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    Multi Game 2 barnee Trout vs Alex Panzer

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    • T Offline
      Trout @Alexander
      last edited by

      @Alexander If my time math is right, this is Fall 1947 and still no clear victory in sight for Axis or Allies!

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Japan: 4 JPNbombers
              EDIT: Removing units owned by Japanese from Japan: 4 bombers
              EDIT: Turning off Edit Mode
              Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 TotalWarFighters, 3 armour, 1 elite, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 JPNbomber moved from Japan to 25 Sea Zone
              1 JPNbomber moved from Japan to 25 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 25 Sea Zone
              1 JPNbomber moved from Japan to 25 Sea Zone
              5 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber moved from Korea to Amur
              EDIT: 1 Japanese_LCV moved from Japan to Amur
              EDIT: 1 elite moved from Japan to Amur
              EDIT: 1 infantry moved from Japan to Amur
              1 armour moved from Shantung to 19 Sea Zone
              1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 armour moved from 5 Sea Zone to Amur
              1 infantry moved from 5 Sea Zone to Amur
              1 transport moved from 35 Sea Zone to 6 Sea Zone
              1 Escort, 1 NavyFighter, 1 carrier, 1 fighter and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
              2 fighters moved from 6 Sea Zone to Japan
              1 fighter moved from 6 Sea Zone to Caroline Islands
              1 fighter moved from Kiangsu to Amur
              1 carrier moved from 19 Sea Zone to 35 Sea Zone
              1 NavyFighter moved from 19 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone
              EDIT: 2 infantry moved from Japan to Amur
              EDIT: 1 Japanese_LCV moved from Japan to Amur
              2 infantry moved from Yunnan to Burma
              2 tactical_bombers moved from Kweichow to Burma
              2 fighters moved from Kweichow to Burma
              1 armour moved from Kweichow to Burma
              1 fighter moved from 35 Sea Zone to Philippines
              1 tactical_bomber moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Battle in Amur
                  Changer loiter and taunt; Japanese attack with 2 Japanese_LCVs, 6 armour, 3 artilleries, 1 elite, 4 fighters, 15 infantry and 1 tactical_bomber
                  Changer defend; Americans defend with 1 elite and 1 infantry
                  Japanese win, taking Amur from Russians with 2 Japanese_LCVs, 6 armour, 3 artilleries, 1 elite, 4 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 elite and 1 infantry
              Battle in Burma
                  Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry
                  Japanese win, taking Burma from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 3 JPNbombers, 1 Japan_destroyer, 1 fighter and 2 tactical_bombers
                  Americans defend with 1 Escort and 1 submarine
                  Japanese win with 3 JPNbombers, 1 Japan_destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 Escort and 1 submarine
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
              1 infantry moved from Shantung to 19 Sea Zone
              1 infantry moved from Kiangsu to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
              1 air_transport moved from Caroline Islands to Japan
              1 air_transport moved from Kweichow to Japan
              1 air_transport moved from Kweichow to Japan
              2 fighters and 2 tactical_bombers moved from Burma to Kweichow
              1 JPNbomber moved from Japan to Kweichow
              2 infantry moved from Kweichow to Yunnan
              1 elite moved from Shan State to Malaya
              EDIT: 1 factory_minor moved from Kiangsu to Kweichow
              2 Japan_Engineers moved from Kiangsu to Kweichow
              1 armour moved from Kiangsu to Kweichow
              1 aaGun moved from Korea to Amur
              4 fighters and 1 tactical_bomber moved from Amur to Korea
              1 mech_infantry moved from Shensi to Yunnan
              3 JPNbombers, 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
              3 JPNbombers moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              1 Escort, 1 Japan_destroyer, 4 TotalWarFighters and 1 submarine placed in 6 Sea Zone
              1 armour and 2 infantry placed in Shantung
              2 armour and 1 infantry placed in Korea
              1 elite and 4 infantry placed in Japan
              1 Fortification placed in Philippines
              1 Fortification placed in Caroline Islands
              1 Fortification placed in Iwo Jima
              Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: has removed 4 TotalWarFighters owned by Japanese in 6 Sea Zone
              Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: Japanese has 4 fighters placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone
              Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone
              Japanese collect 62 PUs; end with 63 PUs
              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs
              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
              Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 83 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
      

      06ae9c86-da1c-42b6-afd4-d16cb8daa00f-exp-game-2-multi-apbt-j16.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by beelee

        @Trout

        Yea if you look to the right of the TimeTable there is a Token for the date. I made some new ones so you can read them better. They're in the last update I think.

        Still not great but better. You can hover on it and it'll tell you as well.

        Screenshot from 2026-06-03 16-43-16.png

        @alexander Looked as if neither side was too interested in the Smolensk fight until the Elite woke up 🙂
        I'll fix the Rockets so they can use rail.

