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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by Trout

      @johnnycat Bottom-line experience will teach you all things. After a few games you will get the hang of it. Recommend when you do the Takeover, you do it how TripleA has it set up.

      So basically clear all of the Italy units out of Africa and place the “Takeover” Token in S. Italy on second phase placement. Can’t put any Italy navy in the Atlantic either but you already know that

      JohnnyCatJ 1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout @beelee

        Thank you again for this opportunity to keep learning !

        Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

        QUESTIONS that still remain.

        1. I see how Italy does the take over thing. WHEW much easier.

        2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

        I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

        T 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

            JohnnyCatJ 1 Reply Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout "Cannot build factory and plop units there same turn"
              Got it - except for the exception.

              And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

              Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

              I mention this more for me to be sure that I am learning this stuff.

              This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

              I will have Italy done in a few minutes

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout

                Incredibly more easy this way!

                Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

                Edit - the Italians that went to Malta did not change to German... so I used the editor.

                Seems like the RR token disappeared as well.

                1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  OTHER ISSUES that may just be intended for us to fix:

                  Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                  Follow this procedure:
                   Germany pays 5 IPC to the bank
                   Italian units are replaced by German units
                   Germany collects all Italian IPC
                   Germany begins Repair & Purchase Units
                  Place a German national control marker in each
                  territory that is controlled by Italy.
                  Also, place a German national control marker in
                  all original Italian territories – even if these
                  territories are controlled by The Allies – in order to
                  reflect that they are now “original” German
                  territories.
                  Correct the IPC level in favour of Germany and
                  remove the Italian national control marker from
                  the Expanded National Production Chart.

                  Screenshot 2026-02-19 at 5.59.48 PM.png

                  T 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                    1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 8
                      
                          Purchase Units - ANZAC
                              Turning on Edit Mode
                              EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                              EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                              EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                              EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                              EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                              EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                              EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                              EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                              EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                              EDIT: Turning off Edit Mode
                              ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                              2 fighters moved from Queensland to 45 Sea Zone
                      
                          Combat - ANZAC
                              Battle in 45 Sea Zone
                                  ANZAC attack with 1 destroyer and 2 fighters
                                  Japanese defend with 1 pacific_submarine
                                      ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                      Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 pacific_submarine
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                              2 fighters moved from 45 Sea Zone to 54 Sea Zone
                              3 infantry moved from Dutch New Guinea to New Guinea
                              1 artillery moved from Dutch New Guinea to New Guinea
                              1 infantry moved from New South Wales to Queensland
                              1 artillery moved from New South Wales to Queensland
                      
                          Place Units - ANZAC
                              1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                              1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                      
                          Non Combat Move - French
                              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                              1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0.17
                      ANZAC regular : -0.33
                      

                      Looks like you used Edit to change Italian territories and units to
                      Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                      38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                        ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                        so add this? or ?

                        Screenshot 2026-02-19 at 5.59.48 PM.png

                        T B 2 Replies Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                            I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                            Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout OK well one more issue

                              EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                              EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                              I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee Could you please explain the convey damage - is it in this display

                                Screenshot 2026-02-19 at 5.59.48 PM.png

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                  https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                  Screenshot from 2026-02-19 21-33-36.png

                                  So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                  e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                  Subs roll 2 dice

                                  I'll do an example a bit later showing the TakeOver step by step

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

                                    B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Could you elaborate on what part you don't understand ?

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @JohnnyCat
                                        last edited by JohnnyCat

                                        @Trout. I keep posting this sign - this is from our game not a random example. So am I to read this that you have two blockades over Italy income? se szone 93 and that the game rolled a 2 and a 4 so 15 collected but 2 lost to convoy damage.

                                        So 48 gets added to the German turn 9:: 71 - 5 for th take over +48 = 114Screenshot 2026-02-19 at 5.59.48 PM.png

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by JohnnyCat

                                          @beelee I don't understand if you are referring to things in general or the specific case which is this image so I gather the 2 were lostScreenshot 2026-02-19 at 5.59.48 PM.png

                                          In other words I get it yes. Thank you. And apparently the game did it because this is the image from that Italian turn

                                          B T 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            yea so you don't need to subtract the 5 bucks from germany when using the Token. A "UserAction" will pop up at start of G's turn and ask if you want to takeover Italy. If you accept it will auto deduct the 5 bucks

                                            Edit
                                            I will provide a detailed example after bit

                                            1 Reply Last reply Reply Quote 0

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