TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    323 Posts 4 Posters 51.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by beelee

      @Panzerstahl-Helm-0

      Guten Tag

      Yea I moved the later time dates to D-Day. I never tested D Day to see if it affected it. I wouldn't think that it would but will check.

      So the AF Commanders are in the Overflow Box. That way you don't need to edit them in and out all the time. You can just grab them in edit move phase.

      I still haven't figured the best system for them and there are multiple ways to do it. If activating and deactivating constantly, for offensive purposes, I find it better to have a set of Active and Inactive both in the Box.

      Yea the problem is that when new units get added later in the game they will always move to the last spot in the Purchase Table.

      "... would like to have a lighter color for the while TripleA." Not quite sure what you're referring to here.
      You can customize the units or the map Territories themselves. It doesn't affect your opponents look.

      Edit
      Just reread your post. Yea so if it replaced the D-Day token that wouldn't be good as one would have to edit the token in. Without the Token certain triggers won't fire if I remember right.

      Also I noticed in my game with Trout that the Hvy Bmbrs are not receiving +2 on their SBR's. I will fix both and the Tournament TT before Tourney play starts. I believe Oct 31 for the start date ?

      Gonna get real busy now but I can compartementalize a couple hours a day for triplea still.

      My mind is starting clear a little finally. The air purifier should help a lot hopefully.

      Edit 2
      I think it should still work as before. Not perfect but to triplea limitations. D-Day that is. You move the Token from the Late 44 TT in NCM for USA and place it in the D_Day TTy where the USA Units have moved and most of them will change to UK then.

      From Game Notes

      Screenshot from 2026-08-20 09-17-31.png

      Wish one could make the font bigger for the help thingy.

      Edit
      So I think the D-Day Token gets moved to EUSA in NCM and that triggers the switch to UK of the USA units in the D-Day Box.

      I will clarify the Notes

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beeleeAnzac and France are quick

        exp-game-2-multi-apbt-az-fr-20.tsvg

        Purchase Units
        ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
        Combat Move
        Resetting and Giving Bonus Movement to Units
        1 transport moved from 45 Sea Zone to 54 Sea Zone
        Combat
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        4 air_transports moved from Queensland to Sumatra
        1 fighter moved from Queensland to 54 Sea Zone
        1 air_transport moved from New Guinea to Queensland
        Cleaning up during movement phase
        Place Units
        1 Escort and 1 carrier placed in 54 Sea Zone
        1 infantry placed in Queensland
        ANZAC undo move 2.
        ANZAC undo move 1.
        1 carrier placed in 54 Sea Zone
        1 artillery and 1 infantry placed in Queensland
        1 Escort placed in 62 Sea Zone
        Turn Complete
        ANZAC collect 14 PUs; end with 14 PUs
        Combat Move
        Resetting and Giving Bonus Movement to Units
        Combat
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Cleaning up during movement phase
        Turn Complete
        
        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Alexander
          last edited by beelee

          @Alexander

          Good Afternoon

          Game History

          Round: 21
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                  Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                  triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day
                  triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                      EDIT: Germans takes Alexandria from British
                      EDIT: Germans takes Trans-Jordan from British
                      EDIT: Changing ownership of Alexandria from Germans to British
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 mech_infantry moved from Belarus to Smolensk
                  1 mech_infantry moved from Smolensk to Vologda
                        Germans take Vologda from Russians
                  1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk
                  EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten
                  EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk
                  1 Panzer_Grndrs moved from Bessarabia to Rostov
                        Germans take Rostov from Russians
                  2 Me_262s moved from Western Germany to Holland Belgium
                  1 bomber moved from Western Germany to Normandy Bordeaux
                  EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan
                  EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten
                  EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux
                  1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux
                  1 infantry moved from Southern France to Normandy Bordeaux
                  1 armour moved from Western Germany to Holland Belgium
                  2 infantry moved from Western Germany to Holland Belgium
                  1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium
                  EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
                  EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux
                  EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                  EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                  EDIT: 5 armour moved from Western Germany to Normandy Bordeaux
          