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Ciao,

          one Take Over Pizza please. For out of house.

          BR

          Game History

          Round: 16
          
              Purchase Units - Americans
                  Americans buy 1 Escort, 8 TotalWarFighters and 6 TotalWarMechInfs; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone
                  4 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                  3 usa_fighters moved from Siberia to 5 Sea Zone
                  1 USAbomber moved from Siberia to 5 Sea Zone
                  1 ArmoredInfantry, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 ArmoredInfantry, 1 Heavy_Transport, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to 46 Sea Zone
                  1 ArmoredInfantry, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                  2 usa_fighters moved from 54 Sea Zone to New Guinea
          
              Combat - Americans
                  Battle in New Guinea
                      Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters
                      Changer defend; Japanese defend with 1 elite
                          Americans roll dice for 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters in New Guinea, round 2 : 2/6 hits, 1,83 expected hits
                          Japanese roll dice for 1 elite in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                          1 elite owned by the Japanese lost in New Guinea
                      Americans win, taking New Guinea from Japanese with 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 elite
                  Battle in 5 Sea Zone
                      Americans attack with 1 USAbomber and 3 usa_fighters
                      Japanese defend with 1 transport
                          Americans roll dice for 1 USAbomber and 3 usa_fighters in 5 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                          Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 transport owned by the Japanese lost in 5 Sea Zone
                      Americans win with 1 USAbomber and 3 usa_fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 transport
                  Battle in 25 Sea Zone
                      Americans attack with 4 NavyFighters and 1 submarine
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 4 NavyFighters in 25 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Americans lost in 25 Sea Zone
                          1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 4 NavyFighters remaining. Battle score for attacker is 1
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 Japan_destroyer
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central America
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States
                  4 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                  1 Escort moved from 10 Sea Zone to 25 Sea Zone
                  4 NavyFighters moved from 10 Sea Zone to 26 Sea Zone
                  2 usa_fighters moved from Hawaiian Islands to 89 Sea Zone
                  1 Escort and 1 carrier moved from 10 Sea Zone to 89 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 Heavy_Transport, 1 artillery and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                  1 artillery moved from 89 Sea Zone to Central America
                  1 SP_ArtilleryUSA moved from Central United States to Central America
                  2 Rails moved from Eastern United States to Alaska
                  2 Rails and 2 mech_infantrys moved from Alaska to Central America
                  1 ArmoredInfantry, 5 air_transports, 1 elite and 3 mech_infantrys moved from Alaska to Soviet Far East
                  3 ArmoredInfantrys, 3 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 2 aaGuns and 10 infantry moved from Siberia to Soviet Far East
                  1 FighterAceUSA and 1 usa_fighter moved from Alaska to Soviet Far East
                  3 air_transports moved from Alaska to Western United States
                  1 Rail moved from Eastern United States to Alaska
                  1 Rail and 1 aaGun moved from Alaska to Western United States
                  1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                  1 FighterAceUSA moved from United Kingdom to Scotland
                  1 Escort moved from 54 Sea Zone to 34 Sea Zone
                  1 USANC1, 1 carrier, 1 pacific_BB, 1 pacific_cruiser and 1 pacific_destroyer moved from 54 Sea Zone to 46 Sea Zone
                  2 usa_fighters moved from New Guinea to 46 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  3 usa_fighters moved from 5 Sea Zone to Soviet Far East
                  1 USAbomber moved from 5 Sea Zone to Hawaiian Islands
          
              Place Units - Americans
                  4 TotalWarFighters placed in Eastern United States
                  4 TotalWarFighters and 6 TotalWarMechInfs placed in Western United States
                  1 Escort placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 aaGuns
                  EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
                  EDIT: Turning off Edit Mode
                  Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States
                  Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                  Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                  Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States
                  Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                  Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
          
              Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                  Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 10 PUs; 
          
              Combat Move - Chinese
          
              Combat - Chinese
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 10 PUs
          
              Purchase Units - British
                  British buy 1 Escort, 4 TotalWarFighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  5 infantry moved from India to Burma
                  1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma
          
