Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle
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They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.
It didn't fckn work. I got right in that fckrs face and said this unacceptable.
He backtracked immediately.
I HATE MOTHERFUCKERS like that.
Anyway, still fried. Try and get some turns in
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@alexander @trout beelee @
Here the dice for the LM in Normandy.

1 hit
I removed 1 LCV (empty)I messed up with the D-Day procedure and had to roll the dices for the US troops.

4 hits.
All 3 German infs are......on vacation now.Game History
Round: 20 Purchase Units - Americans Americans buy 3 Escorts, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_armour moved from Western United States to Alaska 1 AirCommander and 3 usa_fighters moved from Western United States to Alaska 4 NavyFighters moved from 10 Sea Zone to 1 Sea Zone 1 USAbomber moved from Soviet Far East to Alaska 1 usa_fighter moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Alaska Changer loiter and taunt; Americans attack with 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters in Alaska, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 elite in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 usa_fighter owned by the Americans and 1 USAbomber owned by the Americans lost in Alaska 1 elite owned by the Japanese lost in Alaska Americans win, taking 93 Sea Zone from Germans, taking Alaska from Japanese with 1 AirCommander, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 USAbomber and 1 usa_fighter Casualties for Japanese: 1 elite Battle in 1 Sea Zone Americans attack with 4 NavyFighters and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 4 NavyFighters and 1 usa_fighter in 1 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 Japan_destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 4 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 AirCommander and 2 usa_fighters moved from Alaska to Soviet Far East 1 usa_fighter moved from 1 Sea Zone to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 10 Sea Zone to 8 Sea Zone 3 ArmoredInfantrys moved from Aleutian Islands to 8 Sea Zone 3 ArmoredInfantrys, 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 8 Sea Zone to 3 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral, 3 infantry and 5 usa_armours moved from 3 Sea Zone to Soviet Far East 4 NavyFighters moved from 1 Sea Zone to 3 Sea Zone 2 usa_fighters moved from 54 Sea Zone to Hawaiian Islands 4 air_transports, 1 artillery and 3 infantry moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 USA_LCV, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Central United States to 101 Sea Zone 1 Heavy_Transport, 1 USA_LCV, 1 elite, 1 infantry and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 USA_LCV, 1 elite, 1 infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 5 usa_armours moved from Central United States to Western United States 1 USA_TankGeneral moved from Eastern United States to Western United States EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 1st UK Tank EDIT: 1 1stUKTank moved from 1st UK Tank to Soviet Far East EDIT: 1 AirCommander and 3 usa_fighters moved from Soviet Far East to 2nd USA AirFleet EDIT: 1 USA2ndAirFleet moved from 2nd USA AirFleet to Soviet Far East EDIT: 7 UK_LCVs moved from United Kingdom to D-Day EDIT: 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from United Kingdom to D-Day 3 air_transports moved from Gibraltar to Eastern United States Place Units - Americans 3 Escorts, 1 submarine and 2 transports placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States 6 TotalWarMechInfs placed in Central United States Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Some Units in D-Day change ownership: 2 artilleries, 1 elite and 7 infantry Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 UK_LCV, 1 elite, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from Scotland to Holland Belgium 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 ArmoredInfantry and 1 Eliteusa_armour moved from D-Day to Normandy Bordeaux EDIT: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry moved from D-Day to Normandy Bordeaux 1 UK_Hvy_Bomber moved from United Kingdom to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 1 UK_Hvy_Bomber moved from Caucasus to Burma 1 UK_Hvy_Bomber, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 4 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 uk_fighters moved from Eastern Persia to Burma 2 uk_fighters moved from Scotland to Holland Belgium Combat - British Battle in Bryansk British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs, 1 armour and 1 infantry British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British lost in Bryansk 1 infantry owned by the Germans lost in Bryansk British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Bryansk, round 3 : 0/2 hits, 1,00 expected hits 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Bryansk British win, taking Bryansk from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 infantry Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters Germans defend with 3 infantry British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 3 : 4/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Burma British attack with 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Japanese roll AA dice in Burma : 0/3 hits, 0,50 expected hits British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 15/74 hits, 23,17 expected hits Japanese roll dice for 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys in Burma, round 2 : 22/61 hits, 24,33 expected hits 22 infantry owned by the British lost in Burma 14 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 19 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 19/52 hits, 19,50 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Burma, round 3 : 20/47 hits, 19,67 expected hits 1 artillery owned by the British and 19 infantry owned by the British lost in Burma 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 10 mech_infantrys owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 11 artilleries, 6 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 4 : 20/32 hits, 15,00 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour and 2 artilleries in Burma, round 4 : 12/28 hits, 13,33 expected hits 4 commandos owned by the British and 8 artilleries owned by the British lost in Burma 2 Japan_Engineers owned by the Japanese, 2 artilleries owned by the Japanese and 16 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 3 artilleries, 2 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 5 : 7/20 hits, 10,33 expected hits Japanese roll dice for 8 armour in Burma, round 5 : 2/8 hits, 4,00 expected hits 1 commando owned by the British and 1 artillery owned by the British lost in Burma 7 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 2 artilleries, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 6 : 9/18 hits, 9,50 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 UK_Hvy_Bombers, 1 artillery, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 67 Casualties for British: 11 artilleries, 5 commandos and 41 infantry Casualties for Japanese: 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Turning on Edit Mode EDIT: Battle in Normandy Bordeaux EDIT: Changer loiter and taunt; British loiter and taunt with 1 DDayEurope, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans attack with 1 ArmoredInfantry and 1 Eliteusa_armour EDIT: Germans defend with 3 infantry; Changer defend EDIT: 2/3 hits, 1,50 expected hits EDIT: 0/3 hits, 1,00 expected hits EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux EDIT: Americans takes Normandy Bordeaux from Germans EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa EDIT: 1 DDayEurope moved from Normandy Bordeaux to D-Day 3 uk_fighters moved from Holland Belgium to United Kingdom 2 UK_LCVs, 5 aaGuns, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom 2 UK_Hvy_Bombers, 7 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 air_transport moved from India to Persia 3 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Iraq to Persia 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 aaGun moved from India to Burma 1 UK_Hvy_Bomber moved from Bryansk to Russia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 5 mech_infantrys placed in India 1 UK_LCV, 1 elite and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -3,83 Japanese AA : -0,50 Germans regular : -3,00 EDIT: : -0,50 British regular : -8,00IPC for the US are adjusted.
BR
522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-US UK20.tsvg
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Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.
Just getting ready to check it out
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Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol -
@Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong
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from Tojo as to what went wrong
he listened to his German adviser
lolHe's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol
Edit
that's right Italia already conquered by his buddy adolhp
@alexander ANZC upEdit 2
@panzerstahl-helm-0Guten Morgen Herr Panzer
I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.
You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.
Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?
So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.
If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX
Confused yet

