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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat
      last edited by

      @trout

      trout-cat-game-3-GERMANY_7ATLANTIC WALL.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 7
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                Russians buy 3 AirLLs, 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 7 PUs; 0 AirLendLease; 3 TankLendLease; 
        
            Place Units - Russians
                3 AirLLs placed in Eastern Poland
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Eastern Poland: 3 fighters
                EDIT: Removing units owned by British from Eastern Poland: 3 uk_fighters
                EDIT: Turning off Edit Mode
                3 AirLLs placed in Eastern Poland
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Poland: 3 AirLLs
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Turning on Edit Mode
                    EDIT: Russians takes Bulgaria from Germans
                    EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Poland to Poland
                1 elite moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Poland
                1 tactical_bomber moved from Eastern Poland to Poland
                2 fighters moved from Eastern Poland to Romania
                EDIT: 1 russian_para moved from Caucasus to Bulgaria
        
            Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Volgograd to Caucasus
                1 Army_Conscript moved from Volgograd to Caucasus
                1 elite moved from Karelia to Novgorod
                EDIT: 1 guard_infantry moved from Eastern Poland to 2nd Corps
                EDIT: 1 armour moved from 2nd Corps to Bryansk
                EDIT: 1 armour moved from Eastern Poland to Bryansk
                1 russian_para moved from Russia to Caucasus
                EDIT: 3 armour moved from Russia to 2nd Tank
                EDIT: 1 Tank_General moved from Russia to 2nd Tank
                EDIT: 2 armour moved from Bryansk to 2nd Tank
                EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk
                EDIT: 1 2ndTankArmy moved from Bryansk to Western Ukraine
                7 infantry moved from Bryansk to Western Ukraine
                4 infantry moved from Bryansk to Western Ukraine
                2 guard_infantrys moved from Russia to Western Ukraine
                1 guard_infantry moved from Russia to Belarus
                1 elite moved from Russia to Bryansk
                1 armour moved from Urals to Yenisey
                1 Soviet_Commisar_3 moved from Nenetsia to Novosibirsk
                1 guard_infantry moved from Nenetsia to Novosibirsk
                2 armour moved from Nenetsia to Novosibirsk
                EDIT: 1 guard_infantry moved from Novosibirsk to 3rd Corps
                EDIT: 2 armour moved from Novosibirsk to 3rd Corps
                EDIT: 1 3rdCorps moved from 3rd Corps to Novosibirsk
                EDIT: 1 Soviet_Commisar_3 moved from Novosibirsk to Overflow
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 2ndCorps moved from Eastern Poland to Belarus
                1 1stTankArmy moved from Eastern Poland to Belarus
                1 ArmyGroupActive moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                4 aaGuns moved from Eastern Poland to Belarus
                6 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 fighters moved from Romania to Belarus
                1 tactical_bomber moved from Poland to Belarus
                1 fighter moved from Poland to Belarus
                5 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Nenetsia to Belarus
        
            Place Units - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 1 Hvy_Undg_2
                EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry
                EDIT: Turning off Edit Mode
                1 Elitearmour, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                Trigger RussiansTotalWarTacBmbrPlaceRussia4: has removed 4 TotalWarTacBmbrs owned by Russians in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTacBmbrPlaceRussia4: Russians has 4 tactical_bombers placed in Russia
        
            Turn Complete - Russians
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Russians collect 43 PUs; end with 50 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
        

        60e6c769-782c-4dab-966f-fb6ffe24a1e8-trout-cat-game-3-r7.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          In sea zone 6 are two naval mines, a red and a blue.

          One each on the 6-16 and 6-17 borders.

          trout-cat-game-3-JAPAN7.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Good morning. Quiet turn for the good guys. Ramping up for future moves only 🙂
            Game History

            Round: 7
            
                Purchase Units - Americans
                    Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                    Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                    Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                    Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                    Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                    Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                    Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                    Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                    Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                    Americans buy 1 Hvycarrier, 4 TotalWarFighters, 4 artilleries, 1 elite, 7 infantry and 1 usa_para; Remaining resources: 10 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 submarine moved from 8 Sea Zone to 16 Sea Zone
                    2 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
                    1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                    3 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
            