              Combat - British
                  Battle in Burma
                      British attack with 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                      Japanese defend with 1 armour and 2 infantry
                          British roll dice for 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 2/7 hits, 2,00 expected hits
                          Japanese roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits
                          2 infantry owned by the British lost in Burma
                          2 infantry owned by the Japanese lost in Burma
                          British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 3 : 0/5 hits, 1,67 expected hits
                          Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0,50 expected hits
                          1 infantry owned by the British lost in Burma
                          British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits
                          Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0,50 expected hits
                          1 infantry owned by the British lost in Burma
                          1 armour owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for British: 4 infantry
                      Casualties for Japanese: 1 armour and 2 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                  1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
                  1 uk_fighter moved from Persia to Egypt
                  1 uk_fighter moved from Eastern Persia to Egypt
                  1 uk_fighter moved from Eastern Persia to Caucasus
                  2 uk_fighters moved from India to Caucasus
                  2 Rails moved from Union of South Africa to Persia
                  2 Rails and 2 infantry moved from Persia to Egypt
                  2 uk_armours moved from India to West India
                  1 UK_Hvy_Bomber moved from Caucasus to Russia
                  1 UK_Hvy_Bomber moved from United Kingdom to Russia
                  5 UK_LCVs, 5 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry, 4 uk_fighters and 2 uk_paras moved from United Kingdom to Scotland
          
              Place Units - British
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 Escort placed in 110 Sea Zone
                  1 harbour placed in Scotland
                  4 TotalWarFighters placed in United Kingdom
                  3 infantry placed in Persia
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
                  British collect 39 PUs; end with 39 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -0,33
          Japanese regular : 1,67
          British regular : -1,17
          

          06ae9c86-da1c-42b6-afd4-d16cb8daa00f-exp-game-2-multi-apbt-US UK16.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Guten Morgen Herr Panzer

            Game History

            Round: 16
            
                Purchase Units - Italians
                    Italians buy 1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 2 infantry and 3 mine_unarmeds; Remaining resources: 18 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    3 artilleries moved from Alexandria to Egypt
                    EDIT: 1 Italian_LCV, 1 armour, 1 infantry and 1 italian_para moved from Romania to Rostov
                    1 armour moved from Bessarabia to Rostov
                    1 infantry moved from Ukraine to Rostov
            
                Combat - Italians
                    Battle in Rostov
                        Italians attack with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para
                        Russians defend with 2 infantry
                            Italians roll dice for 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                            Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                            2 infantry owned by the Russians lost in Rostov
                        Italians win, taking Rostov from Russians with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para remaining. Battle score for attacker is 6
                        Casualties for Russians: 2 infantry
                    Battle in Egypt
                        Italians attack with 3 artilleries
                        British defend with 1 harbour, 9 infantry and 2 uk_fighters; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 usa_fighter; Russians defend with 1 mech_infantry
                            Italians roll dice for 3 artilleries in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                            British roll dice for 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter in Egypt, round 2 : 10/16 hits, 6.33 expected hits
                            3 artilleries owned by the Italians lost in Egypt
                        British win with 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter remaining. Battle score for attacker is -12
                        Casualties for Italians: 3 artilleries
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia
                    4 infantry moved from Bessarabia to Ukraine
                    1 infantry moved from Eastern Poland to Bessarabia
                    1 armour moved from Yugoslavia to Eastern Poland
                    1 Europe_Rail moved from Southern Italy to Southern France
                    1 Europe_Rail and 1 armour moved from Southern France to Bessarabia
                    3 infantry moved from Northern Italy to Yugoslavia
                    3 italian_paras moved from Southern Italy to Romania
                    1 fighter moved from Southern Italy to Western Germany
                    2 infantry moved from Normandy Bordeaux to France
                    1 transport moved from 92 Sea Zone to 93 Sea Zone
                    1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                    1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                    1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                    1 armour moved from Normandy Bordeaux to Southern France
                    4 infantry moved from Southern France to France
            
                Place Units - Italians
                    1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 1 infantry and 3 mine_unarmeds placed in Southern Italy
                    1 infantry placed in Southern France
                    Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians
                    Trigger ConquerItaly: Germans takes ownership of territory Alexandria
                    Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
                    Trigger ConquerItaly: Germans takes ownership of territory Normandy Bordeaux
                    Trigger ConquerItaly: Germans takes ownership of territory Southern France
                    Trigger ConquerItaly: Germans takes ownership of territory Tobruk
                    Trigger ConquerItaly: Germans takes ownership of territory Albania
                    Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
                    Trigger ConquerItaly: Germans takes ownership of territory Libya
                    Trigger ConquerItaly: Germans takes ownership of territory Sicily
                    Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
                    Trigger ConquerItaly: Germans takes ownership of territory Sardinia
                    Trigger ConquerItaly: Germans takes ownership of territory Belarus
                    Trigger ConquerItaly: Germans takes ownership of territory Rostov
                    Trigger ConquerItaly: Germans takes ownership of territory Bessarabia
                    Trigger ConquerItaly: Germans takes ownership of territory Western Ukraine
                    Trigger ConquerItaly: Germans takes ownership of territory Greece
                    Trigger RemoveItalianUndergroundMinrInSouthern France: has removed 1 UndergroundMinr owned by Italians in Southern France
                    Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy
                    Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France
                    Trigger RemoveItalianHvy Undg 1InSouthern Italy: has removed 1 Hvy_Undg_1 owned by Italians in Southern Italy
                    Trigger RemoveItalianairfield HvyInSouthern Italy: has removed 1 airfield_Hvy owned by Italians in Southern Italy
                    Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar
                    Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy
                    Trigger RemoveItalianharbourInNormandy Bordeaux: has removed 1 harbour owned by Italians in Normandy Bordeaux
                    Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar
                    Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France
                    Trigger PlaceGermanharbourInNormandy Bordeaux: Germans has 1 harbour placed in Normandy Bordeaux
                    Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar
                    Trigger PlaceGermanairfield HvyInSouthern Italy: Germans has 1 airfield_Hvy placed in Southern Italy
                    Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar
                    Trigger PlaceGermanHvy Undg 1InSouthern Italy: Germans has 1 Hvy_Undg_1 placed in Southern Italy
                    Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy
                    Trigger PlaceGermanUndergroundMinrInSouthern France: Germans has 1 UndergroundMinr placed in Southern France
                    Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy
            
