EXP G40 Game 3 Trout vs JCat
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@trout defeat Panzer !?
I’m Not sure about that but I continue to try and find solutions to this amazing game.
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Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.
In fact, I am much more interested in this TripleA version than any other game!
And maybe I got old, but playing in person is just not what it once was...
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@beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!
This (the Captain) game is a total luxury compared to the actual board game!
Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.
In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.
So I highly recommend you all play it... But this is still best...
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@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.0062740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.
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@trout yep I agree.
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@johnnycat NEVERMIND - I see it
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