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Good morning.
I forgot to move 4 UK fighters from India to Eastern Persia.
I will do so once I am back home.
Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.
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Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.
Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lolI couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.BR
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Guten Tag
Yea I moved the later time dates to D-Day. I never tested D Day to see if it affected it. I wouldn't think that it would but will check.
So the AF Commanders are in the Overflow Box. That way you don't need to edit them in and out all the time. You can just grab them in edit move phase.
I still haven't figured the best system for them and there are multiple ways to do it. If activating and deactivating constantly, for offensive purposes, I find it better to have a set of Active and Inactive both in the Box.
Yea the problem is that when new units get added later in the game they will always move to the last spot in the Purchase Table.
"... would like to have a lighter color for the while TripleA." Not quite sure what you're referring to here.
You can customize the units or the map Territories themselves. It doesn't affect your opponents look.Edit
Just reread your post. Yea so if it replaced the D-Day token that wouldn't be good as one would have to edit the token in. Without the Token certain triggers won't fire if I remember right.Also I noticed in my game with Trout that the Hvy Bmbrs are not receiving +2 on their SBR's. I will fix both and the Tournament TT before Tourney play starts. I believe Oct 31 for the start date ?
Gonna get real busy now but I can compartementalize a couple hours a day for triplea still.
My mind is starting clear a little finally. The air purifier should help a lot hopefully.
Edit 2
I think it should still work as before. Not perfect but to triplea limitations. D-Day that is. You move the Token from the Late 44 TT in NCM for USA and place it in the D_Day TTy where the USA Units have moved and most of them will change to UK then.From Game Notes