                Turn Complete - Italians
                    Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania
                    Units Change Ownership
                        Some Units in Gibraltar change ownership: 2 armour and 2 infantry
                        Some Units in Normandy Bordeaux change ownership: 1 infantry
                        Some Units in Southern France change ownership: 1 aaGun, 2 armour and 3 infantry
                        Some Units in France change ownership: 6 infantry
                        Some Units in Western Germany change ownership: 1 fighter
                        Some Units in Romania change ownership: 1 aaGun and 3 italian_paras
                        Some Units in Northern Italy change ownership: 1 aaGun
                        Some Units in Southern Italy change ownership: 1 Italian_LCV, 1 aaGun, 1 air_transport, 1 infantry and 3 mine_unarmeds
                        Some Units in Rostov change ownership: 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para
                        Some Units in Eastern Poland change ownership: 1 armour
                        Some Units in Bessarabia change ownership: 1 armour and 1 infantry
                        Some Units in Ukraine change ownership: 4 infantry
                        Some Units in 92 Sea Zone change ownership: 1 Escort_Convoy, 1 battleship, 2 cruisers and 1 transport
                        Some Units in Yugoslavia change ownership: 3 infantry
            

            Combat Hit Differential Summary :

            Italians regular : -0.50
            Russians regular : -0.67
            British regular : 3.67
            

            The Fuhrer was indecisive on taking over Italia, but the High command convinced him it was the right decision.

            We'll see what the dice have to say about it 🙂

            Should be all good to go. I adjusted the dough for Italy. I got 34 and they had 18. I'll adjust the Reich when they're up.

            Edit
            N Italy Fctry should be Max damage
            EXP Game 2 Multi I 16 N Italy Fctry Damage.tsvg

            A 1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Online
              Panzerstahl-Helm 0
              last edited by Panzerstahl-Helm 0

              @alexander
              @beelee

              Hi Alex,

              please use this save.
              I missed to move my US units in SZ63 and swap the Escorts with the UK DDs in SZ119 + SZ110
              I did so in my test run, but spaced them out on my live turn.

              exp-game-2-multi-i-16-n-italy-fctry-damage_EDIT_Panzer.tsvg

              BR

              1 Reply Last reply Reply Quote 2
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Fear the mighty French army with their first win of the game!

                exp-game-2-multi-f-16.tsvg

                Purchase Units
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs; 
                Combat Move
                Resetting and Giving Bonus Movement to Units
                Cleaning up during movement phase
                Combat
                Preparing Airbases for Possible Scrambling
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Non Combat Move
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 Escort_Convoy, 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Queensland to New South Wales
                1 fighter moved from Sumatra to Western Australia
                2 fighters moved from Queensland to New Guinea
                2 air_transports and 2 infantry moved from Queensland to New Guinea
                2 air_transports moved from New Britain to Queensland
                Cleaning up during movement phase
                Place Units
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turn Complete
                ANZAC collect 14 PUs; end with 16 PUs
                Combat Move
                Resetting and Giving Bonus Movement to Units
                1 infantry moved from Egypt to Alexandria
                Combat
                Recording Battle Statistics
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Non Combat Move
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Cleaning up during movement phase
                Turn Complete
                
                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Alexander
                  last edited by

                  @Alexander

                  Vive la France

                  🙂

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by

                    @panzerstahl-helm-0

                    Guten Morgen

                    Scramble 109 ?