              Combat - Germans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Battle in Bryansk
                      Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry
                      British defend with 2 mech_infantrys
                          Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits
                          Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                          2 mech_infantrys owned by the British lost in Bryansk
                      Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for British: 2 mech_infantrys
                  Battle in Holland Belgium
                      Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry
                      British defend with 2 UK_LCVs, 1 artillery and 3 infantry
                          Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
                          British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                          2 infantry owned by the Germans lost in Holland Belgium
                          3 infantry owned by the British lost in Holland Belgium
                          Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
                          British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                          1 SP_Artillery owned by the Germans lost in Holland Belgium
                          2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 SP_Artillery and 2 infantry
                      Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt
                      Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour
                          Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits
                          Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits
                      Units damaged: 1 King_Tiger owned by the Germans
                      1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux
                          3 infantry owned by the Germans lost in Normandy Bordeaux
                          1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux
                          Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits
                          Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
                          3 armour owned by the Germans lost in Normandy Bordeaux
                          7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32
                      Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry
                      Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry
                      Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour
          
              Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Changing ownership of Tunisia from Americans to Germans
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  1 aaGun moved from France to Normandy Bordeaux
                  2 Me_262s moved from Holland Belgium to Southern Italy
                  EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten
                  EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                  EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen
                  EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux
                  EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten
                  EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
                  1 LuftwaffeAce moved from Germany to Smolensk
                  1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                  1 Escort moved from 97 Sea Zone to 92 Sea Zone
                  1 infantry moved from Libya to Tunisia
                  1 armour moved from Belarus to Archangel
                  1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk
                  1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk
                  1 G_Rail moved from Germany to Eastern Poland
                  1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk
                  1 G_Rail moved from Germany to Western Germany
                  1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk
                  2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk
                  EDIT: 1 Panzer_General moved from Western Germany to Smolensk
                  1 aaGun moved from Eastern Poland to Belarus
                  1 mech_infantry moved from Baltic States to Smolensk
                  1 Europe_Rail and 1 infantry moved from Germany to Bessarabia
                  1 aaGun and 1 elite moved from Poland to Eastern Poland
                  2 armour moved from Poland to Belarus
                  1 King_Tiger moved from Germany to Western Germany
                  2 infantry moved from Norway to Finland
                  1 elite and 1 infantry moved from Germany to Poland
                  1 infantry moved from Eastern Poland to Baltic States
                  1 infantry moved from Northern Italy to Southern France
                  1 G_air_transport moved from Southern Italy to Western Germany
                  1 German_LCV moved from Germany to Western Germany
                  1 bomber moved from Normandy Bordeaux to Western Germany
          
              Place Units - Germans
                  1 GermanUBoat and 1 transport placed in 97 Sea Zone
                  1 Escort placed in 112 Sea Zone
                  4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany
                  1 infantry placed in Southern Italy
                  1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany
                  Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                  Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                  Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                  Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                  Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                  Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
          
              Turn Complete - Germans
                  Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                  Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                  Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Germans collect 73 PUs; end with 73 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                  Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                  Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -0.67
          Russians regular : -0.67
          Germans regular : 4.17
          British regular : 1.33
          

          Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

          Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

          Edit
          I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

          Edit 2
          I guess Patton and Monty were getting Chummy 🙂 I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

          You can activate 1st AF or 1st USA Tank but not both in the same battle.

          exp-game-2-multi-apbt-az-G 21edit2.tsvg

          Edit 3
          @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

          OK it was 4 Ftrs
          exp-game-2-multi-apbt-az-G 21edit3.tsvg

          Edit 4
          @alexander @trout @panzerstahl-helm-0
          A full Decade of War lol

          Screenshot from 2026-08-21 16-32-37.png

          We mst have killed 100 million easy by now 🙂

          1 Reply Last reply Reply Quote 0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          • 1
          • 2
          • 13
          • 14
          • 15
          • 16
          • 17
          • 17 / 17
          • First post
            Last post
          Powered by NodeBB Forums