.

                                  As you can see, I HAVE NO IDEA where all those pieces in the upper boxes are located.

                                  One shows a few dozen tanks and such, while the map board shows a bunch of"1st" this and "2nd" and even "3rd" and then some cool photos of German Panther tanks again with the numbers... And why German Tanks?!

                                  Anyway I am suggesting that we not use these boxes as I find that super confusing and it's not like we will run out of space on the board.

                                  By the time you get this I might be done with the Mafia's turn but I had to mention this because this got me into trouble earlier and I still don't see any solution

                                  Screenshot 2026-02-12 at 9.34.53 PM.png
                                  Screenshot 2026-02-12 at 9.34.47 PM.png

                                  T 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout @beelee. Another very confusing thing is the overloading of terms like "1st" and "2nd"

                                    As you can see I have to deal with more than one thing called "1st" and that is just silly to me and serves no purpose.

                                    I suggest that if these upper boxes are continued to be used that the mapping be improved to ALWAYS SHOW unique labels. I would rather see 73rd and 82nd instead of three "1st"

                                    And while you guys may see some difference, I just see a couple of "1st" and a couple "2nd." One has a German Panther while the others have no image - and there are little red stars. But that does not mean anything to me yet.

                                    Is the German Panther tank supposed to be some sort of armor while the lack of the tank image is...? what exactly?

                                    Is there a way to improve the program to allow all the pieces under a particular label to be shown under a "hover" of the mouse pointer?

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.

                                      So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout @beelee
                                        OK ok that is good to know.

                                        So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

                                        And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

                                        OR

                                        perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

                                        I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

                                        So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

                                        these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

                                        Thanks
                                        J

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by JohnnyCat

                                            @trout OK I am trying - so thank you for that.

                                            I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.

                                            OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!

                                            T 1 Reply Last reply Reply Quote 0

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