                    Screenshot from 2026-06-07 00-08-12.png

                    EXP Game 2 Multi APbT G 17 Scramble.tsvg

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                    • Panzerstahl-Helm 0P Online
                      Panzerstahl-Helm 0 @beelee
                      last edited by

                      @beelee

                      Godd morning.
                      Full scramble

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                      • B Offline
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @Panzerstahl-Helm-0

                        Game History

                        Round: 17
                        
                            Research Technology - Germans
                        
                            Actions And Operations - Germans
                                Germans spend 5 PUs on User Action: Action Germans TakeOverItaly
                                Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly
                                Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War
                        
                            Purchase Units - Germans
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV
                                Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para
                                triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day
                                Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy
                                triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Turning on Edit Mode
                                EDIT: Changing PUs for Italians from 52 to 0
                                EDIT: Changing PUs for Germans from 67 to 119
                                EDIT: Turning off Edit Mode
                                Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 1 infantry
                                1 waffen_infantry placed in Germany
                                Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry
                                1 Hvy_Undg_2 placed in Western Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                                Turning on Edit Mode
                                    EDIT: Germans takes Northwest Persia from British
                                    EDIT: Turning off Edit Mode
                                5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                                5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                                2 Me_262s moved from 112 Sea Zone to 109 Sea Zone
                                2 Me_262s moved from Norway to 109 Sea Zone
                                4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone
                                1 Escort moved from 104 Sea Zone to 109 Sea Zone
                                1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                                2 armour and 2 infantry moved from Rostov to Volgograd
                                2 infantry moved from Ukraine to Bryansk
                                1 elite moved from Belarus to Bryansk
                                2 infantry moved from Belarus to Archangel
                                1 infantry moved from Ukraine to Bryansk
                                2 Me_262s moved from Novgorod to Archangel
                                1 Me_262 moved from Belarus to Archangel
                                1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk
                                EDIT: 1 italian_para moved from Rostov to Northwest Persia
                                1 bomber moved from Romania to Volgograd
                        
                            Combat - Germans
                                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                                Battle in 119 Sea Zone
                                    Germans attack with 5 GermanUBoats and 1 Wolfpack
                                    British defend with 1 destroyer
                                    Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                    Casualties for British: 1 destroyer
                                Battle in 110 Sea Zone
                                    Germans attack with 5 Type_XXI_UBoats
                                    British defend with 1 destroyer
                                    Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1
                                    Casualties for Germans: 1 Type_XXI_UBoat
                                    Casualties for British: 1 destroyer
                                Battle in 109 Sea Zone
                                    Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                                    British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports
                                    Germans win with 3 Me_262s remaining. Battle score for attacker is 9
                                    Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                                    Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports
                                    Casualties for British: 2 Escort_Convoys and 5 uk_fighters
                                Battle in Archangel
                                    Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt
                                    Changer defend; Russians defend with 1 guard_infantry
                                    Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4
                                    Casualties for Russians: 1 guard_infantry
                                Battle in Volgograd
                                    Germans attack with 2 armour, 1 bomber and 2 infantry
                                    Russians defend with 2 infantry and 1 russian_minor
                                    Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                                    Casualties for Russians: 2 infantry
                                Battle in Bryansk
                                    Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry
                                    Russians defend with 1 guard_infantry and 1 infantry
                                    Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4
                                    Casualties for Germans: 1 infantry
                                    Casualties for Russians: 1 guard_infantry and 1 infantry
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                1 bomber moved from Volgograd to Romania
                                EDIT: 1 Italian_LCV moved from Rostov to Romania
                                1 infantry moved from Ukraine to Rostov
                                1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus
                                1 armour moved from Bessarabia to Ukraine
                                3 infantry moved from Yugoslavia to Romania
                                2 Waffen_Paras moved from Germany to Romania
                                2 italian_paras moved from Romania to Ukraine
                                1 italian_para moved from Romania to Germany
                                1 armour moved from Eastern Poland to Belarus
                                EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway
                                1 GAirCommander moved from Germany to Western Germany
                                1 G_Rail and 1 elite moved from Germany to Belarus
                                1 infantry moved from Karelia to Novgorod
                                1 SP_Artillery moved from Novgorod to Karelia
                                3 Me_262s moved from Archangel to Belarus
                                3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux
                                EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                                EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                                EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone
                                EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway
                                6 infantry moved from France to Normandy Bordeaux
                                1 transport moved from 92 Sea Zone to 93 Sea Zone
                                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                                1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
                                1 aaGun moved from Southern France to Normandy Bordeaux
                                2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                                1 infantry moved from Normandy Bordeaux to Holland Belgium
                                1 aaGun moved from Northern Italy to Southern France
                                2 G_air_transports moved from Western Germany to Gibraltar
                                EDIT: 2 armour moved from Western Germany to Gibraltar
                                1 G_Rail moved from Germany to Western Germany
                                1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus
                                1 Europe_Rail moved from Germany to Western Germany
                                1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland
                                1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar
                                EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus
                                EDIT: 1 armour moved from Western Germany to Belarus
                                EDIT: 1 armour moved from Western Germany to Normandy Bordeaux
                                2 G_air_transports moved from Belarus to Western Germany
                                2 G_air_transports moved from Belarus to Germany
                                EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk
                        