Wish one could make the font bigger for the help thingy.
Edit
So I think the D-Day Token gets moved to EUSA in NCM and that triggers the switch to UK of the USA units in the D-Day Box.I will clarify the Notes
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@beeleeAnzac and France are quick
exp-game-2-multi-apbt-az-fr-20.tsvg
Purchase Units ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units 1 transport moved from 45 Sea Zone to 54 Sea Zone Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 4 air_transports moved from Queensland to Sumatra 1 fighter moved from Queensland to 54 Sea Zone 1 air_transport moved from New Guinea to Queensland Cleaning up during movement phase Place Units 1 Escort and 1 carrier placed in 54 Sea Zone 1 infantry placed in Queensland ANZAC undo move 2. ANZAC undo move 1. 1 carrier placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 Escort placed in 62 Sea Zone Turn Complete ANZAC collect 14 PUs; end with 14 PUs Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Cleaning up during movement phase Turn Complete -
Good Afternoon
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Alexandria from British EDIT: Germans takes Trans-Jordan from British EDIT: Changing ownership of Alexandria from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk 1 Panzer_Grndrs moved from Bessarabia to Rostov Germans take Rostov from Russians 2 Me_262s moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux 1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 5 armour moved from Western Germany to Normandy Bordeaux Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Bryansk Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry British defend with 2 UK_LCVs, 1 artillery and 3 infantry Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 SP_Artillery owned by the Germans lost in Holland Belgium 2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 SP_Artillery and 2 infantry Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry Battle in Normandy Bordeaux Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits Units damaged: 1 King_Tiger owned by the Germans 1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux 7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32 Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from France to Normandy Bordeaux 2 Me_262s moved from Holland Belgium to Southern Italy EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk 1 LuftwaffeAce moved from Germany to Smolensk 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 Escort moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tunisia 1 armour moved from Belarus to Archangel 1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk 1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk 1 G_Rail moved from Germany to Eastern Poland 1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk 2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk EDIT: 1 Panzer_General moved from Western Germany to Smolensk 1 aaGun moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Smolensk 1 Europe_Rail and 1 infantry moved from Germany to Bessarabia 1 aaGun and 1 elite moved from Poland to Eastern Poland 2 armour moved from Poland to Belarus 1 King_Tiger moved from Germany to Western Germany 2 infantry moved from Norway to Finland 1 elite and 1 infantry moved from Germany to Poland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Northern Italy to Southern France 1 G_air_transport moved from Southern Italy to Western Germany 1 German_LCV moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 GermanUBoat and 1 transport placed in 97 Sea Zone 1 Escort placed in 112 Sea Zone 4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany 1 infantry placed in Southern Italy 1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.67 Germans regular : 4.17 British regular : 1.33Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.
Also the PG didn't A Trprt. I think i have already fixed that but I'll check.
Edit
I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.Edit 2
I guess Patton and Monty were getting Chummy
I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.You can activate 1st AF or 1st USA Tank but not both in the same battle.
exp-game-2-multi-apbt-az-G 21edit2.tsvg
Edit 3
@panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.OK it was 4 Ftrs
exp-game-2-multi-apbt-az-G 21edit3.tsvgEdit 4
@alexander @trout @panzerstahl-helm-0
A full Decade of War lol
We mst have killed 100 million easy by now

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