                Combat - Americans
                    Battle in 17 Sea Zone
                        Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                        Japanese defend with 1 Escort
                            Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                            Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Escort owned by the Japanese lost in 17 Sea Zone
                        Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 Escort
                    Battle in 16 Sea Zone
                        Americans attack with 1 submarine and 2 usa_fighters
                        Japanese defend with 1 Escort
                            Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Escort owned by the Japanese lost in 16 Sea Zone
                        Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 Escort
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    2 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                    3 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                    2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 31 Sea Zone
                    1 Heavy_BB moved from 8 Sea Zone to 10 Sea Zone
                    1 artillery moved from Aleutian Islands to 8 Sea Zone
                    1 artillery and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                    1 artillery moved from 10 Sea Zone to Western United States
                    3 transports moved from 109 Sea Zone to 106 Sea Zone
                    3 transports moved from 91 Sea Zone to 101 Sea Zone
                    1 Rail and 1 elite moved from Eastern United States to Western United States
                    2 ArmoredInfantrys moved from Eastern United States to Quebec
                    4 infantry moved from Eastern United States to Quebec
                    1 ArmoredInfantry moved from Eastern United States to Western United States
                    1 FighterAceUSA moved from Eastern United States to 109 Sea Zone
                    1 submarine moved from 101 Sea Zone to 91 Sea Zone
                    1 bomber moved from Western United States to Wake Island
                    1 transport moved from 31 Sea Zone to 26 Sea Zone
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                    1 transport moved from 31 Sea Zone to 10 Sea Zone
                    2 infantry moved from 31 Sea Zone to Wake Island
            
                Place Units - Americans
                    1 Hvycarrier placed in 10 Sea Zone
                    4 TotalWarFighters placed in Western United States
                    1 artillery and 2 infantry placed in Western United States
                    3 artilleries, 1 elite, 5 infantry and 1 usa_para placed in Eastern United States
                    Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                    Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                    Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 52 PUs; end with 62 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 73 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 1 PUs; 
            
                Combat Move - Chinese
                    1 infantry moved from Kweichow to Shensi
                          Chinese take Shensi from Japanese
                    2 infantry moved from Szechwan to Yunnan
                    2 infantry moved from Szechwan to Sikang
                    1 fighter moved from Szechwan to Yunnan
                    1 artillery moved from Szechwan to Sikang
                    1 infantry moved from Szechwan to Sikang
                    1 infantry moved from Szechwan to Sikang
            
                Combat - Chinese
                    Battle in Yunnan
                        Chinese attack with 1 fighter and 2 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                            Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Yunnan
                        Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in Sikang
                        Chinese attack with 1 artillery and 4 infantry
                        Japanese defend with 1 mech_infantry
                            Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                            Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Sikang
                            1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 mech_infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    1 fighter moved from Yunnan to Szechwan
                    1 infantry moved from Kweichow to Szechwan
            
                Place Units - Chinese
                    5 infantry placed in Szechwan
            
                Turn Complete - Chinese
                    Chinese collect 5 PUs; end with 6 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
            
                Purchase Units - British
                    Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                    Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                    Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                    Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                    Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                    Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                    Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                    Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                    Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                    British buy 4 TotalWarFighters, 1 UndrgroundFctry, 7 infantry and 2 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in India being upgraded or consumed: 1 factory_major
                    1 UndrgroundFctry placed in India
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Norway from Germans
                        EDIT: Turning off Edit Mode
                    EDIT: 1 uk_para moved from United Kingdom to Norway
            
                Combat - British
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    1 infantry moved from India to West India
                    4 infantry moved from India to Burma
                    1 uk_armour moved from India to Burma
                    1 uk_armour moved from Belgian Congo to Egypt
                    1 uk_armour moved from Union of South Africa to Belgian Congo
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
            
                Place Units - British
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    4 TotalWarFighters placed in United Kingdom
                    3 infantry and 1 uk_armour placed in India
                    2 infantry and 1 uk_armour placed in Egypt
                    2 infantry placed in Union of South Africa
            
                Turn Complete - British
                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                    British collect 42 PUs; end with 45 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 1.17
            Americans regular : 1.50
            Japanese regular : -0.67
            

            d6755c1c-ec78-4c6d-bc53-dd87dc612f23-trout-cat-game-3-uk7.tsvg

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout @beelee

              Guys the last thing I want to do is complain.