                            Place Units - Germans
                                1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany
                                1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany
                                1 Atlantic_Wall placed in Norway
                                3 infantry placed in Southern France
                                2 infantry placed in Southern Italy
                                Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                                Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                                Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                                Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
                                Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                Germans collect 72 PUs; end with 72 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs
                                Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                                Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                                Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
                                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs
                                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
                        

                        Edit
                        Uggh the LMs are Armed at Alexandria

                        JFC 2nd SS should be deactivated

                        exp-game-2-multi-apbt-g-17edit3.tsvg

                        Edit 2
                        @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet

                        Edit 3
                        Hi @alexander
                        Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack.

                        A 2 Replies Last reply Reply Quote 1
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee Will do, just taking a moment to chat with Panzer and run some numbers... Will have the turn up late today or tomorrow

                          1 Reply Last reply Reply Quote 1
                          • A Offline
                            Alexander @beelee
                            last edited by

                            @beelee Alright, I hope I did this correct.

                            Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.

                            Here is the pre combat file if you want to check:
                            exp-game-2-multi-apbt-r-17precombat.tsvg

                            Here is the real deal:
                            exp-game-2-multi-apbt-r-17-v1.tsvg

                            Purchase Units
                            Setting uses for triggers used this phase.
                            Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                            Combat Move
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                            Setting uses for triggers used this phase.
                            Resetting and Giving Bonus Movement to Units
                            Cleaning up during movement phase
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF
                            EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour
                            EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour
                            EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys
                            EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps
                            EDIT: Turning off Edit Mode
                            1 armour moved from Russia to Belarus
                            1 armour moved from Russia to Belarus
                            Russians undo move 2.
                            Russians undo move 1.
                            1 armour and 1 mech_infantry moved from Russia to Belarus
                            EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            1 TankDestroyerFS moved from Russia to Belarus
                            1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
                            5 armour moved from Russia to Belarus
                            Turning on Edit Mode
                            EDIT: 1 russian_para moved from Nenetsia to Belarus
                            EDIT: 3 russian_paras moved from Russia to Belarus
                            EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine
                            EDIT: Turning off Edit Mode
                            1 infantry moved from Caucasus to Rostov
                            1 armour moved from Tambov to Rostov
                            3 guard_infantrys moved from Russia to Volgograd
                            1 artillery and 1 infantry moved from Tambov to Volgograd
                            2 guard_infantrys moved from Russia to Volgograd
                            1 guard_infantry moved from Russia to Volgograd
                            1 infantry moved from Caucasus to Volgograd
                            2 artilleries moved from Russia to Bryansk
                            4 infantry moved from Russia to Bryansk
                            1 artillery and 1 infantry moved from Russia to Bryansk
                            1 elite and 2 infantry moved from Nenetsia to Archangel
                            1 armour moved from Urals to Archangel
                            Turning on Edit Mode
                            EDIT: Russians undo move 8.
                            EDIT: Russians undo move 6.
                            EDIT: Russians undo move 6.
                            EDIT: Russians undo move 5.
                            EDIT: Russians undo move 4.
                            EDIT: Russians undo move 3.
                            EDIT: Russians undo move 2.
                            EDIT: Russians undo move 1.
                            EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour
                            EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers
                            EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour
                            EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys
                            EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy
                            EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                            EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: 1 russian_para moved from Nenetsia to Belarus
                            EDIT: 3 russian_paras moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                            1 artillery and 1 infantry moved from Russia to Bryansk
                            Russians undo move 18.
                            Russians undo move 17.
                            Russians undo move 16.
                            Russians undo move 15.
                            Russians undo move 14.
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3
                            EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts
                            EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive
                            EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                            EDIT: 1 russian_para moved from Nenetsia to Belarus
                            EDIT: 3 russian_paras moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            7 armour and 1 mech_infantry moved from Russia to Belarus
                            Russians undo move 18.
                            Turning on Edit Mode
                            EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                            EDIT: Turning off Edit Mode
                            1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                            Turning on Edit Mode
                            EDIT: Game Loaded
                            Combat
                            EDIT: Preparing Airbases for Possible Scrambling
                            EDIT: Battle in Belarus
                            Battle in Bryansk
                            Battle in Ukraine
                            Battle in Volgograd
                            Battle in Rostov
                            Battle in Archangel
                            Recording Battle Statistics
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                            Non Combat Move
                            Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                            1 elite and 1 infantry moved from Russia to Smolensk
                            1 Russian_Rail moved from Russia to Nenetsia
                            1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel
                            1 infantry moved from Vologda to Archangel
                            1 infantry moved from Russia to Vologda
                            Russians undo move 5.
                            1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia
                            1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda
                            1 AirCommanderTac moved from Belarus to Russia
                            1 elite moved from Yakut S.S.R. to Yenisey
                            1 infantry moved from Yakut S.S.R. to Buryatia
                            Russians undo move 8.
                            2 aaGuns and 1 infantry moved from Russia to Bryansk
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda
                            Setting uses for triggers used this phase.
                            Cleaning up during movement phase
                            Place Units
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Russia: 1 AirCommander
                            EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac
                            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour
                            EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour
                            EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
                            EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour
                            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour
                            EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General
                            EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                            EDIT: Removing units owned by Russians from 1st Army Group: 2 armour
                            EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys
                            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy
                            EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers
                            EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour
                            EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
                            EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                            EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour
                            EDIT: Turning off Edit Mode
                            3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia
                            1 infantry placed in Caucasus
                            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                            Setting uses for triggers used this phase.
                            Turn Complete
                            Russians collect 28 PUs; end with 29 PUs
                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
                            
