Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Thank you! Somehow Friday night is the recovery night after all the fun this week...weird having Wed off
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@Alexander @beelee @panzerstahl-helm-0 Good morning all. Happy Birthday USA!
c8757442-3f7c-4f09-ae3f-8a78c85d748b-exp-game-2-multi-apbt-j17.tsvg
Since I was in Local Mode, brief summary of what I did. Pushed forward but not in force into Soviet Union. Air Transported and fortified some extra dudes in Carolines, killed some escort blockers in Pacific, max built land units in mainland factories. Over to the Allies!
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Ciao.
US/UK17 is cooking.
I am on the road and will post asap. -
Ciao.
Sorry for the delay.
I am on my way to South of Italy and we are visting friends and family on the way.c8757442-3f7c-4f09-ae3f-8a78c85d748b-exp-game-2-multi-apbt-US UK17_edit.tsvg
EDIT: LM in Burma activated against Yunnan.
BR
Panzer
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The real Italy

Hope you're ready for your Father in Law's drinking challenge

Safe travels
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@beelee Hi all, clarification - are we all rollin in single player or are we just needing to re-add you emails? (No issues, just I'll have to dig them up from an earlier saved version.)
@panzerstahl-helm-0 I think you forgot to move your planes - please confirm and I can edit them in the USSR turn while you are away:

Turns out the mine killed the French dude in NA - had to edit back the game as such after rolling combat early by mistake:

exp-game-2-multi-apbt-fr-17.tsvg
Purchase Units Turning on Edit Mode EDIT: Removing units owned by British from Burma: 7 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 7 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode ANZAC buy 1 Fortification, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Game Loaded Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 Escort_Convoy and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone ANZAC undo move 8. ANZAC undo move 3. 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 air_transport moved from New Guinea to Queensland 1 air_transport moved from New Guinea to Queensland ANZAC undo move 12. 1 air_transport moved from New Guinea to New Britain 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from Western Australia to Queensland Cleaning up during movement phase Place Units 1 Fortification placed in Sumatra 1 infantry placed in Queensland 1 carrier placed in 54 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Alexandria to Tobruk Combat Battle in Tobruk Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Changer from Tobruk: 1 german_mine_Yellow EDIT: Removing units owned by French from Tobruk: 1 infantry EDIT: Adding units owned by Germans to Tobruk: 1 Italian_LCV and 1 infantry EDIT: Changing ownership of Tobruk from French to Germans EDIT: Turning off Edit Mode Cleaning up during movement phase -
Hi Alex
Yea we're playing in local mode now. Trout has a new email and triplea will only work with the ones we started the game with.
Hmm ... Idk if that means you, Panzer and I can still send die rolls ? I guess I'll try it on G later but I don't think so.
For some reason I wasn't getting the die rolls before the update. Seems like I did for the 1st rd and that was it.
Anyway, I'll have G after bit. Gotta get back up to speed with what was happening

Still raining ? Brother in Colorado says send some his way

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lol struggled hard

EXP Game 2 Multi APbT G 18.tsvg
Belarus is wired for defense. Post your CM if you attack, as Idk OOL. We may have to go round by battle rd

Edit
uggh forgot to move the Panzers from 1st Pnzr lol -
yea actually seems pretty straight forward if you attack Belarus
Kill the SS Pnzr General before the others. Keep blue dot for last

edit
Keep Heavy Tiger if 1st SS would be deactivated otherwise keep 1st SS intactEdit 2
lol forgot to move LCV from Norway. W/e f it
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@beelee @alexander @panzerstahl-helm-0 Good morning all. I just got final resolution from Proton Mail. Without going into it, yes the email I started this game with is gone now. So can only do local mode for the remainder of this game. The issue was not related to TripleA in any way. Sorry about the inconvenience.
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hmm ... I wonder if we can start a new game using latest save ? Send me your email and I'll try it
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@beelee Sounds good, yeah I wasn't sure if you just wanted me to toss yours and Panzer's emails in only. Single player mode works to - you just lose the pop-ups as there is no post phase at the end of the sequence.
Haha, yes the record setting rain has slowed for now. Still some crazy weather (wind and tornados) but I was down at the Stampede getting into some trouble lol!
I'll get on the USSR here
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Oh no not Calgary !

Yea I think we can do it with just our 3 but we'd have to start a new game every time after Trout went.
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@beelee Ah, ok that seems like a lot so single player it is then!
Haha, yeah our rivals... but a hell of a party!
On second though I am going to consult with strategic command before committing to hashing out a round 2... more to come in the day or two
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Oh you must be a Oiler Jasper guy

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@beelee Yes, a hard Oilers playoff bandwagon-er... just can't justify the time to watch the regular season with everything else
Cup or bust this year!
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heh heh AVs fan here

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@beelee ...lets not talk about the AVs a few years ago...

lol -
@beelee Alright, lets see if I got this one better.
Please let me know if I need to redo the set-up or just edit a few dice?
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Hi Alex
A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.
So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.
I copied your build and did a max attack on Belarus. I sent the AG Flag too.
AG consists of
Flag
5 Inf
1 Elite
3 Arty
2 TD ( 1 active )
1 Tank
1 Elite Tank
2 Commisars
1 Commisar3 ( he activates the Tank in 1st Corps )So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
So plan on killing it after first rd. Remember it doesn't count as a hp.MY OOL
4 hits on the Tiger/King Tigers
aaGun
Inf
SPA
Elite
2 SS Inf
Oberst
Kill the 2 Tigers
4 Me262s
Kill Ftr Ace
SS TD
Active SS PG
2 SS Pnzrs
Elite SS Pnzr
SS PG Blue
King TigersFinish your other CMs and you're good to go.
EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg
If uncertain about anything, post a save before you kill anything
You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.
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