              And I want to keep playing this game

              But it is impossible for me to play a game where I cannot clearly see the pieces on the board.

              Please look at my photos - because I am guessing that you do not have this problem.

              As you can see, I HAVE NO IDEA where all those pieces in the upper boxes are located.

              One shows a few dozen tanks and such, while the map board shows a bunch of"1st" this and "2nd" and even "3rd" and then some cool photos of German Panther tanks again with the numbers... And why German Tanks?!

              Anyway I am suggesting that we not use these boxes as I find that super confusing and it's not like we will run out of space on the board.

              By the time you get this I might be done with the Mafia's turn but I had to mention this because this got me into trouble earlier and I still don't see any solution

              Screenshot 2026-02-12 at 9.34.53 PM.png
              Screenshot 2026-02-12 at 9.34.47 PM.png

              T 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout @beelee. Another very confusing thing is the overloading of terms like "1st" and "2nd"

                As you can see I have to deal with more than one thing called "1st" and that is just silly to me and serves no purpose.

                I suggest that if these upper boxes are continued to be used that the mapping be improved to ALWAYS SHOW unique labels. I would rather see 73rd and 82nd instead of three "1st"

                And while you guys may see some difference, I just see a couple of "1st" and a couple "2nd." One has a German Panther while the others have no image - and there are little red stars. But that does not mean anything to me yet.

                Is the German Panther tank supposed to be some sort of armor while the lack of the tank image is...? what exactly?

                Is there a way to improve the program to allow all the pieces under a particular label to be shown under a "hover" of the mouse pointer?

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.

                  So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout @beelee
                    OK ok that is good to know.

                    So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

                    And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

                    OR

                    perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

                    I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

                    So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

                    these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

                    Thanks
                    J

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout OK I am trying - so thank you for that.

                        I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.

                        OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Roger. I feel like I am turning you into an evil genius. I see where you also will likely defeat Panzer in your first game also. Which is again incredible since you still struggle with understanding the House Rules. You may have a Championship in your future if you decide to visit the Captain and his buddies in Denmark for their annual tournament after you have a full grasp of all the House Rules in the game

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout defeat Panzer !?

                            I’m Not sure about that but I continue to try and find solutions to this amazing game.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by

                              @trout @beelee

                              Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.

                              In fact, I am much more interested in this TripleA version than any other game!

                              And maybe I got old, but playing in person is just not what it once was...

                              trout-cat-game-3-MAFIA-7.tsvg

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                :astonished_face:

                                so they don't smoke and drink 🙂

                                Making new friends. You are an Ambassador now.

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by JohnnyCat

                                  @beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!

                                  This (the Captain) game is a total luxury compared to the actual board game!

                                  Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.

                                  In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.

                                  So I highly recommend you all play it... But this is still best...

                                  T 1 Reply Last reply Reply Quote 1
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by Trout

                                    @johnnycat Game History

                                    Round: 7
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - ANZAC
                                            1 transport moved from 62 Sea Zone to 54 Sea Zone
                                            1 artillery moved from Queensland to 54 Sea Zone
                                            1 infantry moved from Queensland to 54 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                            1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                            1 infantry moved from New Guinea to Dutch New Guinea
                                            1 infantry moved from New Guinea to Dutch New Guinea
                                    
                                        Combat - ANZAC
                                            Battle in Dutch New Guinea
                                                Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                                Changer defend; Japanese defend with 1 infantry
                                                    ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Dutch New Guinea
                                                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    
                                        Place Units - ANZAC
                                            1 transport placed in 62 Sea Zone
                                            1 artillery and 1 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 14 PUs; end with 15 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    Japanese regular : -0.33
                                    ANZAC regular : 0.00
                                    

                                    62740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.

                                    JohnnyCatJ 3 Replies Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by JohnnyCat

                                      @trout yep I agree.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @JohnnyCat
                                        last edited by

                                        @johnnycat NEVERMIND - I see it

                                        1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout trout-cat-game-3GERMANY_8.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee
                                            last edited by

                                            @Trout

                                            You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it 🙂

                                            But you probably already know that 🙂

                                            Haven't looked at this in a while. reich got a major hardon for the Middle East lol

                                            B 1 Reply Last reply Reply Quote 0

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