                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Alexander
                              last edited by beelee

                              @Alexander

                              Yea they take a bit to get used too. When in doubt, post every combat rd.

                              I'll take a look now

                              Edit
                              Yea there's quite a few things. I'll walk you through it.

                              Oh and Good Evening 🙂

                              Edit 2
                              I recreated your turn. For the Belarus attack, you have to move All Box units on to the board before any attackers. Otherwise they'll place but won't roll.

                              The SS Pnzr Army is the Active one for AG Center. So I move the red dot for active. He'll boost the other 2 SS Pnzrs and himself with their bonus rolls.

                              The Inactive, blue dot SS Pnzr, rolls 2 by himself. This way, if the Army is disbanded in combat, you can kill the Active Pnzr and the Inactive will continue to roll twice, as SS PG always rolls twice, even if by himself.

                              The rest of the Armies use their Inactive Commanders.

                              Hmm ... I have a 4th SS Pnzr that is not part of 1st SS Pnzr. In this version the Active SS PG will give a bonus to 3 SS Pnzrs. It's on the list for the next update.

                              What I will do, is move the SS Pnzr to W GER and Fly a 262 to replace it, as they both defend at 5.

                              I also need to deactivate one of the SS TDys. I temporarily moved him to AG South as it won't let me remove him at this point. I also added the Inactive SS TD to AG South or someplace and moved him to Belarus.

                              I thought you could place defenders directly into the TTy but a recent conversation with Victory has me uncertain of that and I need to test it.
                              Actually, I think you can but you have to do it before anything moves in. I still need to check it though.

                              Anyway, should look like this

                              Screenshot from 2026-06-11 00-04-10.png

                              Now will add the soviets. Hmm ... not letting the Engnr blitz with a Tank. I'll check that for the update.

                              I activated 1st Tank, Red Dot TG. Your Commisars can't blitz, so they stay in Moscow. Anyway, this is what we have

                              Screenshot from 2026-06-11 00-19-31.png

                              Edit was acting weird for me after I moved dudes. I had to X out and close windows. Haven't had that happen before. W/e it worked.

                              Now we'll do battle. Turn Edit back on and let it rip. Just for giggles, lets see what triplea says

                              Doesn't seem to like your odds. Well, it's not always correct 🙂

                              Screenshot from 2026-06-11 00-22-45.png

                              Hopefully I can roll this out. My new OS wasn't allowing me to access screen overflow and enter wasn't working for killing the selected casualties.

                              Only have the 1 AA and it's gonna shoot at the Planes so the Paras are ignored.

                              AA misses. So does TD. 2 Rockets hit.

                              It's not letting me fight in Edit. I think the Rockets and TD First strikes might be fckn it up. I'll check Might have to roll those by hand

                              Edit
                              It's not letting me select the German casualties for the rocket attacks. It does for AA and TD against Soviets and also does in the solo Rocket attack.

                              Well this blows. It used to work fine. See if I can find a work around.

                              It's not letting me select German casualties first combat rd. 2nd rd it does. Soviets I can select 1st rd fine. Not sure why that is. It happened with Trout in our game but he was able to fight fine.

                              He's on Windows though. Well I'll post a save for you to see if it works for you.

                              EXP Game 2 Multi APbT R 17 Combat Test.tsvg

                              Edit again lol
                              So the Engnr will blitz. Need to switch to "EngineerAttack" I tested in a small battle and everything worked. Trying the big battle again

                              Edit 5
                              It's working this time. I did things slightly different. I'll roll through this and make a new save for you to look at

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                              • B Offline
                                beelee
                                last edited by beelee

                                @alexander

                                OK gonna start over. Idk what happened. I'm guessing it had something to do with how I placed the German Defenders.

                                I have a TD in one of the SS Armies is why I have 2 Active. I replaced it and the SS Pnzr as the very first thing and then moved guys from their Boxes.

                                I also moved the Soviets from their Boxes directly to Belarus instead of Moscow and then to Belarus. That shouldn't matter and is usually the way I do it.

                                Well I'll try again. Hopefully it works and is a bit cleaner 🙂

                                Edit
                                OK this one works. Go ahead and save at the end of CM again. I'd play it out in local too. You can also adjust your turn completely if you want.

                                You most likely need to kill the AG Flag rd 1 depending on casualties. Just don't count it as a hit.

                                If you decide to go for it, save and screenshot the hits and I'll give you the OOL. There's too much variance to give you a concrete one before battle.

                                EXP Game 2 Multi APbT R 17 Combat Test3.tsvg

                                Actually post end of CM first and we can check to make sure it's correct.

                                Change your Engnr to Attack before you move anything or you get burned. You can always add one to a different TTy and move him if you forget, then kill the original in NCM

                                Edit 2
                                Actually I fckd up. The TD should change to Inactive in 2nd SS and move to the Board. The SS Pnzr should move from Belarus to W GER and a 262 move to Belarus. Do those first for Germany and then move the rest of their dudes.

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                                • A Offline
                                  Alexander @beelee
                                  last edited by

                                  @beelee Oh my, I didn't think I broke the game that hard!

                                  Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.

                                  Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)

                                  Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS

                                  Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!

                                  I'll take a look at home tonight and see what the new setup looks like.

                                  Do I need to do anything with the prior dice rolls or just start from scratch?

                                  I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.

                                  Note to self, check the engineer, move the Germans

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                                  • B Offline
                                    beelee @Alexander
                                    last edited by beelee

                                    @Alexander

                                    Hi Alex

                                    Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things.

                                    Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle.

                                    When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally.

                                    The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues.

                                    Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook.

                                    Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded.

                                    You can replace TG with any surviving Tanks in NCM if needed.

                                    So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers.

                                    If you get more than 5, kill the Inf. If all 7 hit, I'll have to look 🙂

                                    Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties.

                                    You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all.

                                    Just x out of the window and it takes you back to rolls.

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                                    • A Offline
                                      Alexander @beelee
                                      last edited by

                                      @beelee exp-game-2-multi-apbt-r-17-combat-v2.tsvg

                                      Ok, so AA missed, TD got 1 hit (mech), 5 rocket hits - AA, 4 damage to tanks

                                      24 hits - how would you like to assign them...this is my guess
                                      8dcd7630-9eaa-4cdc-8277-75732a25bfb6-image.jpeg

                                      Here are some other photos

                                      c19f7ed6-6761-481f-8c7b-298c864faee6-image.jpeg

                                      2bab0b1e-0651-44de-ab35-e8dd9b3a85d6-image.jpeg

                                      15ad5c89-60ed-43bc-ae8d-4eb551b7555f-image.jpeg

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                                      • B Offline
                                        beelee @Alexander
                                        last edited by beelee

                                        @Alexander

                                        Good Evening

                                        Well done. 1 minor mistake. There are 3 Waffen Pnzrs. Should only be 2 and the TD should be changed to inactive, blue barrel. I gave some confusing information, so no biggie.

                                        What happens is the SS Pnzr will roll 2 5's (fixed for next update) while the TD would roll 1 5. So disregard the last die thrown at 5 when G rolls.

                                        Screenshot from 2026-06-13 23-54-34.png

                                        Edit
                                        Also it looks as if you have the older WaffenArty and maybe @panzerstahl-helm-0 does also ?

                                        This the new one Waffen_Arty.png

                                        makes it easier to tell apart from the Mobile Arty, SPA, as the SPA uses the old Waffen Arty image

                                        SP_Artillery.png

                                        Edit 2
                                        I missed one. Kill the PG too. Blue dot

                                        A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @beelee
                                          last edited by Alexander

                                          @beelee Thanks, I also for got that the one plane was a TD so thanks for flagging that with your hit allocation.

                                          Ignoring the last 5 ... so 32 hits ... seems pretty good rolls for the Germans

                                          176fd68a-49d4-453b-a28a-78eda8365b1b-image.jpeg

                                          Retreating after 1 round of combat

                                          The res of combat should be pretty quick and up soon.

                                          One last question (I can edit later with my ANZAC turn) do I need to swap the JPz in West Germany and replace with one of the planes?

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                                          • A Offline
                                            Alexander @Alexander
                                            last edited by

                                            I spoke too soon, feel free to adjust the rocket hit in Ukraine

                                            22e88bbb-8efa-4a25-9378-c644259b8bc7-image.jpeg

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